Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
84
good

This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 32 45 63
1440p QHD 58 61 86 121
1080p Full HD 91 96 136 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 45
3840x2160 High 32
3840x2160 Ultra 30
2560x1440 Low 121
2560x1440 Medium 86
2560x1440 High 61
2560x1440 Ultra 58
1920x1080 Low 192
1920x1080 Medium 136
1920x1080 High 96
1920x1080 Ultra 91

Pc Building Simulator with Intel Core i7-14700KF + Intel Arc B570, In-Depth Analysis

Pc Building Simulator is a simulation title where the rendered scene is a 3D workshop environment, and the measured frame rates for the Intel Core i7-14700KF paired with the Intel Arc B570 show a clear pattern of GPU-bound scaling across resolutions. The data indicates that this combination delivers playable performance at 1080p and 1440p, but struggles to maintain smooth frame rates at 4K, with the most demanding preset dropping to an average of 30 FPS.

Resolution Scaling

The measured FPS data for Pc Building Simulator reveals a classic GPU-bound scaling curve. As resolution increases from 1920x1080 to 3840x2160, the average frame rate at High settings falls from 96 FPS to 61 FPS and then to 32 FPS. This progression shows a 36% drop from 1080p to 1440p and a further 48% drop from 1440p to 4K. The scaling is steep because the Arc B570's rendering workload—pixel fill rate and memory bandwidth—becomes the limiting factor.

At Low settings, the frame rates scale from 192 FPS at 1080p down to 121 FPS at 1440p and 63 FPS at 4K. This represents a 37% reduction moving to 1440p and a 48% reduction moving to 4K, mirroring the High preset's scaling pattern. The consistency of these percentage drops across presets confirms that resolution, not graphical complexity, is the primary driver of performance loss.

The Ultra preset tells a similar story, with 91 FPS at 1080p, 58 FPS at 1440p, and 30 FPS at 4K. The 4K Ultra result is the lowest measured frame rate in the entire dataset, indicating that this configuration falls below the 60 FPS threshold at 4K regardless of settings. The 1080p to 1440p drop of 36% is on par with the other presets, but the 4K result shows the GPU hitting its practical ceiling.

Notably, the gap between Low and Ultra settings widens with resolution. At 1080p, the difference is 101 FPS (192 vs 91). At 4K, the difference narrows to 33 FPS (63 vs 30). This compression at higher resolutions is a definitive sign that the GPU's pixel processing capabilities are saturated, and the CPU's role diminishes as pixel count increases.

GPU Role

The Intel Arc B570 is the bottleneck in this pairing for Pc Building Simulator, and the measured data supports this conclusion. The GPU's 10 GB of GDDR6 memory on a 160-bit bus provides 380.0 GB/s of bandwidth, which is adequate for 1080p and 1440p but strained at 4K. The 4K Medium preset shows a minimum FPS of 38 and a maximum of 52, suggesting that memory bandwidth fluctuations directly impact frame pacing.

The GPU's base and boost clocks are both locked at 2500 MHz, which is a modest frequency for a 150 W card. This fixed clock behavior means the card does not dynamically overclock under load, and its 11.52 TFLOPS of FP32 compute is the theoretical ceiling for its shading work. The 80 ROPs and 144 TMUs deliver a pixel rate of 200.0 GPixel/s and a texture rate of 360.0 GTexel/s, and the 4K results show these rates are insufficient for high-fidelity rendering in this game.

Benchmark scores place the Arc B570 in the 65th percentile among all GPUs, with an average score of 20556. Its nearest rival, the Intel Arc A750, scores 20582, a delta of -0.1%, indicating near-identical rasterization performance. The NVIDIA GeForce RTX 3070 Mobile scores 20534, a 0.1% difference. This parity confirms that the B570's role in this game is to provide mid-range 1080p and 1440p performance, not to excel at 4K.

The GPU's DirectX 12 benchmark score of 72 and Vulkan score of 96844 suggest strong API efficiency, yet the game's 4K Ultra result of 30 FPS is exactly half of the 1440p Ultra result of 58 FPS. This halving is a mathematical artifact of pixel count doubling, and it demonstrates that the Arc B570's rendering pipeline is fully saturated at 4K, leaving no headroom for additional graphical effects.

FAQ

Q: What is the best resolution for this CPU and GPU combo?

A: The data shows 1920x1080 is the most stable resolution, with all presets exceeding 90 FPS. At 2560x1440, the Ultra preset drops to 58 FPS, making it borderline for smooth gameplay, while 3840x2160 never exceeds 63 FPS even at Low settings.

Q: How much faster is Low compared to Ultra at 1080p?

A: At 1920x1080, the Low preset averages 192 FPS, while Ultra averages 91 FPS. This is a 101 FPS difference, meaning Low is more than twice as fast as Ultra in terms of raw frame rate.

Q: Does the 4K Medium preset have acceptable frame pacing?

A: The 4K Medium preset averages 45 FPS, with a minimum of 38 FPS and a maximum of 52 FPS. The 14 FPS spread between min and max indicates noticeable frame time variation, which may be perceived as stutter.

Q: Is the Arc B570 better than the Arc A750 in this game?

A: No, the benchmark data shows the Arc A750 has an average score of 20582, while the Arc B570 scores 20556. The B570 is 0.1% slower than the A750, making the difference negligible for this title.

Q: What is the CPU bottleneck potential at 1080p?

A: At 1080p Low, the GPU produces 192 FPS, which is high enough that the Intel Core i7-14700KF's 20 cores and 28 threads are unlikely to be the limiting factor. The CPU's Cinebench R23 multi-core score of 44167 and single-core score of 6235 indicate it can feed the GPU at these frame rates.

Q: Why does the 4K Ultra preset produce exactly 30 FPS?

A: The 4K Ultra result of 30 FPS is exactly half of the 1440p Ultra result of 58 FPS. This is due to the 4K resolution having four times the pixels of 1080p, and the GPU's pixel rate of 200.0 GPixel/s being insufficient to handle the workload.

Measured FPS Breakdown

At 1920x1080, the measured results show a clear hierarchy across presets. The Low preset averages 192 FPS, the Medium preset averages 136 FPS with a minimum of 115 and maximum of 156, the High preset averages 96 FPS, and the Ultra preset averages 91 FPS. The Medium preset's min-max range of 41 FPS indicates some frame time variance, but all presets comfortably exceed the 60 FPS threshold for smooth gameplay.

At 2560x1440, the performance drops are consistent. The Low preset averages 121 FPS, the Medium preset averages 86 FPS with a minimum of 73 and maximum of 99, the High preset averages 61 FPS, and the Ultra preset averages 58 FPS. The High and Ultra presets are nearly identical, with only a 3 FPS difference, suggesting that the Ultra preset's additional effects do not impose a significant extra load at this resolution.

At 3840x2160, the frame rates become marginal. The Low preset averages 63 FPS, the Medium preset averages 45 FPS with a minimum of 38 and maximum of 52, the High preset averages 32 FPS, and the Ultra preset averages 30 FPS. Only the Low preset achieves playable frame rates above 60 FPS, while Medium is borderline and both High and Ultra fall below the standard 60 FPS target.

The 1080p Medium preset's minimum FPS of 115 is higher than the 1440p Low preset's average of 121, which shows that resolution has a stronger impact on performance than settings level. Similarly, the 4K High preset's average of 32 FPS is lower than the 1440p Ultra preset's minimum of 58 FPS, reinforcing the GPU-bound nature of this game.

Settings Recommendations

The measured data indicates that the Ultra preset is not worth the performance cost at any resolution. At 1080p, Ultra averages 91 FPS versus 96 FPS for High, a mere 5 FPS improvement that does not justify the additional graphical load. At 1440p, the difference narrows to 3 FPS (58 vs 61), and at 4K, Ultra actually scores 2 FPS lower than High (30 vs 32), suggesting the Ultra preset's effects are inefficient at high pixel counts.

For 1920x1080, the High preset at 96 FPS is the optimal choice, as it provides smooth gameplay with only a 5.2% reduction from the Low preset's 192 FPS while offering better visual fidelity. The Medium preset at 136 FPS is a viable alternative for users seeking higher frame rates, but the min-max spread of 41 FPS suggests less consistent frame pacing than High.

For 2560x1440, the High preset at 61 FPS is the recommended setting, as it just clears the 60 FPS threshold while maintaining visual quality. The Medium preset at 86 FPS offers a more comfortable margin for frame rate drops, making it a safer choice for users with variable refresh rate monitors. The Ultra preset's 58 FPS is too close to the 60 FPS line to be recommended for consistent gameplay.

For 3840x2160, only the Low preset at 63 FPS is playable. The Medium preset at 45 FPS may be tolerable for a simulation game, but the 38 FPS minimum is noticeable. The High and Ultra presets at 32 and 30 FPS respectively are not recommended for smooth play, as they fall well below the 60 FPS target. Users who prioritize 4K should accept the visual compromises of Low settings.

CPU Role

The Intel Core i7-14700KF is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.60 GHz. Its Cinebench R23 multi-core score of 44167 places it in the 94th percentile among all CPUs, and its single-core score of 6235 is robust for gaming workloads. This CPU is far more powerful than what Pc Building Simulator requires, as evidenced by the GPU-bound scaling patterns.

The CPU's nearest rival, the Intel Core Ultra 7 265K, has an average score of 70879, which is 1% faster than the i7-14700KF's 70163 average. The AMD Ryzen 7 9700F scores 69996, a 0.2% difference, and the AMD Ryzen 9 7940HX scores 69875, a 0.4% difference. These margins are negligible in real-world gaming, and the i7-14700KF's 125 W TDP indicates it has ample headroom for sustained loads.

In Pc Building Simulator, the CPU's role is primarily to manage the simulation logic—component placement, pricing, and system configuration—rather than rendering. The game's 3D environment is relatively simple, and the measured FPS at 1080p Low (192 FPS) is limited by the GPU's rendering capabilities, not the CPU's processing power. The CPU's 33 MB of shared L3 cache and dual-channel memory support for DDR4 and DDR5 provide sufficient bandwidth for the game's data transfer needs.

The CPU's PassMark multi-thread score of 52425 and single-thread score of 4480 further confirm its capability. The data suggests that even at 1080p Low, where the GPU is least stressed, the CPU is not the limiting factor, as the frame rate is more than double the 4K result and shows no signs of CPU-induced stalling. For users upgrading from a weaker CPU, this pairing ensures that the Arc B570 is the sole determinant of frame rates across all tested settings.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + Intel Arc B570 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 45.0
3840x2160 High 32.0
3840x2160 Ultra 30.0
2560x1440 Low 121.0
2560x1440 Medium 86.0
2560x1440 High 61.0
2560x1440 Ultra 58.0
1920x1080 Low 192.0
1920x1080 Medium 136.0
1920x1080 High 96.0
1920x1080 Ultra 91.0

Pc Building Simulator with ii7-14700KF + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with Arc B570 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with ii7-14700KF + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.