Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
90
good

This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 34 48 68
1440p QHD 62 65 92 130
1080p Full HD 98 103 146 206

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 68
3840x2160 Medium 48
3840x2160 High 34
3840x2160 Ultra 32
2560x1440 Low 130
2560x1440 Medium 92
2560x1440 High 65
2560x1440 Ultra 62
1920x1080 Low 206
1920x1080 Medium 146
1920x1080 High 103
1920x1080 Ultra 98

Pc Building Simulator with Intel Core Ultra 7 265 + AMD Radeon RX 6600, In-Depth Analysis

Pc Building Simulator is a simulation title that is far more demanding on the CPU than most games, but the combination of the Intel Core Ultra 7 265 and AMD Radeon RX 6600 produces a playable experience across all settings, with the data indicating that the Medium preset offers the best balance of visual fidelity and performance. The measured frames per second (FPS) show that this pairing is capable of hitting high refresh rates at 1080p, but the GPU becomes the primary bottleneck at 4K, particularly on higher quality presets. The following analysis is based solely on the measured data for this specific combo.

Settings Recommendations

The benchmark data for this configuration strongly suggests that the Medium preset is the optimal choice for most users. This is the only settings tier for which minimum and maximum FPS figures were recorded, providing a more complete picture of performance stability. At 1080p, the Medium preset delivers an average of 146 FPS, with a minimum of 124 FPS and a maximum of 168 FPS. This indicates a consistently smooth experience that is well above the threshold for high-refresh-rate displays. The High preset at 1080p is also viable, averaging 103 FPS, but the Medium preset's higher frame rate and lower variance make it the more reliable choice for competitive or fast-paced play.

At 1440p, the Medium preset again proves to be the most balanced option, delivering an average of 92 FPS with a minimum of 78 FPS and a maximum of 106 FPS. This performance is still very smooth and represents a significant step up in visual quality from Low, which reaches 130 FPS but likely sacrifices too much detail for a simulation game where reading text and interface elements is important. The High preset at 1440p falls to 65 FPS, which is playable but not as fluid as the Medium experience.

For 4K resolution, the data becomes more critical. The Medium preset at 3840x2160 delivers an average of 48 FPS, with a minimum of 41 FPS and a maximum of 55 FPS. This is borderline playable, but the frame dips below 60 FPS, which could be noticeable in a simulation where smooth camera panning is common. The High and Ultra presets at 4K are not recommended, as they drop to 34 FPS and 32 FPS respectively, which is below the threshold for comfortable gameplay. The Low preset at 4K is the only option that maintains a high frame rate, averaging 68 FPS, but the visual compromises are substantial.

The data indicates that the Medium preset is the "sweet spot" across all resolutions. It provides a significant visual upgrade over Low while maintaining frame rates that are substantially higher than High or Ultra. For users with a 144Hz monitor at 1080p, Medium is the clear winner. For those at 1440p, Medium is the only way to get close to 100 FPS, while 4K users will have to decide between the playable Medium preset and the higher fidelity but less fluid High settings.

GPU Role

The AMD Radeon RX 6600 is the decisive component in this pairing at higher resolutions. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, providing 224.0 GB/s of bandwidth. It has a base clock of 1626 MHz, a game clock of 2044 MHz, and a boost clock of 2491 MHz. The data shows that the GPU's performance is the limiting factor at 4K resolution for the High and Ultra presets. The average FPS drops from 48 on Medium to 34 on High and 32 on Ultra, a clear sign that the GPU is running out of processing power as the graphical load increases.

The GPU's benchmark scores place it in the 63rd percentile of all GPUs, with an average benchmark score of 19036. Its nearest rivals include the NVIDIA Quadro K6000 and the NVIDIA GeForce RTX 4050 Mobile, with delta percentages of 0 and -0.1 respectively. This indicates that the RX 6600 is a mid-range performer, which aligns with the observed FPS data. At 1080p, the GPU is sufficient to push frame rates well above 100 FPS on Medium and High settings, but at 4K, its architectural limits are exposed. The 8 GB VRAM buffer is not directly cited as a bottleneck in the data, but the performance cliff between Medium and High at 4K suggests that the GPU's compute throughput is the primary constraint.

The RDNA 2.0 architecture, built on a 7 nm process, is efficient enough to deliver strong 1080p performance. The GPU's passmark_g3d score of 15096 is significantly higher than its passmark_directx_12 score of 51, which is a peculiarity of the benchmark suite but does not detract from the real-world gaming results. The data clearly shows that the RX 6600 is a capable 1080p and 1440p card, but it is not designed for 4K gaming at high detail levels. The measured FPS at 4K on High and Ultra are the only instances where the combo falls below the 60 FPS threshold, confirming the GPU's role as the bottleneck.

Resolution Scaling

The performance scaling from 1080p to 4K demonstrates a classic GPU-bound workload at higher resolutions, while the CPU's influence is more apparent at lower resolutions. At 1080p Medium, the average FPS is 146. Moving to 1440p Medium, the average drops to 92 FPS, a reduction of 54 FPS or roughly 37%. At 4K Medium, the average falls further to 48 FPS, a drop of 44 FPS from 1440p, representing a 48% reduction. This scaling pattern is consistent with a GPU that is being progressively more taxed as pixel count increases.

The Low preset shows a similar trend but with different magnitudes. At 1080p Low, the average is 206 FPS. This drops to 130 FPS at 1440p Low, a 76 FPS reduction, and then to 68 FPS at 4K Low, a 62 FPS reduction. The fact that the FPS at 1080p Low is so high (206 FPS) suggests that the CPU is capable of feeding the GPU more frames than it can render, but the GPU is still the limiting factor in all cases except possibly the very lowest settings at 1080p.

The data indicates that the transition from 1080p to 1440p is the most damaging to performance, with an average FPS loss of around 37% across the Medium setting. The transition from 1440p to 4K is slightly less severe in percentage terms but still results in a major frame rate drop. This analysis points to the GPU as the limiting component in almost all scenarios. The only place where the CPU might be a factor is at 1080p Low, where the frame rate exceeds 200 FPS, but even then, the GPU is likely still the primary constraint. For users wanting to play at 4K, the data suggests that the Low preset is the only viable option for smooth gameplay, while Medium is a compromise.

FAQ

Q: What is the best settings preset for 1080p gaming with this CPU and GPU combo?

A: The Medium preset is the best choice for 1080p. It delivers an average of 146 FPS with a minimum of 124 FPS, ensuring a smooth experience on high-refresh-rate monitors. The High preset also works well at 103 FPS, but Medium provides a higher frame rate ceiling.

Q: Can this system handle 4K gaming in Pc Building Simulator?

A: Yes, but with limitations. At 4K, the Medium preset averages 48 FPS, which is playable, and the Low preset averages 68 FPS, which is smooth. However, the High and Ultra presets drop to 34 FPS and 32 FPS respectively, which is not recommended for comfortable play.

Q: Is the CPU or GPU the bottleneck in this system?

A: The GPU is the primary bottleneck at resolutions of 1440p and above. The data shows that FPS drops significantly as resolution increases, which is characteristic of a GPU-limited scenario. The CPU is powerful enough to sustain high frame rates at 1080p Low, but the GPU still limits performance at higher settings.

Q: How does the AMD Radeon RX 6600 compare to its nearest rivals in benchmark scores?

A: The RX 6600 has an average benchmark score of 19036. Its nearest rivals are the NVIDIA Quadro K6000 with a score of 19030 and a deltaPct of 0, and the NVIDIA GeForce RTX 4050 Mobile with a score of 19049 and a deltaPct of -0.1. This shows they are nearly identical in overall benchmark performance.

Q: What is the most stable settings preset based on the measured data?

A: The Medium preset is the most stable, as it is the only one with recorded minimum and maximum FPS values. At 1080p, it has a minimum of 124 FPS and a maximum of 168 FPS, showing a relatively tight range of 44 FPS, which indicates consistent performance.

Q: What is the performance difference between the Low and Ultra presets at 1440p?

A: At 1440p, the Low preset averages 130 FPS, while the Ultra preset averages 62 FPS. This represents a 68 FPS difference, or more than a 50% reduction in performance when moving from the lowest to the highest quality settings.

CPU Role

The Intel Core Ultra 7 265 plays a crucial role in ensuring that the system does not bottleneck the GPU at lower resolutions. This processor features 20 cores and 20 threads, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. It has a substantial 30 MB of shared L3 cache and is built on a 3 nm process. The CPU's benchmark scores are impressive, with a Cinebench R23 multicore score of 42216 and a single-core score of 5960. This raw processing power is essential for a simulation game like Pc Building Simulator, which likely involves complex calculations for system building and hardware interaction.

The CPU's percentile ranking is 93, indicating it is faster than 93% of all CPUs. Its average benchmark score is 64640, placing it near the AMD EPYC 4464P, which has a deltaPct of -0.3. The data suggests that the CPU is more than capable of handling the game's logic, as evidenced by the high frame rates at 1080p Low (206 FPS). In this scenario, the CPU is likely the component that is pushing the frame rate, as the GPU is not being fully utilized. However, the CPU's influence diminishes as resolution increases, where the GPU takes over as the primary performance driver.

The 20-thread count is particularly relevant for a simulation game, as these titles often benefit from high thread counts to manage background tasks and complex in-game physics. The CPU's high single-core performance (Cinebench R23 score of 5960) also ensures that the main game thread is not a limiting factor. The data shows that the CPU is not a bottleneck in this configuration, as the FPS scales predictably with resolution and settings, which is a hallmark of a GPU-bound system. The Core Ultra 7 265 provides a solid foundation that allows the RX 6600 to perform at its best.

Measured FPS Breakdown

The measured FPS data provides a clear picture of the system's performance across all settings and resolutions.

1080p (1920x1080):

  • Low: Average FPS is 206. This is the highest frame rate recorded for this combo, indicating minimal GPU load and a CPU that is capable of feeding frames quickly.
  • Medium: Average FPS is 146, with a minimum of 124 and a maximum of 168. This is the recommended setting for high refresh rate gaming.
  • High: Average FPS is 103. This remains a smooth experience, suitable for standard 60Hz displays and above.
  • Ultra: Average FPS is 98. The difference between High and Ultra is minimal at this resolution, suggesting the GPU can still handle the extra load.

1440p (2560x1440):

  • Low: Average FPS is 130. This is a significant drop from 1080p Low but still high enough for smooth gameplay.
  • Medium: Average FPS is 92, with a minimum of 78 and a maximum of 106. This is the best balance of quality and performance at this resolution.
  • High: Average FPS is 65. This is playable but begins to show the GPU's limitations.
  • Ultra: Average FPS is 62. This is nearly identical to High, indicating that the GPU is saturated and cannot handle the extra visual effects.

4K (3840x2160):

  • Low: Average FPS is 68. This is the only 4K setting that provides a smooth, high-frame-rate experience.
  • Medium: Average FPS is 48, with a minimum of 41 and a maximum of 55. This is borderline playable, but frame dips are noticeable.
  • High: Average FPS is 34. This is below the threshold for comfortable gameplay and is not recommended.
  • Ultra: Average FPS is 32. This is the lowest recorded performance and should be avoided.

The data shows a clear performance hierarchy: 1080p is the target resolution for high refresh rates, 1440p is the sweet spot for balanced performance, and 4K is only viable on the Low preset. The Medium preset is consistently the most stable, with the only available minimum and maximum FPS data points, making it the best choice for users who want a smooth experience without sacrificing too much visual quality. The overall combo rank of 2327 out of 3002 combos indicates that this pairing is in the lower-middle tier for this specific game, which aligns with the observed performance limitations at higher resolutions.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 6600 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 68.0
3840x2160 Medium 48.0
3840x2160 High 34.0
3840x2160 Ultra 32.0
2560x1440 Low 130.0
2560x1440 Medium 92.0
2560x1440 High 65.0
2560x1440 Ultra 62.0
1920x1080 Low 206.0
1920x1080 Medium 146.0
1920x1080 High 103.0
1920x1080 Ultra 98.0

Pc Building Simulator with iUltra 7 265 + Other GPUs

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Pc Building Simulator with RX 6600 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

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