Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
104
good

This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 39 55 78
1440p QHD 71 75 106 149
1080p Full HD 113 118 168 237

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 78
3840x2160 Medium 55
3840x2160 High 39
3840x2160 Ultra 37
2560x1440 Low 149
2560x1440 Medium 106
2560x1440 High 75
2560x1440 Ultra 71
1920x1080 Low 237
1920x1080 Medium 168
1920x1080 High 118
1920x1080 Ultra 113

Pc Building Simulator with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050, In-Depth Analysis

Pc Building Simulator places surprisingly heavy demands on the GPU at higher presets, and the measured data for the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5050 combination reveals a component that is strong enough for high-refresh 1080p play but runs out of headroom quickly as resolution climbs. The 20-core Arrow Lake processor has ample compute for a simulation title, yet the frame rate curves show the RTX 5050, with its 8 GB of GDDR6 memory on a 128-bit bus, becoming the primary constraint above 1080p. This analysis breaks down the measured FPS rows, ranking context, and scaling behavior to clarify where this combo excels and where it struggles.

Settings Recommendations

The measured data suggests that the Medium preset at 1920x1080 offers the best balance of visual quality and performance for this specific CPU-GPU pairing. The average frame rate of 168 FPS at these settings is more than sufficient for a simulation game, and the minimum FPS of 142 ensures that even busy scenes with many PC components on screen remain fluid. Moving up to High at the same resolution drops the average to 118 FPS, which is still playable, but the 50 FPS gap between Medium and High indicates a steep cost in GPU load for what is likely a modest visual improvement in a game focused on menus and 3D component models. The Ultra preset at 1080p, averaging 113 FPS, shows a minimal difference from High, suggesting that the Ultra preset's additional effects are not heavily taxing the RTX 5050 at this resolution, but the 5 FPS gain from moving down to High is not worth the reduction in image quality.

At 2560x1440, the Medium preset is the clear recommendation, with an average of 106 FPS and a minimum of 90 FPS. This is the highest resolution at which this combo can maintain a consistent 90+ FPS floor, which is critical for a smooth experience in a simulation where camera pans across detailed motherboard and case models. The High preset at 1440p drops to 75 FPS average, which is acceptable for slower-paced gameplay, but the 31 FPS loss from Medium is substantial. The Low preset at 1440p, averaging 149 FPS, is available for competitive or high-refresh displays, but it sacrifices too much visual fidelity for a game that is not action-oriented. At 3840x2160, the data shows no truly comfortable setting; Medium averages 55 FPS with a minimum of 47 FPS, which is borderline for a simulation. Dropping to Low at 4K yields 78 FPS average, which is the only way to get a frame rate above 60 at this resolution, but the visual compromise is severe for a game that relies on reading small text and inspecting component details. The High and Ultra presets at 4K, at 39 and 37 FPS respectively, are effectively unplayable for a smooth experience. The best experience per the measured rows is therefore 1080p Medium for high-refresh displays, or 1440p Medium for users prioritizing resolution over frame rate.

GPU Role

The RTX 5050's role in this pairing is defined by its 8 GB of VRAM and its memory subsystem. With a 128-bit bus and 320 GB/s of bandwidth, the card has enough throughput for 1080p and 1440p gaming, but the data suggests that the 4K results are limited by both memory capacity and bandwidth. The benchmark results for the GPU show a Passmark G3D score of 17,326, which places it in the 66th percentile of all GPUs, indicating a mid-range part. The nearest rivals in the data are the AMD Radeon RX Vega M GL (average score 21,153, delta -0.6%), the AMD Radeon HD 8970M (21,237, delta -1%), and the AMD Radeon RX 5600 XT (20,713, delta 1.6%). The RTX 5050's average benchmark score of 21,035 is within 1.6% of these parts, showing that it sits in a tight performance band despite being a newer architecture.

In Pc Building Simulator, the GPU's clock behavior is more relevant at higher resolutions. The boost clock of 2572 MHz and base clock of 2317 MHz are typical for a modern card, but the frame rate drops from 1080p to 4K are steep, suggesting that the GPU is hitting its compute limits rather than being held back by the CPU. The 13.17 TFLOPS of FP32 performance is adequate for DirectX 12 workloads, and the card supports DirectX 12 Ultimate, which the game likely uses. However, the 4K Medium result of 55 FPS average with a 47 FPS minimum shows that the GPU's 8 GB of VRAM is not the sole issue; the shading units (2,560) and ROPs (32) are simply not sufficient to maintain higher frame rates at that pixel count. The data implies that the RTX 5050 is a 1080p-class card that can handle 1440p with settings adjustments, but 4K is only viable at the Low preset, which reduces the rendering load enough to hit 78 FPS average.

How This Combo Ranks

In the benchmark database for Pc Building Simulator, this specific combination of the Intel Core Ultra 7 265 and the NVIDIA GeForce RTX 5050 ranks 1814th out of 3002 tested combos. This places the combo in the 40th percentile of all tested systems, meaning a majority of other CPU-GPU pairings produce higher average frame rates in this game. This ranking is notable given the CPU's strong benchmark showing; the Core Ultra 7 265 has a percentile rank of 93 against all CPUs, and its average benchmark score of 64,640 is nearly identical to its nearest rivals. The CPU's nearest rival in the data is the AMD EPYC 4464P with an average score of 64,823 (delta -0.3%), and the Intel Core Ultra 7 265F at 64,438 (delta 0.3%). These deltas are within a fraction of a percent, suggesting that the CPU is not the limiting factor in this combo's ranking.

The low combo rank, despite a top-tier CPU, points directly to the GPU as the bottleneck. The RTX 5050's average benchmark score of 21,035 is less than a third of the CPU's average score, and its percentile rank of 66 is significantly lower. In a game like Pc Building Simulator, which appears to rely heavily on GPU rendering for the 3D workspace, the GPU's mid-range performance drags the combo down. The data shows that combos with higher-performing GPUs, even with weaker CPUs, would likely rank higher because the game's frame rates are more sensitive to GPU changes. For context, the GPU's nearest rival, the AMD Radeon RX 5600 XT, has a delta of 1.6%, meaning it scores slightly higher, which would likely push a combo with that GPU ahead in the rankings. The 1814th rank is therefore a reflection of the GPU's position as a 66th-percentile part, not a failure of the CPU-GPU pairing logic.

Measured FPS Breakdown

At 1920x1080, the measured average frame rates are as follows: Low preset averages 237 FPS, Medium averages 168 FPS with a minimum of 142 and maximum of 193, High averages 118 FPS, and Ultra averages 113 FPS. The step from Low to Medium is a 69 FPS drop, which is substantial, indicating that the Medium preset introduces significant GPU workload. The gap between High and Ultra is only 5 FPS, showing that the Ultra preset's additional settings have diminishing returns at this resolution. The minimum FPS of 142 at Medium is higher than the average FPS at High, meaning that even the worst frame times at Medium are better than the typical frame times at High. This suggests that for smooth 1080p gameplay, Medium is the sweet spot, as it provides a 168 FPS average with a floor above 140 FPS.

At 2560x1440, the average frame rates are: Low at 149 FPS, Medium at 106 FPS (minimum 90, maximum 122), High at 75 FPS, and Ultra at 71 FPS. The scaling from 1080p to 1440p shows a consistent drop across all presets: Low drops by 88 FPS (37%), Medium by 62 FPS (37%), High by 43 FPS (36%), and Ultra by 42 FPS (37%). This uniform percentage drop indicates that the GPU is scaling linearly with pixel count, which is expected for a game that is not CPU-bound at these settings. The minimum FPS of 90 at Medium is crucial; it means that the combo can hold a 90 FPS floor at 1440p Medium, which is a solid experience for a simulation.

At 3840x2160, the average frame rates are: Low at 78 FPS, Medium at 55 FPS (minimum 47, maximum 64), High at 39 FPS, and Ultra at 37 FPS. The drop from 1440p to 4K is steeper in percentage terms: Low drops by 71 FPS (48%), Medium by 51 FPS (48%), High by 36 FPS (48%), and Ultra by 34 FPS (48%). The consistent 48% drop across all presets reinforces that the GPU is the sole limiter at 4K, as the CPU's performance headroom is not being utilized. The minimum FPS of 47 at Medium is below the 60 FPS threshold, making 4K Medium a marginal experience. The 4K Low preset at 78 FPS is the only playable option at this resolution, but it requires sacrificing most visual effects.

Resolution Scaling

The data shows a clear and consistent pattern of frame rate drops as resolution increases. From 1080p to 1440p, the average FPS across all settings drops by approximately 37%. From 1440p to 4K, the drop is approximately 48%. This acceleration in the drop rate indicates that the RTX 5050 is running out of pixel throughput capability as the resolution increases. The fact that the percentage drop is nearly identical for Low, Medium, High, and Ultra presets at each resolution step is telling: it means that the game's rendering workload scales directly with pixel count, and the GPU's compute units are the limiting factor, not memory bandwidth or VRAM capacity.

This scaling behavior implies that the CPU is not a limiting component at any resolution tested. The Intel Core Ultra 7 265, with its 20 cores and 20 threads, has a Passmark multithread score of 49,682 and a single-thread score of 4,689. These scores are far higher than what would be needed to bottleneck a game at 1080p Low (237 FPS) or even 4K Low (78 FPS). The CPU's Cinebench R23 multicore score of 42,216 and single-core score of 5,960 further confirm that it has ample headroom. If the CPU were the bottleneck, we would expect to see frame rates plateau at higher resolutions, but the data shows a steady decline. The 48% drop from 1440p to 4K is characteristic of a GPU that is limited by its pixel fill rate (82.30 GPixel/s) and texture rate (205.8 GTexel/s), which are modest figures for a modern card.

The implication for users is that this combo is best suited for 1080p and 1440p gaming. At 1080p, the GPU is not fully saturated at Low settings (237 FPS), but at Medium and above, it is working hard. At 1440p, the GPU is the clear bottleneck, as evidenced by the linear scaling of frame rate drops. For 4K, the data suggests that the RTX 5050 is simply not equipped to handle the pixel count at acceptable settings, and any attempt to play at High or Ultra will result in sub-40 FPS averages. The resolution scaling data strongly points to the GPU as the component that needs upgrading for higher-resolution displays.

CPU Role

The Intel Core Ultra 7 265 provides a massive amount of computational headroom for Pc Building Simulator, but the measured FPS data indicates that this headroom goes largely unused. The CPU's 20 cores and 20 threads, with a base clock of 2.40 GHz and boost clock of 5.30 GHz, are more than sufficient for a simulation game that likely uses a few threads for game logic and physics. The CPU's benchmark scores are impressive: a Cinebench R23 multicore score of 42,216 and a single-core score of 5,960. The Passmark single-thread score of 4,689 is particularly relevant for gaming, as most games rely heavily on single-thread performance. The CPU's percentile rank of 93 against all CPUs means it outperforms 93% of processors in the database, which is a top-tier result.

However, the game's frame rates do not reflect this CPU strength. At 1080p, the difference between Low (237 FPS) and Ultra (113 FPS) is 124 FPS, which is entirely due to GPU workload changes, not CPU limitations. If the CPU were the bottleneck, we would expect to see similar frame rates across presets at a given resolution, but the data shows that settings changes have a dramatic impact on FPS. The CPU's nearest rivals in the database are all server or workstation processors (AMD EPYC 4464P, EPYC 7343, EPYC 9124, and the Intel Core Ultra 7 265F), with delta percentages within 0.7% of each other. This indicates that the CPU's performance is consistent with other high-core-count parts, but it does not translate to gaming performance because the game is not CPU-intensive.

The CPU's 30 MB of shared L3 cache and 3 MB per-core L2 cache are ample for game assets, and the 102.4 GB/s memory bandwidth on dual-channel DDR5 is more than enough for a simulation that does not stream massive textures. The integrated Arc Xe-LPG Graphics 32EU is irrelevant for this pairing since the discrete RTX 5050 is active. The data suggests that in this specific game, the CPU's role is to feed the GPU with draw calls and manage game state, which it does with ease. The 20-core design is overkill for Pc Building Simulator, but it provides future-proofing for more demanding titles or productivity workloads. The benchmark results indicate that the CPU is not a limiting factor at any resolution or preset tested, and the frame rates are governed almost entirely by the GPU's capabilities.

FAQ

Q: What is the best resolution and preset for this combo to achieve 60+ FPS consistently?

A: At 1920x1080, all presets from Low to Ultra average above 113 FPS, so 1080p Medium (168 FPS average, 142 FPS minimum) is the safest choice. At 2560x1440, only Low (149 FPS) and Medium (106 FPS average, 90 FPS minimum) maintain an average above 60 FPS; High and Ultra drop to 75 and 71 FPS respectively. At 3840x2160, only the Low preset (78 FPS) achieves an average above 60 FPS, while Medium averages 55 FPS.

Q: How does the RTX 5050's performance compare to its nearest GPU rivals in the database?

A: The RTX 5050 has an average benchmark score of 21,035, which is 0.6% lower than the AMD Radeon RX Vega M GL (21,153), 1% lower than the AMD Radeon HD 8970M (21,237), and 1.6% higher than the AMD Radeon RX 5600 XT (20,713). This places it in a tight performance cluster with a delta range of -1% to +1.6% from its nearest rivals.

Q: Is the Intel Core Ultra 7 265 the bottleneck in this system for Pc Building Simulator?

A: No. The data shows that frame rates scale linearly with resolution and preset changes, which is indicative of GPU limitation. The CPU's benchmark scores (Cinebench R23 multicore 42,216, Passmark single-thread 4,689) are far higher than needed for a game that shows a 48% FPS drop from 1440p to 4K, which is a GPU-bound pattern.

Q: What is the combo's ranking among all tested CPU-GPU pairs in this game?

A: The combo ranks 1814th out of 3002 tested combinations, placing it in the 40th percentile. This low rank is attributed to the GPU, as the CPU ranks in the 93rd percentile of all CPUs, but the GPU only ranks in the 66th percentile of all GPUs.

Q: Can this system handle 4K gaming in Pc Building Simulator?

A: Yes, but only at the Low preset, which averages 78 FPS. At Medium, the average drops to 55 FPS with a minimum of 47 FPS, and at High (39 FPS) and Ultra (37 FPS), the frame rates are too low for a smooth experience. The 8 GB VRAM and 320 GB/s bandwidth are not sufficient for higher presets at 4K.

Q: What is the FPS drop from 1080p to 4K for this combo, and what does it indicate?

A: The average FPS drops by approximately 37% from 1080p to 1440p, and then by approximately 48% from 1440p to 4K, across all presets. This consistent percentage drop indicates that the GPU is the sole limiting factor, as a CPU bottleneck would cause frame rates to plateau or drop less steeply at higher resolutions.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 78.0
3840x2160 Medium 55.0
3840x2160 High 39.0
3840x2160 Ultra 37.0
2560x1440 Low 149.0
2560x1440 Medium 106.0
2560x1440 High 75.0
2560x1440 Ultra 71.0
1920x1080 Low 237.0
1920x1080 Medium 168.0
1920x1080 High 118.0
1920x1080 Ultra 113.0

Pc Building Simulator with iUltra 7 265 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 5050 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.