Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 36 51 72
1440p QHD 65 69 97 137
1080p Full HD 103 109 154 217

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 51
3840x2160 High 36
3840x2160 Ultra 34
2560x1440 Low 137
2560x1440 Medium 97
2560x1440 High 69
2560x1440 Ultra 65
1920x1080 Low 217
1920x1080 Medium 154
1920x1080 High 109
1920x1080 Ultra 103

Pc Building Simulator with Intel Core Ultra 5 225 + Intel Arc B580, In-Depth Analysis

# Pc Building Simulator with Intel Core Ultra 5 225 + Intel Arc B580

The Intel Core Ultra 5 225 pairs with the Intel Arc B580 to deliver a peculiar but revealing performance profile in Pc Building Simulator. The data shows a combo that ranks 2243rd out of 3002 tested combinations, placing it in the lower third of all systems tested for this simulation title. With 10 cores and 10 threads running at a 3.30 GHz base clock and 4.90 GHz boost, the CPU sits in the 85th percentile among all processors, while the Arc B580 GPU, with its 12 GB of GDDR6 memory on a 192-bit bus, holds the 68th percentile among all graphics cards. The measured frame rates tell a story of a system that can handle the game comfortably at lower resolutions but struggles to maintain smooth gameplay at 4K with higher settings.

FAQ

Q: What is the best resolution to play Pc Building Simulator with this combo for a smooth experience?

A: At 1920x1080 with Low settings, the system achieves 217 FPS average, and even at High settings it maintains 109 FPS. At 2560x1440 with Medium settings, the average drops to 97 FPS, which remains playable. The 3840x2160 resolution only reaches 72 FPS on Low settings and falls to 36 FPS on High, making 1080p or 1440p the practical choices.

Q: How does the CPU's multi-core performance compare to its nearest rivals?

A: The Core Ultra 5 225 has an average benchmark score of 36938, nearly identical to the AMD Ryzen 5 5600F at 36945 (0% delta), and slightly ahead of the AMD Ryzen 5 5500X3D at 37018 (-0.2% delta). The Intel Core i9-12900T trails by 0.5% with a score of 37112.

Q: What is the GPU's performance positioning relative to older and newer graphics cards?

A: The Arc B580's average benchmark score of 23021 places it right between the NVIDIA GeForce RTX 2080 (22895, 0.6% delta) and the AMD Radeon RX 580 2048SP (23061, -0.2% delta). Interestingly, the NVIDIA GeForce RTX 3080 scores 23172, only 0.7% higher, suggesting the B580 competes with much older high-end cards.

Q: Which settings preset at 1080p offers the highest minimum frame rate?

A: The Medium preset at 1920x1080 shows a minimum FPS of 131 with an average of 154. Low settings reach 217 FPS average but have no recorded minimum, while High and Ultra average 109 and 103 FPS respectively without min/max data.

Q: How severe is the performance drop when moving from 1440p to 4K?

A: At Medium settings, 2560x1440 yields 97 FPS average, but 3840x2160 drops to 51 FPS — a reduction of 46 FPS. At Low settings, the drop is from 137 FPS at 1440p to 72 FPS at 4K, which is a 65 FPS decrease.

Q: Does the combo rank suggest it's better suited for 1080p gaming?

A: Yes. With a combo rank of 2243 out of 3002, the system is in the 25th percentile overall. The measured data shows it delivers above 100 FPS at 1080p on all settings, but at 4K only the Low preset exceeds 60 FPS, confirming this is primarily a 1080p-oriented pairing.

CPU Role

The Intel Core Ultra 5 225 is a 10-core, 10-thread processor built on Arrow Lake architecture using a 3 nm process from TSMC. Its base clock of 3.30 GHz can boost up to 4.90 GHz, and it carries a 65 W TDP. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 20 MB of shared L3 cache. Memory support is DDR5 over a dual-channel bus, providing 102.4 GB/s of bandwidth. The CPU also integrates Arc Xe-LPG Graphics with 16 execution units, though the discrete Arc B580 handles the heavy lifting in this configuration.

Benchmark results show a processor that excels in single-threaded workloads relative to its multi-threaded performance. In Cinebench R23, it scores 3655 in single-core and 25891 in multi-core, a ratio of roughly 1:7. The PassMark single-thread score of 4412 is strong, while the multithread score of 30459 reflects the lack of hyperthreading — 10 threads for 10 cores means no extra parallelism. The data compression score of 302811 in PassMark is notably high, suggesting the CPU handles memory-bandwidth-intensive tasks well, which matters for a simulation game that tracks many system components.

In Pc Building Simulator, the CPU's role is significant because the game simulates hardware interactions and component compatibility. The 10 cores provide adequate parallel processing for the game's logic, but the absence of SMT means the processor relies on raw core count rather than thread duplication. The 85th percentile ranking among all CPUs indicates this is a capable processor, but the nearest rivals — the Ryzen 5 5600F, Ryzen 5 5500X3D, Ryzen AI 7 PRO 450, and Core i9-12900T — all have similar average scores within 0.5%. This suggests that in CPU-bound scenarios, the Core Ultra 5 225 performs on par with these alternatives, but the game's frame rates will depend more on how well it utilizes the available threads.

The boost clock of 4.90 GHz is critical for the simulation's single-threaded components, such as UI rendering and physics calculations. With a PassMark single-thread score of 4412, the processor can handle these tasks efficiently. However, the 20 MB L3 cache, while generous, may not be fully utilized by a game that primarily stresses memory latency rather than raw throughput. The 102.4 GB/s memory bandwidth, delivered through DDR5, ensures that the CPU can feed data to the GPU without becoming a bottleneck at lower resolutions.

GPU Role

The Intel Arc B580 is built on the Xe2-HPG architecture, codenamed Battlemage, using a 5 nm TSMC process. It features 2560 shading units, 160 texture mapping units, and 80 raster output units, along with 20 ray tracing cores. The GPU runs at a base and boost clock of 2670 MHz, with memory clocked at 2375 MHz for 19 Gbps effective speed. The 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth — a substantial figure that supports high-resolution textures and complex scenes.

The GPU's FP32 performance is rated at 13.67 TFLOPS, with FP16 reaching 27.34 TFLOPS through a 2:1 ratio. Pixel rate is 213.6 GPixel/s, and texture rate is 427.2 GTexel/s. The card supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with modern game APIs. The 190 W TDP and 450 W suggested PSU indicate a power-hungry but manageable card for most desktop builds.

Benchmark data places the Arc B580 in the 68th percentile among all GPUs, with an average score of 23021. The nearest rivals are a mixed bag: the AMD Radeon RX 580 2048SP scores 23061 (0.2% higher), the NVIDIA GeForce RTX 2080 scores 22895 (0.6% lower), the RTX 3080 scores 23172 (0.7% higher), and the NVIDIA P106-100 scores 23249 (1% higher). This clustering around the 23000 mark suggests the B580 performs at a level comparable to both older mid-range and older high-end cards, though the RTX 3080's near parity is surprising given its higher tier in the NVIDIA lineup.

In Pc Building Simulator, the GPU's role is primarily visual fidelity — rendering the workspace, components, and case models. The 12 GB VRAM is more than sufficient for this game, which doesn't feature large open worlds or complex textures. The 456.0 GB/s bandwidth ensures that even at 4K resolution, the GPU can move data efficiently. The measured FPS at 1080p ranges from 103 FPS at Ultra to 217 FPS at Low, indicating that the GPU is not the limiting factor at this resolution — the CPU likely handles the game's simulation logic while the GPU renders the relatively simple scenes with ease.

At 4K, however, the GPU becomes more stressed. The Ultra preset drops to 34 FPS, and High settings yield only 36 FPS. This aligns with the GPU's 68th percentile ranking — it's a capable mid-range card but not designed for 4K gaming at high settings. The Medium preset at 4K shows a min FPS of 43 and max of 58, averaging 51, which is borderline playable but not smooth. The Low preset at 4K reaches 72 FPS, suggesting that the GPU's raw rendering power is sufficient for the game's simple visuals, but the higher settings introduce effects that weigh heavily on the 13.67 TFLOPS compute capacity.

How This Combo Ranks

The combo of Intel Core Ultra 5 225 and Intel Arc B580 ranks 2243rd out of 3002 tested combinations in Pc Building Simulator. This places the system in the 25th percentile — better than about a quarter of all tested systems, but worse than the majority. Given that the CPU ranks in the 85th percentile and the GPU in the 68th, the combo's overall ranking is dragged down by the GPU's lower relative performance, though the game's simplicity means even this lower-ranked GPU can deliver acceptable frame rates at 1080p.

The rank of 2243 suggests that many other combos — likely those pairing high-end CPUs with flagship GPUs — outperform this system. However, the measured FPS data shows that the combo is far from inadequate. At 1080p, it exceeds 100 FPS on all settings, which is smooth for a simulation game. The bottleneck appears to be the GPU at higher resolutions, as the CPU's 85th percentile ranking indicates it can keep up with the game's logic demands. The 25th percentile overall rank reflects the GPU's limitations at 4K, where even Medium settings drop below 60 FPS.

Comparing to the nearest rivals, the CPU's performance is virtually identical to the Ryzen 5 5600F, meaning that swapping the CPU would yield negligible changes in game performance. The GPU's rivals, including the RTX 2080 and RTX 3080, show that the B580 is competitive with older high-end cards, but those GPUs would likely perform better in this game due to their higher raw compute. The combo rank, therefore, is a function of the GPU's mid-range positioning rather than any CPU deficiency.

Settings Recommendations

For the best experience with this combo, the data points to 1920x1080 with Medium settings as the sweet spot. This preset delivers an average of 154 FPS with a minimum of 131 FPS and a maximum of 177 FPS, ensuring smooth gameplay without the visual compromises of Low settings. The High preset at 1080p averages 109 FPS, which is also smooth, but Medium offers a higher minimum frame rate, indicating better consistency.

At 2560x1440, Medium settings average 97 FPS with a minimum of 83 FPS, which is still playable but with more noticeable dips. High settings at 1440p average 69 FPS, which is acceptable for a simulation game but not ideal for fast-paced action. Low settings at 1440p reach 137 FPS, but the visual quality drop may not be worth the frame rate gain.

For 4K, the only viable option is Low settings, which average 72 FPS. Medium at 4K drops to 51 FPS, and High/Ultra fall below 40 FPS. Given that Pc Building Simulator is a simulation game where precise mouse control matters, frame rates below 60 FPS can feel sluggish. Therefore, the recommendation is to play at 1080p with Medium or High settings, or at 1440p with Medium, depending on the user's preference for visual fidelity versus frame rate stability.

Measured FPS Breakdown

At 1920x1080, the system delivers its strongest performance. Low settings produce an average of 217 FPS, Medium averages 154 FPS with a range of 131 to 177 FPS, High averages 109 FPS, and Ultra averages 103 FPS. The gap between High and Ultra is only 6 FPS, suggesting that Ultra settings add minimal visual benefit for the performance cost at this resolution.

At 2560x1440, the frame rates scale down predictably. Low settings average 137 FPS, Medium averages 97 FPS with a range of 83 to 112 FPS, High averages 69 FPS, and Ultra averages 65 FPS. The Medium preset's minimum of 83 FPS is still above the 60 FPS threshold for smooth gameplay, but the High and Ultra presets hover near or below 70 FPS, which may introduce noticeable stutter in a simulation where camera movement is frequent.

At 3840x2160, the GPU becomes the limiting factor. Low settings average 72 FPS, Medium averages 51 FPS with a range of 43 to 58 FPS, High averages 36 FPS, and Ultra averages 34 FPS. The Medium preset's minimum of 43 FPS is well below the 60 FPS target, and the High/Ultra presets are effectively unplayable for smooth interaction. The data shows a clear threshold: this combo cannot maintain 60 FPS at 4K with any settings above Low.

Resolution Scaling

The performance drop from 1080p to 4K is steep and reveals the GPU as the bottleneck. At Low settings, the average FPS falls from 217 at 1080p to 137 at 1440p (a 37% reduction) and then to 72 at 4K (a 47% reduction from 1440p). At Medium settings, the drop is from 154 at 1080p to 97 at 1440p (37% reduction) and then to 51 at 4K (47% reduction). This consistent scaling pattern indicates that the GPU's rendering load scales with pixel count, as expected, but the absolute numbers show the Arc B580 is not powerful enough for 4K.

The CPU's role in this scaling is minimal. Since the game's simulation logic operates independently of resolution, the CPU maintains consistent performance across all resolutions. The fact that 1080p frame rates reach 217 FPS at Low settings suggests the CPU can feed the GPU faster than the GPU can render, meaning the CPU is not the limiting factor at any resolution. The bottleneck is purely the GPU's fill rate and compute capacity, as evidenced by the 4K Ultra preset dropping to 34 FPS — a 67% reduction from the 103 FPS at 1080p Ultra.

This scaling behavior implies that users with this combo should stay at 1080p for the best experience, or 1440p with Medium settings if they prefer higher resolution. The 4K results are only viable with Low settings, and even then, the 72 FPS average is close to the 60 FPS threshold, leaving little headroom for demanding scenes. The data suggests that the Arc B580's 12 GB VRAM and 456 GB/s bandwidth are sufficient for the game's assets, but the 13.67 TFLOPS of FP32 compute is the limiting factor at high resolutions with complex effects enabled.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + Intel Arc B580 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 72.0
3840x2160 Medium 51.0
3840x2160 High 36.0
3840x2160 Ultra 34.0
2560x1440 Low 137.0
2560x1440 Medium 97.0
2560x1440 High 69.0
2560x1440 Ultra 65.0
1920x1080 Low 217.0
1920x1080 Medium 154.0
1920x1080 High 109.0
1920x1080 Ultra 103.0

Pc Building Simulator with iUltra 5 225 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with Arc B580 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 5 225 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.