Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

AVERAGE FPS
296
excellent

This combination delivers exceptional performance with an average of 296 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 135 158 182 214
1440p QHD 228 267 309 363
1080p Full HD 332 388 449 527

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 214
3840x2160 Medium 182
3840x2160 High 158
3840x2160 Ultra 135
2560x1440 Low 363
2560x1440 Medium 309
2560x1440 High 267
2560x1440 Ultra 228
1920x1080 Low 527
1920x1080 Medium 449
1920x1080 High 388
1920x1080 Ultra 332

Counter-Strike: Global Offensive with Intel Core Ultra 5 225 + Intel Arc B580, In-Depth Analysis

Counter-Strike: Global Offensive is an aging title, but the benchmark data for the Intel Core Ultra 5 225 paired with the Intel Arc B580 reveals a configuration that is anything but obsolete. The measured FPS across resolutions and settings tells a compelling story about where the bottleneck lies and how this specific hardware combination scales under load. This analysis will break down the resolution scaling, CPU and GPU roles, and provide clear recommendations based strictly on the measured data.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS deltas across resolutions are the most telling aspect of this dataset. At 1920x1080 with Low settings, the combo produces an average of 527 FPS. Moving to 2560x1440 Low drops that to 363 FPS, a reduction of 164 FPS (31.1% lower). Then stepping up to 3840x2160 Low yields 214 FPS, which is 149 FPS lower than the 1440p result (41.0% lower). The progression is steep, but the absolute numbers remain high enough for competitive play even at 4K.

The pattern changes when we look at the High preset. At 1080p High, the average is 388 FPS. At 1440p High, it falls to 267 FPS (a 31.2% drop), and at 4K High, it hits 158 FPS (a 40.8% drop from 1440p). The percentage losses are almost identical between Low and High presets, which suggests a consistent scaling factor tied primarily to pixel count rather than graphics feature load. This is a classic sign that the rendering pipeline is being limited by the GPU's fill rate and memory bandwidth as resolution increases.

However, the Ultra preset tells a slightly different story. At 1080p Ultra, the average is 332 FPS. At 1440p Ultra, it drops to 228 FPS (a 31.3% decline). But at 4K Ultra, the average falls to 135 FPS, which is a 40.8% drop from 1440p. The consistency of these percentage drops (roughly 31% from 1080p to 1440p, and roughly 41% from 1440p to 4K) across all settings indicates that the resolution scaling is dominated by the GPU's pixel processing capabilities. The Arc B580, with its 80 ROPs and 456.0 GB/s memory bandwidth, is handling the increased pixel load predictably.

What does this imply about the limiting component? At 1080p Low, the CPU is likely the primary constraint, as the 527 FPS figure is extraordinarily high and suggests the GPU has headroom. But as we move to 4K, the GPU becomes the clear limiter. The gap between Low (214 FPS) and Ultra (135 FPS) at 4K is 79 FPS, which shows that even at the highest resolution, the GPU's architecture is still sensitive to the feature set changes. This is not a CPU-bound scenario at 4K; the data points to the Arc B580 as the component governing the upper FPS ceiling.

FAQ

Q: What is the highest average FPS this combo can achieve in CS:GO?

A: The highest measured average is 527 FPS, achieved at 1920x1080 resolution with Low settings.

Q: How does the 4K Ultra performance compare to 1080p Low?

A: At 4K Ultra, the average FPS is 135. This is 392 FPS lower than the 1080p Low result of 527 FPS, representing a 74.4% reduction in frame rate. The data shows that 4K Ultra is the most demanding configuration tested.

Q: Is the CPU or GPU more important for high FPS at 1080p?

A: At 1080p Low, the average of 527 FPS suggests the Intel Core Ultra 5 225 is feeding the GPU effectively. The CPU has 10 cores and 10 threads with a boost clock of 4.90 GHz, which supports high frame rates. The GPU is not saturated at this resolution, as evidenced by the 195 FPS jump from Low to High at 1080p (527 FPS vs 332 FPS for Ultra).

Q: What is the FPS difference between Medium and High settings at 1440p?

A: At 2560x1440, Medium yields an average of 309 FPS, while High yields 267 FPS. The difference is 42 FPS, with Medium being 15.7% faster than High.

Q: Does the Arc B580 have enough VRAM for CS:GO at 4K?

A: The Arc B580 has 12 GB of GDDR6 memory. The highest 4K average FPS is 214 on Low settings and the lowest is 135 on Ultra. The data shows no VRAM-related issues, as the game runs at playable frame rates across all settings, but the memory bandwidth of 456.0 GB/s appears sufficient for this title.

Q: How does the combo rank among all tested configurations?

A: This specific combination ranks 2130 out of 2848 tested combos in the database, placing it in the lower-middle tier of all configurations tested for this game.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz. For a game like CS:GO, which is known for its reliance on single-thread performance, the single-core boost clock is critical. The benchmark data shows a Cinebench R23 single-core score of 3655 and a multi-core score of 25891. The single-core performance is strong enough to drive the high frame rates seen at 1080p.

The CPU's 20 MB of shared L3 cache is another factor. In fast-paced FPS games, cache latency and capacity can impact frame pacing. The data shows that at 1080p Low, the combo hits 527 FPS, which indicates the CPU is not a limiting factor at that resolution. However, the lack of hyperthreading (10 threads for 10 cores) means that the CPU's thread count is modest by modern standards, but CS:GO does not heavily utilize many cores.

Comparing to nearest rivals in the CPU benchmark database, the Core Ultra 5 225 has an average benchmark score of 36938. Its closest rivals include the AMD Ryzen 5 5600F (36945, 0% delta), AMD Ryzen 5 5500X3D (37018, -0.2% delta), and AMD Ryzen AI 7 PRO 450 (37093, -0.4% delta). This places the Ultra 5 225 within a tight performance band, essentially tied with these competitors in general CPU benchmarks. The Intel Core i9-12900T scores 37112, which is -0.5% relative to the Ultra 5 225.

The CPU's role in CS:GO becomes more apparent when analyzing the FPS scaling. At 4K, the FPS drops dramatically compared to 1080p, which suggests the GPU is the bottleneck. But at 1080p Low, the CPU must maintain high instruction throughput to feed the Arc B580. The 527 FPS result indicates the CPU is handling the game's draw calls effectively. The 10 cores are likely sufficient for CS:GO, as the game's engine does not typically scale beyond a few threads. The boost clock of 4.90 GHz is the key spec here, as it directly influences the single-threaded performance that CS:GO depends on.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo of the Intel Core Ultra 5 225 and Intel Arc B580 ranks 2130 out of 2848 tested combinations in the database. This places it in the 74.8th percentile of combos (rank 2130 / 2848), meaning it outperforms roughly 25% of tested configurations while being outperformed by the majority. This ranking is somewhat surprising given the high absolute FPS numbers, but it reflects the fact that many other combos in the database achieve even higher frame rates in CS:GO.

The rank suggests that while this pairing is competent, it is not in the top tier for this specific game. The Arc B580, which has a percentile rank of 68 among all GPUs, is not the fastest card tested. Its nearest GPU rivals include the AMD Radeon RX 580 2048SP (23061 avg score, -0.2% delta), NVIDIA GeForce RTX 2080 (22895 avg score, 0.6% delta), and NVIDIA GeForce RTX 3080 (23172 avg score, -0.7% delta). These rivals have similar average GPU scores, but in CS:GO, the actual FPS can vary widely based on driver optimizations and specific game engine interactions.

The CPU's percentile rank is 85 among all CPUs, which is higher than the GPU's rank of 68. This suggests the CPU is a stronger component relative to its peers than the GPU is. In the context of the combo ranking, this implies that the GPU is likely the limiting factor preventing a higher overall rank. The data shows that at 1080p Low, the FPS is 527, which is high but not the highest in the database. Many combos with more powerful GPUs (like the RTX 3080, which is a rival in GPU benchmarks) would likely push higher FPS at lower resolutions.

The ranking of 2130 out of 2848 is a clear indicator that this combo is designed for balanced 1080p and 1440p gaming, but it is not a top-tier esports configuration for CS:GO. The measured FPS, however, are all well above the 60 FPS threshold, and even the lowest result (135 FPS at 4K Ultra) is playable. For competitive players who prioritize high refresh rates, the 1080p results are excellent, but the rank shows that other combos can do even better.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the best experience depends entirely on the target resolution and refresh rate. At 1920x1080, the Low preset yields 527 FPS, which is ideal for a 360Hz or 500Hz monitor. The Medium preset drops to 449 FPS, which is still extremely high, while High offers 388 FPS and Ultra yields 332 FPS. For pure competitive play where every frame matters, Low at 1080p is the clear choice, as it maximizes the FPS headroom. However, the jump from Low to Medium is only 78 FPS (14.8% loss), while the jump from Medium to High is 61 FPS (13.6% loss). The visual upgrade from Low to Medium is often worth the small FPS penalty, but Low remains the best for maximum frame rate.

At 2560x1440, the Low preset provides 363 FPS, which is sufficient for 360Hz monitors. Medium drops to 309 FPS, and High to 267 FPS. For 1440p users with a 240Hz monitor, Medium is the sweet spot, as it provides 309 FPS with better visuals than Low. The Ultra preset at 228 FPS is also viable for 240Hz, but the visual differences between High and Ultra may not justify the 39 FPS loss (17.1% slower than High).

At 3840x2160, the situation changes. Low yields 214 FPS, Medium 182 FPS, High 158 FPS, and Ultra 135 FPS. For 4K gaming, all presets are above 135 FPS, which is smooth for most displays. However, for a 144Hz 4K monitor, the Low preset is the only one that comfortably exceeds 144 FPS (214 FPS). The Medium preset at 182 FPS is also above 144 FPS, making it the best choice for 4K users who want a balance of visuals and performance. The High preset at 158 FPS is borderline for 144Hz, and Ultra at 135 FPS would require a 120Hz display to avoid screen tearing.

The data suggests that the Medium preset offers the best balance across all resolutions. At 1080p, it delivers 449 FPS; at 1440p, 309 FPS; and at 4K, 182 FPS. These are all high enough for smooth gameplay, and the visual improvements over Low are significant. For players who prioritize FPS above all else, Low at 1080p is the recommendation, but Medium is the most versatile choice.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The full dataset provides a clear picture of performance. At 1920x1080, the average FPS values are: Low 527, Medium 449, High 388, and Ultra 332. The Medium preset has a minimum FPS of 381 and a maximum of 516, showing a stable frame delivery. The spread from Low to Ultra is 195 FPS, which indicates that the GPU is sensitive to the graphics settings at this resolution.

At 2560x1440, the averages are: Low 363, Medium 309, High 267, and Ultra 228. The Medium preset again shows a minimum of 262 and a maximum of 355, with an average of 309. This represents a 135 FPS spread from Low to Ultra. The percentage drop from 1080p to 1440p is consistent across settings: Low drops 31.1%, Medium drops 31.2%, High drops 31.2%, and Ultra drops 31.3%. This uniformity confirms that the GPU is the scaling factor, as the CPU's workload does not increase significantly with resolution.

At 3840x2160, the averages are: Low 214, Medium 182, High 158, and Ultra 135. The Medium preset has a minimum of 155 and a maximum of 210. The spread from Low to Ultra is 79 FPS, which is smaller in absolute terms than at lower resolutions, but the percentage drop from 1440p to 4K is consistent at roughly 41% for each setting. This suggests that the GPU's pixel throughput is the bottleneck, as the Arc B580's 80 ROPs are tasked with filling more pixels.

The data reveals that the Medium preset provides the most consistent frame pacing, as it is the only setting with measured minimum and maximum values. The minimum FPS at 1080p Medium (381) is higher than the average FPS at 4K Medium (182), which underscores the impact of resolution. For players who experience frame drops, the data suggests that Medium settings offer a good balance between stability and FPS, with the minimums staying well above the refresh rate thresholds for most displays.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 is built on the Xe2-HPG architecture (Battlemage) and fabricated on a 5 nm process by TSMC. It has a base and boost clock of 2670 MHz, which is a high sustained frequency. The GPU features 12 GB of GDDR6 memory on a 192-bit bus, providing 456.0 GB/s of bandwidth. For CS:GO, which is not a VRAM-intensive title, the 12 GB capacity is more than sufficient. The game's textures and geometry at 4K Ultra are unlikely to exceed 4 GB, so the memory size is not a limiting factor.

The GPU's compute capabilities include 2560 shading units, 160 TMUs, and 80 ROPs. The pixel rate is 213.6 GPixel/s, and the texture rate is 427.2 GTexel/s. These specifications directly influence the resolution scaling observed in the data. The 80 ROPs are responsible for filling pixels, and the 456.0 GB/s bandwidth feeds the framebuffer. At 4K, the pixel count is four times that of 1080p, and the FPS drops by roughly 59% (from 527 to 214 on Low). This is close to the theoretical expectation if the GPU were purely pixel-bound, but the smaller drop (74% reduction from 1080p Low to 4K Low) indicates that the GPU has some headroom in its texture units.

The GPU's benchmark scores provide context. The Passmark G3D score is 15748, and the Geekbench Vulkan score is 109672. Compared to its nearest rivals, the Arc B580's average benchmark score is 23021. The AMD Radeon RX 580 2048SP scores 23061 (-0.2% delta), the NVIDIA GeForce RTX 2080 scores 22895 (0.6% delta), and the NVIDIA GeForce RTX 3080 scores 23172 (-0.7% delta). This indicates that in general GPU benchmarks, the Arc B580 is statistically tied with these cards, despite being a newer generation. In CS:GO, the measured FPS are high, but the combo rank of 2130 out of 2848 suggests that the GPU's driver overhead or architectural efficiency may not be optimal for this specific engine.

The GPU's power draw is 190 W, which is modest for its performance class. The 2670 MHz boost clock is high, and the GPU maintains this across the benchmark, indicating good thermal and power delivery. The 12 GB of VRAM ensures that there is no memory swapping at any resolution, which is confirmed by the stable FPS numbers even at 4K Ultra. The data shows that the GPU is the primary bottleneck at 4K, as the FPS scales linearly with resolution, while the CPU's influence wanes. For CS:GO, the Arc B580 provides a strong experience, but the ranking indicates that other GPUs in its benchmark tier may deliver higher FPS in this specific title.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + Intel Arc B580 in Counter-Strike: Global Offensive

Resolution Settings Avg FPS
3840x2160 Low 214.0
3840x2160 Medium 182.0
3840x2160 High 158.0
3840x2160 Ultra 135.0
2560x1440 Low 363.0
2560x1440 Medium 309.0
2560x1440 High 267.0
2560x1440 Ultra 228.0
1920x1080 Low 527.0
1920x1080 Medium 449.0
1920x1080 High 388.0
1920x1080 Ultra 332.0

Counter-Strike: Global Offensive with iUltra 5 225 + Other GPUs

See how Counter-Strike: Global Offensive performs with the same CPU but different graphics cards.

Counter-Strike: Global Offensive with Arc B580 + Other CPUs

See how Counter-Strike: Global Offensive performs with the same GPU but different processors.

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