Outriders
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 32 | 42 | 58 |
| 1440p QHD | 44 | 61 | 81 | 111 |
| 1080p Full HD | 70 | 96 | 128 | 176 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 7 5800X3D + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 7 5800X3D paired with the Intel Arc B570 presents a fascinating case study in Outriders, a looter shooter where the data reveals a clear performance hierarchy across its four settings presets. The measured FPS rows show that the Medium preset offers the most balanced experience, providing a significant jump over High settings while remaining playable at the demanding 4K resolution. Specifically, at 4K, the Medium preset delivers an average of 42 FPS, which is 31% higher than the 32 FPS average of High settings, and it is the only 4K resolution tier with min/max data, showing a range of 36 to 49 FPS, indicating a stable frame delivery. While Low settings at 4K achieve a higher 58 FPS average, the visual compromise is substantial, and the Medium preset serves as the optimal middle ground, ensuring the game remains fluid without sacrificing the graphical fidelity that defines the experience.
Settings Recommendations
The benchmark data for this combination in Outriders indicates a clear recommendation hierarchy, with the Medium preset emerging as the definitive choice for most users. The measured rows show that at 1080p, the Medium preset achieves an average of 128 FPS, which is over double the 60 FPS threshold typically associated with high-refresh-rate gameplay, and it maintains a solid 81 FPS at 1440p. This performance is particularly compelling when contrasted with the High preset, which yields 96 FPS at 1080p and 61 FPS at 1440p. The 33% and 32% performance deltas, respectively, between Medium and High settings suggest that the visual enhancements from High are not worth the substantial frame rate penalty.
At the 4K resolution, the Medium preset's 42 FPS average is the only configuration that remains borderline playable, while the High preset drops to 32 FPS, and the Ultra preset becomes a slideshow at 23 FPS. The Low preset does provide a critical option for 4K users, achieving 58 FPS, but the data suggests that this comes at the cost of significant visual detail. The "best experience" is therefore a trade-off between resolution and fidelity; for users prioritizing frame rate, Low at 1440p (111 FPS) or 1080p (176 FPS) is exceptional, while for a balanced 4K experience, Medium is the only viable preset that keeps the game playable without resorting to the lowest visual quality. The Ultra preset is effectively non-viable at any resolution, with its highest average being a mere 70 FPS at 1080p, making it a pointless option for this hardware pairing.
GPU Role
The Intel Arc B570's role in this game's performance is defined by its memory configuration and clock speeds, which directly influence the measured FPS. The GPU is equipped with 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s of bandwidth. In a looter shooter like Outriders, which features dense environments and numerous on-screen effects, this memory bandwidth is a critical factor. The data shows that at 4K Ultra, the average FPS collapses to 23, suggesting that the GPU is being overwhelmed by the combination of high resolution and maximum settings, likely exhausting its memory bandwidth or capacity. The GPU's base and boost clocks are both locked at 2500 MHz, which is a modest clock speed, but the card's performance is more contingent on its raw throughput capabilities.
The Arc B570's 11.52 TFLOPS of FP32 performance and 360.0 GTexel/s texture rate are the theoretical backbones of its gaming performance. The data reveals a consistent pattern: as the resolution increases, the FPS drops sharply, indicating that the GPU is the primary bottleneck at higher resolutions. For instance, at Low settings, the 1080p average is 176 FPS, which drops to 111 FPS at 1440p (a 37% reduction) and then to 58 FPS at 4K (a 48% reduction from 1440p). This scaling suggests that the GPU's memory bandwidth is insufficient to feed the rendering pipeline at 4K, even with low visual complexity. The presence of 18 ray tracing cores is noted, but the benchmark data does not include ray tracing performance, so their impact on Outriders cannot be assessed from these numbers.
Resolution Scaling
The measured FPS data illustrates a steep performance cliff as resolution scales from 1080p to 4K, which is the most telling indicator of the system's limiting component. At Low settings, the transition from 1080p (176 FPS) to 1440p (111 FPS) represents a 37% performance hit, and moving to 4K (58 FPS) incurs another 48% drop. This pattern is consistent across all settings presets, but the severity increases with graphical load. At Medium settings, the 1080p average of 128 FPS falls 37% to 81 FPS at 1440p, and then plummets 48% again to 42 FPS at 4K. This consistency in the percentage drops indicates that the scaling is not linear, but rather follows a predictable curve dictated by the pixel count.
This scaling behavior strongly implies that the GPU is the bottleneck at higher resolutions. The CPU, an AMD Ryzen 7 5800X3D with 8 cores and 16 threads, is powerful enough to handle the frame generation at 1080p, as evidenced by the 176 FPS average on Low settings. However, the GPU cannot maintain that throughput as the pixel workload increases. The 4K Ultra result of 23 FPS is particularly telling; it is a 67% drop from the 1080p Ultra result of 70 FPS, which is a larger relative decline than what is seen at lower settings. This suggests that at 4K Ultra, the GPU is not only limited by pixel fill rate but also by its memory subsystem, as the 10 GB frame buffer and 380.0 GB/s bandwidth become insufficient for the high-resolution textures and effects. The data points to a classic GPU-bound scenario at 1440p and 4K, where the CPU's headroom is largely irrelevant.
Measured FPS Breakdown
The complete dataset for this combination in Outriders reveals a wide performance envelope across the four resolutions and four settings presets.
At 1920x1080, the average FPS scales predictably with settings. Low settings deliver a very high 176 FPS average, while Medium settings produce 128 FPS with a minimum of 109 FPS and a maximum of 148 FPS. High settings reduce performance to 96 FPS, and Ultra settings bring the average down to 70 FPS. The gap between Low and Ultra is 106 FPS, indicating a massive performance range at this resolution.
Moving to 2560x1440, the performance drops significantly across the board. Low settings still provide a smooth 111 FPS average, but Medium settings yield 81 FPS with a minimum of 69 FPS and a maximum of 93 FPS. High settings fall to 61 FPS, and Ultra settings are only capable of a 44 FPS average. The 1440p data shows that Medium settings are the highest preset that maintains an average above 60 FPS, which is a crucial threshold for immersive gameplay.
At 3840x2160, the performance becomes marginal. Low settings are the only preset to achieve a playable average, hitting 58 FPS. Medium settings drop to 42 FPS with a minimum of 36 FPS and a maximum of 49 FPS, which is technically below the 60 FPS ideal but remains within the territory of playability for a slower-paced looter shooter. High settings are reduced to 32 FPS, and Ultra settings are effectively unplayable at 23 FPS. The 4K data clearly shows that this hardware combination is not suited for high-fidelity gaming at this resolution, but it can manage a playable experience with optimized settings.
FAQ
Q: What is the best settings preset to use at 1440p to maintain a playable frame rate?
A: The Medium preset is the highest quality option that stays above 60 FPS, achieving an average of 81 FPS at 2560x1440. High settings drop to 61 FPS, which is borderline, while Low settings provide a much higher 111 FPS average.
Q: Is the Ultra preset viable at any resolution with this hardware?
A: No. The Ultra preset yields the lowest averages across all resolutions, with a maximum average of 70 FPS at 1080p. At 1440p it drops to 44 FPS, and at 4K it is unplayable at 23 FPS. The performance cost of Ultra settings is not justified by the data.
Q: Why does the 4K performance drop so significantly compared to 1440p?
A: The data shows a consistent 48% drop in average FPS when moving from 1440p to 4K across Low, Medium, and High settings. This indicates the GPU is the limiting factor, as the Intel Arc B570's 10 GB memory and 380.0 GB/s bandwidth become a bottleneck at the higher pixel count.
Q: How does the low settings preset at 1080p compare to the high settings preset at that same resolution?
A: The Low preset achieves an average of 176 FPS, which is 83% higher than the High preset's 96 FPS average. This suggests that the Low preset is ideal for competitive or high-refresh-rate play, while High offers a more visually rich but significantly slower experience.
Q: Given the measured FPS, is this system more CPU-bound or GPU-bound in Outriders?
A: The data strongly suggests the system is GPU-bound at higher resolutions. At 1080p Low, the 176 FPS average shows the CPU is capable of high frame generation. However, the steep performance drops at 1440p and 4K, which scale with pixel count, indicate the GPU becomes the primary bottleneck.
Q: What is the average FPS range for the Medium preset at 1080p?
A: The Medium preset at 1920x1080 has an average of 128 FPS, with a measured minimum of 109 FPS and a maximum of 148 FPS. This tight range indicates a stable frame pacing experience.
CPU Role
The AMD Ryzen 7 5800X3D serves as the processing backbone for this system, and its specifications provide insight into the frame rates observed. The CPU features 8 cores and 16 threads based on the Zen 3 architecture, running at a base clock of 3.40 GHz and a boost clock of 4.50 GHz. Its substantial 96 MB of shared L3 cache is a defining feature, designed to reduce memory latency and improve gaming performance. The benchmark data for this CPU shows a PassMark multithread score of 28309, and a 3DMark 16-thread score of 7299, indicating strong multi-threaded capability.
In the context of Outriders, the CPU's role is most evident at lower resolutions where the GPU is not the bottleneck. The 1080p Low settings result of 176 FPS demonstrates that the 5800X3D has ample headroom to feed the GPU. Its single-thread performance, evidenced by a PassMark single-thread score of 3234, is also robust, which is important for games that rely on a few primary threads. The CPU's percentile rank of 80 out of all CPUs indicates it is a high-performing part, and its nearest rival in synthetic benchmarks, the Intel Core i9-10900K, has a virtually identical average score, differing by only 0.1%. However, the game's performance scaling suggests that the CPU is not the limiting factor in most scenarios. The fact that FPS drops consistently with resolution indicates that the 5800X3D is capable of maintaining a high frame rate, but the Arc B570 cannot keep pace as the rendering load increases, making the CPU's power largely untapped at 1440p and 4K.
How This Combo Ranks
In the grand scheme of tested hardware combinations for Outriders, this pairing of the Ryzen 7 5800X3D and Intel Arc B570 sits at a specific percentile. The comboRankInGame data places this setup at rank 2329 out of 2913 combos, meaning it outperforms roughly 20% of all tested systems. This is a relatively low ranking, which is unsurprising given the measured FPS results, particularly at higher resolutions where the GPU struggles. The ranking is a composite measure that likely accounts for performance across all tested settings and resolutions, and the Arc B570's poor 4K performance drags the overall score down.
To contextualize this, the GPU's synthetic benchmark average score of 20556 places it in the 65th percentile of all GPUs, with its nearest rival being the NVIDIA GeForce RTX 3070 Mobile, which has a nearly identical average score with a 0.1% delta. Despite this mid-tier GPU standing, the in-game rank is significantly lower, suggesting that Outriders may be particularly demanding on this specific GPU architecture or memory configuration. The CPU, on the other hand, is a high-end part in the 80th percentile of all CPUs. The disconnect between the high CPU percentile and the low combo rank highlights the GPU bottleneck. The data indicates that this combo is not competitive with top-tier systems in Outriders, and users should expect performance below the median of the database. The 4K Ultra result of 23 FPS and the 1440p Ultra result of 44 FPS are primary drivers of this low ranking, showing that the combination is best suited for 1080p gaming or 1440p with medium settings.
Hardware Specifications
AMD Ryzen 7 5800X3D
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + Intel Arc B570 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 42.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 111.0 |
| 2560x1440 | Medium | 81.0 |
| 2560x1440 | High | 61.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 176.0 |
| 1920x1080 | Medium | 128.0 |
| 1920x1080 | High | 96.0 |
| 1920x1080 | Ultra | 70.0 |
Outriders with Ryzen 7 5800X3D + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with Arc B570 + Other CPUs
See how Outriders performs with the same GPU but different processors.
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