Outriders

Outriders

AVERAGE FPS
122
excellent

This combination delivers exceptional performance with an average of 122 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 58 78 107
1440p QHD 81 112 149 171
1080p Full HD 128 160 177 200

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 107
3840x2160 Medium 78
3840x2160 High 58
3840x2160 Ultra 42
2560x1440 Low 171
2560x1440 Medium 149
2560x1440 High 112
2560x1440 Ultra 81
1920x1080 Low 200
1920x1080 Medium 177
1920x1080 High 160
1920x1080 Ultra 128

Outriders with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 3080, In-Depth Analysis

# Outriders with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 3080

This combination of the AMD Ryzen 7 5800X3D and NVIDIA GeForce RTX 3080 places at rank 1195 out of 3710 tested combos in Outriders, positioning it in the upper third of the database. The pairing leverages the 5800X3D's substantial 96 MB shared L3 cache alongside the RTX 3080's 10 GB of GDDR6X memory, creating a system that delivers playable frame rates across most settings, though the data reveals some notable bottlenecks at higher resolutions and quality presets.

How This Combo Ranks

The combo's rank of 1195 out of 3710 tested combinations places it in the 67.8th percentile of all tested systems for Outriders. This is a strong showing, but not a top-tier result—the data indicates that while this pairing handles the game well at mainstream resolutions, it does not dominate the leaderboard. The CPU's percentile rank of 80 among all CPUs suggests the processor is more capable relative to its peers than the overall combo rank implies, which hints that the GPU becomes the limiting factor in many scenarios. The GPU's percentile rank of 68 among all GPUs aligns more closely with the combo's overall standing, reinforcing that graphics hardware is the primary constraint in this pairing for Outriders.

When comparing the CPU to its nearest rivals, the Ryzen 7 5800X3D's average benchmark score of 27896 sits within 0.3% of the Intel Core i5-12600KF (27799) and within 0.1% of the Intel Core i9-10900K (27872). The AMD Ryzen 7 6800U matches at 27887, while the AMD Ryzen AI 5 PRO 340 edges ahead slightly at 27932. These tiny deltas indicate that the 5800X3D is competitively positioned in raw compute, though its gaming advantage in Outriders specifically depends on how the game utilizes its unique cache architecture. For the GPU, the RTX 3080's average benchmark score of 23172 sits just 0.3-0.4% behind the NVIDIA P106-100 (23249), AMD Radeon Pro Vega 16 (23250), and AMD Radeon RX 6600M (23273), with the AMD Radeon R9 M290X at 23276. These near-identical scores suggest that the RTX 3080's benchmark performance is well within the expected range for its class, though Outriders-specific results may vary.

GPU Role

The NVIDIA GeForce RTX 3080 brings 10 GB of GDDR6X memory across a 320-bit bus, delivering 760.3 GB/s of bandwidth. With a base clock of 1440 MHz and a boost clock of 1710 MHz, the GPU operates at 29.77 TFLOPS FP32 performance, supported by 8704 shading units, 272 texture mapping units, and 96 ROPs. The memory runs at 1188 MHz with 19 Gbps effective speed. For Outriders, this configuration proves adequate at 1080p and 1440p across most settings, but the 4K Ultra preset pushes the GPU to its limits.

The GPU's 68 RT cores and 272 tensor cores are present but not decisive for this title, as Outriders does not heavily leverage ray tracing or DLSS in the measured scenarios. The 10 GB VRAM capacity is sufficient for the presets tested, with no indications of memory capacity being the bottleneck—the performance drops at 4K Ultra (42 avg FPS) versus 4K High (58 avg FPS) suggest compute and bandwidth limitations rather than VRAM exhaustion. The GPU's pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s provide the raw throughput needed for the game's effects-heavy combat sequences, but the 320-bit memory bus and 760.3 GB/s bandwidth become strained at higher resolutions.

Settings Recommendations

Based on the measured FPS rows, the Medium preset offers the best balance of visual quality and performance across all three resolutions. At 1080p, Medium delivers 177 avg FPS with a minimum of 151 FPS and maximum of 204 FPS—this is 10.6% faster than High (160 avg) while remaining 27.7% slower than Low (200 avg), but the visual uplift from Low to Medium justifies the modest frame rate cost. At 1440p, Medium produces 149 avg FPS (minimum 126, maximum 171), which comfortably exceeds the 60 FPS threshold for smooth gameplay while maintaining higher fidelity than Low's 171 avg. At 4K, Medium achieves 78 avg FPS with a minimum of 66 FPS, which is the only 4K preset that maintains an average above 60 FPS—High drops to 58 avg and Ultra falls to 42 avg.

The High preset is viable for users prioritizing visual quality over headroom, particularly at 1080p (160 avg) and 1440p (112 avg), but at 4K it dips below the 60 FPS mark. Ultra is only recommended for 1080p, where it reaches 128 avg FPS, as 1440p Ultra (81 avg) and 4K Ultra (42 avg) either approach or fall below playable thresholds. Low settings are unnecessary for this hardware combo except for users targeting very high refresh rates at 1080p (200 avg) or 1440p (171 avg), though the visual compromise is substantial for a game of this genre.

Measured FPS Breakdown

1920x1080: The RTX 3080 and Ryzen 7 5800X3D combination delivers its highest frame rates at this resolution. Low settings produce 200 avg FPS, Medium achieves 177 avg FPS (minimum 151, maximum 204), High reaches 160 avg FPS, and Ultra drops to 128 avg FPS. The spread from Low to Ultra is 72 FPS, representing a 36% reduction in performance when maxing out quality settings. The minimum FPS data for Medium (151) indicates solid frame pacing, with the maximum (204) showing headroom for variable scene complexity.

2560x1440: At this resolution, the performance scales down predictably. Low settings yield 171 avg FPS, Medium delivers 149 avg FPS (minimum 126, maximum 171), High achieves 112 avg FPS, and Ultra falls to 81 avg FPS. The transition from 1080p to 1440p costs approximately 14.5% performance at Low (200 to 171), 15.8% at Medium (177 to 149), 30% at High (160 to 112), and 36.7% at Ultra (128 to 81). The larger drops at higher settings indicate that the GPU is becoming more constrained as resolution increases.

3840x2160: At 4K, the results show significant performance degradation. Low settings produce 107 avg FPS, Medium achieves 78 avg FPS (minimum 66, maximum 89), High drops to 58 avg FPS, and Ultra falls to 42 avg FPS. The minimum FPS of 66 at Medium is notable—it represents the lowest recorded frame time in the entire dataset and suggests occasional stutters during intense combat. The 42 avg FPS at Ultra is below the 60 FPS threshold that most players consider essential for a looter shooter, making this preset impractical for 4K on this hardware.

FAQ

Q: Is this combo capable of 60 FPS at 4K in Outriders?

A: Yes, but only at Medium settings, which produce 78 avg FPS with a minimum of 66 FPS. High settings drop to 58 avg FPS, and Ultra falls to 42 avg FPS, both below the 60 FPS threshold.

Q: How much performance is lost when moving from 1080p to 4K at the same settings?

A: The loss varies by preset: Low drops from 200 to 107 avg FPS (46.5% reduction), Medium from 177 to 78 avg FPS (55.9% reduction), High from 160 to 58 avg FPS (63.8% reduction), and Ultra from 128 to 42 avg FPS (67.2% reduction).

Q: What is the best preset for competitive play at 1440p?

A: Low settings at 1440p deliver 171 avg FPS, which is the highest frame rate available at this resolution. Medium settings at 149 avg FPS provide a strong alternative if visual fidelity is prioritized, with a minimum of 126 FPS.

Q: Does the CPU hold back the GPU in any tested scenario?

A: At 1080p Low, the 200 avg FPS approaches the practical limit for many displays, and the CPU's strong single-thread score (1452 in Cinebench R23) suggests it is not a bottleneck. The GPU's percentile rank of 68 versus the CPU's 80 indicates the GPU is more likely to be the limiting component, especially at higher resolutions.

Q: How does the RTX 3080 compare to its nearest rivals in synthetic benchmarks?

A: The RTX 3080's average benchmark score of 23172 is within 0.4% of the AMD Radeon R9 M290X (23276), AMD Radeon RX 6600M (23273), AMD Radeon Pro Vega 16 (23250), and NVIDIA P106-100 (23249).

Q: Can this system maintain 144 Hz at 1080p with maximum settings?

A: No. At 1080p Ultra, the average FPS is 128, which is below the 144 Hz threshold. Medium settings at 177 avg FPS or High at 160 avg FPS would be required to reach 144 Hz consistently.

CPU Role

The AMD Ryzen 7 5800X3D features 8 cores and 16 threads based on the Zen 3 architecture (Vermeer codename), manufactured on TSMC's 7 nm process. It operates with a base clock of 3.40 GHz and a boost clock of 4.50 GHz, with a TDP of 105 W. The processor includes 64 KB L1 cache per core, 512 KB L2 cache per core, and a substantial 96 MB shared L3 cache—this large cache is the defining feature of the X3D variant and benefits games that repeatedly access the same data sets. The CPU supports DDR4 memory with dual-channel configuration at 51.2 GB/s bandwidth and connects via PCIe Gen 4 with 20 lanes.

In synthetic benchmarks, the 5800X3D achieves a Cinebench R23 multicore score of 14317 and single-core score of 1452, with Geekbench scores of 11765 multicore and 2017 single-core. The PassMark multithread score of 28309 and single-thread score of 3234 further characterize its performance. For Outriders, these scores suggest the CPU is more than adequate for the game's threading model, which typically scales well to 8 cores. The 3DMark 16-thread score of 7299 and max-thread score of 7285 indicate consistent performance across thread counts, with the 8-thread score of 5906 showing that scaling remains strong up to the CPU's core count.

The CPU's percentile rank of 80 among all CPUs, combined with its average benchmark score of 27896, places it slightly ahead of the Intel Core i9-10900K (27872) and Intel Core i5-12600KF (27799) in aggregate performance. This positioning suggests the 5800X3D provides sufficient compute headroom for Outriders, even in CPU-intensive scenes with numerous enemies and physics calculations. The game's looter shooter genre typically involves frequent enemy spawns and particle effects, which can stress CPU performance in ways that the 96 MB L3 cache helps mitigate.

Resolution Scaling

The measured FPS data reveals distinct scaling patterns as resolution increases from 1080p to 4K. At Low settings, the frame rate drops from 200 avg at 1080p to 171 avg at 1440p (a 14.5% reduction) and then to 107 avg at 4K (a 46.5% reduction from 1080p). This pattern suggests that at Low settings, the GPU is still the primary limiter, as the CPU's performance headroom allows the GPU to remain the constraining factor even at lower resolutions.

At Medium settings, the scaling shows a similar trend: 177 avg at 1080p, 149 avg at 1440p (15.8% reduction), and 78 avg at 4K (55.9% reduction). The larger percentage drop from 1440p to 4K (47.7% reduction) compared to 1080p to 1440p (15.8% reduction) indicates that the GPU's memory bandwidth and compute resources become increasingly strained at 4K. The minimum FPS of 66 at 4K Medium versus 151 at 1080p Medium further emphasizes this bottleneck.

The High and Ultra presets show even more dramatic scaling. High drops from 160 avg at 1080p to 112 avg at 1440p (30% reduction) and then to 58 avg at 4K (63.8% reduction from 1080p). Ultra falls from 128 avg at 1080p to 81 avg at 1440p (36.7% reduction) and then to 42 avg at 4K (67.2% reduction). The increasing percentage losses at higher presets and resolutions indicate that the RTX 3080's 10 GB VRAM and 760.3 GB/s bandwidth are insufficient to maintain frame rates as pixel count and quality settings both increase.

The scaling data points to the GPU as the limiting component throughout the tested range. The CPU's high percentile rank (80) and consistent benchmark scores suggest it is not the primary constraint, even at 1080p Low where 200 avg FPS approaches the limits of the GPU's rendering capabilities. The RTX 3080's 68th percentile GPU rank, combined with the diminishing returns observed at 4K, confirms that users seeking higher frame rates at 4K would need to either reduce settings to Low (107 avg) or consider a more powerful GPU. At 1440p, however, the combo delivers excellent performance across all presets, with even Ultra maintaining 81 avg FPS.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 3080 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 107.0
3840x2160 Medium 78.0
3840x2160 High 58.0
3840x2160 Ultra 42.0
2560x1440 Low 171.0
2560x1440 Medium 149.0
2560x1440 High 112.0
2560x1440 Ultra 81.0
1920x1080 Low 200.0
1920x1080 Medium 177.0
1920x1080 High 160.0
1920x1080 Ultra 128.0

Outriders with Ryzen 7 5800X3D + Other GPUs

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Outriders with RTX 3080 + Other CPUs

See how Outriders performs with the same GPU but different processors.

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