Evolve

Evolve

AVERAGE FPS
66
good

This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 32 40 52
1440p QHD 39 56 71 92
1080p Full HD 58 83 106 137

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 40
3840x2160 High 32
3840x2160 Ultra 22
2560x1440 Low 92
2560x1440 Medium 71
2560x1440 High 56
2560x1440 Ultra 39
1920x1080 Low 137
1920x1080 Medium 106
1920x1080 High 83
1920x1080 Ultra 58

Evolve with AMD Ryzen 7 5800X3D + Intel Arc B570, In-Depth Analysis

The AMD Ryzen 7 5800X3D paired with the Intel Arc B570 delivers a playable but resolution-sensitive experience in Evolve. Across the twelve measured data points, the combination shows a clear trajectory from high refresh-rate capability at 1080p to a marginal, sub-60 FPS experience at 4K, with the Ultra preset proving too demanding for fluid gameplay at any resolution tested.

Resolution Scaling

The performance drop from 1080p to 4K is steep and consistent across all settings presets, revealing that the graphics card is the primary limiting factor in this configuration. At Low settings, the average frame rate falls from 137 FPS at 1920x1080 to 92 FPS at 2560x1440, a 33% reduction, and then further to 52 FPS at 3840x2160, representing a 62% total decline from the 1080p baseline. This dramatic scaling pattern indicates that the rendering workload is expanding faster than the GPU's fillrate and bandwidth can accommodate.

Moving to High settings, the trend continues with 83 FPS at 1080p dropping to 56 FPS at 1440p (a 33% loss) and then to 32 FPS at 4K (a 61% total loss). The consistency of these percentage drops across Low and High presets suggests the scaling is resolution-driven rather than settings-driven, pointing squarely at the GPU's pixel throughput and memory subsystem as the bottleneck. The Intel Arc B570's 200.0 GPixel/s pixel rate and 380.0 GB/s memory bandwidth are simply insufficient to maintain frame rates as pixel counts quadruple from 1080p to 4K.

Notably, the gap between Medium and High settings narrows as resolution increases. At 1080p, Medium delivers 106 FPS versus High's 83 FPS, a 28% difference. At 4K, Medium produces 40 FPS while High manages 32 FPS, a 25% difference. This slight convergence suggests that at higher resolutions, the GPU is so saturated that the additional shading work from High settings has proportionally less impact than the raw pixel fill requirements. The Ultra preset tells a similar story, with 58 FPS at 1080p collapsing to 22 FPS at 4K, a 62% drop that mirrors the Low and High scaling patterns almost exactly.

The data implies that for 1440p gaming, this combo can hold its own at Medium settings with a 71 FPS average, but at 4K, even Low settings at 52 FPS falls short of the 60 FPS threshold typically desired for smooth gameplay. The 4K Medium measurement with a minimum FPS of 34 and maximum of 47 shows considerable frame time variance, suggesting the GPU is struggling to maintain consistent output under load. This resolution scaling behavior indicates that users targeting 4K would need to make substantial compromises, while 1080p and 1440p remain the practical operating zones for this pairing.

GPU Role

The Intel Arc B570's specifications directly explain its performance ceiling in Evolve. With 10 GB of GDDR6 memory on a 160-bit bus delivering 380.0 GB/s bandwidth, the card has enough capacity for most game assets but the narrower bus width compared to higher-tier alternatives limits memory throughput. The benchmark results show the GPU sits at the 65th percentile among all tested graphics cards, with an average benchmark score of 20556. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (0.1% higher score) and the Intel Arc A750 (-0.1% lower score), placing it in a competitive mid-range tier.

Clock speeds are fixed at 2500 MHz for both base and boost, which is a relatively modest figure for a modern GPU. The 2304 shading units and 144 texture mapping units work together to produce 360.0 GTexel/s of texture fillrate, but the 80 ROPs delivering 200.0 GPixel/s appear to be the constraint at higher resolutions. The FP32 compute of 11.52 TFLOPS is adequate for the FPS genre, yet Evolve's rendering demands seem to lean more heavily on pixel throughput than raw compute, as evidenced by the sharper FPS declines at 4K compared to what pure shader-bound scaling would suggest.

The 4K Ultra result of 22 FPS is particularly telling. This preset likely enables additional post-processing and shadow effects that multiply the pixel shader workload, and with only 80 ROPs to handle final pixel output, the card becomes overwhelmed. The 3DMark Steel Nomad DX12 score of 2649 reinforces this interpretation, as that benchmark heavily stresses rasterization throughput. Interestingly, the Vulkan score of 96844 from Geekbench suggests the GPU has strong API-level performance, but this does not translate into superior Evolve results, implying the game's engine may not fully leverage the Arc B570's architectural strengths.

The GDDR6 memory at 2375 MHz with 19 Gbps effective speed provides 380.0 GB/s bandwidth, which is ample for the 10 GB frame buffer at 1080p and 1440p. However, at 4K, the combination of larger render targets and higher texture detail in High and Ultra presets likely exceeds the effective bandwidth available, causing the noticeable FPS drops. The 160-bit bus is the limiting factor here, as a wider interface would provide more headroom for the pixel data transfer required at 3840x2160.

CPU Role

The AMD Ryzen 7 5800X3D brings substantial processing power to this pairing, and the data suggests it is not the bottleneck in Evolve. Its 8 cores and 16 threads based on Zen 3 architecture, with a base clock of 3.40 GHz and boost clock of 4.50 GHz, provide ample compute for game logic and physics. The standout feature is the 96 MB shared L3 cache, which is exceptionally large and helps reduce memory latency for frequently accessed data. This cache advantage likely explains why the CPU maintains high enough frame throughput to keep the GPU saturated at lower resolutions.

The CPU's benchmark scores reinforce its capability. The Cinebench R23 multicore score of 14317 and single-core score of 1452 indicate strong per-thread performance, which is critical for older FPS titles like Evolve that may not scale perfectly across many cores. The 3DMark 16-thread score of 7299 and 2-thread score of 1746 show healthy scaling, with the 16-thread result being only 0.2% lower than the max-thread score of 7285, suggesting the CPU is well-utilized across its 16 threads without significant contention.

The 5800X3D ranks at the 80th percentile among all CPUs with an average benchmark score of 27896. Its nearest rivals include the AMD Ryzen 7 6800U (0% delta), Intel Core i9-10900K (0.1% higher), and AMD Ryzen AI 5 PRO 340 (-0.1% lower). This places it in a performance tier well above what Evolve requires, meaning the CPU has significant headroom even when the GPU is fully loaded. The PassMark multithread score of 28309 and single-thread score of 3234 further confirm that neither multi-core nor single-core workloads would constrain this system in a GPU-bound scenario.

At 1080p Low settings, the 137 FPS average suggests the CPU can feed the GPU fast enough to reach high frame rates, but the CPU is not the ceiling there either. The fact that frame rates drop by roughly the same percentage from 1080p to 1440p across all settings presets indicates the GPU becomes the limiting factor well before CPU performance matters. Even at 4K Ultra with only 22 FPS, the CPU is likely idle waiting for the GPU to complete its rendering tasks. The 51.2 GB/s memory bandwidth from dual-channel DDR4 is sufficient for the CPU's needs, especially given the large L3 cache that reduces main memory accesses.

FAQ

*Q: What is the highest average FPS this combo achieves in Evolve?*

A: The highest measured average FPS is 137 at 1920x1080 with Low settings. This drops to 106 FPS at Medium and 83 FPS at High, showing the impact of graphics settings on performance at 1080p.

*Q: Can this system run Evolve at 4K smoothly?*

A: No, the data does not support smooth 4K gameplay. The best 4K result is 52 FPS at Low settings, which falls below the 60 FPS threshold commonly desired. Medium settings yield 40 FPS, High gives 32 FPS, and Ultra produces only 22 FPS.

Q: How does the CPU's cache size affect gaming performance?

A: The Ryzen 7 5800X3D features a 96 MB shared L3 cache. This large cache helps reduce memory latency and improve data access speeds, which is beneficial for gaming workloads. However, in Evolve, the GPU is the limiting factor, so the CPU's cache advantage does not translate into higher frame rates beyond what the GPU can deliver.

Q: What is the frame time consistency at 1440p Medium settings?

A: At 2560x1440 with Medium settings, the combo achieves an average of 71 FPS with a minimum of 60 FPS and maximum of 82 FPS. This 60 FPS floor indicates reasonably consistent frame pacing, suitable for most gamers.

Q: Is the Ultra preset ever playable with this hardware?

A: The Ultra preset produces an average of 58 FPS at 1080p, which is borderline playable. However, at 1440p it drops to 39 FPS and at 4K to 22 FPS, making Ultra impractical at higher resolutions. The data suggests Medium or High presets provide better balance.

Q: How does the GPU's memory bandwidth influence 4K performance?

A: The Intel Arc B570 has 380.0 GB/s bandwidth from its 10 GB GDDR6 memory on a 160-bit bus. The steep FPS drops at 4K across all settings presets indicate this bandwidth is insufficient for the higher pixel throughput required at that resolution, likely causing the GPU to become the bottleneck.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends on the target resolution and desired frame rate. At 1920x1080, the High preset delivers 83 FPS, which provides a smooth experience without the performance cost of Ultra. The Medium preset at 106 FPS offers extra headroom for high refresh rate monitors, while Low at 137 FPS is best for competitive play where maximum frame rate matters. Ultra at 58 FPS is playable but does not justify the visual gains over High.

For 2560x1440, the Medium preset is the clear recommendation, producing 71 FPS with a minimum of 60 FPS. This combination offers a good balance between visual fidelity and smoothness. High settings at 56 FPS are acceptable for slower-paced play but may feel less responsive. Low settings at 92 FPS provide the smoothest experience but sacrifice visual quality. Ultra at 39 FPS is not recommended due to the sub-40 FPS average.

At 3840x2160, none of the presets achieve 60 FPS. Low settings at 52 FPS is the only viable option for playable frame rates, though it will require compromises in visual detail. Medium at 40 FPS and High at 32 FPS are likely too choppy for most players. Ultra at 22 FPS is effectively unplayable. For 4K, users should either accept Low settings or consider lowering the resolution to 1440p for a better experience.

The data suggests that the Medium preset represents the sweet spot for this hardware across all resolutions. At 1080p it delivers 106 FPS, at 1440p 71 FPS, and at 4K 40 FPS, with the 1440p result being the most balanced for overall quality and performance. The High preset is a reasonable alternative for those prioritizing visual quality at 1080p or 1440p, sacrificing some frame rate for enhanced detail.

Measured FPS Breakdown

At 1920x1080, the combo produces its strongest results. Low settings average 137 FPS, Medium averages 106 FPS with a minimum of 90 and maximum of 122, High averages 83 FPS, and Ultra averages 58 FPS. The spread from Low to Ultra represents a 58% reduction in frame rate, demonstrating the significant cost of higher quality settings at this resolution.

Moving to 2560x1440, performance drops noticeably but remains respectable. Low settings average 92 FPS, Medium averages 71 FPS with a minimum of 60 and maximum of 82, High averages 56 FPS, and Ultra averages 39 FPS. The Medium preset maintains a 60 FPS minimum, which is noteworthy for consistent frame pacing. The reduction from 1080p to 1440p ranges from 33% at Low settings to 33% at High, showing uniform scaling.

At 3840x2160, the performance becomes marginal for most presets. Low settings average 52 FPS, Medium averages 40 FPS with a minimum of 34 and maximum of 47, High averages 32 FPS, and Ultra averages 22 FPS. The 4K Medium data shows significant frame time variance, with the minimum 34 FPS being 15% below the average, indicating occasional stutters. The overall reduction from 1080p to 4K is 62% for Low, 62% for Medium, 61% for High, and 62% for Ultra, confirming the resolution-dependent bottleneck.

Across all resolutions, the Medium preset consistently provides the most stable frame times, as evidenced by the reported minimum and maximum values at each resolution. The Low and High presets lack min/max data, but their averages suggest similar stability. The Ultra preset, while having the lowest averages, does not have min/max data, making it difficult to assess frame pacing at that quality level.

How This Combo Ranks

The AMD Ryzen 7 5800X3D and Intel Arc B570 combination ranks 2294 out of 2872 tested combos in Evolve, placing it in the lower half of all systems evaluated. This ranking is surprising given the individual component performance levels. The CPU sits at the 80th percentile among all CPUs, and the GPU at the 65th percentile among all GPUs, yet their combined ranking suggests that Evolve is particularly demanding on this specific hardware pairing.

The combo's rank implies that many other CPU-GPU combinations achieve higher frame rates in this game, despite the 5800X3D being a strong processor and the B570 being a mid-range graphics card. This could indicate that Evolve favors different GPU architectures or requires more memory bandwidth than the B570 provides. The GPU's nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (0.1% higher score) and Intel Arc A750 (-0.1% lower score), but the in-game ranking suggests other factors beyond raw benchmark scores affect real-world performance.

The rank of 2294 out of 2872 places this combo in the bottom 20% of tested systems for this specific game. This is notable because the GPU's average benchmark score of 20556 places it just above the RTX 3070 Mobile, which would typically be expected to perform better in gaming workloads. The data implies that Evolve may have specific engine characteristics that underutilize the B570's strengths or expose its weaknesses, such as the narrower 160-bit memory bus.

Comparatively, the CPU's nearest rivals—the Ryzen 7 6800U, Core i9-10900K, and Ryzen AI 5 PRO 340—all have virtually identical average scores within 0.3% of the 5800X3D. This indicates the CPU is not the differentiator in this ranking. Instead, the GPU's performance in Evolve is the primary driver of the combo's low rank. The 3DMark Steel Nomad score of 2649 and PassMark G3D score of 14195 suggest the GPU is capable in synthetic tests, but its real-world gaming performance in this title does not match those expectations.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + Intel Arc B570 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 52.0
3840x2160 Medium 40.0
3840x2160 High 32.0
3840x2160 Ultra 22.0
2560x1440 Low 92.0
2560x1440 Medium 71.0
2560x1440 High 56.0
2560x1440 Ultra 39.0
1920x1080 Low 137.0
1920x1080 Medium 106.0
1920x1080 High 83.0
1920x1080 Ultra 58.0

Evolve with Ryzen 7 5800X3D + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with Arc B570 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.