Minimum

Minimum

AVERAGE FPS
41
playable

This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 19 23 30
1440p QHD 27 35 42 55
1080p Full HD 42 55 65 85

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 23
3840x2160 High 19
3840x2160 Ultra 15
2560x1440 Low 55
2560x1440 Medium 42
2560x1440 High 35
2560x1440 Ultra 27
1920x1080 Low 85
1920x1080 Medium 65
1920x1080 High 55
1920x1080 Ultra 42

Minimum with AMD Ryzen 7 5800X + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 7 5800X and Intel Arc B370 combination delivers a starkly limited experience in Minimum, a 2014 Third-Person Shooter. The data is clear: this pairing struggles to maintain playable frame rates at higher resolutions and settings, with the GPU acting as the primary bottleneck. The measured frames per second (FPS) reveal a system that is only comfortable at 1080p with lower graphical presets, making it a poor match for the game’s demands beyond that point.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5800X is a formidable processor on paper, and its specifications suggest it should not be the limiting factor in a game like Minimum. It features 8 cores and 16 threads, based on the Zen 3 architecture (codenamed “Vermeer”), with a base clock of 3.80 GHz and a boost clock of 4.70 GHz. This is a desktop-class CPU with a 105 W TDP, and its benchmark scores confirm strong multi-threaded and single-threaded performance. For instance, it scores 15,476 in Cinebench R23 multi-core and 1,574.5 in single-core, with a Passmark multi-thread score of 27,732 and a single-thread score of 3,445.

However, the benchmark results for this specific combo tell a different story. The CPU’s raw power is largely untapped because the frame rates are being dragged down by the graphics solution. The data shows that even at 1080p Low, the system achieves 85 FPS, which is the highest recorded average across all tested settings. While this is a playable number, it is far below what this CPU is capable of pushing in less GPU-bound scenarios. The 5800X’s large 32 MB L3 cache and 16 threads are ample for a game from 2014, which is unlikely to be heavily threaded or require the latest instruction sets. The CPU’s performance percentiles are high, at 81% vs all CPUs, and its average benchmark score of 29,123 puts it in a class with rivals like the Intel Core Ultra 5 135H (29,093, a 0.1% delta) and Intel Core i5-13500HX (29,270, a -0.5% delta). This indicates a robust processor that is being held back.

The evidence points towards the CPU being ready for far more demanding workloads, but the measured FPS in Minimum are consistently low, suggesting that the system is not CPU-limited at any tested resolution. The consistent drop in FPS as resolution and settings increase is a classic sign of a GPU bottleneck. The processor's performance is effectively wasted here, as the game is unable to leverage its capabilities due to the rendering limitations of the Intel Arc B370.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

*Q: What is the highest average FPS this combo can achieve in Minimum?*

A: The highest average FPS recorded is 85, but this is only at 1920x1080 resolution with the Low settings preset. All other settings at this resolution yield lower results, with High at 55 FPS, Medium at 65 FPS, and Ultra at 42 FPS.

Q: How does the combo perform at 1440p compared to 1080p?

A: The performance drops significantly. At 2560x1440, the highest average FPS is 55 on Low settings, which is a decline from the 85 FPS seen at 1080p on the same preset. At High settings, it falls from 55 FPS at 1080p to 35 FPS at 1440p, indicating a substantial performance penalty for the resolution increase.

Q: Is the Intel Arc B370 a capable GPU for this game?

A: Based on the data, no. The GPU has a low performance percentile of 5% vs all GPUs, and its average benchmark score of 1,184 in 3DMark Steel Nomad DX12 is very low. It is comparable to older cards like the ATI Radeon HD 5770 (1,190, a -0.5% delta) and AMD Radeon HD 7650M (1,192, a -0.7% delta), which are not modern gaming parts.

Q: What is the best settings preset for a smooth experience at 1080p?

A: The data suggests that the Low preset is the only option that provides a comfortable frame rate. With an average of 85 FPS, it is the only setting that exceeds 60 FPS. The Medium preset is next at 65 FPS, which is also playable, but the Low preset offers the most headroom.

Q: Does the CPU have enough processing power for this game?

A: Yes, the CPU is not the bottleneck. The AMD Ryzen 7 5800X has 8 cores and 16 threads and scores 15,476 in Cinebench R23 multi-core. Its benchmark results are strong, and the FPS drops are more consistent with a GPU limitation, not a lack of CPU processing power.

Q: How does this combo rank among all tested combinations?

A: The combo ranks 2703 out of 2939 tested combinations for this game. This places it in the bottom 8% of all systems tested, confirming that it is a very low-performing configuration for Minimum.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data reveals a clear hierarchy of performance across the different settings presets. At 1920x1080, the Low preset is the only one that offers a consistently smooth experience, with an average of 85 FPS. The Medium preset, with an average of 65 FPS (min 56, max 75), is also technically playable, but the higher minimum frame rate on Low makes it the safer choice for maintaining a stable frame time. The High preset at 55 FPS and the Ultra preset at 42 FPS are increasingly less viable, as they fall below the 60 FPS threshold that is often considered the target for smooth gameplay.

Moving to 2560x1440, the situation becomes more challenging. The Low preset is the only one that reaches an average of 55 FPS, which is on the border of playability. The Medium preset drops to 42 FPS (min 36, max 48), and High falls to 35 FPS, making these settings feel sluggish. The Ultra preset is essentially unplayable at 27 FPS. At 3840x2160, all presets are below acceptable playability, with Low at 30 FPS, Medium at 23 FPS (min 19, max 26), High at 19 FPS, and Ultra at 15 FPS.

For the best experience, the data strongly recommends playing at 1920x1080 with the Low preset. This is the only configuration that provides an average FPS above 60, ensuring a responsive and fluid experience. While the Medium preset at 1080p is also an option for users willing to accept a lower average FPS, the Low preset is the clear winner for performance. At higher resolutions, the user must make a significant trade-off, and the data suggests that the game is not enjoyable at 4K with this hardware, as even the lowest settings fail to reach a stable 30 FPS.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the AMD Ryzen 7 5800X and the Intel Arc B370 is positioned very poorly in the overall rankings for Minimum. The data shows a combo rank of 2703 out of 2939 tested combinations, placing this system in the bottom 92nd percentile. This is a definitive statement on its performance; it is one of the weakest configurations tested for this game. The rank is not a measure of the CPU, which is high-performing, but rather of the entire system’s ability to render the game.

This low ranking is a direct consequence of the GPU’s limitations. The Intel Arc B370 has a percentile rank of just 5% against all GPUs, and its average 3DMark score of 1,184 is minuscule. It is a clear bottleneck that prevents the system from achieving frame rates that would place it higher in the rankings. The CPU’s high performance is irrelevant to the final rank because the GPU cannot keep up. The data indicates that this combo is not suitable for a game like Minimum unless the user is willing to play at the lowest settings and resolution. The ranking serves as a warning that the graphics solution is fundamentally underpowered for the task.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling across resolutions is a textbook example of a GPU-bound system. Starting from the 1080p Low preset, the system achieves an average of 85 FPS. When moving to 1440p on the same Low preset, the average FPS drops to 55, a reduction of 30 FPS (or roughly 35%). This is a significant drop, but the trend accelerates as we move to 4K. At 3840x2160 on Low, the average FPS plummets to 30, which is a further reduction of 25 FPS from the 1440p result.

This pattern is consistent across all settings presets. For example, on High settings, the averages are 55 FPS at 1080p, 35 FPS at 1440p, and 19 FPS at 4K. The performance is nearly halved with each step up in resolution. This is a clear indication that the rendering pipeline is the limiting factor. If the CPU were the bottleneck, the FPS would remain relatively flat as resolution increases, because the CPU’s workload (draw calls, physics, game logic) is largely independent of resolution. Instead, we see a linear and steep decline in FPS, which is the signature of a GPU that is running out of pixel-pushing power.

The data shows that the Intel Arc B370’s capabilities are severely strained by the increasing pixel count. The GPU’s low fill rate and compute performance, as evidenced by its 6.144 TFLOPS FP32 and 48.00 GPixel/s pixel rate, are insufficient for the demands of 1440p and 4K rendering in Minimum. The system is clearly limited by the graphics card, and the CPU’s substantial processing headroom is wasted.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of the system's performance. At 1920x1080, the results are as follows:

  • Low: 85 FPS average.
  • Medium: 65 FPS average (min 56, max 75).
  • High: 55 FPS average.
  • Ultra: 42 FPS average.

At 2560x1440, the performance drops across the board:

  • Low: 55 FPS average.
  • Medium: 42 FPS average (min 36, max 48).
  • High: 35 FPS average.
  • Ultra: 27 FPS average.

At 3840x2160, the system is clearly overmatched:

  • Low: 30 FPS average.
  • Medium: 23 FPS average (min 19, max 26).
  • High: 19 FPS average.
  • Ultra: 15 FPS average.

These numbers quantify the severe limitations of the combo. The only playable configuration is at 1080p Low, which achieves 85 FPS. The Medium preset at 1080p is also functional at 65 FPS, but the margin for error is smaller. Every other combination of resolution and settings results in an average FPS below 60, with 4K being entirely unplayable. The minimum FPS data for the Medium presets (56 at 1080p, 36 at 1440p, and 19 at 4K) further reinforces the instability at higher resolutions, indicating that even the average scores are flattered by occasional higher-frame-rate moments.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B370 is the decisive component in this system's performance, and its specifications explain the poor results. It is an integrated graphics processor (IGP) with a TDP of just 25 W, based on the Xe3-LPG architecture (codenamed “Panther Lake”). Its memory configuration is “System Shared,” meaning it relies on the system’s DDR4 RAM for video memory, which is a major disadvantage for gaming performance. The GPU clocks are listed as a base of 300 MHz and a boost of 2400 MHz, but its memory bandwidth is “System Dependent,” which is a euphemism for being slow and inefficient.

The GPU’s compute capabilities are also very low. It has 1280 shading units, 40 TMUs, and 20 ROPs. Its FP32 performance is 6.144 TFLOPS, and its pixel rate is 48.00 GPixel/s. These numbers are minuscule compared to any dedicated gaming GPU, and they directly translate to the poor FPS observed. The GPU’s percentile rank of 5% vs all GPUs is a strong indicator of its performance class, placing it near the bottom of the database. Its nearest rivals are ancient parts like the ATI Mobility Radeon HD 5570 (1,186, a -0.2% delta) and ATI Radeon HD 5770 (1,190, a -0.5% delta), which are over a decade old.

In Minimum, the GPU is unable to handle the rendering load at higher resolutions and settings. The 3DMark Steel Nomad DX12 score of 1,184 is a poor indicator of gaming performance, and it confirms that this is not a gaming-oriented part. The data shows that the GPU is the primary bottleneck, and its lack of dedicated VRAM and low processing power are the direct causes of the sub-60 FPS results seen in most configurations. Upgrading this component would be the only way to improve the system’s performance in this game.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + Intel Arc B370 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 23.0
3840x2160 High 19.0
3840x2160 Ultra 15.0
2560x1440 Low 55.0
2560x1440 Medium 42.0
2560x1440 High 35.0
2560x1440 Ultra 27.0
1920x1080 Low 85.0
1920x1080 Medium 65.0
1920x1080 High 55.0
1920x1080 Ultra 42.0

Minimum with Ryzen 7 5800X + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with Arc B370 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.