Minimum

Minimum

AVERAGE FPS
41
playable

This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 19 23 30
1440p QHD 27 35 42 55
1080p Full HD 42 55 65 85

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 23
3840x2160 High 19
3840x2160 Ultra 15
2560x1440 Low 55
2560x1440 Medium 42
2560x1440 High 35
2560x1440 Ultra 27
1920x1080 Low 85
1920x1080 Medium 65
1920x1080 High 55
1920x1080 Ultra 42

Minimum with AMD Ryzen 5 7600X + Intel Arc B370, In-Depth Analysis

Settings Recommendations

The measured data for Minimum with the AMD Ryzen 5 7600X and Intel Arc B370 shows a clear trade-off between visual quality and playability. At 1920x1080, the Low preset delivers 85 FPS average, which is the highest score recorded across all tested configurations. This represents a 30 FPS improvement over High settings at the same resolution, suggesting that the Low preset is the most responsive option for competitive play. The Medium preset at 1080p produces 65 FPS average, which remains comfortably fluid while offering better visual fidelity than Low. For players prioritizing smoothness above all, Low at 1080p is the only preset that clears the 80 FPS threshold.

At 2560x1440, the situation shifts notably. Low settings yield 55 FPS average, while Medium drops to 42 FPS and High falls to 35 FPS. The 1440p Low preset remains playable, but the margin over 1080p Medium is only 10 FPS — a modest gain for the resolution upgrade. Ultra settings at any resolution produce sub-30 FPS results, with 42 FPS at 1080p being the best Ultra outcome. Given that Ultra at 1080p still delivers 42 FPS, this preset is only viable for slower-paced exploration rather than combat scenarios.

The data indicates that 1080p Medium offers the best balance: 65 FPS average with a minimum of 56 FPS (the only measured minimum above 50 FPS at any resolution). While Low at 1080p achieves 85 FPS, the absence of minimum FPS data for that preset leaves uncertainty about frame pacing. Medium at 1080p has documented minimums, making it the most predictable choice for consistent performance. The 4K results — 19 FPS High, 23 FPS Medium, 30 FPS Low — are uniformly below playable thresholds, so 4K should be avoided entirely with this combo.

GPU Role

The Intel Arc B370 is an integrated-class GPU with 1280 shading units, 40 texture mapping units, and 20 ROPs. Its architecture is Xe3-LPG built on a 3 nm process from Intel, with base clock of 300 MHz and boost clock of 2400 MHz. The GPU operates with system-shared memory, meaning its VRAM allocation is dynamic and dependent on the host system's DDR5 memory configuration. The pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s, with FP32 performance of 6.144 TFLOPS.

The GPU's percentile ranking against all GPUs is 5, placing it in the bottom tier of the benchmark database. Its average benchmark score of 1184 in 3DMark Steel Nomad DX12 positions it near the ATI Mobility Radeon HD 5570 (1186, deltaPct -0.2) and ATI Radeon HD 5770 (1190, deltaPct -0.5), while it slightly outperforms the AMD FirePro M2000 (1168, deltaPct 1.4). These are legacy discrete GPUs from over a decade ago, underscoring the Arc B370's modest rendering capabilities.

The measured FPS data corroborates this GPU-limited profile. At 1080p, the difference between Low (85 FPS) and Ultra (42 FPS) is 43 FPS — a dramatic scaling that reflects the GPU's limited shading and texture throughput. The system-shared memory bandwidth, listed as "System Dependent," means the GPU competes with the CPU for DDR5 bandwidth, which likely explains why 4K performance collapses to 15-30 FPS. The 4K Low result of 30 FPS versus 1080p Low of 85 FPS represents a 55 FPS drop, indicating that fill-rate and memory bandwidth constraints dominate at higher resolutions.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Minimum?

A: The data shows 1920x1080 as the only resolution where average FPS exceeds 60 across multiple presets. At 1080p, Low achieves 85 FPS, Medium 65 FPS, and High 55 FPS. The 1440p and 4K results all fall below 55 FPS even on Low settings.

Q: Does the Ultra preset ever become playable with this hardware?

A: The Ultra preset produces 42 FPS at 1080p, 27 FPS at 1440p, and 15 FPS at 4K. Only the 1080p Ultra result approaches playability, and it falls short of the 60 FPS threshold that Medium and Low presets achieve at the same resolution.

Q: How much performance does the Medium preset sacrifice compared to Low?

A: At 1080p, Medium delivers 65 FPS versus Low's 85 FPS — a 20 FPS reduction for higher visual quality. At 1440p, the gap narrows to 13 FPS (42 vs 55), while at 4K, Medium's 23 FPS trails Low's 30 FPS by 7 FPS.

Q: Is the GPU the limiting factor in this game?

A: Yes. The GPU's 5th percentile ranking and system-shared memory architecture indicate severe bandwidth constraints. The FPS drops from 85 at 1080p Low to 30 at 4K Low — a 55 FPS decline — demonstrate that the GPU cannot sustain performance as pixel count increases.

Q: What are the minimum FPS values for the Medium preset?

A: The measured minimums are 56 FPS at 1080p, 36 FPS at 1440p, and 19 FPS at 4K. These represent the only documented minimum FPS values in the dataset, making Medium the only preset with verified frame pacing data.

Q: How does this combo rank among all tested combinations?

A: The combo ranks 2703 out of 2939 tested combinations in Minimum, placing it in the bottom 8% of all configurations. This aligns with the GPU's low percentile ranking and the sub-60 FPS results at 1440p and 4K.

How This Combo Ranks

The AMD Ryzen 5 7600X + Intel Arc B370 combination ranks 2703 out of 2939 tested combos in Minimum, placing it in the 92nd percentile from the bottom. This rank reflects the GPU's severe bottleneck — the CPU is a high-end desktop processor, but the integrated Arc B370 GPU cannot translate that processing power into frame rate. The combo's position suggests that nearly 92% of all tested configurations deliver better performance in this title.

The CPU's benchmark data shows it performs at the 79th percentile among all CPUs, with an average benchmark score of 27636. Its nearest rivals include the AMD Ryzen 7 5700X (27578, deltaPct 0.2), Intel Core i5-12600K (27578, deltaPct 0.2), AMD Ryzen 5 8500GE (27712, deltaPct -0.3), and AMD Ryzen 7 5800 (27535, deltaPct 0.4). These deltas are all within 0.4%, meaning the 7600X is effectively tied with these processors in synthetic benchmarks. Yet the combo rank of 2703 indicates that the GPU drags the overall experience down dramatically.

The GPU's benchmark profile is even more telling: it scores 1184 in 3DMark Steel Nomad DX12, with rivals like the ATI Mobility Radeon HD 5570 (1186, deltaPct -0.2), ATI Radeon HD 5770 (1190, deltaPct -0.5), AMD Radeon HD 7650M (1192, deltaPct -0.7), and AMD FirePro M2000 (1168, deltaPct 1.4). These are all GPUs from the early 2010s era, yet the Arc B370's performance is statistically indistinguishable from them. In Minimum, this translates to playable frame rates only at 1080p with reduced settings.

Resolution Scaling

The FPS progression from 1080p to 4K reveals a steep performance cliff. At Low settings, the average FPS drops from 85 at 1080p to 55 at 1440p (a 30 FPS decrease) and then to 30 at 4K (another 25 FPS decrease). The total drop from 1080p to 4K is 55 FPS, representing a 65% reduction in performance. For Medium settings, the decline is from 65 to 42 to 23 FPS — a 42 FPS total drop. High settings show 55 to 35 to 19 FPS (a 36 FPS drop), while Ultra goes from 42 to 27 to 15 FPS (a 27 FPS drop).

The pattern reveals that lower presets experience larger absolute FPS drops because they start from higher baselines. However, the percentage drops are telling: Low loses 65% from 1080p to 4K, Medium loses 65%, High loses 65%, and Ultra loses 64%. This consistency suggests a scaling factor tied to pixel count rather than settings complexity. The 4K resolution has 4 times the pixels of 1080p, so the roughly 65% FPS reduction indicates significant bandwidth and fill-rate limitations rather than pure pixel-count scaling.

The fact that 4K Low (30 FPS) barely outperforms 1440p Ultra (27 FPS) reinforces the GPU-bound nature of this combo. The CPU's strong single-thread performance (1965 in Cinebench R23 single-core) cannot compensate for the GPU's shared memory architecture. The system-shared memory bandwidth, listed as "System Dependent," means the GPU's performance varies with the host system's memory configuration — a variable that likely explains the non-linear FPS drops across resolutions.

Measured FPS Breakdown

At 1920x1080, the measurements show a clear hierarchy: Low averages 85 FPS, Medium averages 65 FPS with a minimum of 56 and maximum of 75, High averages 55 FPS, and Ultra averages 42 FPS. The 1080p Medium range of 56-75 FPS represents the only preset with a documented frame-time envelope, making it the most reliable configuration for consistent gameplay. The 30 FPS gap between Low and Ultra at 1080p demonstrates the GPU's limited headroom for visual enhancements.

Moving to 2560x1440, the averages drop to 55 FPS for Low, 42 FPS for Medium (minimum 36, maximum 48), 35 FPS for High, and 27 FPS for Ultra. The 1440p Medium range of 36-48 FPS shows that even the mid-tier preset struggles to maintain 40+ FPS consistently. The 20 FPS difference between Low and Ultra at 1440p is narrower than at 1080p, suggesting that resolution scaling compresses the performance differences between presets.

At 3840x2160, all presets fall below playable thresholds: Low averages 30 FPS, Medium averages 23 FPS (minimum 19, maximum 26), High averages 19 FPS, and Ultra averages 15 FPS. The 4K Medium range of 19-26 FPS represents the worst documented frame pacing in the dataset, with minimums dipping into the high teens. The 15 FPS gap between Low and Ultra at 4K is the smallest across all resolutions, indicating that the GPU is saturated regardless of settings.

The complete dataset reveals that only three configurations exceed 60 FPS average: 1080p Low (85 FPS), 1080p Medium (65 FPS), and 1440p Low (55 FPS falls just short). All other configurations — 20 out of 24 measured data points — fail to reach 60 FPS, with 9 configurations falling below 30 FPS.

CPU Role

The AMD Ryzen 5 7600X is a 6-core, 12-thread processor from the 7000 series, built on Zen 4 architecture (Raphael) using TSMC's 5 nm process. It operates with a base clock of 4.70 GHz and boost clock of 5.30 GHz, with a TDP of 105 W. The CPU features 64 KB L1 cache per core, 1 MB L2 per core, and 32 MB shared L3 cache. Memory support includes DDR5 with dual-channel configuration and bandwidth of 83.2 GB/s, plus ECC support.

The CPU's benchmark results indicate strong performance across synthetic tests: Cinebench R23 multicore scores 15236 and single-core 1965, Geekbench multicore 13858 and single-core 2603, and PassMark multithread 28390 with single-thread 4135. The 3DMark tests show scaling from 1060 (single-thread) to 6879 (16 threads) and 6845 (max threads), with 2-thread, 4-thread, and 8-thread scores of 2028, 3796, and 5715 respectively. This scaling pattern shows near-linear improvement up to 8 threads, with only modest gains beyond that point.

The CPU's 79th percentile ranking places it above the majority of all CPUs, and its average benchmark score of 27636 is statistically tied with its nearest rivals (all within 0.4% delta). However, in Minimum, the CPU's capabilities go largely underutilized. The game's performance profile — dropping from 85 FPS at 1080p Low to 30 FPS at 4K Low — indicates that the GPU is the primary constraint. The CPU's 12 threads and high boost clock of 5.30 GHz should handle the game's logic and physics without issue, but the Arc B370's 5th percentile GPU ranking means the rendering pipeline becomes the bottleneck.

The CPU's memory bandwidth of 83.2 GB/s is theoretically ample for gaming, but the GPU's system-shared memory architecture means both processor and graphics share this bandwidth. This shared resource contention likely explains why the combo performs so poorly at higher resolutions — the GPU's memory access competes with CPU workloads, and the system-dependent bandwidth figure suggests variability based on actual memory configuration. The CPU's strong single-thread performance (1965 Cinebench R23) cannot overcome this fundamental architectural limitation.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + Intel Arc B370 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 23.0
3840x2160 High 19.0
3840x2160 Ultra 15.0
2560x1440 Low 55.0
2560x1440 Medium 42.0
2560x1440 High 35.0
2560x1440 Ultra 27.0
1920x1080 Low 85.0
1920x1080 Medium 65.0
1920x1080 High 55.0
1920x1080 Ultra 42.0

Minimum with Ryzen 5 7600X + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with Arc B370 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.