Control
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 19 | 21 | 30 |
| 1440p QHD | 25 | 28 | 32 | 45 |
| 1080p Full HD | 32 | 37 | 42 | 59 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 5800X + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 7 5800X paired with the Intel Arc B370 produces a severely GPU-limited experience in Control, with frame rates that fall below playable thresholds at nearly every resolution and settings combination. The data shows a combo ranking of 2657 out of 2888 tested configurations, placing it in the bottom 8% of all tested combos, a direct result of the Arc B370's position in the 5th percentile of all GPUs. While the Ryzen 7 5800X provides ample processing headroom, the integrated-class graphics solution is the definitive bottleneck, capping performance at a maximum of 59 FPS only at 1080p with Low settings.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800X is a high-end desktop processor from the 5000 series, built on the Zen 3 architecture (codenamed Vermeer). It features 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.70 GHz. The CPU operates on the AMD Socket AM4 platform, supports DDR4 memory via a dual-channel bus with a bandwidth of 51.2 GB/s, and offers PCIe Gen 4 with 20 lanes from the CPU. Its production status is listed as Active, with a launch MSRP of $449, and it was released on 2020-11-04.
The processor's benchmark results indicate it is a capable performer for multi-threaded workloads, with a Cinebench R23 multicore score of 15476 and a single-core score of 1574.5. In synthetic tests, it achieves a 3DMark max threads score of 7578 and a single-thread score of 943. The CPU's overall average benchmark score is 29123, placing it in the 81st percentile of all CPUs. Its nearest rivals in the benchmark database include the Intel Core Ultra 5 135H with an average score of 29093 and a deltaPct of 0.1, and the Intel Core i5-13500HX with an average score of 29270 and a deltaPct of -0.5.
In the context of Control, the CPU's role is to feed the GPU with draw calls and physics calculations. Given the 8-core, 16-thread configuration and the high boost clock of 4.70 GHz, the data suggests the Ryzen 7 5800X is not the limiting factor in this combo. The measured FPS figures show significant drops when moving from 1080p to 4K at the same settings, which is a classic symptom of GPU-bound performance. For instance, at High settings, the average FPS drops from 37 at 1920x1080 to 28 at 2560x1440, and further to 19 at 3840x2160. This scaling pattern indicates the CPU can maintain frame pacing, but the GPU cannot keep up with the increasing pixel count.
The CPU's 32 MB of L3 cache and 64 KB of L1 cache per core also support efficient data handling, but this advantage is moot when the GPU is unable to render frames quickly enough. The data shows that the combo's ranking is driven almost entirely by the GPU's low percentile standing, rather than any CPU deficiency. The CPU's nearest rivals in the database show similar average scores, confirming that the Ryzen 7 5800X is performing as expected for its class, but the system-level results are dragged down by the Arc B370.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the maximum average FPS achieved by this combo in Control?
A: The highest average FPS recorded is 59, achieved at 1920x1080 resolution with Low settings. This is the only settings combination that approaches a playable frame rate, and it still falls short of 60 FPS.
Q: How does the combo rank among all tested configurations in Control?
A: The combo ranks 2657 out of 2888 tested combos, placing it in the bottom portion of the database. This ranking reflects the GPU's low performance, as the CPU itself is in the 81st percentile of all CPUs.
Q: What is the performance difference between High and Ultra settings at 1440p?
A: At 2560x1440, the average FPS drops from 28 at High settings to 25 at Ultra settings. This 3 FPS difference is relatively small, indicating that the GPU is already heavily strained at this resolution, and the extra visual fidelity from Ultra settings costs minimal performance because the baseline is already low.
Q: Is the Ryzen 7 5800X the bottleneck in this configuration?
A: No, the data indicates the GPU is the limiting component. The FPS scales significantly with resolution changes, and the CPU's benchmark scores (e.g., Cinebench R23 multicore of 15476) are strong, suggesting it can handle the game's processing demands, but the Intel Arc B370 cannot render frames fast enough.
Q: What are the minimum and maximum FPS recorded at 1080p Medium settings?
A: At 1920x1080 with Medium settings, the combo achieves an average of 42 FPS, with a minimum of 36 FPS and a maximum of 48 FPS. This shows a relatively tight frame time distribution, but the average is still below the 60 FPS target.
Q: How does the GPU's benchmark score compare to its nearest rivals?
A: The Intel Arc B370 has an average benchmark score of 1184, placing it in the 5th percentile of all GPUs. Its nearest rival, the ATI Mobility Radeon HD 5570, scores 1186 with a deltaPct of -0.2, meaning the Arc B370 is effectively on par with that older mobile GPU. The AMD Radeon HD 7650M scores 1192 with a deltaPct of -0.7.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear and consistent pattern of performance degradation as resolution increases, which is a definitive indicator of GPU-bound performance. At Low settings, the average FPS drops from 59 at 1920x1080 to 45 at 2560x1440, and further to 30 at 3840x2160. This represents a 49% reduction in average FPS when going from 1080p to 4K. At High settings, the drop is from 37 to 28 to 19 FPS across the same resolutions, a 49% reduction as well. This proportional scaling suggests that the GPU is working at its limits regardless of resolution, and the CPU is not introducing any bottlenecks that would flatten the curve.
The data also shows that the gap between Low and Ultra settings narrows at higher resolutions. At 1080p, the difference between Low (59 FPS) and Ultra (32 FPS) is 27 FPS, a 46% reduction. At 4K, the difference between Low (30 FPS) and Ultra (17 FPS) is 13 FPS, a 43% reduction. This indicates that the GPU is so saturated at 4K that even lowering settings from Ultra to Low cannot recover meaningful performance, as the pixel fill rate becomes the primary constraint. The Intel Arc B370's specifications support this: it has a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s, which are extremely low for modern gaming, and its memory bandwidth is listed as "System Dependent," meaning it shares system memory rather than having dedicated VRAM.
The resolution scaling analysis points directly to the GPU as the limiting component. The Ryzen 7 5800X, with its high boost clock and 16 threads, could theoretically push higher frame rates, but the Arc B370's 1280 shading units and 20 ROPs cannot process the geometry and pixels fast enough. The fact that the FPS drops by nearly half at each resolution step confirms that the render pipeline is bottlenecked at the rasterization stage, which is entirely the GPU's responsibility.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo of the AMD Ryzen 7 5800X and Intel Arc B370 ranks 2657 out of 2888 tested combos in Control. This places the configuration in the 8th percentile of all tested systems, meaning 92% of tested combos perform better in this game. The ranking is a direct reflection of the GPU's severe performance limitations, as the CPU's own percentile rank of 81 indicates it is not the source of the poor showing.
To contextualize this ranking, consider the CPU's nearest rivals. The Intel Core Ultra 5 135H scores 29093 in the average benchmark with a deltaPct of 0.1, meaning it is virtually identical in CPU performance to the Ryzen 7 5800X. If paired with a more capable GPU, that combo would likely rank significantly higher. The data shows that the CPU alone is not the issue; rather, the Arc B370's average benchmark score of 1184, which places it in the 5th percentile of all GPUs, is the overwhelming factor driving the poor rank.
The combo's rank of 2657 with 2888 total combos means there are only 231 tested configurations that perform worse. This is a stark verdict: the system is positioned at the very bottom of the performance spectrum for Control. The GPU's nearest rivals, such as the ATI Radeon HD 5770 with a score of 1190 and a deltaPct of -0.5, are legacy parts from over a decade ago, and the Arc B370 is essentially competing with them in terms of raw performance. The ranking data confirms that this is not a balanced pairing; the CPU is overqualified for the GPU, and the system's performance is capped by the graphics solution.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B370 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, built on Intel's 3 nm process node. Its base clock is 300 MHz, boosting up to 2400 MHz, and it has a TDP of only 25 W. The GPU features 1280 shading units, 40 texture mapping units, and 20 ROPs, along with 10 ray tracing cores. Its memory configuration is listed as "System Shared," meaning it has no dedicated VRAM and instead relies on system memory, with the bus width and bandwidth also listed as "System Shared" and "System Dependent," respectively.
The GPU's benchmark results are extremely poor, with a single 3DMark Steel Nomad DX12 score of 1184. This places the Arc B370 in the 5th percentile of all GPUs, and its nearest rivals are all legacy parts from the early 2010s, such as the ATI Mobility Radeon HD 5570 (score 1186, deltaPct -0.2) and the AMD FirePro M2000 (score 1168, deltaPct 1.4). The GPU's FP32 performance is rated at 6.144 TFLOPS, which sounds respectable on paper, but the low ROP count and the lack of dedicated memory severely hamper its ability to render at high resolutions and settings.
In Control, the GPU's limitations are evident across all measured FPS data. At 1080p Low settings, the combo achieves 59 FPS, which is the only playable result. At 1080p Medium, the average drops to 42 FPS, and at High it drops to 37 FPS. The GPU cannot maintain 60 FPS even at the lowest settings, and at 4K Ultra, the average FPS is just 17. The shared memory architecture is particularly problematic for a game like Control, which requires high bandwidth for textures and effects. The system dependent bandwidth means the GPU is competing with the CPU for memory access, further reducing performance. The GPU's 25 W TDP also suggests it is designed for power efficiency rather than gaming performance, and the data confirms this design priority.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of the combo's performance across resolutions and settings. At 1920x1080, the lowest resolution tested, the results are as follows: Low settings yield an average of 59 FPS, Medium settings yield 42 FPS (with a minimum of 36 and maximum of 48), High settings yield 37 FPS, and Ultra settings yield 32 FPS. The gap between Low and Ultra is 27 FPS, showing that settings have a significant impact at this resolution, but even the best case fails to reach 60 FPS.
Moving to 2560x1440, the performance drops considerably. Low settings produce an average of 45 FPS, Medium settings average 32 FPS (minimum 27, maximum 37), High settings average 28 FPS, and Ultra settings average 25 FPS. The difference between Low and Ultra narrows to 20 FPS, indicating that the GPU is becoming the limiting factor as pixel count increases. The minimum FPS at Medium settings is 27, which is below the threshold for smooth gameplay, and the average of 45 FPS at Low settings is still not ideal for competitive play.
At 3840x2160, the performance is largely unplayable. Low settings average 30 FPS, Medium settings average 21 FPS (minimum 18, maximum 25), High settings average 19 FPS, and Ultra settings average 17 FPS. The data shows that no settings combination at 4K reaches 30 FPS on average, and the minimum FPS at Medium settings is 18, which would result in significant stuttering. The scaling from 1080p to 4K is consistent across all settings, with an approximate 49% reduction in average FPS, confirming that the GPU is saturated at all resolutions. The only conclusion from this data is that the Intel Arc B370 is fundamentally inadequate for Control at any resolution above 1080p with Low settings, and even that configuration is borderline playable.
Hardware Specifications
AMD Ryzen 7 5800X
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + Intel Arc B370 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 30.0 |
| 3840x2160 | Medium | 21.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 17.0 |
| 2560x1440 | Low | 45.0 |
| 2560x1440 | Medium | 32.0 |
| 2560x1440 | High | 28.0 |
| 2560x1440 | Ultra | 25.0 |
| 1920x1080 | Low | 59.0 |
| 1920x1080 | Medium | 42.0 |
| 1920x1080 | High | 37.0 |
| 1920x1080 | Ultra | 32.0 |
Control with Ryzen 7 5800X + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with Arc B370 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.