Archeage
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 15 | 22 | 25 |
| 1440p QHD | 18 | 26 | 39 | 43 |
| 1080p Full HD | 27 | 39 | 57 | 65 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 7 5800X + Intel Arc B370, In-Depth Analysis
Archeage, a 2014 MMORPG, is not a demanding title by modern standards, but the measured results for the AMD Ryzen 7 5800X paired with the Intel Arc B370 reveal a system that is heavily constrained by its graphics component. The data indicates a configuration that struggles to maintain playable frame rates even at lower resolutions, with the integrated GPU acting as the primary bottleneck across all settings.
Resolution Scaling
The frame rate drop from 1080p to 4K is severe and consistent, underscoring that the Intel Arc B370's performance ceiling is reached very quickly. At Low settings, the average frame rate falls from 65 FPS at 1920x1080 to 43 FPS at 2560x1440, a reduction of 22 FPS, and then further down to 25 FPS at 3840x2160. This represents a 61.5% performance loss from 1080p to 4K, indicating that the GPU is being saturated by the increase in pixel count.
The scaling pattern is similar across all settings. At Medium settings, the average FPS drops from 57 at 1080p to 39 at 1440p, and then to 22 at 4K. The High preset shows a decline from 39 FPS at 1080p to 26 FPS at 1440p and finally to 15 FPS at 4K. The Ultra preset is the most punishing, with average frame rates of 27 FPS at 1080p, 18 FPS at 1440p, and just 10 FPS at 4K. The consistent proportional drop across all presets is a classic sign of a pixel-bound workload, confirming that the Intel Arc B370's limited shading units and memory bandwidth are the limiting components, not the CPU.
The fact that the 1080p to 1440p drop is substantial (around 33-40%) before the 1440p to 4K drop shows that the GPU's fillrate is exhausted early. This is further supported by the 4K Medium results, which show a minimum FPS of 19 and a maximum of 25, indicating that the frame time variance is large when the GPU is under maximum stress. The data suggests that playing at 4K is not a viable option for this combo, and even 1440p requires significant compromises in visual fidelity to approach playability.
Settings Recommendations
Based on the measured FPS rows, the only setting that provides a consistently smooth experience at 1920x1080 is the Low preset, which achieves an average of 65 FPS. This is the only configuration in the entire dataset that exceeds the 60 FPS threshold, making it the clear recommendation for any player seeking fluid gameplay. The Medium preset at 1080p is a secondary option, with an average of 57 FPS, but its minimum FPS of 49 indicates that it may dip below comfortable levels during intense scenes.
At 2560x1440, the situation is more challenging. The Low preset yields an average of 43 FPS, which is playable but not ideal for fast-paced action. The Medium preset drops to 39 FPS, and the High preset falls to 26 FPS. Given the data, the Low preset is the only reasonable choice at 1440p, as the higher settings produce averages below 40 FPS, which is generally considered the lower bound for acceptable MMORPG performance. The Ultra preset is not recommended at any resolution, as it fails to reach 30 FPS even at 1080p.
For players who prioritize visual quality over frame rate, the Medium preset at 1080p offers a balance, but the data shows that it sacrifices 8 FPS on average compared to Low. The High preset at 1080p is a poor trade-off, delivering only 39 FPS, which is a 40% drop from Low. The measured results clearly indicate that this combo is best suited for Low settings at 1080p, with Medium being a viable but riskier alternative. Any attempt to use higher presets results in sub-30 FPS averages, which are not conducive to a positive gaming experience in a reactive MMORPG environment.
How This Combo Ranks
The AMD Ryzen 7 5800X and Intel Arc B370 combination ranks 2546 out of 2761 tested combos for Archeage, placing it in the bottom 8% of all configurations. This low ranking is almost entirely attributable to the Intel Arc B370, which has an average benchmark score of 1184 and sits in the 5th percentile of all GPUs. The GPU's nearest rivals in the synthetic benchmark are the ATI Mobility Radeon HD 5570, the ATI Radeon HD 5770, and the AMD Radeon HD 7650M, with score deltas of -0.2%, -0.5%, and -0.7% respectively. This places the Arc B370 in the company of legacy integrated and entry-level discrete graphics solutions from over a decade ago.
In contrast, the CPU is a high-performing component. The AMD Ryzen 7 5800X has an average benchmark score of 29123, placing it in the 81st percentile of all CPUs. Its nearest rivals include the Intel Core Ultra 5 135H and the Intel Core i5-13500HX, with score deltas of 0.1% and -0.5% respectively. This indicates that the CPU is not a limiting factor in this configuration. The 5800X's Cinebench R23 multicore score of 15476 and single-core score of 1574.5 demonstrate ample processing power for an MMORPG like Archeage, which typically relies on a few strong threads for game logic and network handling.
The stark contrast between the CPU's high percentile ranking and the GPU's bottom-tier ranking explains the combo's poor overall position. The data suggests that this pairing is severely mismatched, with a top-tier desktop CPU from 2020 being held back by an integrated graphics solution designed for mobile devices. The combo rank is a direct reflection of this imbalance, as the GPU's performance ceiling dictates the gaming experience, rendering the CPU's capabilities largely irrelevant in this specific title.
FAQ
Q: What is the best resolution and settings combo for this system?
A: The data shows that the only configuration achieving an average FPS above 60 is 1920x1080 with Low settings, which produces 65 FPS. This is the recommended setup for playable performance.
Q: How does the Intel Arc B370 compare to its nearest rivals?
A: In the 3DMark Steel Nomad DX12 benchmark, the Arc B370 scores 1184. Its nearest rivals are the ATI Mobility Radeon HD 5570 (1186, -0.2%), the ATI Radeon HD 5770 (1190, -0.5%), and the AMD Radeon HD 7650M (1192, -0.7%). The AMD FirePro M2000 is 1.4% slower.
Q: Is the AMD Ryzen 7 5800X a bottleneck for this game?
A: No. The CPU's average benchmark score is 29123, placing it in the 81st percentile of all CPUs. Its performance is well above what is needed for Archeage, as evidenced by its high Cinebench R23 multicore score of 15476.
Q: Can this system run the game at 4K?
A: The measured data indicates no. At 4K, the average FPS ranges from 25 on Low settings to 10 on Ultra settings. These frame rates are far below playable thresholds.
Q: What is the performance difference between Low and Medium settings at 1080p?
A: At 1920x1080, the Low preset averages 65 FPS, while the Medium preset averages 57 FPS. This is a 8 FPS difference, but the Medium preset has a minimum FPS of 49, which may cause noticeable stutters.
Q: How does this combo rank among all tested systems?
A: The combination of the AMD Ryzen 7 5800X and Intel Arc B370 ranks 2546 out of 2761 tested combos for Archeage, placing it in the bottom 8% of all configurations.
GPU Role
The Intel Arc B370 is the definitive limiting factor in this configuration. With a base clock of 300 MHz and a boost clock of 2400 MHz, it features 1280 shading units, 40 texture mapping units, and 20 raster output units. Its theoretical pixel rate is 48.00 GPixel/s and its texture rate is 96.00 GTexel/s, with an FP32 performance of 6.144 TFLOPS. These specifications, while not entirely negligible, are severely constrained by the fact that the GPU uses "System Shared" memory, meaning it has no dedicated VRAM and relies on the system's main memory for all graphics data.
This memory architecture is the primary reason for the poor performance. The memory bandwidth is listed as "System Dependent," which in practice means it is far slower than any dedicated graphics memory. The 3DMark Steel Nomad DX12 score of 1184 confirms this, placing the GPU in the 5th percentile of all GPUs. The nearest rivals, such as the ATI Mobility Radeon HD 5570 and the ATI Radeon HD 5770, are over a decade old, highlighting how far behind modern standards this integrated solution is.
The data from Archeage reflects this. The GPU's inability to handle the 4K resolution is evident, with a maximum average of 25 FPS on Low settings. The scaling from 1080p to 4K shows that the GPU's fillrate is exhausted early, and the high frame time variance at 4K Medium (min 19, max 25) indicates that the shared memory subsystem is struggling to keep up with the demand. The GPU's TDP of 25 W and lack of dedicated power connectors further characterize it as a low-power integrated solution, not a gaming chip. In this title, the Arc B370's role is to be the bottleneck, and the benchmark data consistently proves that its performance is insufficient for anything beyond 1080p Low.
CPU Role
The AMD Ryzen 7 5800X is a high-end desktop processor that is vastly overqualified for the task of running Archeage alongside the Intel Arc B370. With 8 cores and 16 threads, based on the Zen 3 architecture, it has a base clock of 3.80 GHz and a boost clock of 4.70 GHz. It features a 32 MB L3 cache and supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s. Its benchmark results are consistently strong, with a Cinebench R23 multicore score of 15476 and a single-core score of 1574.5.
In the context of this game, the CPU's role is to ensure that game logic, network processing, and draw calls are handled without introducing a bottleneck. The data suggests that the 5800X performs this role flawlessly. Its average benchmark score of 29123 places it in the 81st percentile of all CPUs, and its nearest rivals, such as the Intel Core Ultra 5 135H (0.1% delta) and the Intel Core i5-13500HX (-0.5% delta), are all modern high-performance parts. The CPU's single-threaded performance, as measured by a Geekbench single-core score of 2032, is more than sufficient for an MMORPG that is often limited by single-threaded game logic.
The fact that the frame rates in Archeage are so low cannot be attributed to the CPU. The performance drop from 1080p to 4K is a clear sign of GPU limitation, and the CPU's high percentile rank indicates it has ample headroom. The 5800X's 105 W TDP and AM4 socket are typical for a desktop part of its generation, and its 7 nm process node from TSMC ensures efficient operation. In this pairing, the CPU is not a contributor to the poor results; it is the GPU that holds the system back. The CPU's role is to wait for the GPU, and the data shows that it does so constantly.
Measured FPS Breakdown
The measured FPS data for this combo is sparse, with no minimum or maximum values recorded for most settings, but the average FPS provides a clear picture of performance.
At 1920x1080:
- Low: 65 FPS average.
- Medium: 57 FPS average, with a minimum of 49 and a maximum of 66.
- High: 39 FPS average.
- Ultra: 27 FPS average.
At 2560x1440:
- Low: 43 FPS average.
- Medium: 39 FPS average, with a minimum of 33 and a maximum of 44.
- High: 26 FPS average.
- Ultra: 18 FPS average.
At 3840x2160:
- Low: 25 FPS average.
- Medium: 22 FPS average, with a minimum of 19 and a maximum of 25.
- High: 15 FPS average.
- Ultra: 10 FPS average.
The data shows a clear linear progression of performance degradation as both resolution and settings increase. The only configuration that achieves a smooth 60+ FPS is 1080p Low. Every other combination falls below this threshold, with many falling into the unplayable sub-30 FPS range. The 1080p Medium preset is the only other option that averages above 55 FPS, but its minimum of 49 FPS suggests occasional dips. The 1440p Low preset is the best option at that resolution, but its 43 FPS average is still below ideal. The 4K results are uniformly poor, with the highest average being 25 FPS on Low settings, confirming that this resolution is not viable for this hardware combination. The lack of min/max data for most entries makes it difficult to assess frame pacing, but the available numbers for Medium settings at all resolutions show a consistent spread between minimum and maximum, indicating a generally stable, if low, frame rate.
Hardware Specifications
AMD Ryzen 7 5800X
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + Intel Arc B370 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 25.0 |
| 3840x2160 | Medium | 22.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 10.0 |
| 2560x1440 | Low | 43.0 |
| 2560x1440 | Medium | 39.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 18.0 |
| 1920x1080 | Low | 65.0 |
| 1920x1080 | Medium | 57.0 |
| 1920x1080 | High | 39.0 |
| 1920x1080 | Ultra | 27.0 |
Archeage with Ryzen 7 5800X + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with Arc B370 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.