Evolve
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Evolve with AMD Ryzen 7 5800X + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 7 5800X paired with the Intel Arc B370 is a combination that struggles significantly in Evolve, ranking in the bottom percentile of tested hardware configurations. The measured data shows that this pairing is fundamentally limited by the GPU, which delivers performance comparable to legacy integrated solutions. Across all tested resolutions and settings, the system fails to provide a consistently smooth experience, with only the 1080p Low preset approaching playability.
Resolution Scaling
The performance drop from 1080p to 4K is steep and reveals a system that is almost entirely GPU-bound. At 1080p Low, the system achieves an average of 80 FPS, which drops to 54 FPS at 1440p Low and further to 31 FPS at 4K Low. This represents a 61% reduction in frame rate when moving from 1080p to 4K at Low settings. The scaling pattern is consistent across other presets: High settings yield 49 FPS at 1080p, 33 FPS at 1440p, and 19 FPS at 4K, a 61% drop as well. Medium settings show 62 FPS at 1080p, 42 FPS at 1440p, and 24 FPS at 4K, again a 61% decline.
The uniformity of this scaling curve is telling. The fact that the percentage drop is nearly identical across all four settings presets indicates that the bottleneck is not changing with graphical complexity. The Intel Arc B370, with its 20 ROPs and 6.144 TFLOPS of FP32 performance, simply cannot feed frames fast enough at higher resolutions. The GPU’s 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs, and its nearest rivals are the ATI Mobility Radeon HD 5570 and AMD Radeon HD 7650M, both of which are over a decade old. This is a hardware ceiling that no amount of CPU assistance can overcome.
The data suggests that resolution scaling is linear and predictable, which is a symptom of a pure pixel-pushing limit. The 48.00 GPixel/s pixel rate is the key constraint. At 4K, the GPU is attempting to fill over 8 million pixels per frame, and its pixel throughput is insufficient for anything beyond Low settings. The 31 FPS at 4K Low versus 80 FPS at 1080p Low shows that the GPU’s fillrate is the primary limiter, not the CPU or memory bandwidth.
GPU Role
The Intel Arc B370 is the dominant performance bottleneck in this configuration. Its specifications paint a clear picture: 1280 shading units, 40 TMUs, and 20 ROPs running at a boost clock of 2400 MHz. The GPU’s 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile, directly competing with the ATI Mobility Radeon HD 5570 (1186, -0.2% delta) and ATI Radeon HD 5770 (1190, -0.5% delta). This is not a gaming GPU by any modern standard.
The memory configuration is "System Shared," meaning the GPU relies on the system’s DDR4 memory rather than dedicated VRAM. The memory bandwidth is listed as "System Dependent," which in this context means it shares bandwidth with the CPU. The Ryzen 7 5800X supports dual-channel DDR4 with a theoretical bandwidth of 51.2 GB/s, but this is shared between CPU and GPU workloads. In Evolve, which is a 2015 title, this shared bandwidth creates additional latency and throughput constraints, particularly at higher resolutions where the GPU needs more data per frame.
The GPU’s clock behavior is also notable. The base clock is 300 MHz with a boost of 2400 MHz, an 8x difference. This suggests aggressive power management, with the GPU likely spending significant time at lower clocks unless thermally and power-constrained conditions allow boosting. The 25 W TDP is extremely low, and with no power connectors and an IGP slot width, this is clearly not designed for sustained high-performance gaming. The measured FPS data confirms this: even at 1080p Low, the average of 80 FPS is the only result above 60 FPS, and it’s likely that frame pacing suffers due to clock fluctuations.
The benchmark results indicate that this GPU is more suited for basic display output than gaming. Its performance in Evolve is consistent with its 5th percentile ranking, and the 19 FPS at 4K High is a clear indication that any resolution above 1080p is impractical except at the lowest settings.
CPU Role
The AMD Ryzen 7 5800X is a high-end desktop processor that is vastly overqualified for the GPU it is paired with. With 8 cores and 16 threads based on Zen 3 architecture, running at a base clock of 3.80 GHz and boost of 4.70 GHz, this CPU has substantial processing power. Its benchmark scores are strong: Cinebench R23 multicore scores 15476, Geekbench multicore scores 11036, and Passmark multithread scores 27732. The CPU’s 81st percentile ranking among all CPUs places it well above average, and its nearest rivals include the Intel Core Ultra 5 135H (29093, +0.1% delta) and Intel Core i5-13500HX (29270, -0.5% delta).
In Evolve, the CPU’s role is largely academic because the GPU cannot keep up. The game is from 2015, and while it is an FPS title that can utilize multiple threads, the 5800X’s 16 threads are more than sufficient. The 3DMark 16-thread score of 7586 and the 8-thread score of 6035 indicate strong multi-core performance, but the game’s frame rate is capped by the GPU’s output. The measured FPS data shows no scenario where the CPU would be the limiting factor.
The CPU’s single-thread performance is also strong, with a Cinebench R15 single-core score of 265.5 and a Geekbench single-core score of 2032. Evolve’s game logic and physics can leverage single-thread performance, but again, the GPU’s 19 FPS at 4K High is not a CPU limitation. The CPU’s 32 MB of L3 cache and 4,150 million transistors on a 7 nm process provide ample headroom. The data suggests that if the GPU were upgraded, the 5800X would have no trouble driving higher frame rates, but in this pairing, the CPU is idle waiting on the GPU.
The combo rank of 2639 out of 2872 (92nd percentile of worst) confirms that this is a poorly balanced system for gaming. The CPU’s performance is effectively wasted in this configuration, as the GPU’s 5th percentile ranking is the sole determinant of in-game performance.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of this system’s capabilities in Evolve. At 1920x1080, the results are as follows:
- Low: 80 FPS average
- Medium: 62 FPS average, with a minimum of 53 FPS and maximum of 72 FPS
- High: 49 FPS average
- Ultra: 34 FPS average
At 2560x1440:
- Low: 54 FPS average
- Medium: 42 FPS average, with a minimum of 35 FPS and maximum of 48 FPS
- High: 33 FPS average
- Ultra: 23 FPS average
At 3840x2160:
- Low: 31 FPS average
- Medium: 24 FPS average, with a minimum of 20 FPS and maximum of 27 FPS
- High: 19 FPS average
- Ultra: 13 FPS average
The only preset and resolution combination that achieves a consistently playable frame rate is 1080p Low at 80 FPS. The 1080p Medium result of 62 FPS is technically above 60 FPS, but the minimum of 53 FPS indicates frame drops that could be noticeable. At 1440p, only Low settings exceed 50 FPS, and at 4K, no preset achieves even 32 FPS.
The delta between Low and Ultra at each resolution is significant. At 1080p, the drop from 80 FPS to 34 FPS is a 57.5% reduction. At 1440p, the drop from 54 FPS to 23 FPS is 57.4%. At 4K, the drop from 31 FPS to 13 FPS is 58.1%. This consistent ~58% reduction across resolutions indicates that the Ultra preset adds a fixed overhead that the GPU cannot absorb, regardless of resolution.
The Medium preset at 1080p shows a 62 FPS average with a 53 FPS minimum, which is the only other data point with min/max values. The 72 FPS maximum suggests the system can occasionally hit higher frame rates, but the 19 FPS spread between min and max indicates inconsistent frame pacing.
FAQ
Q: Can this system run Evolve at 1080p with playable frame rates?
A: Yes, but only at Low settings, where it averages 80 FPS. At Medium settings, it averages 62 FPS with a minimum of 53 FPS, which is borderline. High and Ultra settings drop to 49 FPS and 34 FPS respectively, which are not smooth.
Q: What is the best resolution for this hardware in Evolve?
A: The data shows that 1920x1080 is the only resolution where any preset achieves over 60 FPS. At 2560x1440, the best result is 54 FPS on Low settings. At 3840x2160, the best result is 31 FPS on Low settings.
Q: Is the CPU or GPU the bottleneck in this configuration?
A: The GPU is the clear bottleneck. The Intel Arc B370 has a 3DMark Steel Nomad score of 1184, placing it in the 5th percentile. The Ryzen 7 5800X has an 81st percentile ranking and scores 15476 in Cinebench R23 multicore, indicating it is far more capable than the GPU.
Q: How does the GPU compare to its nearest rivals?
A: The Arc B370’s average benchmark score of 1184 is nearly identical to the ATI Mobility Radeon HD 5570 (1186, -0.2% delta) and the ATI Radeon HD 5770 (1190, -0.5% delta). It is slightly ahead of the AMD FirePro M2000 (1168, +1.4% delta).
Q: What are the minimum and maximum FPS recorded for this system?
A: The only preset with recorded minimum and maximum values is Medium settings. At 1080p Medium, the minimum is 53 FPS and the maximum is 72 FPS. At 1440p Medium, the minimum is 35 FPS and the maximum is 48 FPS. At 4K Medium, the minimum is 20 FPS and the maximum is 27 FPS.
Q: Is the 4K Ultra preset usable?
A: No. The 4K Ultra preset averages 13 FPS, which is effectively a slideshow. Even the 4K Low preset at 31 FPS is below the threshold for smooth gameplay, though it is technically playable.
Settings Recommendations
Given the measured data, the only viable configuration for a remotely playable experience is 1920x1080 with Low settings, which delivers an 80 FPS average. This is the sole data point that clears 60 FPS without dipping below it. If a player can tolerate frame rates in the 50s, 1080p Medium offers a 62 FPS average but with a 53 FPS minimum, which could cause noticeable stutters in fast-paced FPS gameplay.
At 1440p, the Low preset at 54 FPS is the maximum achievable, and it comes with the caveat that any action-heavy scene will likely push it lower. The Medium preset at 1440p drops to 42 FPS, which is below the standard for competitive play. For users with a 1440p monitor, the recommendation is to accept Low settings and prioritize frame rate over visual fidelity.
The 4K resolution is not recommended under any settings. The best result at 4K is 31 FPS on Low, which is below the 30 FPS threshold that some consider the absolute minimum for playability, but the lack of min/max data suggests potential for drops. The Ultra preset at 4K is unusable at 13 FPS.
The data suggests that the Medium preset at 1080p provides the best balance of visual quality and performance if the user can tolerate occasional drops to 53 FPS. However, for consistent smoothness, Low at 1080p is the only setting that the data supports without reservation. The High and Ultra presets are not recommended at any resolution, as they consistently deliver frame rates below 50 FPS even at 1080p. This hardware is fundamentally limited in Evolve, and the settings recommendations reflect that reality rather than any optimization potential.
Hardware Specifications
AMD Ryzen 7 5800X
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + Intel Arc B370 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 31.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 54.0 |
| 2560x1440 | Medium | 42.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 80.0 |
| 1920x1080 | Medium | 62.0 |
| 1920x1080 | High | 49.0 |
| 1920x1080 | Ultra | 34.0 |
Evolve with Ryzen 7 5800X + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with Arc B370 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.