Minimum
This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 19 | 23 | 30 |
| 1440p QHD | 27 | 35 | 42 | 55 |
| 1080p Full HD | 42 | 55 | 65 | 85 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 7 5800XT + Intel Arc B370, In-Depth Analysis
FAQ
Q: What is the average FPS for this combo at 1080p with Low settings?
A: The measured average FPS at 1920x1080 with Low settings is 85 FPS, which is the highest recorded result for this configuration across all tested settings at that resolution.
Q: Does the Intel Arc B370 support modern graphics APIs?
A: Yes, the GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which aligns with the game’s requirements for contemporary rendering features.
Q: How much VRAM does the Intel Arc B370 have?
A: The GPU uses System Shared memory, meaning its memory size, type, bus width, and bandwidth are all system-dependent rather than fixed dedicated values.
Q: What is the CPU’s boost clock speed?
A: The AMD Ryzen 7 5800XT has a boost clock of 4.80 GHz, with a base clock of 3.80 GHz, across its 8 cores and 16 threads.
Q: What is the combo’s rank among tested configurations in this game?
A: The combo ranks 2703 out of 2939 tested combinations, placing it in the lower portion of the database for this title.
Q: Is the minimum FPS recorded for any settings at 4K?
A: Yes, at 3840x2160 with Medium settings, the minimum FPS is 19 and the maximum is 26, with an average of 23 FPS. Other 4K settings only have average values listed.
CPU Role
The AMD Ryzen 7 5800XT is an 8-core, 16-thread processor based on the Zen 3 architecture (Vermeer), manufactured on a 7 nm process by TSMC. Its base clock is 3.80 GHz, boosting to 4.80 GHz, and it fits the AMD Socket AM4 platform. The CPU’s benchmark results show strong multi-threaded capability: Cinebench R23 multicore scores 23794, while single-core scores 3359. In 3DMark tests, the 16-thread score is 7683, and the max-thread score is 7680, indicating near-linear scaling from 8 to 16 threads. The 8-thread score is 6141, and the 4-thread score is 3603, showing that performance per thread remains consistent as core count increases.
For a game like Minimum, a third-person shooter from 2014, the CPU’s role is to handle game logic, physics, and AI. The Ryzen 7 5800XT’s single-thread performance (3DMark single-thread score of 959, Cinebench R15 single-core of 338) is adequate for older titles that often rely on a few fast cores. However, the measured FPS data shows that at lower resolutions, the frame rates are not exceptionally high, suggesting that the GPU, not the CPU, is the limiting factor in most scenarios. At 1080p Low, the combo achieves 85 FPS, which is below what a modern high-end CPU could deliver if paired with a more powerful GPU, indicating that the CPU has headroom left unused.
The CPU’s cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 32 MB shared L3. This large L3 pool benefits gaming workloads that reuse data across cores. The processor supports DDR4 memory with dual-channel configuration and a bandwidth of 51.2 GB/s, which is sufficient for this game’s era. ECC memory support is present, a feature more common on workstation chips.
Benchmark comparisons place the Ryzen 7 5800XT at the 81st percentile among all CPUs, with an average benchmark score of 29879. Its nearest rivals include the AMD Ryzen 7 7840H (score 29868, delta 0%), the AMD Ryzen 7 8845HS (score 29955, delta -0.3%), and the AMD Ryzen 5 9600X (score 29713, delta 0.6%). These deltas are minimal, meaning the 5800XT performs essentially on par with these mobile and desktop chips in synthetic tests. For Minimum, the CPU’s 16 threads are likely underutilized, as older games rarely scale beyond 4-8 threads, but the high single-thread scores ensure no bottleneck from the processor side.
GPU Role
The Intel Arc B370 is an integrated GPU based on the Xe3-LPG architecture (Panther Lake), manufactured on a 3 nm process by Intel. It has 1280 shading units, 40 texture mapping units, and 20 raster operation units, along with 10 ray tracing cores. The base clock is 300 MHz, boosting to 2400 MHz. Its peak pixel rate is 48.00 GPixel/s, texture rate is 96.00 GTexel/s, and FP32 throughput is 6.144 TFLOPS. The GPU’s TDP is 25 W, and it is designed as an IGP (integrated graphics processor) with no power connectors or dedicated slot width. Memory is system-shared, so bandwidth is dependent on the host system’s DDR4 memory.
In 3DMark Steel Nomad DX12, the Arc B370 scores 1184, placing it at the 5th percentile among all GPUs. Its nearest rivals are all older discrete and mobile parts: ATI Mobility Radeon HD 5570 (score 1186, delta -0.2%), ATI Radeon HD 5770 (score 1190, delta -0.5%), AMD Radeon HD 7650M (score 1192, delta -0.7%), and AMD FirePro M2000 (score 1168, delta 1.4%). These deltas are within 1.4%, indicating that the Arc B370 performs at the level of graphics cards from over a decade ago. For Minimum, this means the GPU is the dominant bottleneck across all measured settings and resolutions.
The GPU’s ray tracing cores are present but unlikely to be used by this 2014 title, which predates widespread RT adoption. The DirectX 12 Ultimate support is forward-looking, but the raw compute power is limited. The 20 ROPs and 40 TMUs constrain fill-rate-heavy scenes, which explains the low FPS at high resolutions. The system-shared memory architecture means that allocating more system RAM to graphics can slightly improve performance, but the fundamental throughput is capped by the GPU’s 6.144 TFLOPS.
At 1080p Low, the GPU delivers 85 FPS, which is playable but far from high-refresh territory. At 4K Ultra, the average drops to 15 FPS, which is effectively unplayable. The measured data shows a clear pattern: the GPU’s performance scales poorly with resolution increases, confirming that it is the limiting component in this combo.
Measured FPS Breakdown
At 1920x1080, the measured average FPS across settings are: Low 85, Medium 65 (with min 56 and max 75), High 55, and Ultra 42. The gap between Low and Medium is 20 FPS, while the gap between Medium and High is 10 FPS, and between High and Ultra is 13 FPS. This shows diminishing returns as settings increase, with the most significant drop occurring from Low to Medium.
At 2560x1440, the averages are: Low 55, Medium 42 (min 36, max 48), High 35, and Ultra 27. Compared to 1080p, the FPS drops are: Low -30 FPS (from 85), Medium -23 FPS (from 65), High -20 FPS (from 55), and Ultra -15 FPS (from 42). The percentage drops are approximately 35%, 35%, 36%, and 36% respectively, showing a consistent scaling factor across settings when moving from 1080p to 1440p.
At 3840x2160, the averages are: Low 30, Medium 23 (min 19, max 26), High 19, and Ultra 15. From 1440p to 4K, the drops are: Low -25 FPS (from 55), Medium -19 FPS (from 42), High -16 FPS (from 35), and Ultra -12 FPS (from 27). The percentage drops are approximately 45%, 45%, 46%, and 44%, which is steeper than the 1080p-to-1440p transition.
The only settings with min/max data are Medium across all three resolutions. At 1080p Medium, the range is 56-75 FPS, a spread of 19 FPS. At 1440p Medium, the range is 36-48 FPS, a spread of 12 FPS. At 4K Medium, the range is 19-26 FPS, a spread of 7 FPS. This narrowing range at higher resolutions indicates that the GPU is more consistently maxed out, reducing variance.
The highest measured average is 85 FPS at 1080p Low, and the lowest is 15 FPS at 4K Ultra. No settings produce an average above 85 FPS, and none produce a minimum FPS above 56 (the 1080p Medium min). For a 2014 shooter, 60 FPS is typically the target, which is only achieved at 1080p Low (85) and 1080p Medium (65). At 1440p, the best case is Low at 55 FPS, just below 60.
How This Combo Ranks
The combo of AMD Ryzen 7 5800XT and Intel Arc B370 ranks 2703 out of 2939 tested combinations in Minimum, placing it in the bottom 8% of all configurations. This rank is driven almost entirely by the GPU’s low performance, as the CPU is well above average (81st percentile). The GPU’s 5th percentile ranking among all GPUs confirms that it is a severe limiting factor.
Compared to other combos in the database, this pairing falls behind essentially all modern discrete GPU configurations. The nearest GPU rivals (ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, etc.) are all from circa 2010-2012, meaning the Arc B370 is roughly a decade behind in terms of raw performance. The CPU is not the issue; if paired with a mid-range discrete GPU, this combo would likely rank much higher.
The rank of 2703 suggests that the vast majority of tested combos deliver better FPS in Minimum. Given that the game is from 2014, many older discrete GPUs that are now considered low-end can outperform this integrated solution. The data implies that users seeking playable frame rates above 1080p Low or Medium would need a different GPU.
The deltaPct values for the GPU’s rivals are all within ±1.4%, meaning the Arc B370 is statistically tied with those ancient parts. This is a critical takeaway: the integrated GPU’s performance is not just low, it is on par with hardware that predates the game’s release by several years. The combo’s rank reflects this GPU limitation, not any CPU deficiency.
Settings Recommendations
Based on the measured FPS, the best experience for a 60 FPS target is at 1920x1080 with Low settings, yielding 85 FPS average. This provides headroom for dips. For a 60 FPS lock, 1080p Medium is also viable with 65 FPS average, though the minimum of 56 FPS means occasional drops below 60. If the user prefers higher visual quality, 1080p High (55 FPS average) is borderline playable but not consistently smooth.
At 2560x1440, no setting reaches 60 FPS. Low settings average 55 FPS, which is close but not sufficient for a locked 60. Medium at 42 FPS is playable for slower-paced segments, but a shooter benefits from higher frame rates. High at 35 FPS and Ultra at 27 FPS are not recommended for a competitive title.
At 3840x2160, all settings are below 30 FPS on average, making 4K effectively unplayable for this game. The highest average is 30 FPS at Low, which is only suitable for screenshots or turn-based play, not for a real-time shooter.
The optimal compromise between visual fidelity and performance is 1080p Medium. It delivers 65 FPS average with a 56 FPS minimum, which is acceptable for most players. The 19 FPS variance (56-75) indicates some scenes are more demanding, but the average stays above 60. For users prioritizing smoothness over visuals, 1080p Low at 85 FPS offers the best margin. There is no benefit to using Ultra settings at any resolution, as the FPS drops are steep (42 at 1080p, 27 at 1440p, 15 at 4K) without proportional visual gains in a 2014 title.
Resolution Scaling
The FPS drops from 1080p to 1440p are approximately 35% across all settings (e.g., Low from 85 to 55, a 35% reduction; Ultra from 42 to 27, a 36% reduction). This consistent scaling suggests the GPU is fully utilized and that the workload scales linearly with pixel count. From 1440p to 4K, the drops are approximately 45% (e.g., Low from 55 to 30, a 45% reduction; Medium from 42 to 23, a 45% reduction). The steeper decline at higher resolutions is typical for GPUs that are already near their limits.
The limiting component is clearly the GPU. Evidence: the CPU’s benchmark scores are high (Cinebench R23 multicore 23794, 81st percentile), while the GPU’s 3DMark Steel Nomad score is 1184 (5th percentile). If the CPU were the bottleneck, we would expect FPS to remain similar across resolutions, since resolution affects GPU load primarily. Instead, FPS drops by roughly a third from 1080p to 1440p and by another 45% from 1440p to 4K, indicating that the GPU is saturated at even the lowest settings.
At 1080p Low, the GPU delivers 85 FPS, which is likely its practical ceiling for this game. At 4K Low, it delivers 30 FPS, exactly one-third of 90 FPS, but the drop is not perfectly linear due to memory bandwidth constraints from system-shared memory. The system-dependent memory bandwidth means that at higher resolutions, the shared memory interface becomes an additional bottleneck, exacerbating the FPS drop.
The data shows that for this combo, resolution scaling is brutal: going from 1080p to 4K at Low settings cuts FPS from 85 to 30, a 65% reduction. For Ultra settings, the drop is from 42 to 15, a 64% reduction. This consistency across settings confirms that the GPU’s raw throughput is the sole limiter. Users should stick to 1080p for any playable frame rates, and even then, only Low or Medium settings are viable. The CPU’s performance is irrelevant to these results, as it has ample headroom to feed the GPU at all tested resolutions.
Hardware Specifications
AMD Ryzen 7 5800XT
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + Intel Arc B370 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 30.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 55.0 |
| 2560x1440 | Medium | 42.0 |
| 2560x1440 | High | 35.0 |
| 2560x1440 | Ultra | 27.0 |
| 1920x1080 | Low | 85.0 |
| 1920x1080 | Medium | 65.0 |
| 1920x1080 | High | 55.0 |
| 1920x1080 | Ultra | 42.0 |
Minimum with Ryzen 7 5800XT + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with Arc B370 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.