Allods Online
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 18 | 28 | 36 |
| 1440p QHD | 21 | 34 | 53 | 68 |
| 1080p Full HD | 34 | 53 | 85 | 108 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with AMD Ryzen 7 5800X + Intel Arc B370, In-Depth Analysis
Allods Online is an older MMORPG, but its performance on this specific hardware combination—an AMD Ryzen 7 5800X paired with an Intel Arc B370—reveals a system that is heavily constrained by the graphics solution. The measured frame rates across all resolutions and settings show a clear pattern: the CPU has ample headroom, but the GPU is the limiting factor in almost every scenario. The Intel Arc B370 is an integrated-class part with a 25 W TDP, and its benchmark scores place it near the bottom of the GPU hierarchy, which directly translates to the frame rates observed in this game. This analysis will break down the optimal settings, how this combo ranks against other tested systems, the specific roles of the GPU and CPU, and what the resolution scaling data tells us about where the bottleneck lies.
Settings Recommendations
The measured data provides a clear picture of how Allods Online responds to different graphical presets at each resolution. The most balanced experience, balancing visual quality with playable frame rates, is the Medium preset at 1920x1080, which delivers an average of 85 FPS with a minimum of 72 FPS and a maximum of 97 FPS. This is a smooth, playable experience for an MMORPG, where consistent frame times matter more than peak frame rates. The jump from Low to Medium at 1080p costs only 23 FPS (from 108 to 85), but the visual improvement is typically substantial, making Medium the sweet spot for this combo.
At 2560x1440, the Medium preset still holds up reasonably well, producing an average of 53 FPS with a minimum of 45 FPS and a maximum of 61 FPS. This is playable, though not as fluid as the 1080p result. The Low preset at 1440p pushes the average to 68 FPS, which is smoother, but the visual downgrade is significant. For users with a 1440p monitor who prioritize frame rate, Low is the safer choice; for those who want a middle ground, Medium is acceptable. High at 1440p drops to 34 FPS, which is too inconsistent for a game that benefits from stable performance.
The 4K results are largely disappointing, and the data suggests avoiding this resolution for anything beyond Low settings. At 3840x2160, the Low preset yields an average of 36 FPS, which is technically playable but will feel sluggish in crowded areas. Medium at 4K drops to 28 FPS with a minimum of 24 FPS, which is below the threshold for comfortable play. High and Ultra at 4K are effectively unplayable, with averages of 18 FPS and 11 FPS, respectively. The Ultra preset is the worst performer across all resolutions, and it should be avoided entirely on this hardware; even at 1080p, Ultra only manages 34 FPS, which is worse than the High preset at 1440p.
The recommendation is straightforward: for the best experience, run the game at 1920x1080 with the Medium preset. This configuration provides a frame rate that comfortably exceeds 60 FPS on average and stays above 70 FPS at the minimum. If a higher resolution is required, the Low preset at 1440p is the only viable option, but users should be prepared for a visual downgrade. The High and Ultra presets are not recommended at any resolution, as they consistently produce frame rates below 60 FPS, with Ultra being particularly punishing.
How This Combo Ranks
The combination of the AMD Ryzen 7 5800X and Intel Arc B370 ranks 2559 out of 2775 tested combos in Allods Online, placing it in the bottom 8% of all systems tested. This is a low ranking, but it is not surprising given the GPU’s performance class. The Intel Arc B370 has a percentile rank of 5 against all GPUs, meaning it outperforms only 5% of the graphics cards in the database. The CPU, by contrast, is a high-end part with a percentile rank of 81 against all CPUs, indicating it outperforms 81% of all processors. The combination of a top-tier CPU with a bottom-tier GPU creates a significant imbalance, and the combo rank reflects that the overall system performance is dragged down by the graphics solution.
To put the GPU’s performance in context, its average benchmark score is 1184, and its nearest rivals include the ATI Mobility Radeon HD 5570 with a score of 1186 and a deltaPct of -0.2%, the ATI Radeon HD 5770 with a score of 1190 and a deltaPct of -0.5%, and the AMD Radeon HD 7650M with a score of 1192 and a deltaPct of -0.7%. These are all older, low-end parts, and the Arc B370 is essentially trading blows with them. The only rival it beats is the AMD FirePro M2000, which has a score of 1168 and a deltaPct of 1.4%. This positions the Arc B370 as a part that is only slightly better than a decade-old mobile GPU, which explains why the combo rank is so low.
The CPU’s position in the rankings is much stronger. The Ryzen 7 5800X has an average benchmark score of 29123, and its nearest rivals are all close in performance. The Intel Core Ultra 5 135H scores 29093, a deltaPct of 0.1%, the Intel Xeon Phi 7210 scores 29245, a deltaPct of -0.4%, the Intel Core i5-13500HX scores 29270, a deltaPct of -0.5%, and the AMD Ryzen 5 5600XT scores 28940, a deltaPct of 0.6%. These deltas are all within 1% of the 5800X, meaning the CPU is performing exactly as expected for its class. The bottleneck is unequivocally the GPU, as the CPU is capable of far more than the Arc B370 can feed it.
GPU Role
The Intel Arc B370 is the primary limiting factor in this system. It is an integrated graphics processor (IGP) with a 25 W TDP, a base clock of 300 MHz, and a boost clock of 2400 MHz. The memory is system shared, meaning it uses the system RAM rather than dedicated VRAM, and the bandwidth is system dependent. This is a critical detail: the GPU has no dedicated VRAM, so it competes with the CPU for memory bandwidth, which is a major handicap in a game like Allods Online that may have large texture and asset streaming demands.
The GPU’s compute resources are modest, with 1280 shading units, 40 texture mapping units, and 20 raster operation units. It also has 10 ray tracing cores, but that is irrelevant for this game, which likely does not use ray tracing. The pixel rate is 48.00 GPixel/s and the texture rate is 96.00 GTexel/s, which are low figures compared to discrete GPUs. The FP32 performance is 6.144 TFLOPS, which is in line with entry-level integrated graphics. The only benchmark available for this GPU is the 3DMark Steel Nomad DX12 test, where it scores 1184, placing it in the 5th percentile of all GPUs.
In Allods Online, the impact of this GPU is clear from the frame rates. At 1080p Low, the game runs at 108 FPS, which is the only setting where the system feels truly fast. However, this is likely because the low settings reduce the GPU load enough for the CPU to push frames. As soon as the resolution or settings increase, the GPU becomes the bottleneck. At 1080p Medium, the average drops to 85 FPS, and at 1080p High, it drops to 53 FPS. The trend is consistent: the GPU cannot handle the fill rate or shading demands of higher presets, and the performance collapses.
The system-shared memory also explains why the frame rates are so inconsistent across resolutions. At 4K, the memory bandwidth is likely saturated, causing the average to plummet to 36 FPS even at Low settings. The GPU’s lack of dedicated VRAM means that at higher resolutions, it must access system memory more frequently, and the bandwidth becomes a severe constraint. This is a fundamental architectural weakness that cannot be overcome with driver optimizations or settings tweaks.
FAQ
Q: What is the best resolution to play Allods Online with this hardware?
A: The data shows that 1920x1080 is the only resolution where the system can maintain playable frame rates across most settings. At 1080p, the Low preset delivers 108 FPS, Medium delivers 85 FPS, and High delivers 53 FPS. Any resolution above 1080p results in average frame rates below 70 FPS even on Low settings, so 1080p is the recommended target.
Q: Is the CPU or GPU causing the low frame rates at 4K?
A: The GPU is the limiting factor. The Intel Arc B370 has a 25 W TDP and system-shared memory, which severely constrains its ability to render at high resolutions. At 3840x2160, even the Low preset only achieves 36 FPS, while the CPU is a high-end Ryzen 7 5800X with a percentile rank of 81, indicating it has far more performance headroom than the GPU can utilize.
Q: Can the Ultra preset be used at any resolution?
A: No. The Ultra preset produces an average of 11 FPS at 4K, 21 FPS at 1440p, and 34 FPS at 1080p. These frame rates are below the threshold for smooth gameplay in an MMORPG, and the Ultra preset should be avoided entirely on this hardware.
Q: How does the Intel Arc B370 compare to other GPUs in the database?
A: The Arc B370 has an average benchmark score of 1184 and ranks in the 5th percentile of all GPUs. Its nearest rivals are the ATI Mobility Radeon HD 5570 (1186), ATI Radeon HD 5770 (1190), and AMD Radeon HD 7650M (1192), all of which are within 0.7% performance of the Arc B370. This places it in the same class as decade-old entry-level parts.
Q: Why does the frame rate drop so dramatically from Low to High settings?
A: The drop is due to the GPU’s limited shading and texturing capabilities. At 1080p, the Low preset averages 108 FPS, while High averages 53 FPS, a reduction of 55 FPS. The GPU has only 1280 shading units and 40 texture mapping units, which are insufficient for the increased workload of higher graphical presets.
Q: Is this combo suitable for playing Allods Online at 1440p?
A: Only with significant compromises. At 2560x1440, the Low preset averages 68 FPS, which is playable, but the Medium preset drops to 53 FPS, and High drops to 34 FPS. For a stable experience, 1440p is only viable on Low settings, and users should consider 1080p for better visual quality at acceptable frame rates.
Resolution Scaling
The frame rate data across resolutions provides a clear picture of where the bottleneck lies. Starting at 1920x1080, the system achieves 108 FPS on Low, 85 FPS on Medium, 53 FPS on High, and 34 FPS on Ultra. Moving to 2560x1440, the frame rates drop to 68 FPS on Low, 53 FPS on Medium, 34 FPS on High, and 21 FPS on Ultra. At 3840x2160, the numbers fall further to 36 FPS on Low, 28 FPS on Medium, 18 FPS on High, and 11 FPS on Ultra.
The scaling is not linear, and the percentage drops are telling. From 1080p to 1440p, the Low preset drops from 108 to 68 FPS, a reduction of 37%. From 1440p to 4K, the Low preset drops from 68 to 36 FPS, another 47% reduction. This steep decline is characteristic of a GPU that is severely bandwidth-limited. The Arc B370 uses system-shared memory with system-dependent bandwidth, so as the resolution increases, the memory traffic increases, and the shared bandwidth becomes a hard ceiling.
The data also shows that the CPU is not the limiting factor in this scaling. The Ryzen 7 5800X has 8 cores, 16 threads, and a boost clock of 4.70 GHz, with strong benchmark scores like 15476 in Cinebench R23 multicore and 1574.5 in single-core. If the CPU were the bottleneck, the frame rates would remain more consistent across resolutions, as the CPU workload would not change significantly with resolution. Instead, the frame rates drop dramatically as resolution increases, which is the classic signature of a GPU bottleneck. The CPU is capable of far more, but the GPU cannot keep up with the increased pixel and texture demands.
The performance at 1080p Low (108 FPS) compared to 1080p Ultra (34 FPS) further confirms this. The difference is entirely due to the GPU’s inability to handle the increased shading and fill rate requirements, not the CPU. The GPU’s pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are simply too low for the higher presets. In summary, the resolution scaling data indicates that the system is GPU-bound at all resolutions above 1080p Low, and even at 1080p, the Ultra preset is too demanding for the Arc B370.
CPU Role
The AMD Ryzen 7 5800X is a powerful processor that is wasted in this configuration when playing Allods Online. It has 8 cores and 16 threads based on the Zen 3 architecture, with a base clock of 3.80 GHz and a boost clock of 4.70 GHz. The CPU has a 32 MB L3 cache, which is beneficial for gaming, and it supports DDR4 memory in a dual-channel configuration with a memory bandwidth of 51.2 GB/s. Its benchmark results are strong across the board: a Cinebench R23 multicore score of 15476, a single-core score of 1574.5, and a Geekbench multicore score of 11036.
In terms of CPU performance relative to other processors, the 5800X ranks in the 81st percentile, and its nearest rivals are all within 0.6% of its average benchmark score of 29123. This indicates that the CPU is performing exactly as expected for a high-end desktop part from 2020. The CPU’s release date is 2020-11-04, and it has a launch MSRP of $449. It is an active production part with a 105 W TDP, and it supports PCIe Gen 4 with 20 lanes.
In Allods Online, the CPU’s role is to handle game logic, physics, and the simulation of the MMORPG world. The data shows that the CPU is not the limiting factor in any of the measured scenarios. At 1080p Low, the system achieves 108 FPS, which is likely close to the CPU’s maximum frame rate for this game. However, as the settings increase, the frame rates drop, indicating that the GPU is the bottleneck. The CPU is capable of pushing more frames, but the Arc B370 cannot render them.
The single-threaded performance of the 5800X is particularly relevant for an older game like Allods Online, which may be more dependent on single-core performance. The CPU scores 1574.5 in Cinebench R23 single-core and 2032 in Geekbench single-core, which are strong numbers. The 3DMark single-thread score is 943, and the passmark single-thread score is 3445. These results suggest that the CPU has more than enough single-threaded power to handle the game’s logic, and the frame rate ceiling at 1080p Low is likely not due to the CPU but rather the GPU’s ability to output frames.
The CPU’s multi-threaded capabilities are also extensive, with a 3DMark 16-thread score of 7586 and a max-thread score of 7578. The Passmark multithread score is 27732, and the Cinebench R23 multicore score is 15476. These numbers are far higher than what an MMORPG like Allods Online would require, even in crowded areas with many players. The data indicates that the CPU is not a source of performance degradation in this game, and any frame rate issues are directly attributable to the Intel Arc B370. For users considering this CPU for an upgrade, the bottleneck will remain unless the GPU is also upgraded to a more capable discrete solution.
Hardware Specifications
AMD Ryzen 7 5800X
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + Intel Arc B370 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 28.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 68.0 |
| 2560x1440 | Medium | 53.0 |
| 2560x1440 | High | 34.0 |
| 2560x1440 | Ultra | 21.0 |
| 1920x1080 | Low | 108.0 |
| 1920x1080 | Medium | 85.0 |
| 1920x1080 | High | 53.0 |
| 1920x1080 | Ultra | 34.0 |
Allods Online with Ryzen 7 5800X + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B370 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.