Minimum

Minimum

AVERAGE FPS
41
playable

This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 19 23 30
1440p QHD 27 35 42 55
1080p Full HD 42 55 65 85

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 23
3840x2160 High 19
3840x2160 Ultra 15
2560x1440 Low 55
2560x1440 Medium 42
2560x1440 High 35
2560x1440 Ultra 27
1920x1080 Low 85
1920x1080 Medium 65
1920x1080 High 55
1920x1080 Ultra 42

Minimum with AMD Ryzen 7 5700X + Intel Arc B370, In-Depth Analysis

# How This Combo Ranks

The AMD Ryzen 7 5700X paired with the Intel Arc B370 ranks 2703rd out of 2939 tested combos in Minimum, placing it in the bottom 8% of all system configurations tested for this title. This is a distinctly low-performing combination for a third-person shooter, and the benchmark data makes clear that the GPU is the overwhelming constraint. The combo sits at the 5th percentile among all GPUs, while the CPU ranks at the 79th percentile among all processors — a massive imbalance that defines every measurable result in this game. The data shows a system that can compute but cannot render efficiently at playable frame rates.

The CPU itself is a strong mid-range part. The Ryzen 7 5700X scores 13,184 in Cinebench R23 multi-core and 1,499 in single-core, with a PassMark multi-thread score of 26,612 and a single-thread score of 3,385. Its average benchmark score of 27,578 ties exactly with the Intel Core i5-12600K (deltaPct 0), sits 0.2% above the AMD Ryzen 7 5800, and 0.2% below the AMD Ryzen 5 7600X. This is a processor with solid 8-core, 16-thread capability, a 3.40 GHz base clock, 4.60 GHz boost clock, and 32 MB of shared L3 cache. None of that matters when the GPU delivers a 3DMark Steel Nomad DX12 score of just 1,184, placing it in the 5th percentile and within 0.2% of the ATI Mobility Radeon HD 5570. The CPU has no ceiling issues in this game; the GPU hits the floor.

GPU Role

The Intel Arc B370 is an integrated graphics solution built on the Panther Lake chip with Xe3-LPG architecture, fabricated on Intel's 3 nm process. Its base clock is a modest 300 MHz, boosting to 2400 MHz, and it carries 1,280 shading units, 40 texture mapping units, 20 raster output units, and 10 ray tracing cores. The FP32 compute is rated at 6.144 TFLOPS, with FP16 at 12.29 TFLOPS (2:1). Pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s. The GPU's TDP is just 25 W, and it uses system shared memory — no dedicated VRAM, no dedicated bus width, and bandwidth that is system dependent. The API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

In Minimum, this GPU's role is strictly limiting. The 3DMark Steel Nomad DX12 score of 1,184 places it alongside legacy mobile and entry desktop parts: the ATI Mobility Radeon HD 5570 scores 1,186 (deltaPct -0.2), the ATI Radeon HD 5770 scores 1,190 (deltaPct -0.5), the AMD Radeon HD 7650M scores 1,192 (deltaPct -0.7), and the AMD FirePro M2000 scores 1,168 (deltaPct 1.4). This is not a competitive gaming GPU by any modern standard. The system shared memory configuration means the GPU depends entirely on the CPU's DDR4 memory bandwidth of 51.2 GB/s, which is shared with the 8-core processor. In practice, the measured FPS data shows the GPU cannot sustain 30 frames per second at 4K even on Low settings, and only reaches 85 FPS at 1080p on Low — the single playable configuration in this dataset.

The ray tracing cores and modern API support are irrelevant in this title when the raw rasterization throughput is this low. The 20 ROPs and 40 TMUs produce a texture rate of 96.00 GTexel/s, but the pixel rate of 48.00 GPixel/s is insufficient for high-resolution rendering. At 4K, the GPU is asked to fill over 8 million pixels per frame, and the data shows it cannot do so at playable speeds. The boost clock of 2400 MHz is respectable for an integrated part, but the 1,280 shading units at that clock yield only 6.144 TFLOPS — a figure that modern discrete GPUs exceed by a wide margin. The benchmark results indicate that every settings preset at 4K produces sub-30 FPS averages, which is the clearest possible evidence that the GPU is the bottleneck in this combination.

Resolution Scaling

The measured FPS data reveals a steep resolution penalty that confirms the GPU-limited nature of this combo. At Low settings, the average frame rate drops from 85 FPS at 1920x1080 to 55 FPS at 2560x1440, then to 30 FPS at 3840x2160. That is a 35% drop from 1080p to 1440p, and a 45% drop from 1440p to 4K. The total scaling from 1080p to 4K at Low settings is a 65% reduction in average FPS. This is a classic GPU-bound scaling curve: as pixel count roughly doubles from 1080p to 1440p (2.07 million to 3.69 million pixels), the frame rate drops by 30 FPS; as it nearly doubles again to 4K (8.29 million pixels), the frame rate nearly halves again.

At Medium settings, the pattern is similar but the floor is lower. The average FPS at 1080p is 65, dropping to 42 at 1440p and 23 at 4K. The 1440p average is 35% lower than 1080p, and 4K is 45% lower than 1440p — nearly identical percentage drops to the Low preset. This consistency indicates the GPU is fully saturated at all resolutions and settings; there is no CPU headroom being exposed at lower resolutions. If the CPU were the bottleneck, we would expect the 1080p results to cluster closer together across settings, with the GPU becoming the limit only at higher resolutions. Instead, the gap between Low and Ultra at 1080p is 85 FPS versus 42 FPS — a 43 FPS difference — which is entirely attributable to GPU workload scaling.

At High settings, the averages are 55 FPS at 1080p, 35 FPS at 1440p, and 19 FPS at 4K. The drop from 1080p to 1440p is 36%, and from 1440p to 4K is 46%. At Ultra settings, the averages are 42 FPS at 1080p, 27 FPS at 1440p, and 15 FPS at 4K — drops of 36% and 44% respectively. The consistency of these percentages across all four presets is remarkable: the GPU is rendering at its maximum capability at every resolution, and the frame rate scales almost perfectly with pixel count. The data shows no CPU limitation at 1080p, because if there were, the lower resolution results would compress together. The Ryzen 7 5700X can feed frames faster than the Arc B370 can draw them, even at 1080p.

The 4K results are effectively unplayable. Even at Low settings, the average FPS is 30, which is a borderline minimum for playability, and at Medium it drops to 23 FPS with a minimum of 19 FPS and maximum of 26 FPS. At High and Ultra, 4K averages are 19 and 15 FPS respectively. The 1440p results are marginal: Low averages 55 FPS, Medium 42 FPS (minimum 36, maximum 48), High 35 FPS, and Ultra 27 FPS. Only the 1080p results offer genuinely playable frame rates across most presets, and even then, Ultra drops to 42 FPS. The limiting component is unambiguously the GPU — the CPU has 16 threads, a 4.60 GHz boost clock, and a 27,578 average benchmark score, none of which are being taxed by this game's rendering demands.

Settings Recommendations

The measured FPS data provides a clear verdict on settings for this combo. The only configuration that delivers a consistently smooth experience is 1920x1080 with Low settings, which produces an average of 85 FPS. This is the best experience available from this system in Minimum — it is the only measured row that clears the 60 FPS threshold with room to spare. The 1080p Medium preset averages 65 FPS with a minimum of 56 FPS and maximum of 75 FPS, which is also playable and offers better visual quality, but the minimum of 56 FPS means occasional dips below the 60 FPS target. The data suggests that for players who prioritize frame rate stability, 1080p Low is the safest choice, while 1080p Medium is acceptable for those who want improved visuals and can tolerate brief dips.

At 1440p, no preset reaches a 60 FPS average. The Low preset averages 55 FPS, which is close but not smooth enough for a fast-paced third-person shooter. The Medium preset averages 42 FPS with a minimum of 36 FPS, which is playable but noticeably stuttery during intense action sequences. High and Ultra at 1440p average 35 and 27 FPS respectively, which fall below acceptable thresholds for this genre. At 4K, every preset averages below 30 FPS — the Low preset hits exactly 30 FPS, but the Medium preset drops to 23 FPS with a 19 FPS minimum. The 4K resolution is not viable for this game with this GPU.

The recommendation hierarchy is clear: 1080p Low is the primary configuration, 1080p Medium is the secondary option for visual quality, and 1440p Low is a compromise for players who need higher resolution but can accept lower frame rates. The Ultra preset at any resolution is a poor choice — even at 1080p it only averages 42 FPS, which is 43 FPS below the Low preset's 85 FPS. The visual uplift from Low to Ultra is not worth nearly halving the frame rate on a GPU that is already rendering at its absolute limit. The Medium preset at 1080p offers the best balance: 65 FPS average with a 56 FPS minimum, which is a 20 FPS improvement over High's 55 FPS and a 23 FPS improvement over Ultra's 42 FPS. For players who find Low too visually sparse, Medium is the acceptable middle ground.

The data also indicates that the game's settings have a predictable impact on the GPU. From Low to Ultra at 1080p, the average FPS drops from 85 to 65 to 55 to 42 — a 50% reduction from the lowest to highest preset. At 1440p, the same progression goes from 55 to 42 to 35 to 27, and at 4K from 30 to 23 to 19 to 15. The percentage drops are consistent across resolutions, which means the GPU is being scaled uniformly by the game's settings. There is no setting that suddenly relieves GPU pressure because the bottleneck is absolute. The recommendation is to accept Low or Medium at 1080p and prioritize frame rate over visual fidelity.

Measured FPS Breakdown

The complete measured FPS dataset for this combo covers four resolutions and four settings presets, for a total of 12 measured configurations. At 1920x1080, the Low preset averages 85 FPS with no minimum or maximum reported. The Medium preset averages 65 FPS with a minimum of 56 FPS and a maximum of 75 FPS. The High preset averages 55 FPS with no min/max reported. The Ultra preset averages 42 FPS with no min/max reported. These results show a clear linear progression: each step up in settings costs approximately 10-20 FPS, with the largest single drop being the 20 FPS difference between Low and Medium.

At 2560x1440, the Low preset averages 55 FPS. The Medium preset averages 42 FPS with a minimum of 36 FPS and a maximum of 48 FPS. The High preset averages 35 FPS. The Ultra preset averages 27 FPS. The progression from Low to Ultra at 1440p is 55, 42, 35, 27 — a 28 FPS total drop, with the Medium preset again showing the largest step down from Low at 13 FPS. The Medium preset's min/max range of 36-48 FPS indicates a 12 FPS variance, which is notable for a game that is GPU-bound at this resolution.

At 3840x2160, the Low preset averages 30 FPS. The Medium preset averages 23 FPS with a minimum of 19 FPS and a maximum of 26 FPS. The High preset averages 19 FPS. The Ultra preset averages 15 FPS. The progression is 30, 23, 19, 15 — a 15 FPS total drop, and the Medium preset shows a 7 FPS variance between minimum and maximum. The 4K results are uniformly below playable thresholds, with only the Low preset reaching the 30 FPS mark, which is generally considered the absolute minimum for interactive frame rates.

Comparing across resolutions at each settings preset: at Low, the averages are 85 (1080p), 55 (1440p), and 30 (4K). At Medium, the averages are 65, 42, and 23. At High, the averages are 55, 35, and 19. At Ultra, the averages are 42, 27, and 15. The most significant resolution scaling occurs at Low settings, where the 55 FPS difference between 1080p and 4K is the largest absolute drop in the dataset. The smallest absolute drop is at Ultra, where the 27 FPS difference between 1080p and 4K reflects the already-low baseline at the highest preset. The data shows that resolution and settings both scale the GPU in roughly multiplicative fashion, with no configuration escaping the fundamental GPU limitation.

The measured FPS data was collected for this specific combo, and the dataIsMeasured field confirms these are real benchmark results rather than estimates. The minimum FPS values are only reported for the Medium preset at each resolution (56 at 1080p, 36 at 1440p, 19 at 4K), and the maximum FPS values are likewise only reported for Medium (75 at 1080p, 48 at 1440p, 26 at 4K). This suggests the Medium preset was the focus of additional frame time analysis, likely because it represents the most balanced configuration. The min/max ranges at Medium — 56-75 FPS at 1080p, 36-48 FPS at 1440p, 19-26 FPS at 4K — show that frame time variance scales with resolution, with the 4K Medium preset exhibiting a 7 FPS range that translates to significant stutter.

FAQ

*Q: Is the AMD Ryzen 7 5700X + Intel Arc B370 combo capable of running Minimum at 60 FPS?*

A: Only at 1920x1080 with Low settings, which averages 85 FPS. The 1080p Medium preset averages 65 FPS with a minimum of 56 FPS, so it can dip below 60. Every other measured configuration — including all 1440p and 4K presets — averages below 60 FPS, with 1440p Low averaging 55 FPS and 4K Low averaging 30 FPS.

Q: How does the Intel Arc B370 compare to its nearest GPU rivals?

A: The Arc B370 scores 1,184 in 3DMark Steel Nomad DX12, placing it at the 5th percentile of all GPUs. It is 0.2% below the ATI Mobility Radeon HD 5570 (1,186), 0.5% below the ATI Radeon HD 5770 (1,190), 0.7% below the AMD Radeon HD 7650M (1,192), and 1.4% above the AMD FirePro M2000 (1,168). These are all legacy or entry-level parts, indicating the Arc B370's performance class.

Q: What is the best settings preset for this combo at 1440p?

A: The 1440p Low preset averages 55 FPS, which is the highest frame rate at that resolution. The Medium preset averages 42 FPS with a 36 FPS minimum, which is playable but with noticeable dips. High averages 35 FPS and Ultra averages 27 FPS. The data indicates 1440p Low is the only viable option at this resolution for a smooth experience.

Q: Why is the 4K performance so low across all settings?

A: The GPU has 20 ROPs and a pixel rate of 48.00 GPixel/s, with system shared memory and no dedicated VRAM. At 4K, the pixel workload is roughly four times that of 1080p. The measured results show 4K averages of 30 FPS (Low), 23 FPS (Medium), 19 FPS (High), and 15 FPS (Ultra), which reflect the GPU's inability to fill 8.29 million pixels per frame at playable speeds.

Q: How does the Ryzen 7 5700X compare to its nearest CPU rivals?

A: The Ryzen 7 5700X has an average benchmark score of 27,578, which ties the Intel Core i5-12600K (deltaPct 0), sits 0.2% above the AMD Ryzen 7 5800 (27,535), and 0.2% below the AMD Ryzen 5 7600X (27,636). Its Cinebench R23 scores are 13,184 multi-core and 1,499 single-core, with a PassMark multi-thread score of 26,612.

*Q: Is the CPU or GPU the bottleneck in this combo for Minimum?*

A: The GPU is the definitive bottleneck. The Arc B370 ranks at the 5th percentile among all GPUs, while the Ryzen 7 5700X ranks at the 79th percentile among all CPUs. The measured FPS scales consistently with resolution and settings — dropping 65% from 1080p Low (85 FPS) to 4K Low (30 FPS) — which is a pure GPU-bound pattern. The CPU's 16 threads and 4.60 GHz boost clock are never the limiting factor in any measured configuration.

Hardware Specifications

AMD Ryzen 7 5700X

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X + Intel Arc B370 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 23.0
3840x2160 High 19.0
3840x2160 Ultra 15.0
2560x1440 Low 55.0
2560x1440 Medium 42.0
2560x1440 High 35.0
2560x1440 Ultra 27.0
1920x1080 Low 85.0
1920x1080 Medium 65.0
1920x1080 High 55.0
1920x1080 Ultra 42.0

Minimum with Ryzen 7 5700X + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with Arc B370 + Other CPUs

See how Minimum performs with the same GPU but different processors.

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