Minecraft
This combination delivers exceptional performance with an average of 173 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 78 | 98 | 124 |
| 1440p QHD | 93 | 149 | 188 | 237 |
| 1080p Full HD | 148 | 237 | 298 | 376 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 5 4600G + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 5 4600G paired with the Intel Arc B580 presents a distinct performance profile in Minecraft, one where the CPU’s legacy architecture and the GPU’s modern throughput create a surprisingly balanced experience at higher resolutions. The measured data indicates that this combination is capable of high frame rates, though the scaling pattern across settings reveals where each component’s limits reside. This analysis breaks down the benchmark results to clarify the role of each part and the optimal configuration for play.
FAQ
Q: What is the average FPS at 1920x1080 with Low settings?
A: The measured average FPS is 376, which is the highest frame rate recorded for this combo across all tested settings and resolutions.
Q: How does the Ryzen 5 4600G compare to its nearest rival in CPU benchmarks?
A: The Ryzen 5 4600G has an average benchmark score of 17507. Its closest rival, the AMD Ryzen 3 PRO 5355GE, scores 17482, placing the 4600G a marginal 0.1% ahead. It trails the AMD Ryzen 3 8300GE by 0.6% and the Intel Core i3-14100T by 0.8%.
Q: What is the GPU’s standing among all tested graphics cards?
A: The Intel Arc B580 is in the 68th percentile of all GPUs. Its average benchmark score of 23021 is within 0.7% of the NVIDIA GeForce RTX 3080’s score of 23172, and it is 0.6% ahead of the NVIDIA GeForce RTX 2080.
Q: What is the lowest average FPS recorded for this combination?
A: The lowest average FPS is 49, which occurs at 3840x2160 (4K) resolution with Ultra settings. This is a significant drop from the 78 FPS average at 4K with High settings.
Q: Does the data show a frame rate cap or limit at lower resolutions?
A: Yes, at 1920x1080 with High settings, the average FPS is 237, which is identical to the average FPS at 2560x1440 with High settings (149 is not, but 237 is). Specifically, the 237 FPS at 1080p High matches the 237 FPS at 1440p Low, suggesting a CPU or engine-level limit is being hit before the GPU can fully stretch its legs.
Q: How many total combos does this pairing rank against?
A: The combo ranks 2754th out of 3710 total tested combinations in Minecraft.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture, codenamed Renoir. It operates with a base clock of 3.70 GHz and a boost clock of 4.20 GHz. For a sandbox game like Minecraft, which often relies heavily on single-thread performance for world generation and game logic, the CPU’s single-core capabilities are initially paramount. The benchmark data shows a single-thread score of 726 in 3dmark and 1919 in Cinebench R23, placing it in the 71st percentile of all CPUs.
However, the measured FPS results suggest that the 4600G’s multi-threaded performance becomes a more significant factor as the resolution increases. While the CPU has 12 threads, its overall benchmark average is 17507, which is virtually identical to its nearest rivals, showing it is a mid-pack performer. The data indicates that at 1080p, the CPU is often the limiting factor. This is evidenced by the frame rate plateau: at 1080p Low, the system hits 376 FPS, but at 1080p High, it drops to 237 FPS. This 139 FPS drop is not purely a GPU load issue, as the GPU is capable of much higher output. The CPU’s 8 MB of shared L3 cache and dual-channel DDR4 memory bandwidth of 51.2 GB/s are adequate, but they cannot sustain the highest frame rates when the GPU is not the bottleneck.
As resolution scales to 1440p and 4K, the CPU’s relative load decreases. The frame rate at 1440p High (149 FPS) is 88 FPS lower than at 1080p High (237 FPS), proving that the GPU is now taking on more work and the CPU is no longer the absolute constraint. This is a classic sign of a balanced system where the CPU’s Zen 2 architecture, while not state-of-the-art, provides enough throughput to keep a modern GPU fed at higher resolutions, though not at the extreme low-resolution frame rates that a newer CPU might achieve.
Settings Recommendations
The data reveals a clear hierarchy in performance across the four tested presets. At 1920x1080, the average FPS for Low is 376, Medium is 298, High is 237, and Ultra is 148. The jump from Ultra to High is substantial, a 60% increase in frame rate (from 148 to 237 FPS), while the jump from High to Medium is smaller (from 237 to 298 FPS). This suggests that the Ultra preset imposes a heavy load that is not proportionally rewarding for the performance cost.
For a smooth experience on a high-refresh-rate monitor, the High preset at 1920x1080 is the optimal choice. It delivers an average of 237 FPS, which is well above the 144Hz threshold, and it maintains a significant margin over the 148 FPS of Ultra. Moving to Medium at 1080p yields 298 FPS, but the visual fidelity reduction may not be worth the extra 61 FPS for most users.
At 2560x1440, the High preset again provides the best balance, with an average of 149 FPS. This is comfortably playable on a 144Hz monitor. The Medium preset offers 188 FPS, but the High preset’s visual improvements are worth the 39 FPS sacrifice. At 4K, the Medium preset is the only viable option for a fluid experience, with an average of 98 FPS and a minimum of 84 FPS. The High preset at 4K drops to 78 FPS, which is below the 80 FPS threshold many consider the minimum for smooth gameplay. Ultra at 4K is effectively unplayable at 49 FPS.
How This Combo Ranks
The combination of the AMD Ryzen 5 4600G and Intel Arc B580 ranks 2754th out of 3710 tested combos in Minecraft. This places it in the 74th percentile (calculated as 1 - 2754/3710), meaning it outperforms roughly three-quarters of all tested systems. This is a respectable position, but not a top-tier one.
The ranking reflects the system's balanced, but not exceptional, nature. The CPU is a solid mid-range part (71st percentile), and the GPU is similarly positioned (68th percentile). The combo’s ranking is slightly higher than either component’s individual percentile would suggest, indicating that the pairing works well together in this specific game. It does not hit the extreme highs of combos with top-tier CPUs and GPUs, but it also avoids the severe bottlenecks that can plague mismatched systems. The 237 FPS plateau at 1080p High is a clear indicator of this limitation, preventing the combo from climbing higher in the rankings despite the GPU’s potential.
GPU Role
The Intel Arc B580 is a significant piece of this puzzle. Built on the Xe2-HPG architecture (Battlemage), it features 2560 shading units, 160 TMUs, and 80 ROPs. Its memory subsystem is robust, with 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s. The GPU’s raw compute power is rated at 13.67 TFLOPS for FP32 operations, placing it in the 68th percentile of all GPUs.
In Minecraft, the GPU’s role becomes more pronounced as resolution and settings increase. The data shows that the B580 is not the bottleneck at 1080p, where the CPU limits performance. However, at 1440p and 4K, the GPU starts to show its strength. At 1440p, the frame rate scales from 237 FPS at Low to 93 FPS at Ultra, a clear indication that the GPU is now the primary driver of performance. At 4K, the scaling is even more dramatic, dropping from 124 FPS at Low to 49 FPS at Ultra.
The 12 GB VRAM is ample for Minecraft at any of these settings, and the 456.0 GB/s bandwidth ensures that texture streaming and chunk loading are not hindered. The GPU’s performance relative to its rivals is telling. It is within 0.7% of the NVIDIA GeForce RTX 3080’s average benchmark score and 0.6% ahead of the RTX 2080. This places the B580 in a performance tier that is competitive with high-end previous-generation cards, which explains why it can push 4K Medium at 98 FPS without significant frame drops.
Measured FPS Breakdown
The measured FPS data provides a comprehensive look at performance across three resolutions and four settings presets.
At 1920x1080, the system achieves its highest frame rates. Low settings yield an average of 376 FPS. Medium settings produce 298 FPS, with a minimum of 253 and a maximum of 343 FPS. High settings result in an average of 237 FPS. Ultra settings drop the average to 148 FPS.
At 2560x1440, performance scales down as expected. Low settings average 237 FPS. Medium settings produce 188 FPS, with a minimum of 160 and a maximum of 216 FPS. High settings average 149 FPS. Ultra settings bring the average down to 93 FPS.
At 3840x2160 (4K), the GPU is heavily loaded. Low settings still manage an average of 124 FPS. Medium settings produce 98 FPS, with a minimum of 84 and a maximum of 113 FPS. High settings drop to an average of 78 FPS. Ultra settings yield a low 49 FPS average.
These numbers highlight a consistent pattern: the frame rate drops by roughly 20-25% when moving from Medium to High, and by another 35-40% when moving from High to Ultra. This suggests that the Ultra preset includes effects that are disproportionately expensive.
Resolution Scaling
The scaling from 1080p to 4K reveals the system’s bottleneck characteristics. At Low settings, the average FPS drops from 376 at 1080p to 237 at 1440p and 124 at 4K. This is a 34% drop from 1080p to 1440p, and a 67% drop from 1080p to 4K. This steep decline shows that even at low settings, the GPU is being taxed by the increased pixel count.
At High settings, the frame rate drops from 237 at 1080p to 149 at 1440p and 78 at 4K. The 1080p to 1440p drop is 37%, and the 1080p to 4K drop is 67%. The similarity in percentage drops between Low and High settings indicates that the GPU is the limiting factor across the board when resolution increases. The CPU is capable of holding up its end of the bargain at higher resolutions, as evidenced by the fact that the frame rate at 1080p (237 FPS) is exactly the same as the frame rate at 1440p Low (237 FPS). This plateau strongly suggests that the Ryzen 5 4600G’s single-thread performance is the ceiling at lower resolutions, and the GPU only becomes the primary constraint once the resolution is high enough to shift the workload.
The data shows that this combo is not ideally suited for 1080p high-refresh-rate gaming where the CPU limits performance, but it excels at 1440p and 4K. The scaling pattern confirms that the Intel Arc B580 provides the necessary bandwidth and compute power to handle 4K resolutions, while the Ryzen 5 4600G provides just enough CPU horsepower to avoid being a severe bottleneck at those higher resolutions.
Hardware Specifications
AMD Ryzen 5 4600G
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + Intel Arc B580 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 124.0 |
| 3840x2160 | Medium | 98.0 |
| 3840x2160 | High | 78.0 |
| 3840x2160 | Ultra | 49.0 |
| 2560x1440 | Low | 237.0 |
| 2560x1440 | Medium | 188.0 |
| 2560x1440 | High | 149.0 |
| 2560x1440 | Ultra | 93.0 |
| 1920x1080 | Low | 376.0 |
| 1920x1080 | Medium | 298.0 |
| 1920x1080 | High | 237.0 |
| 1920x1080 | Ultra | 148.0 |
Minecraft with Ryzen 5 4600G + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with Arc B580 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.