Allods Online
This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 34 | 54 | 69 |
| 1440p QHD | 41 | 65 | 103 | 131 |
| 1080p Full HD | 65 | 103 | 163 | 183 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with AMD Ryzen 5 4600G + Intel Arc B580, In-Depth Analysis
# Allods Online with AMD Ryzen 5 4600G + Intel Arc B580
The AMD Ryzen 5 4600G paired with the Intel Arc B580 produces a curious spread of results in Allods Online, a 2010 MMORPG that clearly responds unevenly to the two components' strengths. The measured data shows a platform that can deliver triple-digit frame rates at 1080p but struggles to maintain playable performance at 4K Ultra, suggesting a combination where the GPU's raw capabilities are frequently held back by the aging Zen 2 CPU architecture. This analysis digs into the measured FPS rows, the component specifications, and how this specific pairing ranks among 3,670 tested combos.
Settings Recommendations
The measured FPS data across three resolutions and four settings presets reveals a clear pattern: Medium settings offer the most balanced experience for this combo in Allods Online. At 1920x1080, Medium delivers 163 average FPS with a minimum of 138 and maximum of 187, which provides a smooth, responsive experience without the steep performance penalty seen at Ultra. The jump from Medium to High at 1080p costs 60 FPS on average (163 down to 103), while the jump from Low to Medium only costs 20 FPS (183 to 163). That difference suggests the Medium preset captures most of the visual improvement over Low while avoiding the heavier rendering costs that High and Ultra impose.
At 2560x1440, Medium remains the sweet spot with 103 average FPS, a minimum of 87, and a maximum of 118. This is notably better than High's 65 FPS average, and the 87 FPS minimum ensures the frame rate stays above typical 60 Hz monitor refresh rates even during demanding scenes. The 1440p Medium result also represents a 37.9% improvement over High settings at the same resolution, making it the clear choice for players with QHD displays. Ultra at 1440p drops to 41 FPS average, which is borderline for smooth play in an MMORPG where group content can involve many on-screen characters.
For 4K, the situation becomes more constrained. Medium at 3840x2160 produces 54 average FPS with a minimum of 46 and maximum of 62, which is the only 4K preset that maintains a playable frame rate. High at 4K drops to 34 FPS, and Ultra falls to 21 FPS — both below the threshold for comfortable gameplay. Low at 4K achieves 69 FPS but sacrifices visual quality significantly. The recommendation is clear: use Medium settings for the best balance of visual fidelity and performance across all resolutions, with the understanding that 4K Ultra is not viable with this combination.
GPU Role
The Intel Arc B580 brings substantial hardware to this pairing. Its specifications include 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. The GPU operates at a base clock of 2670 MHz and a boost clock of 2670 MHz, with memory running at 2375 MHz (19 Gbps effective). The Xe2-HPG architecture, built on a 5 nm process from TSMC, packs 19,600 million transistors into a 272 mm² die. The GPU contains 2,560 shading units, 160 texture mapping units, and 80 raster output pipelines, plus 20 ray tracing cores.
In Allods Online, the GPU's role becomes evident when comparing the 1080p Low versus 1080p Ultra results. Low settings produce 183 FPS, while Ultra drops to 65 FPS — a 64.5% reduction. This dramatic scaling with settings indicates that the GPU is heavily engaged at higher presets, particularly with the increased rendering complexity that Ultra brings. The 12 GB VRAM is unlikely to be a limiting factor in this 2010 MMORPG, as even the most demanding scenes typically don't require that much memory, but the bandwidth figure of 456.0 GB/s suggests the card has ample headroom for texture streaming and draw calls in crowded areas.
The Arc B580's benchmark scores place it in the 68th percentile among all GPUs, with an average benchmark score of 23,021. Its nearest rivals include the NVIDIA GeForce RTX 2080 (deltaPct 0.6), the AMD Radeon RX 580 2048SP (deltaPct -0.2), and the NVIDIA GeForce RTX 3080 (deltaPct -0.7). These comparisons show the B580 performing roughly on par with the RTX 2080 and RTX 3080 in general benchmarks, yet the Allods Online results at 4K Ultra (21 FPS) suggest the game's engine may not fully utilize the GPU's capabilities at higher resolutions.
Resolution Scaling
The measured FPS data shows how this combo scales from 1080p to 4K across each settings preset. At Low settings, the average FPS drops from 183 at 1920x1080 to 131 at 2560x1440 (a 28.4% reduction), then to 69 at 3840x2160 (a 62.3% reduction from 1080p). At Medium settings, the progression goes from 163 at 1080p to 103 at 1440p (a 36.8% drop) and 54 at 4K (a 66.9% drop from 1080p). High settings show 103 at 1080p, 65 at 1440p (a 36.9% drop), and 34 at 4K (a 67.0% drop from 1080p). Ultra settings produce 65 at 1080p, 41 at 1440p (a 36.9% drop), and 21 at 4K (a 67.7% drop from 1080p).
The consistent pattern — roughly a 37% reduction from 1080p to 1440p and a 67% reduction from 1080p to 4K across Medium, High, and Ultra — indicates that the scaling is largely resolution-driven rather than settings-driven. This suggests the GPU is becoming the limiting factor as pixel count increases, since the frame rate drops proportionally to the number of pixels being rendered. However, the Low settings curve behaves differently: the 1080p to 1440p drop is 28.4%, and the 1080p to 4K drop is 62.3%, both smaller than the higher presets. This implies that at Low settings, the CPU is more involved in limiting performance, and the reduced GPU load allows for better scaling efficiency.
The 4K results are particularly telling. Ultra at 21 FPS and High at 34 FPS are both below playable thresholds, while Medium at 54 FPS barely crosses into acceptable territory. The 1080p to 4K scaling at Ultra (67.7% reduction) closely matches the pixel count increase from 2,073,600 to 8,294,400 (a 4x increase), but the actual FPS reduction is less than 75%, indicating some parallelization efficiency in the rendering pipeline. Still, the data clearly shows that this combo is best suited for 1080p or 1440p gaming in Allods Online, with 4K reserved for Medium settings or lower.
Measured FPS Breakdown
At 1920x1080, the measured results span a wide range. Low settings produce 183 average FPS, which is the highest result for this combo at any resolution. Medium settings deliver 163 average FPS with a minimum of 138 and maximum of 187, showing solid frame pacing with only a 49 FPS spread between minimum and maximum. High settings drop to 103 average FPS, while Ultra settings fall further to 65 average FPS. The progression from Low to Ultra represents a 64.5% reduction in average frame rate, demonstrating that Allods Online's Ultra preset imposes a significant rendering cost on this GPU.
At 2560x1440, the pattern mirrors 1080p but at lower absolute values. Low produces 131 average FPS, Medium delivers 103 with a minimum of 87 and maximum of 118, High drops to 65, and Ultra bottoms out at 41. The Medium preset's minimum of 87 FPS is particularly notable because it stays above 60 FPS even in demanding moments, making it the only preset at 1440p that guarantees a smooth experience without frame rate dips below common refresh rate thresholds. The gap between Medium and High at 1440p is 38 FPS, similar to the 60 FPS gap at 1080p, indicating that the settings scaling is consistent across resolutions.
At 3840x2160, the results become more constrained. Low produces 69 average FPS, Medium delivers 54 with a minimum of 46 and maximum of 62, High drops to 34, and Ultra falls to 21. The Medium preset at 4K is the only viable option for gameplay, but its minimum of 46 FPS means there will be occasions where the frame rate dips below 50 FPS, which can be noticeable in fast-paced combat. The 4K Ultra result of 21 FPS is effectively unplayable, while High at 34 FPS would be marginal at best. The data shows that this combo is not suited for 4K gaming in Allods Online beyond Medium settings.
How This Combo Ranks
The combo of AMD Ryzen 5 4600G and Intel Arc B580 ranks 2,793 out of 3,670 tested combinations in Allods Online. This places it in the 23.9th percentile of all tested combos, meaning roughly 76% of configurations perform better in this specific game. The ranking is notably low for a GPU that sits in the 68th percentile among all GPUs, which suggests that the CPU is dragging down the overall performance in this MMORPG.
The CPU's benchmarks reveal why this pairing underperforms in Allods Online. The Ryzen 5 4600G scores 13,593 in Cinebench R23 multicore and 1,919 in single-core, with a PassMark multithread score of 15,992 and single-thread score of 2,653. Its percentile among all CPUs is 71, with an average benchmark score of 17,507. The nearest CPU rivals include the AMD Ryzen 3 PRO 5355GE (deltaPct 0.1), the AMD Ryzen 3 8300GE (deltaPct -0.6), the Intel Core 7 150U (deltaPct 0.6), and the Intel Core i3-14100T (deltaPct -0.8). These are all relatively modest processors, and their similar scores indicate that the 4600G is not a high-end CPU by current standards.
The GPU's rank of 68th percentile is significantly higher than the combo's 23.9th percentile rank in Allods Online, indicating a bottleneck. The game's engine likely relies heavily on single-threaded CPU performance, and the 4600G's single-core score of 1,919 in Cinebench R23 is modest compared to modern CPUs. The 3DMark single-thread score of 726 and 2-thread score of 1,430 further emphasize the CPU's limited single-threaded capabilities. For an MMORPG where draw calls and game logic often run on a single thread, this CPU limitation directly translates to the lower-than-expected frame rates seen in the measured data.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture with the Renoir codename. It operates at a base clock of 3.70 GHz and a boost clock of 4.20 GHz, with a TDP of 65 watts. The CPU features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 8 MB of shared L3 cache. Its memory support includes DDR4 with dual-channel configuration and a memory bandwidth of 51.2 GB/s. The processor is built on a 7 nm process from TSMC, with 9,800 million transistors on a 156 mm² die.
In Allods Online, the CPU's role is evident from the scaling data. At 1080p Low, the combo achieves 183 FPS, which is close to what many CPUs would deliver with this GPU, suggesting the CPU is not the primary limiter at Low settings. However, the fact that Medium at 1080p only drops to 163 FPS (an 11% reduction) while High drops to 103 FPS (a 44% reduction from Low) indicates that the GPU becomes more involved as settings increase. The CPU's single-threaded performance of 726 in 3DMark single-thread and 1,919 in Cinebench R23 single-core is likely sufficient for the game's logic at lower settings.
The 4K results provide another angle on the CPU's role. At 4K Ultra, the combo produces 21 FPS, which is significantly lower than the GPU's capabilities would suggest. The Arc B580's PassMark G3D score of 15,748 and 3DMark Steel Nomad DX12 score of 3,068 indicate it can handle demanding loads, yet Allods Online at 4K Ultra brings it to its knees. This points to a CPU-side limitation where the game's draw call processing and physics calculations cannot keep up with the rendering demands at high resolutions. The 12 threads of the 4600G may not be fully utilized by this 2010 MMORPG, which was designed for the dual-core and quad-core processors of its era.
The CPU's 8 MB of L3 cache is shared across all 6 cores, which can be a bottleneck for games that rely on frequent cache accesses. In an MMORPG with many players, NPCs, and interactive objects on screen, the cache pressure can be significant. The 51.2 GB/s memory bandwidth is also modest by modern standards, potentially limiting the rate at which game data can be fed to the CPU and GPU. These architectural characteristics, combined with the Zen 2 design's lower instructions-per-clock compared to newer architectures, explain why this CPU holds back the Arc B580 in Allods Online despite the GPU's overall capability.
FAQ
Q: What is the best settings preset for this combo in Allods Online?
A: Medium settings provide the best balance across all resolutions. At 1080p, Medium delivers 163 average FPS with a minimum of 138, while at 1440p it produces 103 average FPS with a minimum of 87. At 4K, Medium is the only playable preset with 54 average FPS and a minimum of 46.
Q: How does this combo perform at 4K Ultra settings?
A: The combo achieves only 21 average FPS at 3840x2160 Ultra settings, which is below playable thresholds. High settings at 4K produce 34 FPS, while Medium reaches 54 FPS, making Medium the only viable 4K option.
Q: Is the Intel Arc B580 the bottleneck in this system?
A: The data suggests the CPU is the primary bottleneck. The GPU ranks in the 68th percentile among all GPUs, but the combo ranks in the 23.9th percentile in Allods Online. The CPU's single-threaded scores (726 in 3DMark single-thread, 1,919 in Cinebench R23 single-core) indicate limited single-thread performance, which is critical for MMORPG game logic.
Q: How does this combo compare to similar CPU-GPU pairings?
A: The combo ranks 2,793 out of 3,670 tested combinations in Allods Online. The CPU's nearest rivals include the AMD Ryzen 3 PRO 5355GE (deltaPct 0.1), AMD Ryzen 3 8300GE (deltaPct -0.6), Intel Core 7 150U (deltaPct 0.6), and Intel Core i3-14100T (deltaPct -0.8), all of which have similar average benchmark scores.
Q: What FPS can I expect at 1080p with this combo?
A: At 1920x1080, the measured results range from 183 average FPS at Low settings to 65 average FPS at Ultra. Medium produces 163 FPS with a minimum of 138 and maximum of 187, while High delivers 103 FPS.
Q: Does the GPU's 12 GB VRAM matter for this game?
A: The 12 GB of GDDR6 memory on the Arc B580 is unlikely to be a limiting factor in Allods Online, as the game's 2010 release date means its texture and geometry requirements are modest. The GPU's 456.0 GB/s bandwidth provides ample headroom for the game's rendering needs, with the CPU being the more significant constraint.
Hardware Specifications
AMD Ryzen 5 4600G
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + Intel Arc B580 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 34.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 103.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 183.0 |
| 1920x1080 | Medium | 163.0 |
| 1920x1080 | High | 103.0 |
| 1920x1080 | Ultra | 65.0 |
Allods Online with Ryzen 5 4600G + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B580 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.