Minecraft

Minecraft

AVERAGE FPS
179
excellent

This combination delivers exceptional performance with an average of 179 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 81 102 128
1440p QHD 96 154 194 245
1080p Full HD 153 244 308 389

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 128
3840x2160 Medium 102
3840x2160 High 81
3840x2160 Ultra 50
2560x1440 Low 245
2560x1440 Medium 194
2560x1440 High 154
2560x1440 Ultra 96
1920x1080 Low 389
1920x1080 Medium 308
1920x1080 High 244
1920x1080 Ultra 153

Minecraft with AMD Ryzen 5 4600G + AMD Radeon RX 6600 XT, In-Depth Analysis

# Minecraft — AMD Ryzen 5 4600G + AMD Radeon RX 6600 XT

This combination of the AMD Ryzen 5 4600G and AMD Radeon RX 6600 XT delivers broadly playable frame rates across all tested resolutions in Minecraft, though the scaling pattern reveals a system that shifts from CPU-bound at lower resolutions to GPU-bound at 4K. The measured data shows average FPS ranging from 389 at 1080p Low down to 50 at 4K Ultra, with the combo ranking 2,619th out of 3,710 tested combinations for this game.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic but not uniform across settings presets. At Low settings, the average frame rate falls from 389 FPS at 1920x1080 to 245 FPS at 2560x1440, then to 128 FPS at 3840x2160. That represents a 37% reduction from 1080p to 1440p, and a further 48% reduction from 1440p to 4K. The Low preset scaling suggests the GPU becomes progressively more limiting as pixel count rises, though even at 4K Low the system maintains 128 FPS average.

At High settings, the pattern is similar but with lower absolute values: 244 FPS at 1080p, 154 FPS at 1440p, and 81 FPS at 4K. The percentage drops are 37% and 47% respectively, nearly identical to the Low preset scaling. This consistency across presets indicates that resolution is the dominant factor in performance degradation, rather than the specific visual settings chosen.

Ultra settings show the steepest cliff. The system delivers 153 FPS at 1080p Ultra, 96 FPS at 1440p Ultra, and just 50 FPS at 4K Ultra. The 4K Ultra result is the only measured configuration that falls below the 60 FPS threshold, making it the single point where this combo struggles to maintain smooth gameplay. The 47% drop from 1080p to 1440p and 48% drop from 1440p to 4K mirror the other presets, confirming that resolution scaling is consistent across all settings levels.

The Medium preset, which includes min and max FPS data, shows 308 FPS average at 1080p (262-354 range), 194 FPS at 1440p (165-224 range), and 102 FPS at 4K (86-117 range). The frame time consistency, as measured by the spread between min and max, actually improves at higher resolutions in relative terms — the 4K Medium spread of 31 FPS represents a narrower percentage band than the 1080p Medium spread of 92 FPS. This suggests that at lower resolutions, CPU-side frame pacing becomes more variable.

The scaling behavior indicates that at 1080p, the Ryzen 5 4600G's six Zen 2 cores are the primary limiter, especially at Low and Medium settings where the GPU has ample headroom. As resolution increases to 4K, the RX 6600 XT's 8 GB of GDDR6 memory and 256.0 GB/s bandwidth become the bottleneck, evidenced by the halving of frame rates across each resolution step.

FAQ

Q: Can this combo run Minecraft at 4K?

A: Yes, but with caveats. At 4K Low, the average FPS is 128; at 4K Medium it drops to 102; at 4K High it falls to 81; at 4K Ultra it bottoms out at 50 FPS. For smooth 60+ FPS gameplay at 4K, stick to Low or Medium settings.

Q: What is the best resolution for this combination?

A: 2560x1440 offers the best balance. At High settings it delivers 154 FPS average, and even at Ultra it maintains 96 FPS. The 1080p results are higher (244 FPS High, 153 FPS Ultra) but the visual fidelity gain from 1440p justifies the modest FPS reduction.

Q: How does the Ultra preset compare to High?

A: Ultra costs roughly 37-38% of the High preset's frame rate across all resolutions. At 1080p, High delivers 244 FPS versus 153 FPS for Ultra; at 1440p it's 154 versus 96; at 4K it's 81 versus 50. The gap is consistent regardless of resolution.

Q: Is the CPU or GPU the bottleneck in this system?

A: The data indicates a shifting bottleneck. At 1080p Low (389 FPS) and Medium (308 FPS), the CPU is likely limiting since the GPU has excess capacity. At 4K Ultra (50 FPS), the GPU is clearly the constraint. The 1440p results represent a balanced mid-point.

Q: What frame rates can I expect with Medium settings?

A: Medium is the only preset with complete min/max data. At 1080p, expect 262-354 FPS with an average of 308. At 1440p, expect 165-224 FPS with an average of 194. At 4K, expect 86-117 FPS with an average of 102.

Q: How does this combo rank against all tested configurations?

A: The combo ranks 2,619th out of 3,710 tested combinations for Minecraft, placing it in the lower-middle portion of the database. This reflects that while the system is capable, many higher-end combos achieve more consistent high-refresh-rate performance.

How This Combo Ranks

The combination of the Ryzen 5 4600G and RX 6600 XT ranks 2,619th out of 3,710 tested combos for Minecraft, placing it at roughly the 29th percentile of all configurations. This ranking is notably lower than what the raw FPS numbers might suggest, because Minecraft's relatively modest demands mean that even mid-range hardware can hit very high frame rates, and the database likely contains many combinations that exceed the 389 FPS maximum this pair achieves.

The CPU itself sits at the 71st percentile among all processors, with an average benchmark score of 17,507. Its nearest rivals in the benchmark database include the AMD Ryzen 3 PRO 5355GE (avg score 17,482, deltaPct 0.1), the Intel Core 7 150U (avg score 17,395, deltaPct 0.6), and the AMD Ryzen 3 8300GE (avg score 17,614, deltaPct -0.6). This places the 4600G in a tight cluster where performance differences between adjacent CPUs are within 1%.

The GPU ranks at the 70th percentile among all graphics cards, with an average benchmark score of 24,442. Its nearest rivals include the NVIDIA GeForce GTX 1630 (avg score 24,277, deltaPct 0.7), the NVIDIA GeForce GTX 780 Ti (avg score 24,236, deltaPct 0.8), and the NVIDIA GeForce RTX 2080 SUPER (avg score 24,170, deltaPct 1.1). The RX 6600 XT is, on average, 0.7-1.1% ahead of these competitors in aggregate benchmark scores.

The combination ranking being lower than either component's individual percentile suggests that for Minecraft specifically, this pairing does not extract the full potential of both parts. The game's engine appears to favor configurations where the CPU has higher single-thread performance, and the 4600G's single-core scores — 726 in 3DMark single-thread, 1,919 in Cinebench R23 single-core, and 2,653 in PassMark single-thread — are modest compared to its multi-threaded results.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates across all presets. Low settings produce an average of 389 FPS, Medium produces 308 FPS with a minimum of 262 and maximum of 354, High produces 244 FPS, and Ultra produces 153 FPS. The gap between Low and Ultra at 1080p is 236 FPS, representing a 61% reduction when maxing out all settings.

Moving to 2560x1440, the averages drop to 245 FPS for Low, 194 FPS for Medium (min 165, max 224), 154 FPS for High, and 96 FPS for Ultra. The percentage reduction from 1080p to 1440p is remarkably consistent across presets: 37% for Low, 37% for Medium, 37% for High, and 37% for Ultra. This uniformity strongly indicates that resolution scaling in Minecraft is linear with pixel count for this hardware combination.

At 3840x2160, the frame rates fall to 128 FPS for Low, 102 FPS for Medium (min 86, max 117), 81 FPS for High, and 50 FPS for Ultra. The reduction from 1440p to 4K is also consistent at 48% for Low, 47% for Medium, 47% for High, and 48% for Ultra. The 4K Ultra result of 50 FPS is the only configuration that fails to reach 60 FPS, making it the sole problematic setting in the entire measured matrix.

The Medium preset is the only one with complete min/max data, allowing for frame time analysis. At 1080p, the 262-354 range shows a 92 FPS spread, which at 308 FPS average represents a 30% variation. At 1440p, the 165-224 range shows a 59 FPS spread on a 194 FPS average, a 30% variation. At 4K, the 86-117 range shows a 31 FPS spread on a 102 FPS average, a 30% variation. The consistency of this relative spread across resolutions suggests stable frame pacing characteristics regardless of load distribution.

Settings Recommendations

The measured data points to Medium settings as the optimal choice for most use cases with this hardware. At 1080p Medium, the system delivers 308 FPS average with a minimum of 262 FPS, ensuring no drops below the 240 Hz refresh rate that many competitive displays offer. At 1440p Medium, the 194 FPS average with 165 FPS minimum remains comfortably above 144 Hz. Even at 4K Medium, the 102 FPS average with 86 FPS minimum stays above the 60 FPS threshold with substantial headroom.

For players prioritizing maximum visual fidelity, High settings at 1440p provide 154 FPS average, which is still well above 144 Hz. At 4K, High settings deliver 81 FPS average, which is acceptable for 60 Hz displays but leaves little margin for demanding scenes. Ultra settings are only recommended at 1080p, where the 153 FPS average remains fluid, though the 96 FPS at 1440p Ultra and 50 FPS at 4K Ultra make those configurations less desirable.

Low settings are rarely necessary with this hardware. Even at 4K Low, the system achieves 128 FPS average. The primary use case for Low would be competitive play at 1080p where the 389 FPS average can take advantage of high-refresh-rate monitors, though the difference between Low and Medium at 1080p (389 versus 308 FPS) may not justify the visual quality loss for most players.

The data suggests a tiered recommendation: for maximum smoothness, use Medium at any resolution; for balanced quality, use High at 1440p; for the highest visual fidelity, use High at 4K and accept 81 FPS; avoid Ultra at 4K entirely due to the 50 FPS average.

CPU Role

The AMD Ryzen 5 4600G is a six-core, twelve-thread processor from the 4000 series, based on the Zen 2 architecture with the Renoir codename. It operates at a base clock of 3.70 GHz and boosts to 4.20 GHz, built on TSMC's 7 nm process with 9,800 million transistors on a 156 mm² die. The chip includes 8 MB of shared L3 cache, 512 KB of L2 cache per core, and 64 KB of L1 cache per core.

In Minecraft, the measured frame rates at lower resolutions indicate that the CPU is the primary limiter. At 1080p Low, the system produces 389 FPS, and at 1080p Medium it produces 308 FPS — both figures that exceed what the RX 6600 XT would typically cap at for this game if it were the bottleneck. The CPU's single-thread performance, as measured by a 726 score in 3DMark single-thread, 1,919 in Cinebench R23 single-core, and 2,653 in PassMark single-thread, is adequate for Minecraft's largely single-threaded rendering workload.

The multi-threaded capabilities of the 4600G are substantial for its class, with a Cinebench R23 multicore score of 13,593, a Geekbench multicore score of 6,637, and a PassMark multithread score of 15,992. However, Minecraft's engine does not appear to scale well with additional threads, as evidenced by the consistent frame rates across settings at 1080p where the CPU is the constraint. The 3DMark 16-thread score of 4,863 versus the single-thread score of 726 shows a 6.7x scaling factor, but this advantage is not reflected in Minecraft's performance.

The CPU's memory bandwidth of 51.2 GB/s over dual-channel DDR4 is sufficient for this workload, though the 8 MB L3 cache is modest compared to newer designs. The processor's percentile ranking of 71 among all CPUs, with an average benchmark score of 17,507, places it in the upper-midrange of the database.

GPU Role

The AMD Radeon RX 6600 XT is built on the RDNA 2.0 architecture with the Navi 23 chip, fabricated on TSMC's 7 nm process with 11,060 million transistors on a 237 mm² die. It features 2,048 shading units, 128 texture mapping units, 64 raster operation units, and 32 ray tracing cores. The GPU operates at a base clock of 1968 MHz, a game clock of 2359 MHz, and a boost clock of 2589 MHz.

The memory subsystem consists of 8 GB of GDDR6 on a 128-bit bus, running at 2000 MHz with 16 Gbps effective speed, providing 256.0 GB/s of bandwidth. This memory configuration becomes the limiting factor at 4K Ultra, where the 50 FPS average suggests the GPU is fully saturated. The pixel rate of 165.7 GPixel/s and texture rate of 331.4 GTexel/s are sufficient for 4K rendering at lower presets, as evidenced by the 128 FPS result at 4K Low.

The GPU's compute capabilities include 10.60 TFLOPS of FP32 performance and 21.21 TFLOPS of FP16 with a 2:1 ratio. These figures are modest by modern standards but adequate for Minecraft's relatively simple shaders. The 8 GB VRAM capacity is not a constraint in this game, as even at 4K Ultra the frame rate drops are attributable to raw compute and bandwidth rather than memory capacity overflow.

The RX 6600 XT ranks at the 70th percentile among all GPUs with an average benchmark score of 24,442. Its nearest rivals include the NVIDIA GeForce GTX 1630 (deltaPct 0.7), NVIDIA GeForce GTX 780 Ti (deltaPct 0.8), and NVIDIA GeForce RTX 2080 SUPER (deltaPct 1.1), with the RX 6600 XT being slightly ahead of each. The GPU's PassMark G3D score of 16,461 and 3DMark Steel Nomad DX12 score of 1,804 reflect its midrange positioning.

In the measured results, the GPU's role becomes dominant at 4K, where the consistent 47-48% FPS reduction from 1440p to 4K across all presets indicates that pixel throughput is the limiting factor. The transition point appears to be between 1440p and 4K, where the GPU shifts from having headroom to being fully utilized.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + AMD Radeon RX 6600 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 128.0
3840x2160 Medium 102.0
3840x2160 High 81.0
3840x2160 Ultra 50.0
2560x1440 Low 245.0
2560x1440 Medium 194.0
2560x1440 High 154.0
2560x1440 Ultra 96.0
1920x1080 Low 389.0
1920x1080 Medium 308.0
1920x1080 High 244.0
1920x1080 Ultra 153.0

Minecraft with Ryzen 5 4600G + Other GPUs

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Minecraft with RX 6600 XT + Other CPUs

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