Evolve
This combination provides smooth gameplay with an average of 74 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 36 | 46 | 59 |
| 1440p QHD | 44 | 63 | 80 | 104 |
| 1080p Full HD | 65 | 94 | 120 | 155 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 5 4600G + Intel Arc B580, In-Depth Analysis
Evolve, the 2015 asymmetric FPS, presents an interesting stress pattern for the AMD Ryzen 5 4600G paired with the Intel Arc B580. The measured data reveals a combination that scales predictably with resolution, but with stark performance cliffs at the highest settings. At 1080p, the combo is highly capable, but the journey to 4K Ultra exposes a significant bottleneck that makes the highest fidelity preset nearly unplayable, while lower presets remain surprisingly viable even at 4K.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The frame rate degradation from 1920x1080 to 3840x2160 is steep and revealing. At Low settings, the average FPS falls from 155 at 1080p to 104 at 1440p, and finally to 59 at 4K. This represents a 62% drop in performance from 1080p to 4K, which is a substantial loss but not entirely unexpected for a game of this era. The scaling from 1080p to 1440p (a 33% reduction) is nearly identical to the scaling from 1440p to 4K (a 43% reduction), suggesting a consistent load increase on the rendering pipeline.
Moving to High settings, the pattern shifts. The average FPS goes from 94 at 1080p to 63 at 1440p (a 33% drop) and then to 36 at 4K (a 43% drop from 1440p). This consistent proportional decline indicates that the Intel Arc B580 is the primary driver of these results, as its workload scales directly with pixel count. However, the most dramatic scaling occurs at the Ultra preset, where the 1080p average of 65 FPS plummets to 44 at 1440p and then collapses to just 25 at 4K. The 62% reduction from 1080p to 4K at Ultra suggests that the combination of high resolution and maximum graphical fidelity pushes the GPU past its comfortable operating range.
The data implies that the limiting component shifts depending on the settings. At Low and Medium presets, the scaling is smooth and predictable, indicating the GPU is the primary constraint. At Ultra, the steep cliff suggests that the game's most demanding effects—likely heavy post-processing or particle systems—are taxing the GPU's compute units significantly more than the resolution increase alone would warrant. The 4K Ultra result of 25 FPS is below playable thresholds, while 4K Low at 59 FPS is nearly playable, which highlights how much headroom exists in the lower presets for this GPU.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B580 brings substantial hardware to this matchup, including 12 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 456.0 GB/s. For a game released in 2015, this memory configuration is more than adequate, likely eliminating any VRAM capacity or bandwidth bottlenecks even at 4K Ultra. The GPU's boost clock of 2670 MHz is consistently maintained, and with 2560 shading units, the raw compute throughput is high, which explains why the card can still achieve 59 FPS at 4K Low.
The GPU's 20 ray tracing cores and 80 ROPs are relevant to Evolve's rendering pipeline. The ROP count is particularly important for fill-rate-limited scenarios, which often occur at high resolutions. The measured pixel rate of 213.6 GPixel/s suggests that the card can handle the pixel throughput required at 4K, but the data shows that the Ultra preset's additional shading work overwhelms this capability. The 13.67 TFLOPS FP32 performance is substantial, yet the 4K Ultra result of 25 FPS indicates that Evolve's Ultra settings impose a workload that is roughly 2.5 times heavier than Low settings at the same resolution.
Comparing to its nearest rivals, the Arc B580 sits between the NVIDIA GeForce RTX 2080 and RTX 3080 in average benchmark score, with a delta of 0.6% and -0.7% respectively. This positioning suggests that the card's performance in Evolve is consistent with its general compute capabilities. However, the game's engine may not fully utilize the Arc B580's modern architecture features, like DirectX 12 Ultimate support, which could explain why the scaling at Ultra is less efficient than at lower presets. The 456.0 GB/s bandwidth is a strong asset, but the data implies that raw shader throughput, not memory bandwidth, is the limiting factor at 4K Ultra.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor with a base clock of 3.70 GHz and a boost clock of 4.20 GHz. In a game like Evolve, which was released before the era of high-core-count optimization, the CPU's single-thread performance is often more critical than its multi-thread capabilities. The CPU's 3DMark single-thread score of 726 and Cinebench R23 single-core score of 1919 indicate modest single-thread performance by modern standards, which could be a limiting factor at high frame rates.
The measured frame rates at 1080p Low (155 FPS) and 1080p Medium (120 FPS) are high enough that CPU limitations could be exposed. The CPU's 8 MB of shared L3 cache is modest but adequate for a 2015 title. However, the data shows that the Ryzen 5 4600G does not appear to bottleneck the Arc B580 at lower settings, as the frame rates scale consistently with resolution changes. The CPU's multi-thread capabilities, evidenced by a Cinebench R23 multi-core score of 13593, are sufficient to handle Evolve's game logic and AI systems, which are not extremely demanding.
The CPU's nearest rivals include the AMD Ryzen 3 PRO 5355GE (0.1% faster) and the Intel Core i3-14100T (0.8% faster in average score). This positioning suggests that the Ryzen 5 4600G is competitive with modern low-power processors, but its older Zen 2 architecture may lack the per-core efficiency of newer designs. In Evolve, where frame rates can exceed 100 FPS, the CPU's ability to feed the GPU becomes relevant. The data indicates that at 1080p Low, the system achieves 155 FPS, which is likely near the CPU's maximum frame delivery capability for this game, as the pixel workload is relatively light.
How This Combo Ranks — use comboRankInGame vs other tested combos
The Ryzen 5 4600G and Intel Arc B580 combination ranks 2787 out of 3700 tested combos in Evolve, placing it in the 75th percentile of all tested systems. This rank reflects the overall performance across all resolutions and settings, and it suggests that while the combo is capable, there are many other pairings that deliver higher frame rates in this specific game. The rank is likely pulled down by the 4K Ultra result of 25 FPS, which is a poor outcome, while the 1080p results are more competitive.
This ranking means that approximately 75% of tested combos perform better than this pairing in Evolve. The combination of a mid-range CPU from 2020 and a newer GPU from 2024 creates an interesting dynamic. The GPU is clearly the stronger component, but the CPU's single-thread performance may prevent the system from achieving the highest possible frame rates at 1080p. However, the rank is not catastrophically low, indicating that the combo handles the game's average demands well, even if it struggles at the most extreme settings.
The data suggests that the combo's performance is roughly in line with what the GPU's own percentile ranking (68th percentile of all GPUs) would predict. The CPU's percentile ranking (71st percentile of all CPUs) is slightly higher, which means the CPU is relatively stronger than the GPU in the broader benchmark landscape. In Evolve, this balance means the GPU is the limiting factor at high resolutions and settings, while the CPU could become a bottleneck at very low settings where the GPU has less work to do.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured data provides clear guidance on which settings to use for different priorities. For a smooth 60 FPS experience, the 1440p High preset delivers an average of 63 FPS, which is just above the threshold. At 1080p, High settings provide 94 FPS on average, offering a comfortable margin above 60 FPS while maintaining good visual quality. For players seeking the highest frame rates on a 144Hz or 165Hz display, the 1080p Low preset at 155 FPS is the only measured configuration that approaches those refresh rates.
The 4K resolution is only viable at Low settings, where the average FPS of 59 just barely misses the 60 FPS target. At 4K Medium, the average drops to 46 FPS, which is playable but not ideal for a fast-paced FPS. The Ultra preset is not recommended at any resolution, as even at 1080p it only achieves 65 FPS, and at 4K it falls to an unplayable 25 FPS. The Medium preset offers the best balance of visual quality and performance, with 120 FPS at 1080p and 80 FPS at 1440p.
The data indicates that the Ultra preset is significantly more demanding than High, with a 31% performance penalty at 1080p (65 vs 94 FPS). This suggests that the visual improvements from High to Ultra are not worth the frame rate cost for this game. The Low preset provides the highest frame rates but may compromise visual clarity, which is important in a game where spotting enemies is crucial. The optimal choice for most players would be 1080p High (94 FPS) or 1440p Medium (80 FPS), depending on monitor resolution and refresh rate.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured average FPS values are as follows: Low settings produce 155 FPS, Medium settings produce 120 FPS with a minimum of 102 and maximum of 138, High settings produce 94 FPS, and Ultra settings produce 65 FPS. This represents a clear progression where each settings tier reduces performance by roughly 20-25%, with the gap between Medium and High being slightly larger (26 FPS difference) than between Low and Medium (35 FPS difference).
Moving to 2560x1440, the averages are: Low at 104 FPS, Medium at 80 FPS with a minimum of 68 and maximum of 93, High at 63 FPS, and Ultra at 44 FPS. The scaling from 1080p to 1440p is consistent across all settings, with a 33% reduction for Low (155 to 104), 33% for Medium (120 to 80), 33% for High (94 to 63), and 32% for Ultra (65 to 44). This uniformity indicates that the GPU is handling the resolution increase proportionally across all settings.
At 3840x2160, the results are: Low at 59 FPS, Medium at 46 FPS with a minimum of 39 and maximum of 53, High at 36 FPS, and Ultra at 25 FPS. The scaling from 1440p to 4K is more pronounced: Low drops by 43% (104 to 59), Medium by 43% (80 to 46), High by 43% (63 to 36), and Ultra by 43% (44 to 25). This consistent 43% reduction across all settings at the 4K step, compared to the 33% reduction at the 1440p step, shows that the 4K resolution imposes a disproportionately higher load on the GPU. The Medium preset at 4K (46 FPS) is the only setting above 30 FPS at this resolution, making it the only playable option for 4K displays, albeit with compromises.
FAQ
Q: Can this combination run Evolve at 4K?
A: Yes, but only at Low settings, where the average FPS is 59. At Medium settings, the average drops to 46 FPS, while High and Ultra produce 36 and 25 FPS respectively, making them unplayable at 4K.
Q: What is the best settings preset for a 144Hz monitor?
A: The only measured configuration that exceeds 144 FPS is 1920x1080 with Low settings, which averages 155 FPS. The next fastest option, 1080p Medium, averages 120 FPS, which is below 144Hz but still smooth.
Q: Is the CPU or GPU the bottleneck in this system?
A: At higher resolutions and settings, the GPU is clearly the limiting factor, as shown by the consistent performance scaling with resolution. At 1080p Low, the 155 FPS result suggests the CPU may be nearing its limit, but the GPU remains the primary constraint across most measured configurations.
Q: How does this combo rank compared to other tested systems?
A: It ranks 2787 out of 3700 combos, placing it in the 75th percentile. This means about 75% of tested systems perform better, largely due to the poor 4K Ultra result and the CPU's modest single-thread performance.
Q: What is the highest frame rate achievable at 1440p?
A: At 2560x1440 with Low settings, the average FPS is 104. This is the only 1440p configuration that exceeds 100 FPS, while Medium and High produce 80 and 63 FPS respectively.
Q: Is the Ultra preset worth using at any resolution?
A: No. Even at 1080p, Ultra only achieves 65 FPS, which is 31% slower than High settings (94 FPS). The visual improvements are not worth the significant performance penalty, especially at higher resolutions where Ultra becomes unplayable.
Hardware Specifications
AMD Ryzen 5 4600G
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + Intel Arc B580 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 59.0 |
| 3840x2160 | Medium | 46.0 |
| 3840x2160 | High | 36.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 104.0 |
| 2560x1440 | Medium | 80.0 |
| 2560x1440 | High | 63.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 155.0 |
| 1920x1080 | Medium | 120.0 |
| 1920x1080 | High | 94.0 |
| 1920x1080 | Ultra | 65.0 |
Evolve with Ryzen 5 4600G + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with Arc B580 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.