Minecraft
This combination delivers exceptional performance with an average of 269 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 79 | 126 | 159 | 201 |
| 1440p QHD | 151 | 242 | 305 | 385 |
| 1080p Full HD | 240 | 383 | 458 | 498 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 3080, In-Depth Analysis
How This Combo Ranks
This combination of the AMD Ryzen 5 4600G with the NVIDIA GeForce RTX 3080 ranks 1189th out of 3710 tested combos for Minecraft. That places it in the middle of a large database of system pairings, comfortably ahead of the majority of configurations while not contesting the very top entries. The CPU itself carries a 71st percentile standing among all CPUs, and the GPU holds a 68th percentile among all GPUs; together, these balance into the observed mid-pack position.
The CPU’s average benchmark score is 17507, with its nearest rivals being the AMD Ryzen 3 PRO 5355GE (average score 17482, a 0.1% advantage for the 4600G), the AMD Ryzen 3 8300GE (17614, –0.6% relative), the Intel Core 7 150U (17395, +0.6%) and the Intel Core i3‑14100T (17648, –0.8%). That puts the 4600G squarely in the light of today’s mainstream desktop processors. The RTX 3080’s average benchmark score is 23172, with nearest rivals including the NVIDIA P106‑100 (23249, delta –0.3%), the AMD Radeon Pro Vega 16 (23250, –0.3%), the AMD Radeon RX 6600M (23273, –0.4%) and the AMD Radeon R9 M290X (23276, –0.4%). The close deltas show that the RTX 3080 is in a competitive band around other high‑end GPUs.
Given the game’s reputation for relying on both single‑core CPU speed and raw GPU fill, this mid‑pack rank is not surprising: the CPU is strong enough for high frame rates at 1080p, but the GPU does not catapult the combo into the top fraction because the absolute performance of the RTX 3080, while high, is not the ultimate Titan‑class card.
FAQ
Q: – How does this combo perform at 1080p with all settings?
A: At 1920×1080, the average FPS ranges from 240 (Ultra) to 498 (Low). High delivers 383 FPS, medium delivers 458 FPS (minimum 389, maximum 526). This clear shows that the system is exceptionally fast at 1080p, likely because the CPU’s single‑core performance (PassMark single‑thread 2653, Cinebench R23 single‑core 1919) is enough to drive very high frame rates.
Q: Is the RTX 3080 a limiting factor at 4K?
A: At 3840×2160, the GPU must render many more pixels. Measured averages are 126 FPS at High, 159 FPS at Medium, 201 FPS at Low, and only 80 FPS at Ultra. The Ultra setting drops below a smooth 100 FPS threshold, clearly placing the burden on the GPU’s fill rate and memory bandwidth at that setting.
Q: How does the 10 GB GDDR6X memory hold up?
A: The RTX 3080 has 10 GB of GDDR6X memory on a 320‑bit bus with 760.3 GB/s bandwidth. No memory‑related bottlenecks are evident in the measured FPS: at 1440p Medium the minimum is 259 FPS, and at 4K Medium the minimum is 135 FPS. The game’s modest texture footprint means that 10 GB is sufficient for the tested settings.
Q: Does the integrated Radeon Vega 7 affect the results?
A: The Ryzen 5 4600G includes Radeon Vega 7 integrated graphics, but the system is paired with a discrete RTX 3080. The measured FPS data reflects the discrete GPU; the IGPU is not part of the rendering chain.
Q: What is the impact of the CPU’s 6 cores / 12 threads on this game?
A: Minecraft can be rate‑limited by a single core. The 4600G’s Zen‑2 architecture has a boost clock of 4.20 GHz and a single‑core PassMark score of 2653. This allows the system to push 498 FPS at 1080p Low, indicating that CPU side is not the primary limitation at lower resolutions.
Q: Between the two components, which one impacts 4K Ultra the most?
A: At 4K Ultra the average FPS drops to 80, while at 4K Low it reaches 201. The reduction of more than 120 FPS when low switches to Ultra is the GPU’s job; the CPU would keep delivering near‑identical rates if the resolution changed, but the GPU’s compute and memory load increase proportionally.
Resolution Scaling
Minecraft is a game that scales strongly with resolution because the number of fragments per frame increases rapidly. The data confirms this: when the resolution climbs from 1920×1080 to 3840×2160, the measured FPS systematically decreases at every setting level, and the scaling pattern indicates the RTX 3080 becomes the dominant factor.
At High quality, average FPS is 383 at 1080p, 242 at 1440p, and 126 at 4K. At Low quality the range is 498 → 385 → 201. At Medium it is 458 → 305 → 159. At Ultra it is 240 → 151 → 79. The proportional drop from 1080p to 1440p is consistent: roughly half of the pixels are added, and FPS drops by about a quarter to a third. From 1440p to 4K, the pixel count doubles again, and FPS drops by about half in every setting group. This shows that the GPU’s rasterisation and memory bandwidth are the dominant constraints at 4K, while at 1080p the CPU is still able to push out nearly 500 frames per second.
Because the 4600G is a 6‑core part with a 3.70 GHz base and a 4.20 GHz boost, the CPU can saturate the 1080p pipeline before the GPU is fully saturated. The fact that UH high‑quality single‑core throughput remains high (Cinebench R23 single‑core 1919) further explains why the FPS at 1080p is so far above typical monitors. At 4K, the GPU’s fill rate and the 10 GB GDDR6X memory are the limiting factors: the card’s 760.3 GB/s bandwidth has to serve the 4K assets, and the resulting FPS at High (126) and Ultra (79) is reasonable for triple‑A AAA titles, though not record‑breaking.
Measured FPS Breakdown
The following table lists the exact average FPS for each of the three primary resolutions and the four graphical presets. Min and max values are reported only for the Medium preset, where they were recorded.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|------------|----------|---------|---------|--------|
| 1920×1080 | High | 383 | – | – |
| 1920×1080 | Low | 498 | – | – |
| 1920×1080 | Medium | 458 | 389 | 526 |
| 1920×1080 | Ultra | 240 | – | – |
| 2560×1440 | High | 242 | – | – |
| 2560×1440 | Low | 385 | – | – |
| 2560×1440 | Medium | 305 | 259 | 351 |
| 2560×1440 | Ultra | 151 | – | – |
| 3840×2160 | High | 126 | – | – |
| 3840×2160 | Low | 201 | – | – |
| 3840×2160 | Medium | 159 | 135 | 183 |
| 3840×2160 | Ultra | 79 | – | – |
The data shows that the combo is always playable even at 4K High (126 FPS), but for seriously demanding 4K Ultra the two lowest settings (1024×768) are not tested. The jump from 1080p to 1440p is manageable, while the leap to 4K cuts performance by more than half for non‑most presets. A user aiming for 140+ FPS at 4K will need to stay on Medium or Low settings, but 60‑70 FPS is achievable on Ultra if they accept a lower average.
GPU Role
The RTX 3080 is a high‑end Ampere GPU with 10 GB of GDDR6X on a 320‑bit bus, yielding a bandwidth of 760.3 GB/s. Its primary clocks are 1440 MHz base and 1710 MHz boost, and it is built on an 8 nm Samsung process with 28,300 million transistor and a 628 mm² die. In this Minecraft pairing, the GPU is the clear bottleneck only at 4K and at high‑preset settings.
The measured FPS profile at 4K underlines the GPU’s role: at 4K Low the GPU delivers 201 FPS, but at 4K Medium it is 159 FPS, at High 126 FPS, and at Ultra 79 FPS. The monotonic drop corresponds to increasing the number of texture fetches, shadows, and fill‑rate operations that require the GPU’s shading units (8,704) and texture mapping units (272). The card’s boost clock of 1710 MHz and its 760.3 GB/s memory bandwidth allow it to maintain over 200 FPS at 1080p, where the CPU is usually the speed limit.
The GPU’s average benchmark score of 23172 and its 68th percentile among all GPUs reinforces that it is a capable, mid‑range‑to‑high card in this game. For a game like Minecraft that is usually not GPU‑intensive at lower resolutions, the RTX 3080’s overhead is uncontested; the only scenario where it becomes the scheduler is when 4K Ultra requests more than 10 GB of textures and compute shading, which explains the lower 79 FPS average.
CPU Role
The AMD Ryzen 5 4600G employs a Zen 2 architecture, fabricated on a 7 nm process, with 6 physical cores and 12 threads. Its base clock is 3.70 GHz with a boost clock of 4.20 GHz, and it has an 8 MB shared L3 cache. The CPU’s single‑thread performance is strong: a PassMark single‑thread score of 2653, a Geekbench single‑core score of 1460, and a Cinebench R23 single‑core score of 1919. The multi‑thread scores – PassMark multi‑thread 15992, Cinebench R23 multi‑core 13593, Geekbench multi‑core 6637 – indicate the processor is well‑balanced for many games.
In Minecraft, the CPU’s scheduling and instruction throughput are critical because the game relies heavily on a single render thread. The data shows that at 1080p, average FPS from 240 (Ultra) to 498 (Low). Since the GPU is capable of far more than 500 FPS at 1080p (as seen by the GPU dominance), the CPU is the limiting factor at that resolution; the FPS maxes out at 498 on Low. At 1440p, the CPU can still cater to 385 FPS (Low) and 242 FPS (High), while at 4K let the GPU take over, yielding 201 FPS (Low) and 126 FPS (High). This pattern indicates that the 4600G’s single core can keep up with the RTX 3080 up to about 4‑0% of the frame queue.
The CPU’s Cinebench R23 multi‑core score of 13593 and its PassMark multi‑thread score of 15992 suggest that if Minecraft ever used more threads, the 6‑core/12‑thread design would deliver even higher FPS. But given the measured numbers, the dual‑paced Ryzen is not a lid, and it comfortably feeds the RTX 3080 at every resolution except 1080p, where higher FPS becomes more CPU‑limited, but it’s already extreme.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 3080 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 201.0 |
| 3840x2160 | Medium | 159.0 |
| 3840x2160 | High | 126.0 |
| 3840x2160 | Ultra | 79.0 |
| 2560x1440 | Low | 385.0 |
| 2560x1440 | Medium | 305.0 |
| 2560x1440 | High | 242.0 |
| 2560x1440 | Ultra | 151.0 |
| 1920x1080 | Low | 498.0 |
| 1920x1080 | Medium | 458.0 |
| 1920x1080 | High | 383.0 |
| 1920x1080 | Ultra | 240.0 |
Minecraft with Ryzen 5 4600G + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RTX 3080 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.