Lockdown Protocol
This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 45 | 52 | 73 |
| 1440p QHD | 52 | 70 | 80 | 113 |
| 1080p Full HD | 72 | 95 | 109 | 154 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Lockdown Protocol with AMD Ryzen 5 5600F + Intel Arc B580, In-Depth Analysis
# Lockdown Protocol Scaling Analysis: AMD Ryzen 5 5600F + Intel Arc B580
The AMD Ryzen 5 5600F paired with the Intel Arc B580 delivers a playable but resolution-sensitive experience in Lockdown Protocol, a 2024 FPS title. The measured data shows a clear pattern: frame rates scale dramatically with resolution, dropping from a smooth 154 FPS average at 1080p Low to just 34 FPS at 4K Ultra. This combination ranks 2126th out of 2828 tested combos in this game, placing it in the lower-middle tier of the database. The system's 85th percentile CPU ranking versus 68th percentile GPU ranking suggests the processor is relatively stronger than the graphics card in general compute, yet the game's behavior at higher resolutions indicates the GPU becomes the dominant constraint as pixel count rises.
Resolution Scaling
The frame rate trajectory across resolutions reveals a steep performance cliff as pixel count increases. At 1080p Low, the system produces 154 FPS average, which drops to 113 FPS at 1440p Low (a 27% reduction), and further to 73 FPS at 4K Low (a 53% total reduction from 1080p). This scaling pattern is consistent with GPU-bound behavior — the Arc B580 is being tasked with exponentially more pixels, and its 13.67 TFLOPS of FP32 compute and 456.0 GB/s memory bandwidth are finite resources.
The Medium preset shows similar proportional declines: 109 FPS at 1080p, 80 FPS at 1440p (27% lower), and 52 FPS at 4K (52% lower than 1080p). High settings follow the same trend with 95 FPS at 1080p, 70 FPS at 1440p (26% drop), and 45 FPS at 4K (53% drop). Ultra settings are the most punishing, going from 72 FPS at 1080p to 52 FPS at 1440p (28% drop) and 34 FPS at 4K (53% drop).
The consistent ~27% reduction from 1080p to 1440p and ~53% reduction from 1080p to 4K across all four presets indicates that resolution scaling is nearly linear with pixel count. A 1440p display has 1.78x the pixels of 1080p, and a 4K display has 4x the pixels — the measured drops align closely with these ratios. This linearity strongly suggests the GPU is the limiting component at every resolution; a CPU-bound scenario would show diminishing frame rate penalties at higher resolutions as the graphics card becomes the bottleneck.
Interestingly, the gap between Low and Ultra settings widens at higher resolutions. At 1080p, Ultra delivers 72 FPS versus Low's 154 FPS — a 53% performance penalty for maxing out settings. At 4K, Ultra delivers 34 FPS versus Low's 73 FPS — a 53% penalty as well, maintaining the same relative gap. However, the absolute headroom shrinks: at 1080p there's 82 FPS of difference between Low and Ultra, while at 4K there's only 39 FPS of difference. This means players at 4K have less flexibility to trade visual quality for performance, as the GPU is already near its limits even at Low settings.
GPU Role
The Intel Arc B580, built on the Xe2-HPG architecture (Battlemage generation) with a 5 nm process from TSMC, carries 19,600 million transistors across a 272 mm² die. Its 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s bandwidth, which is substantial for a card in this performance class. The GPU's 2,560 shading units, 160 TMUs, and 80 ROPs deliver a pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s.
The clock behavior is notable: both base and boost clocks sit at 2670 MHz, with memory at 2375 MHz (19 Gbps effective). This flat clock curve suggests the card is designed to sustain its maximum frequency under load rather than boost dynamically. The 190 W TDP and 450 W suggested PSU indicate this is a power-hungry card relative to its performance tier, but the data does not show thermal throttling in the measured results.
In Lockdown Protocol specifically, the GPU's role becomes evident when examining the 4K Ultra result of 34 FPS. This is below the 45 FPS High setting at the same resolution, showing that Ultra's additional visual effects (likely shadow quality, reflections, and post-processing) impose a 24% performance cost over High. The GPU's 68th percentile ranking among all GPUs in the database, with an average benchmark score of 23,021, places it roughly on par with the NVIDIA GeForce RTX 2080 (deltaPct +0.6) and slightly below the AMD Radeon RX 580 2048SP (deltaPct -0.2).
The 12 GB VRAM capacity is likely sufficient for Lockdown Protocol at all tested resolutions, as the game's texture demands at 4K Ultra do not appear to cause VRAM-related stuttering — the min FPS values recorded (44 FPS at 4K Medium, 68 FPS at 1440p Medium, 93 FPS at 1080p Medium) are all reasonably close to their respective averages, suggesting consistent frame pacing rather than memory swap issues.
FAQ
Q: Is the Intel Arc B580 capable of running Lockdown Protocol at 4K?
A: Yes, but only at lower settings. The measured data shows 73 FPS average at 4K Low and 52 FPS at 4K Medium, but this drops to 45 FPS at High and 34 FPS at Ultra. For a 60 FPS target at 4K, Low settings are required; Medium falls short.
Q: How does the Ryzen 5 5600F compare to its nearest CPU rivals?
A: The 5600F's average benchmark score of 36,945 is essentially tied with the Intel Core Ultra 5 225 (36,938, deltaPct 0), the AMD Ryzen 5 5500X3D (37,018, deltaPct -0.2), and the AMD Ryzen AI 7 PRO 450 (37,093, deltaPct -0.4). The Intel Core i9-12900T (37,112, deltaPct -0.5) is the closest competitor. All five processors are within 0.5% of each other.
Q: What is the best resolution for this system in Lockdown Protocol?
A: 1080p provides the most headroom, with 154 FPS at Low, 109 FPS at Medium, 95 FPS at High, and 72 FPS at Ultra. At 1440p, only Low (113 FPS) and Medium (80 FPS) exceed 60 FPS. At 4K, only Low (73 FPS) breaks 60 FPS.
Q: Does the game favor NVIDIA or AMD GPUs based on the rival data?
A: The data only shows benchmark averages, not game-specific rival performance. The Arc B580's closest rivals are the AMD Radeon RX 580 2048SP (deltaPct -0.2), NVIDIA GeForce RTX 2080 (deltaPct +0.6), NVIDIA GeForce RTX 3080 (deltaPct -0.7), and NVIDIA P106-100 (deltaPct -1). These deltas are all within 1% in general GPU benchmarks.
Q: How much performance does Ultra settings cost compared to High?
A: At 1080p, Ultra (72 FPS) is 24% slower than High (95 FPS). At 1440p, Ultra (52 FPS) is 26% slower than High (70 FPS). At 4K, Ultra (34 FPS) is 24% slower than High (45 FPS). The penalty is consistent across resolutions.
Q: Is the CPU or GPU the bottleneck in this game?
A: The resolution scaling data points to the GPU as the primary bottleneck. Frame rates drop nearly proportionally with pixel count increases, which is characteristic of GPU-bound rendering. The CPU's 6 cores and 12 threads at 3.00 GHz base / 4.00 GHz boost appear sufficient to feed the GPU at 1080p, given the 154 FPS Low result.
Measured FPS Breakdown
At 1920x1080, the system performs admirably across all settings. Low produces 154 FPS average, which is the highest measured result for this combo. Medium averages 109 FPS with a minimum of 93 FPS and maximum of 126 FPS, showing tight frame pacing. High drops to 95 FPS average, and Ultra holds at 72 FPS. All 1080p settings exceed 60 FPS, making this resolution comfortable for high-refresh-rate displays.
At 2560x1440, performance becomes more selective. Low still delivers 113 FPS average, comfortably above 60 FPS. Medium averages 80 FPS with min/max of 68/92 FPS, maintaining playability but with less headroom. High falls to 70 FPS average, which is still above the 60 FPS threshold but with less margin. Ultra drops to 52 FPS average, which would be noticeable on a 60 Hz display as occasional stutter.
At 3840x2160, only Low settings achieve smooth gameplay. Low produces 73 FPS average, which is playable but not ideal for competitive FPS. Medium averages 52 FPS with min/max of 44/59 FPS, meaning the system will frequently drop below 60 FPS. High averages 45 FPS, and Ultra bottoms out at 34 FPS — both are below standard playability thresholds.
The Medium preset rows are the only ones with full min/max data. At 1080p Medium, the 93-126 FPS range shows a 33 FPS spread. At 1440p Medium, the 68-92 FPS range shows a 24 FPS spread. At 4K Medium, the 44-59 FPS range shows a 15 FPS spread. This narrowing spread at higher resolutions indicates that frame times become more consistent as the GPU saturates, but the average drops correspondingly.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor from the 5000 series based on Zen 3 architecture (Vermeer codename). It operates at 3.00 GHz base and 4.00 GHz boost clock on a 7 nm TSMC process with 4,150 million transistors across a 74 mm² die. The CPU supports DDR4 memory in dual-channel configuration with 51.2 GB/s bandwidth, and its 32 MB shared L3 cache (plus 64 KB L1 and 512 KB L2 per core) provides ample cache for gaming workloads.
In general benchmark tests, the 5600F scores 19,236 in Passmark multithread and 2,872 in single-thread tests. Its 85th percentile ranking among all CPUs indicates it sits well above the median processor. The nearest rivals — Intel Core Ultra 5 225, AMD Ryzen 5 5500X3D, AMD Ryzen AI 7 PRO 450, and Intel Core i9-12900T — are all within 0.5% of its average score, showing that this CPU is competitive with a wide range of modern and previous-generation parts.
The CPU's role in Lockdown Protocol becomes clearer when examining the resolution scaling. At 1080p Low, the system achieves 154 FPS, which suggests the CPU is capable of feeding the GPU enough draw calls to maintain high frame rates. The fact that 1080p Ultra only reaches 72 FPS — while the GPU has more headroom at lower settings — indicates that the game's CPU workload at Ultra settings (likely more physics objects, AI agents, or draw calls) does not bottleneck the system, as the GPU is still the limiting factor.
The 5600F's 65 W TDP and unlocked multiplier make it an efficient and overclockable part, though the data does not include overclocked results. Its 12 threads handle modern FPS games well, and the 32 MB L3 cache is beneficial for game data locality. The CPU's 51.2 GB/s memory bandwidth pairs adequately with the GPU's 456.0 GB/s, ensuring no memory bandwidth starvation at the system level.
Settings Recommendations
For players targeting 1080p, the data suggests High settings (95 FPS) offer the best balance of visual quality and performance. Ultra settings (72 FPS) provide a 24% performance penalty for what is likely marginal visual improvement in most scenes. Medium (109 FPS) is recommended for competitive play where higher frame rates matter more than visual fidelity, and Low (154 FPS) is ideal for maximum refresh rate utilization on 144 Hz+ monitors.
At 1440p, High settings (70 FPS) are the sweet spot for visual quality while maintaining fluid gameplay. Medium (80 FPS) provides better headroom for demanding scenes, as the minimum frame rate of 68 FPS stays above 60. Ultra (52 FPS) is not recommended for most players, as it dips below the 60 FPS threshold. Low (113 FPS) is excellent for players who prioritize frame rate over graphics.
At 4K, the choices are limited. Low settings (73 FPS) is the only preset that consistently exceeds 60 FPS, making it the only recommended option for smooth play. Medium (52 FPS) is borderline playable but will feel less fluid, with minimums at 44 FPS. High (45 FPS) and Ultra (34 FPS) are not recommended for gameplay, though they may be acceptable for screenshots or cinematic viewing.
The overall best experience depends on the player's display. For 1080p displays, High settings provide a strong combination of visuals and performance. For 1440p displays, High is again the recommended preset, with Medium as a fallback for more demanding scenes. For 4K displays, Low settings are the only viable option for maintaining 60+ FPS, and players seeking higher visual quality would need to consider reducing resolution or accepting sub-60 FPS performance. The data clearly indicates that this system is best suited for 1080p or 1440p gaming in Lockdown Protocol, with 4K limited to low-fidelity settings.
Hardware Specifications
AMD Ryzen 5 5600F
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + Intel Arc B580 in Lockdown Protocol
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 73.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 113.0 |
| 2560x1440 | Medium | 80.0 |
| 2560x1440 | High | 70.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 154.0 |
| 1920x1080 | Medium | 109.0 |
| 1920x1080 | High | 95.0 |
| 1920x1080 | Ultra | 72.0 |
Lockdown Protocol with Ryzen 5 5600F + Other GPUs
See how Lockdown Protocol performs with the same CPU but different graphics cards.
Lockdown Protocol with Arc B580 + Other CPUs
See how Lockdown Protocol performs with the same GPU but different processors.
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