Inside

Inside

AVERAGE FPS
120
excellent

This combination delivers exceptional performance with an average of 120 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 54 87 108
1440p QHD 82 86 138 172
1080p Full HD 114 120 192 240

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 108
3840x2160 Medium 87
3840x2160 High 54
3840x2160 Ultra 52
2560x1440 Low 172
2560x1440 Medium 138
2560x1440 High 86
2560x1440 Ultra 82
1920x1080 Low 240
1920x1080 Medium 192
1920x1080 High 120
1920x1080 Ultra 114

Inside with AMD Ryzen 5 5600 + Intel Arc B570, In-Depth Analysis

The AMD Ryzen 5 5600 and Intel Arc B570 pairing delivers a remarkably consistent experience in Inside, a game whose minimalist visuals belie a demanding rendering load. The measured data reveals a configuration that scales predictably across resolutions, with the GPU emerging as the primary bottleneck only at the highest settings. This analysis examines the 12 measured FPS datapoints to understand where this combo excels and where its limits lie.

Resolution Scaling

The FPS drop from 1080p to 4K is steep but not uniform across settings, revealing how the Intel Arc B570’s 10 GB frame buffer and 160-bit memory bus interact with the game’s engine. At Low settings, the transition from 1920x1080 (240 FPS) to 3840x2160 (108 FPS) represents a 55% reduction. This is a substantial hit, but the absolute numbers remain high. At Medium settings, the drop from 192 FPS to 87 FPS is a 54.7% reduction, nearly identical in percentage terms. This consistency suggests that at these lower presets, the limiting factor is primarily the GPU’s raw shading throughput rather than memory bandwidth.

The picture changes dramatically at High and Ultra settings. At High, 1080p produces 120 FPS, which falls to 86 FPS at 1440p (a 28.3% drop) and then to 54 FPS at 4K (a 37.2% drop from 1440p). The scaling is steeper at 4K, indicating that the B570’s 380.0 GB/s bandwidth and 10 GB VRAM are being taxed more heavily. The Ultra preset shows the most severe degradation: 114 FPS at 1080p, 82 FPS at 1440p (a 28.1% drop), and 52 FPS at 4K (a 36.6% drop). This pattern implies that the gap between 1440p and 4K widens as settings increase, a classic sign of the GPU hitting both its pixel fill rate and memory bandwidth limits simultaneously.

Notably, the 4K Ultra result (52 FPS) is nearly identical to the 4K High result (54 FPS), while the 1440p Ultra (82 FPS) is only slightly below 1440p High (86 FPS). This suggests that the Ultra preset’s additional effects are not the primary cost at 4K; rather, the resolution itself is the dominant factor. The data indicates that the B570’s 80 ROPs and 360.0 GTexel/s texture rate are sufficient for 1440p Ultra, but 4K Ultra pushes the GPU past a comfortable threshold.

FAQ

Q: What is the maximum average FPS achievable with this CPU-GPU combo?

A: The highest measured average FPS is 240, achieved at 1920x1080 with Low settings. This is exactly double the 120 FPS recorded at the same resolution with High settings.

Q: How does the combo perform at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the average FPS is 52. This is the lowest measured result in the dataset, just 2 FPS below the 54 FPS recorded at 4K High.

Q: Is there a significant performance gap between Medium and High settings at 1440p?

A: Yes. At 2560x1440, Medium settings yield 138 FPS average, while High produces 86 FPS. This 52 FPS difference (a 37.7% reduction) is substantial and suggests High enables effects that heavily tax the GPU.

Q: What is the only setting that provides a minimum FPS reading above 100?

A: The 1920x1080 Medium preset shows a minimum FPS of 163 and a maximum of 221. This is the only configuration where the minimum FPS exceeds 100, indicating strong frame pacing.

*Q: How does the combo’s rank in Inside compare to its overall hardware percentile?*

A: The combo ranks 2301 out of 2887 tested combinations (placing it in the 20th percentile), while the CPU alone sits in the 74th percentile and the GPU in the 65th percentile. This suggests the game is not heavily dependent on the strongest aspects of either component.

Q: Does the 4K Low setting outperform the 1440p Ultra setting?

A: Yes. 4K Low produces an average of 108 FPS, while 1440p Ultra averages 82 FPS. The higher resolution with lower graphical fidelity yields a 26 FPS advantage, showing the GPU’s resolution scaling is more forgiving than its settings scaling.

CPU Role

The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. Its 32 MB of shared L3 cache and dual-channel DDR4 memory support (51.2 GB/s bandwidth) are well-suited for a game like Inside, which is not known for heavy multi-threaded workloads. The CPU’s benchmark scores reinforce this: the Cinebench R23 multicore score is 18309, while the single-core score is 2584, a ratio of approximately 7.1:1. This indicates strong single-thread performance, which is often more critical for game logic and frame pacing.

The 3DMark results provide further context. The single-thread score is 882, while the 2-thread score is 1737, showing near-perfect scaling. However, the 4-thread score (3313) and 8-thread score (4798) show diminishing returns, and the max-thread score (5659) is only 6% higher than the 8-thread score. This suggests that the CPU’s performance plateaus beyond 8 threads, which is typical for a 6-core/12-thread part in lightly-threaded games. For Inside, this means the CPU is unlikely to be a bottleneck, as the game’s puzzle-platformer mechanics rarely spawn the kind of massive simulation workloads that would saturate all 12 threads.

The CPU’s percentile ranking (74th among all CPUs) and its average benchmark score (20468) place it close to the Intel Core Ultra 7 258V (20454, 0.1% delta) and AMD Ryzen 5 8500G (20425, 0.2% delta). This positions the 5600 as a mid-to-high-tier performer in synthetic tests, but the measured FPS data suggests that in Inside, the GPU is the primary determinant of frame rate. For instance, at 1080p Low, the combo hits 240 FPS, which is likely near the engine’s cap or the CPU’s single-thread limit. However, at 1080p Ultra, the FPS drops to 114, a 52.5% reduction that cannot be attributed to CPU load changes, pointing squarely at GPU-bound rendering.

Measured FPS Breakdown

The dataset provides 12 distinct measurements across three resolutions and four quality presets. At 1920x1080, the results are uniformly high: Low hits 240 FPS, Medium averages 192 FPS (with a minimum of 163 and maximum of 221), High averages 120 FPS, and Ultra averages 114 FPS. The gap between High and Ultra is just 6 FPS, suggesting that the Ultra preset’s incremental effects (likely ambient occlusion or shadow quality) are cheap at this resolution.

At 2560x1440, the pattern shifts. Low produces 172 FPS, Medium averages 138 FPS (min 117, max 159), High averages 86 FPS, and Ultra averages 82 FPS. The drop from Low to Medium is 34 FPS (19.8%), but the drop from Medium to High is 52 FPS (37.7%). This indicates that High enables a significant amount of additional work, likely related to post-processing or particle effects. The near-identical results between High (86) and Ultra (82) at 1440p mirror the 1080p behavior, implying that Ultra is not a distinct load tier but rather a marginal extension of High.

At 3840x2160, the results are the most constrained. Low averages 108 FPS, Medium averages 87 FPS (min 74, max 100), High averages 54 FPS, and Ultra averages 52 FPS. The 4K Low result (108 FPS) is actually lower than the 1440p Medium result (138 FPS), showing that resolution scaling is more punishing than settings scaling. The 4K Medium minimum of 74 FPS is the lowest minimum in the dataset, indicating that even the B570’s 10 GB VRAM and 380.0 GB/s bandwidth struggle to maintain frame pacing at this resolution.

The data reveals a consistent pattern: the combo can handle 1080p at any setting with ease, 1440p at Low or Medium with high frame rates, but 4K is only playable at Low or Medium. The 4K High and Ultra results (54 and 52 FPS) are technically above 30 FPS but below the 60 FPS threshold that many consider smooth, making them marginal for fast-paced sections.

How This Combo Ranks

In the database of tested combinations for Inside, this pairing of the AMD Ryzen 5 5600 and Intel Arc B570 ranks 2301 out of 2887 total combos. This places it in the bottom 20.3% of all tested configurations, which is surprising given the hardware’s individual percentiles (CPU at 74th, GPU at 65th). The discrepancy suggests that Inside is not a demanding title for high-end components, or that the test methodology favors higher-tier GPUs with more VRAM and bandwidth.

The rank implies that most other combos in the database achieve higher average FPS in this game. Given that the measured 1080p Low result is 240 FPS, which is likely near a practical cap, the ranking likely reflects performance at higher resolutions and settings. The combo’s 4K Ultra result of 52 FPS is below what many other GPUs would achieve, as the B570’s 11.52 TFLOPS FP32 compute and 200.0 GPixel/s pixel rate are modest compared to higher-end cards. The GPU’s nearest rivals in synthetic benchmarks include the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% delta) and Intel Arc A750 (20582, -0.1% delta), but in Inside, the B570’s 10 GB VRAM may be a limiting factor at 4K Ultra if the game uses more than that for textures.

The rank also reflects the CPU’s contribution. While the Ryzen 5 5600 has a single-thread score of 882 in 3DMark, which is solid, the game may not be optimized for AMD’s Zen 3 architecture in ways that would push it higher. The combo’s position at 2301 suggests that mid-range hardware, while capable of high frame rates at 1080p, falls behind in the database’s aggregate scoring, which likely weights 4K and Ultra settings more heavily.

Settings Recommendations

The measured data provides a clear hierarchy for optimal play. For players targeting 60 FPS or higher, the 1440p Medium preset is the sweet spot: it averages 138 FPS with a minimum of 117 FPS, ensuring smooth gameplay with no frame drops below 100. This is the only configuration in the dataset that combines a resolution above 1080p with a minimum FPS above 100, making it the most balanced choice.

For those with 1080p displays, the Medium preset is also recommended, as it averages 192 FPS with a minimum of 163 FPS, providing a significant margin above any refresh rate. The High preset at 1080p (120 FPS) is acceptable but offers no advantage over Medium if the display is 144Hz or lower. The Ultra preset at 1080p (114 FPS) is nearly identical to High and not worth the extra visual cost for a 6 FPS gain.

At 4K, the choice is between Low (108 FPS) and Medium (87 FPS). The Low preset is recommended for competitive play or high-refresh-rate 4K displays, while Medium (min 74 FPS) is acceptable for slower-paced puzzle sections. The High (54 FPS) and Ultra (52 FPS) presets at 4K should be avoided, as they dip below 60 FPS and introduce the risk of noticeable stutter in a game that relies on precise timing. The data indicates that the B570’s performance cliff between Medium and High at 4K is steep, so staying on Medium is the prudent choice.

GPU Role

The Intel Arc B570 is built on the Xe2-HPG architecture (Battlemage) with 2304 shading units, 144 TMUs, and 80 ROPs. Its 10 GB of GDDR6 memory on a 160-bit bus provides 380.0 GB/s of bandwidth, and the GPU runs at a fixed 2500 MHz for both base and boost clocks. The 11.52 TFLOPS FP32 performance and 360.0 GTexel/s texture rate are the key metrics for understanding its behavior in Inside.

The measured FPS data shows that the GPU’s fill rate is the primary limiter at high resolutions. The 4K Ultra result (52 FPS) is nearly identical to 4K High (54 FPS), despite the Ultra preset presumably adding more effects. This suggests that the GPU is pixel-bound at 4K, with the 200.0 GPixel/s pixel rate being the bottleneck. The 80 ROPs are tasked with writing to a 3840x2160 buffer, and the data indicates they cannot keep up with the demand for more complex shading.

The 10 GB VRAM is sufficient for Inside at all tested settings, as the game’s 2016 release date means it cannot leverage massive texture packs. However, the 160-bit memory bus and 380.0 GB/s bandwidth show their limits in the 1440p Medium to High transition. The 52 FPS drop between these settings (from 138 to 86) is not mirrored at 1080p (where the drop is 72 FPS, from 192 to 120), but the percentage drop is similar (37.7% at 1440p vs 37.5% at 1080p). This consistency indicates that the High preset adds a fixed amount of memory traffic that the B570 handles proportionally worse at higher resolutions.

The GPU’s synthetic benchmarks reinforce its mid-range positioning. The PassMark G3D score is 14195, and the 3DMark Steel Nomad DX12 score is 2649. These place it in the 65th percentile of all GPUs, with its nearest rival being the Intel Arc A750 (20582, -0.1% delta). In Inside, the B570’s performance is adequate for 1080p and 1440p gaming but falls short at 4K Ultra, where its compute and fill rate limitations are exposed. The 18 RT cores are irrelevant in this game, which does not use ray tracing, but the 144 TMUs are essential for the texture-heavy 2.5D environments.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + Intel Arc B570 in Inside

Resolution Settings Avg FPS
3840x2160 Low 108.0
3840x2160 Medium 87.0
3840x2160 High 54.0
3840x2160 Ultra 52.0
2560x1440 Low 172.0
2560x1440 Medium 138.0
2560x1440 High 86.0
2560x1440 Ultra 82.0
1920x1080 Low 240.0
1920x1080 Medium 192.0
1920x1080 High 120.0
1920x1080 Ultra 114.0

Inside with Ryzen 5 5600 + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with Arc B570 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.