Inside
This combination delivers exceptional performance with an average of 214 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 114 | 118 | 193 | 231 |
| 1440p QHD | 180 | 189 | 245 | 267 |
| 1080p Full HD | 229 | 231 | 273 | 301 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600 + AMD Radeon RX 7900 XTX, In-Depth Analysis
The AMD Ryzen 5 5600 and AMD Radeon RX 7900 XTX pairing delivers exceptional frame rates in Inside, a 2016 puzzle platformer that is far more dependent on raw GPU throughput than CPU physics. The measured data shows this combination is capable of running the game at refresh rates that far exceed typical display capabilities, even at 4K resolution. This analysis breaks down the optimal settings, comparative ranking, component roles, and scaling behavior based strictly on the provided benchmark results.
Settings Recommendations
The benchmark results for this combination in Inside show that the High preset at 4K is the optimal balance of visual fidelity and performance. At 3840x2160, the High preset achieves an average of 117.5 FPS, which is more than sufficient for smooth, responsive gameplay on high-refresh-rate displays. The Ultra preset at the same resolution drops to 114.1 FPS, a marginal difference of only 3.4 FPS, yet High offers slightly better headroom for demanding scenes.
For users prioritizing maximum smoothness over visual detail, the Medium preset at 4K is a strong alternative, delivering 193 FPS average. This represents a 64.2% improvement over the High preset’s 117.5 FPS, making it ideal for 144Hz or 165Hz monitors. The Low preset at 4K pushes performance to 230.6 FPS, but the visual degradation is typically unnecessary given the already high frame rates at Medium.
At 2560x1440, the High preset is the clear winner, hitting 188.9 FPS. This is comfortably above the 144Hz threshold and leaves ample GPU headroom. The Ultra preset at 1440p achieves 180 FPS, a modest 4.7% reduction from High, so users with G-Sync or FreeSync displays can safely choose Ultra without perceptible stutter. The Medium preset at 1440p reaches 245.1 FPS, which is beneficial for 240Hz panels, but the visual gains from High are generally worth the 56.2 FPS trade-off.
At 1920x1080, the High preset is again recommended, producing 230.6 FPS. This is the sweet spot for competitive or high-refresh-rate play, as the Low preset’s 300.5 FPS offers no practical advantage on most 144Hz or 240Hz monitors. The Ultra preset at 1080p achieves 228.7 FPS, which is nearly identical to High, making Ultra the better choice for maximum image quality without sacrificing performance. The Medium preset at 1080p, at 272.6 FPS, is only useful for 300Hz panels, which are rare.
In summary, the data indicates that High settings at any resolution offer the best experience-per-frame ratio. The performance gap between High and Ultra is consistently small (1-4%), while the jump from High to Medium is substantial (25-64%), suggesting that the High preset is where the GPU’s architectural strengths are fully utilized without unnecessary processing overhead.
How This Combo Ranks
This specific CPU-GPU pairing holds the 374th position out of 1,671 tested combinations in Inside, placing it in the top 22.4% of all configurations in the database. This ranking reflects the Ryzen 5 5600’s strong single-thread performance and the RX 7900 XTX’s massive rasterization throughput, which together handle the game’s 2D side-scrolling physics and lighting effects with ease.
The CPU’s overall benchmark percentile is 79, meaning it outperforms 79% of all processors in the database. Its average benchmark score of 21,765 places it in a tight cluster with rivals such as the Intel Xeon D-1746TER (21,635, 0.6% faster), AMD EPYC 9554P (21,899, 0.6% slower), and AMD EPYC 9534 (21,900, 0.6% slower). The Intel Core i7-11700F (21,957) is 0.9% ahead. This shows the Ryzen 5 5600 is a mid-tier performer that does not bottleneck the GPU in Inside, a game that is not heavily threaded.
The GPU’s percentile is 85, outperforming 85% of all graphics cards. Its average benchmark score of 44,019 is closely matched by the AMD Radeon Pro 580 (44,195, 0.4% faster), NVIDIA GeForce RTX 4090 Mobile (43,667, 0.8% slower), and NVIDIA Quadro M6000 (43,313, 1.6% slower). The NVIDIA GeForce RTX 4070 Ti (44,900) is 2% faster in average score. Despite being end-of-life, the RX 7900 XTX’s raw compute power (61.39 TFLOPS FP32) is clearly sufficient to push Inside to extreme frame rates.
The combo’s rank of 374 is primarily driven by the GPU’s high percentile, as the CPU’s more modest percentile still provides enough single-thread speed for a puzzle platformer. This pairing is not at the very top of the ranking because other combinations with faster CPUs (e.g., newer Ryzen 7000 or Intel 13th gen parts) might yield slightly higher minimum frame rates in CPU-bound sections, but the average FPS data shows no such limitation here.
GPU Role
The AMD Radeon RX 7900 XTX is the dominant component in this pairing, and its specifications directly explain the measured frame rates. The GPU features a base clock of 1929 MHz, a game clock of 2365 MHz, and a boost clock of 2498 MHz. These high clocks, combined with 6,144 shading units and 192 ROPs, provide the raw fill rate needed for Inside’s detailed environments and particle effects.
Memory configuration is critical here. The RX 7900 XTX has 24 GB of GDDR6 memory on a 384-bit bus, yielding 960.0 GB/s of bandwidth. Inside is a lightweight title, but the bandwidth ensures that even at 4K Ultra settings, texture streaming never becomes a bottleneck. The memory clock runs at 2500 MHz (20 Gbps effective), which is more than adequate for this game’s modest VRAM footprint, so the GPU never has to rely on system memory.
The measured FPS data shows the GPU’s scaling with settings. At 4K, the transition from Low (230.6 FPS) to Medium (193 FPS) to High (117.5 FPS) to Ultra (114.1 FPS) demonstrates that the GPU is still the primary limiter, as the frame rate drops with increased shader complexity. The GPU’s pixel rate of 479.6 GPixel/s and texture rate of 959.2 GTexel/s are more than sufficient for the game’s 2D sprites and lighting, but the 192 ROPs are fully utilized at High and Ultra settings.
The GPU’s 61.39 TFLOPS FP32 compute capability is overkill for Inside, yet the benchmark shows that even at 1080p Low, the frame rate caps at 300.5 FPS, likely due to a game-level frame limiter or CPU overhead in draw calls. At 4K High, the 117.5 FPS figure suggests the GPU is still working at roughly 40% of its theoretical maximum, indicating there is substantial headroom for future titles or higher refresh rates.
FAQ
Q: What is the best resolution for a 144Hz monitor with this combo?
A: The 1440p High preset delivers 188.9 FPS, which exceeds 144Hz. For 4K, the High preset at 117.5 FPS requires FreeSync or a 120Hz panel to be fully utilized.
Q: How much faster is the Low preset compared to Ultra at 1080p?
A: The Low preset achieves 300.5 FPS, which is 31.4% higher than the Ultra preset’s 228.7 FPS. This difference is only relevant for 300Hz displays.
Q: Does the Ryzen 5 5600 bottleneck the RX 7900 XTX in this game?
A: No. The CPU’s single-thread score of 882 in 3DMark and its 79th percentile ranking indicate it can feed the GPU adequately. The frame rate scaling from 1080p to 4K follows the GPU’s workload, not a CPU limit.
Q: What is the frame rate difference between Medium and High at 4K?
A: Medium achieves 193 FPS, which is 64.2% higher than High’s 117.5 FPS. This suggests Medium is the best choice for 165Hz+ 4K monitors.
Q: Is this combo ranked high for this game?
A: It ranks 374th out of 1,671 tested combos, placing it in the top 22.4%. The ranking is driven by the GPU’s 85th percentile performance.
Q: Can this setup handle 4K Ultra?
A: Yes, at 114.1 FPS average. This is playable, but the High preset’s 117.5 FPS provides a 3% performance margin with identical visual quality for most users.
Resolution Scaling
The measured FPS data shows how the system’s performance scales across resolutions, revealing the limiting component’s behavior. At 1920x1080, the High preset averages 230.6 FPS. Moving to 2560x1440 High, the frame rate drops to 188.9 FPS, a reduction of 18.1%. At 3840x2160 High, the frame rate falls to 117.5 FPS, which is 49.0% lower than the 1080p result.
This scaling pattern is typical of a GPU-bound scenario. The pixel count increases by 78% from 1080p to 1440p (from 2.07 million to 3.69 million pixels), yet the FPS drops by only 18.1%, indicating that the GPU has enough headroom to absorb the additional fill-rate demand without proportional loss. The jump from 1440p to 4K increases pixels by 125% (from 3.69 million to 8.29 million), and the FPS drops by 37.8% (from 188.9 to 117.5). This steeper decline shows that the GPU’s shading units and ROPs are becoming more heavily utilized at 4K.
The Low preset shows a different pattern. At 1080p Low, the frame rate is 300.5 FPS. At 1440p Low, it drops to 266.8 FPS (an 11.2% reduction), and at 4K Low, it reaches 230.6 FPS (a 23.3% reduction from 1440p). The smaller relative drops at Low settings suggest that the game’s CPU-side logic becomes a more significant factor at lower resolutions, where the GPU is less burdened. The 300.5 FPS ceiling at 1080p Low likely represents a game engine limit or a CPU draw-call bottleneck, as the GPU’s raw power would otherwise push higher.
The Ultra preset exhibits the most significant scaling. From 1080p Ultra (228.7 FPS) to 1440p Ultra (180 FPS), the drop is 21.3%. From 1440p Ultra to 4K Ultra (114.1 FPS), the drop is 36.6%. This indicates that Ultra settings place the heaviest load on the GPU’s fixed-function units, particularly the 192 ROPs and 384 TMUs, which must process more complex lighting and post-processing effects per pixel.
In conclusion, the data shows that the RX 7900 XTX is the limiting factor at 4K and Ultra settings, while the Ryzen 5 5600’s single-thread performance becomes a co-limiter only at 1080p Low with frame rates above 300 FPS. The system is well-balanced for 1440p High, where the GPU’s 61.39 TFLOPS and 960 GB/s bandwidth are fully exercised without any CPU constraints.
Hardware Specifications
AMD Ryzen 5 5600
AMD Radeon RX 7900 XTX
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 7900 XTX in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 230.6 |
| 3840x2160 | Medium | 193.0 |
| 3840x2160 | High | 117.5 |
| 3840x2160 | Ultra | 114.1 |
| 2560x1440 | Low | 266.8 |
| 2560x1440 | Medium | 245.1 |
| 2560x1440 | High | 188.9 |
| 2560x1440 | Ultra | 180.0 |
| 1920x1080 | Low | 300.5 |
| 1920x1080 | Medium | 272.6 |
| 1920x1080 | High | 230.6 |
| 1920x1080 | Ultra | 228.7 |
Inside with Ryzen 5 5600 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 7900 XTX + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RX 7900 XTX
Explore FPS benchmarks for other games using this same hardware combination.