Inside
This combination delivers exceptional performance with an average of 147 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 66 | 106 | 132 |
| 1440p QHD | 100 | 105 | 168 | 210 |
| 1080p Full HD | 139 | 146 | 234 | 292 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600 + AMD Radeon RX 6650 XT, In-Depth Analysis
The AMD Ryzen 5 5600 and AMD Radeon RX 6650 XT combination delivers an exceptionally smooth experience in Inside, a puzzle platformer where frame pacing and consistency matter more than raw graphical fidelity. The measured data reveals a system with significant headroom, capable of high refresh rates at 1080p and maintaining playable performance even at 4K. This analysis breaks down the benchmark results to show exactly how the CPU and GPU contribute to the game's performance across different resolutions and settings.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on the Zen 3 architecture (codename Vermeer), built on a 7 nm process at TSMC. Its base clock of 3.50 GHz can boost up to 4.40 GHz, and it features a 32 MB shared L3 cache. For a game like Inside, which is not typically demanding on multi-threaded workloads, the CPU’s single-thread performance is the primary driver of frame pacing. The benchmark data shows a 3DMark single-thread score of 882, and a Cinebench R23 single-core score of 2584, indicating robust per-core strength.
What is particularly telling is the CPU’s performance scaling across threads. The 3DMark scores show a jump from 1737 with 2 threads to 3313 with 4 threads, then a smaller increase to 4798 with 8 threads, and finally 5659 with max threads. This pattern suggests that while the CPU has 12 threads available, performance gains plateau quickly after 8 threads, which is common for games that rely on a few heavily utilized cores. In Inside, the data implies that the CPU is rarely a bottleneck; even at 1080p with Low settings, where the GPU has the least work, the average FPS reaches 292, showing the CPU can feed frames far beyond typical display refresh rates.
The processor's percentile rank of 74 among all CPUs, with an average benchmark score of 20468, places it in the upper tier of processors. Its nearest rivals, such as the Intel Core Ultra 7 258V (avgScore 20454, deltaPct 0.1) and AMD Ryzen 5 8500G (avgScore 20425, deltaPct 0.2), are nearly identical in overall benchmark performance. This demonstrates that within a 0.5% margin, the Ryzen 5 5600 is on par with these alternatives, meaning the choice between them for Inside would likely result in negligible FPS differences. The CPU’s performance is clearly sufficient to let the GPU dictate the final frame rate in most scenarios.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture (Navi 23 chip) and features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 280.3 GB/s. Its game clock is 2410 MHz with a boost clock of 2635 MHz. The GPU has 2048 shading units, 128 TMUs, and 64 ROPs, with a pixel rate of 168.6 GPixel/s and a texture rate of 337.3 GTexel/s. In an older title like Inside, which has modest texture and geometry requirements, the 8 GB VRAM is more than adequate, and the memory bandwidth is not a limiting factor.
The GPU’s benchmark scores reflect its mid-range positioning. It has a percentile rank of 65 among all GPUs, with an average benchmark score of 19765. Its nearest rivals are professional workstation cards, such as the NVIDIA Tesla K40m (avgScore 19885, deltaPct -0.6) and AMD FirePro D300 (avgScore 19637, deltaPct 0.7). These are not gaming-focused parts, but the scores indicate the RX 6650 XT sits in a performance band where it can handle 1080p and 1440p gaming with ease. For Inside, the GPU’s role is to push high frame rates without stutter. The data shows that at 1080p Ultra, the average FPS is 139, which is a demanding setting, yet the GPU manages to keep the experience fluid. The absence of min FPS data for Ultra settings suggests the frame times are consistent, a critical factor for a puzzle platformer where precise input timing is essential.
The GPU’s FP32 performance of 10.79 TFLOPS is more than sufficient for the game's visual effects, which are mostly 2D sprites and simple 3D geometry. The data indicates that the GPU is the primary scaling factor when moving from 1080p to higher resolutions, as the CPU remains underutilized.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear and predictable scaling pattern across resolutions. At 1920x1080 with High settings, the average FPS is 146. Moving to 2560x1440 with High settings, the average FPS drops to 105, a decrease of approximately 28%. At 3840x2160 with High settings, the average FPS further declines to 66, a 55% drop from 1080p. This scaling pattern indicates that the GPU is the primary limiting component at higher resolutions.
The drop from 1080p to 1440p is steep, but the transition from 1440p to 4K is even more pronounced in relative terms. This suggests that the RX 6650 XT’s rendering throughput, rather than its memory bandwidth, is the bottleneck at 4K. The 280.3 GB/s bandwidth is likely sufficient for the game’s assets, but the GPU’s compute units are being saturated at 3840x2160. Conversely, the CPU’s role in this scaling is minimal. The fact that the 1080p Low setting achieves 292 FPS while 4K Low achieves 132 FPS shows that even at the lowest settings, the GPU’s pixel fill rate is the limiting factor. The CPU is not holding back performance at any resolution, as evidenced by the high frame rates at 1080p.
This behavior is typical for a game with a low CPU overhead. The data implies that to increase frame rates at 4K, a more powerful GPU would be required, while the Ryzen 5 5600 would not need an upgrade for this title. The scaling from Low to Ultra at each resolution also follows a consistent pattern, with Ultra settings roughly halving the frame rate compared to Low, further confirming that the GPU is the main performance determinant.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 5600 and AMD Radeon RX 6650 XT is ranked 2378 out of 3716 tested combos in Inside. This places it in the 36th percentile of all tested systems, meaning roughly 64% of tested configurations deliver higher average frame rates. While this ranking might seem low, it is essential to consider the context. The benchmark database includes many high-end systems with top-tier GPUs, and Inside is a game where even mid-range hardware can achieve playable frame rates.
The rank of 2378 suggests that while this combo is not at the top, it is far from the bottom. Given the game’s release date and its low system requirements, this ranking is likely inflated by more powerful modern hardware. In practice, the measured FPS shows that this combo delivers a high-refresh-rate experience at 1080p and a solid 60+ FPS experience at 4K with High settings. The ranking does not reflect the playability of the game, which is excellent. It is also importantly the data is measured, not estimated, providing a real-world picture of performance.
The ranking implies that for users with high-refresh-rate monitors (144Hz or 165Hz), this combo is well-suited for 1080p gaming, as the average FPS at High settings (146) exceeds those refresh rates. At 1440p, the average FPS of 105 is still above 100, making it suitable for high-refresh-rate 1440p panels as well. The 4K performance, while not hitting the highest refresh rates, is perfectly playable at 60 FPS with High settings, which is the target for most console-quality experiences. The rank should be interpreted as a relative measure against the entire spectrum of hardware, not a measure of the combo’s ability to run Inside well.
FAQ
Q: What is the best resolution for this combo to achieve a consistent 144 FPS experience?
A: At 1920x1080 with High settings, the average FPS is 146, and with Medium settings, it is 234. This makes 1080p the ideal resolution for a 144Hz monitor, as even High settings exceed the refresh rate.
Q: Can this combo handle 4K gaming?
A: Yes, at 3840x2160 with High settings, the average FPS is 66, and with Medium settings, it is 106. This is playable, but the frame rate is not as high as at lower resolutions.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 5 5600 has an average benchmark score of 20468, which is within 0.2% of the Intel Core Ultra 7 258V (20454) and AMD Ryzen 5 8500G (20425). This indicates near-identical performance for gaming.
Q: Is the GPU's 8 GB VRAM sufficient for this game?
A: Yes, the data shows no performance issues related to VRAM capacity. The GPU's memory bandwidth of 280.3 GB/s is more than enough for Inside, as the game's assets are not demanding.
Q: What is the impact of switching from High to Ultra settings at 1440p?
A: At 2560x1440, High settings yield an average of 105 FPS, while Ultra settings yield an average of 100 FPS. The performance difference is only about 5%, so Ultra is a viable option for better visuals.
Q: Why is the combo rank only 2378 out of 3716?
A: The rank is relative to all tested combos, many of which feature higher-end GPUs. In absolute terms, the measured FPS shows this combo provides a smooth experience in Inside, so the rank does not indicate poor performance for this specific game.
Settings Recommendations
For the best balance of visual quality and performance, the High preset is the recommended starting point. At 1920x1080, High settings deliver an average of 146 FPS, which is perfect for a 144Hz display. At 2560x1440, High settings still provide an average of 105 FPS, which is smooth for most users. The Ultra preset offers only a marginal visual improvement over High in this game, but it reduces performance to 139 FPS at 1080p and 100 FPS at 1440p, which is a noticeable drop for little gain.
For users with 4K displays, the Medium preset is the sweet spot. At 3840x2160, Medium settings achieve an average of 106 FPS, which is excellent for a 4K experience. High settings at 4K still offer 66 FPS, which is playable, but Medium ensures a higher frame rate and better frame pacing. The Low preset is not recommended, as the visual degradation is significant and the performance increase is not needed for a game like Inside. The measured data shows that Medium at 4K provides a better experience than High at 4K due to the higher average frame rate and the presence of min and max FPS data (90 min, 121 max), which indicates more consistent frame times.
Measured FPS Breakdown
1920x1080 (1080p)
- Low: Average 292 FPS. This is an exceptionally high frame rate, indicating the CPU and GPU are both underutilized.
- Medium: Average 234 FPS, with a minimum of 199 and maximum of 269. This setting provides a very stable experience.
- High: Average 146 FPS. This is the recommended setting for high refresh rate monitors.
- Ultra: Average 139 FPS. The performance drop from High to Ultra is minimal, but the visual difference is often imperceptible.
2560x1440 (1440p)
- Low: Average 210 FPS. Still a very high frame rate, showing the GPU has significant headroom at this resolution.
- Medium: Average 168 FPS, with a minimum of 143 and maximum of 193. This is a great choice for 144Hz 1440p monitors.
- High: Average 105 FPS. This is a solid frame rate for most 1440p displays.
- Ultra: Average 100 FPS. The drop from High to Ultra is only 5 FPS, making Ultra a viable option.
3840x2160 (4K)
- Low: Average 132 FPS. Surprisingly high for 4K, showing the game is not graphically intense.
- Medium: Average 106 FPS, with a minimum of 90 and maximum of 121. This is the best setting for 4K, providing a stable 100+ FPS experience.
- High: Average 66 FPS. This is playable and suitable for a standard 60Hz 4K TV.
- Ultra: Average 63 FPS. The difference between High and Ultra at 4K is negligible, so High is preferred for a slightly higher frame rate.
The data reveals that the AMD Ryzen 5 5600 + AMD Radeon RX 6650 XT combo is well-balanced for Inside, with the GPU being the primary scaling factor at high resolutions. The system is capable of delivering a flawless 1080p experience and a very good 4K experience, making it a versatile choice for this title.
Hardware Specifications
AMD Ryzen 5 5600
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 6650 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 132.0 |
| 3840x2160 | Medium | 106.0 |
| 3840x2160 | High | 66.0 |
| 3840x2160 | Ultra | 63.0 |
| 2560x1440 | Low | 210.0 |
| 2560x1440 | Medium | 168.0 |
| 2560x1440 | High | 105.0 |
| 2560x1440 | Ultra | 100.0 |
| 1920x1080 | Low | 292.0 |
| 1920x1080 | Medium | 234.0 |
| 1920x1080 | High | 146.0 |
| 1920x1080 | Ultra | 139.0 |
Inside with Ryzen 5 5600 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6650 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RX 6650 XT
Explore FPS benchmarks for other games using this same hardware combination.