Control
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 32 | 36 | 51 |
| 1440p QHD | 42 | 48 | 54 | 76 |
| 1080p Full HD | 55 | 63 | 71 | 101 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 5600 + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 5 5600 and Intel Arc B570 combination delivers a playable, though not consistently smooth, experience in Control, with performance scaling that clearly identifies the GPU as the primary constraint at higher resolutions. The data shows a system that is well-balanced for 1080p gaming but falls short of the demanding 4K Ultra target, making it a solid choice for mainstream 1080p and 1440p play.
Resolution Scaling
The performance drop from 1080p to 4K is steep and follows a predictable pattern dictated by the graphics card's rendering limits. At High settings, the average frame rate falls from 63 FPS at 1920x1080 to 48 FPS at 2560x1440, a 24% reduction, before plummeting to 32 FPS at 3840x2160, which represents a 49% decrease from the 1080p figure. This dramatic decline at 4K strongly indicates that the Intel Arc B570 is the limiting component, as the CPU's workload does not scale proportionally with pixel count.
The scaling pattern becomes even clearer when examining the Low preset. The system achieves a robust 101 FPS at 1080p Low, which drops to 76 FPS at 1440p and further to 51 FPS at 4K. The 4K Low result is particularly telling: it is only 19 FPS lower than the 1440p High setting (51 vs 48 FPS difference is actually only 3 FPS, but the 4K Low is 51 FPS vs 1440p High 48 FPS, showing the resolution penalty). However, comparing 4K Low to 4K High shows only a 19 FPS gap (51 vs 32), while the gap between 1080p Low and 1080p High is 38 FPS (101 vs 63). This compressed range at 4K suggests that the GPU is so saturated that even lowering settings cannot fully compensate for the pixel throughput demands.
The Medium preset provides the most complete data with minimum and maximum frame times. At 1080p Medium, the average is 71 FPS with a minimum of 61 FPS and a maximum of 82 FPS. Moving to 1440p Medium, the average drops to 54 FPS with a minimum of 46 FPS and maximum of 62 FPS. At 4K Medium, the average falls to 36 FPS with a minimum of 31 FPS and maximum of 42 FPS. The consistency of the minimum frame rates relative to the averages (roughly a 14-15% drop from average to minimum across all three resolutions) indicates that frame pacing remains stable even as the GPU becomes more loaded.
The data reveals that 1080p is the only resolution where this combo consistently exceeds 60 FPS across all settings except Ultra. The 1440p results hover in the 42-76 FPS range depending on settings, which is acceptable for many titles but may not satisfy users seeking high refresh rate experiences. The 4K results, ranging from 28 to 51 FPS, are playable only on Low settings, and even then, the 51 FPS average is below the 60 FPS threshold that many consider the minimum for a smooth experience. The scaling behavior confirms that this is a GPU-bound scenario at 1440p and above, with the CPU having ample headroom to feed the graphics card.
GPU Role
The Intel Arc B570's specifications directly explain the observed performance profile. With 10 GB of GDDR6 memory on a 160-bit bus delivering 380.0 GB/s of bandwidth, the card has sufficient memory capacity for 1080p and 1440p gaming but may face constraints at 4K with high-resolution textures. The 2500 MHz base and boost clocks are identical, indicating a fixed clock speed that does not dynamically adjust under load, which is unusual but simplifies thermal and power management.
The GPU's compute resources include 2304 shading units, 144 texture mapping units, and 80 raster output units. These translate to a pixel rate of 200.0 GPixel/s and a texture rate of 360.0 GTexel/s. The FP32 performance of 11.52 TFLOPS places this card in the mid-range segment, consistent with its percentile rank of 65 among all GPUs. The 18 ray tracing cores are present but likely contribute minimally to performance in Control, which is known for its heavy use of ray-traced reflections and indirect lighting when enabled.
The memory configuration is particularly relevant to the 4K results. The 10 GB frame buffer is adequate for the measured settings, but the 160-bit bus width limits memory bandwidth to 380.0 GB/s. At 4K Ultra, the card achieves only 28 FPS, which suggests that the combination of pixel fill rate and memory bandwidth becomes the bottleneck. The rendering engine at 4K requires significantly more memory transactions per frame, and the bandwidth appears insufficient to maintain higher frame rates even when the shading units are not fully saturated.
Comparing the Arc B570 to its nearest rivals provides context for its performance. The data shows the Intel Arc A750 has an average benchmark score of 20582, which is 0.1% higher than the B570's 20556. This negligible difference indicates near-identical performance in synthetic benchmarks, which translates to similar real-world gaming results. The NVIDIA GeForce RTX 3070 Mobile scores 20534, just 0.1% lower, suggesting the desktop B570 performs on par with that mobile GPU. The AMD Radeon R9 M390X at 20662 is 0.5% higher, but this is within the margin of error for benchmark variance.
The GPU's 150 W TDP and dual-slot design with a single 8-pin power connector suggest it is a power-efficient card. The 5 nm process node from TSMC, with 19,600 million transistors on a 272 mm² die, contributes to this efficiency. The PCIe 4.0 x8 interface provides adequate bandwidth for the card, and the 450 W suggested PSU is modest for a modern system. These factors combine to create a GPU that performs consistently with its mid-range positioning, as evidenced by the measured frame rates in Control.
Settings Recommendations
The measured data provides clear guidance on the optimal settings for this hardware combination at each resolution. At 1920x1080, the High preset delivering 63 FPS is the best balance of visual quality and performance, staying above the 60 FPS threshold for smooth gameplay. The Ultra preset at 55 FPS is marginally below this target, so the small visual improvement does not justify the 8 FPS loss. The Low preset at 101 FPS is excessive for most displays unless gaming at very high refresh rates, making High the recommended choice.
For 2560x1440, the Medium preset at 54 FPS is the most sensible recommendation. The High preset at 48 FPS is within the playable range but may feel less responsive in fast-paced action sequences. The Low preset at 76 FPS provides a smooth experience but sacrifices significant visual fidelity. The Medium preset with a minimum of 46 FPS ensures that frame drops do not become jarring, and the maximum of 62 FPS shows that the system can occasionally reach 60 FPS in less demanding scenes.
At 3840x2160, the situation is more constrained. The Low preset at 51 FPS is the only setting that provides a consistently playable experience, though it is still below the 60 FPS ideal. The Medium preset at 36 FPS is playable for slower-paced titles but may feel sluggish in Control's combat encounters. The High preset at 32 FPS and Ultra at 28 FPS are only suitable for players who prioritize visual fidelity over frame rate and are willing to accept significant input lag.
The Medium preset across all resolutions shows the most stable frame times, with the minimums staying within 15% of the averages. This consistency is valuable in a game like Control that features intense particle effects and destructible environments, where sudden frame drops can disorient the player. While the Low preset offers higher average frame rates, the data does not include minimum frame rate information for that setting, making it difficult to assess its consistency. The Medium preset's documented minimums (61 FPS at 1080p, 46 FPS at 1440p, 31 FPS at 4K) provide confidence in its stability.
How This Combo Ranks
The combination of the AMD Ryzen 5 5600 and Intel Arc B570 ranks 2307 out of 2888 tested combos in Control, placing it in the bottom 20% of all configurations. This ranking may seem surprisingly low given the component specifications, but it must be considered in the context of the database, which includes high-end and enthusiast-grade hardware that far exceeds this mid-range pairing. The percentile rank of 65 for the GPU and 74 for the CPU indicates that the individual components are above average, but the combined system does not translate to top-tier gaming performance.
The ranking reflects the GPU's limitations at higher resolutions. While the combo performs admirably at 1080p, the 4K results drag down its overall standing. Many combos ranked above this one likely feature more powerful GPUs that can maintain higher frame rates at 4K, which is where the most significant performance gaps emerge. The data shows that the Arc B570's 4K performance is insufficient for the Ultra preset, and this weakness disproportionately affects the combo's rank.
The CPU's benchmark scores suggest it is not the limiting factor in this ranking. The Ryzen 5 5600's Cinebench R23 multicore score of 18309 and single-core score of 2584 are respectable for a 6-core processor. The 3DMark scores, including 5659 for max threads and 882 for single thread, indicate balanced multi-threaded and single-threaded performance. The CPU's percentile rank of 74 among all CPUs confirms it provides solid gaming performance without bottlenecking the GPU in most scenarios.
The nearest CPU rivals reinforce this assessment. The Intel Core Ultra 7 258V scores 20454, just 0.1% lower than the Ryzen 5 5600's 20468 average. The AMD Ryzen 5 8500G at 20425 is 0.2% lower, and the AMD EPYC 9454P at 20422 is also 0.2% lower. These negligible differences indicate that the Ryzen 5 5600 performs on par with these alternatives in synthetic benchmarks, and the choice between them would not meaningfully change gaming performance.
The combo's rank of 2307 out of 2888 represents the 79.9th percentile of tested combinations, meaning roughly 80% of combos perform better in this specific game. This is a critical consideration for potential buyers: while the system is capable of playing Control at acceptable frame rates, it does not offer the headroom for future-proofing or for running the game at maximum settings with ray tracing enabled. Users seeking a higher rank would need to invest in a more powerful GPU.
CPU Role
The AMD Ryzen 5 5600's specifications provide insight into its role in this gaming combination. With 6 cores and 12 threads based on the Zen 3 architecture (Vermeer codename), the CPU offers solid multi-threading capabilities for modern games. The base clock of 3.50 GHz boosts to 4.40 GHz, and the 32 MB shared L3 cache helps reduce memory latency in gaming workloads. The 7 nm process node with 4,150 million transistors on a 74 mm² die contributes to the 65 W TDP, making it an efficient processor.
The CPU's benchmark results demonstrate its gaming competence. The Geekbench single-core score of 1936 and multicore score of 9158 indicate strong per-core performance, which is crucial for games that rely on a few heavily-threaded tasks. The Cinebench R20 scores of 1085 (single-core) and 7689 (multicore) further confirm this balance. The PassMark single-thread score of 3256 is particularly relevant for gaming, as many game engines still depend on single-threaded performance for main game logic.
In the context of Control, the CPU's role is to feed the GPU with draw calls and handle physics calculations. The game is known for its physics-heavy environments and destructible objects, which can stress CPU performance. The Ryzen 5 5600's 6 cores with 12 threads provide sufficient parallel processing capacity for these tasks. The data suggests the CPU is not the bottleneck, as evidenced by the significant frame rate drops at higher resolutions that are characteristic of GPU limitation.
The memory bandwidth of 51.2 GB/s from dual-channel DDR4 is adequate for this CPU. While faster memory could marginally improve performance, the 32 MB L3 cache helps mitigate memory latency. The PCIe Gen 4 support with 20 lanes provides ample bandwidth for the GPU, though the Arc B570 uses a x8 interface, which is still more than sufficient for the 380.0 GB/s memory bandwidth of the GPU.
The CPU's benchmark scores relative to its nearest rivals show it is a competitive mid-range option. The 0.1-0.5% differences in average scores against the Intel Core Ultra 7 258V, AMD Ryzen 5 8500G, and AMD EPYC processors are within normal manufacturing and testing variance. This means the CPU choice has minimal impact on the system's overall gaming performance compared to the GPU selection. The CPU's percentile rank of 74 places it above most CPUs in the database, confirming it is not a weak link in this system.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates across settings are: Low 101 FPS, Medium 71 FPS (minimum 61, maximum 82), High 63 FPS, and Ultra 55 FPS. The progression shows a consistent 8-10 FPS drop for each settings tier, with the exception of the Low to Medium gap of 30 FPS. This large drop indicates that the Medium preset introduces significant graphical effects that heavily impact performance, likely including more advanced lighting and shadow rendering.
The 2560x1440 results show: Low 76 FPS, Medium 54 FPS (minimum 46, maximum 62), High 48 FPS, and Ultra 42 FPS. The gaps between settings are more uniform at this resolution, ranging from 6 to 22 FPS. The Low to Medium drop of 22 FPS is the largest, mirroring the 1080p pattern. The minimum frame rate of 46 FPS for Medium indicates that there are moments during gameplay where performance dips noticeably, though the average remains playable.
At 3840x2160, the results are: Low 51 FPS, Medium 36 FPS (minimum 31, maximum 42), High 32 FPS, and Ultra 28 FPS. The Low to Medium drop of 15 FPS is the smallest relative gap across resolutions, suggesting that at 4K, the GPU is already near its limits even on Low settings. The Ultra preset at 28 FPS is barely playable and represents a 23 FPS drop from Low, which is a significant sacrifice for the visual improvements.
The minimum frame rates for the Medium preset across all resolutions provide valuable consistency data. The 1080p minimum of 61 FPS is within 14% of the average, the 1440p minimum of 46 FPS is within 15%, and the 4K minimum of 31 FPS is within 14%. This consistent ratio indicates that the frame pacing is stable across resolutions, and the performance drops are proportional to the resolution scaling. The maximum frame rates show similar consistency, with 1080p reaching 82 FPS, 1440p reaching 62 FPS, and 4K reaching 42 FPS.
The data reveals that the system's performance ceiling is at 1080p Low with 101 FPS, which would be suitable for high refresh rate monitors up to 100 Hz. The 1440p Low at 76 FPS is suitable for 75 Hz monitors, while 4K Low at 51 FPS requires a 50 Hz or variable refresh rate display for optimal smoothness. The Ultra settings at 4K are not recommended for any display, as the 28 FPS average would result in visible stuttering and input lag even on 30 Hz displays.
Hardware Specifications
AMD Ryzen 5 5600
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + Intel Arc B570 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 51.0 |
| 3840x2160 | Medium | 36.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 76.0 |
| 2560x1440 | Medium | 54.0 |
| 2560x1440 | High | 48.0 |
| 2560x1440 | Ultra | 42.0 |
| 1920x1080 | Low | 101.0 |
| 1920x1080 | Medium | 71.0 |
| 1920x1080 | High | 63.0 |
| 1920x1080 | Ultra | 55.0 |
Control with Ryzen 5 5600 + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with Arc B570 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.