Inside
This combination delivers exceptional performance with an average of 120 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 54 | 87 | 108 |
| 1440p QHD | 82 | 86 | 138 | 172 |
| 1080p Full HD | 114 | 120 | 192 | 240 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600X + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 5 5600X paired with the Intel Arc B570 delivers a decisive performance profile in Inside, a 2016 puzzle platformer. Measured data shows this combination scales from a fluid 120 FPS average at 1080p High to a playable 54 FPS average at 4K High, revealing a system where the GPU becomes the primary constraint at higher resolutions. This analysis breaks down the measured FPS, component roles, and settings impact based exclusively on the provided benchmark data.
Resolution Scaling
The frame rate data shows a clear and consistent drop as resolution increases, moving from 1920x1080 to 2560x1440 and then to 3840x2160. This pattern indicates that the limiting component shifts decisively toward the graphics card as pixel count rises.
At High settings, the average FPS falls from 120 at 1080p to 86 at 1440p, a reduction of 34 FPS. Moving from 1440p to 4K, the average drops further from 86 to 54 FPS, another 32 FPS decline. This linear degradation suggests the Intel Arc B570 is being progressively saturated. The scaling is even more pronounced at Low settings: 240 FPS at 1080p drops to 172 FPS at 1440p (a 68 FPS loss), and then plunges to 108 FPS at 4K (a 64 FPS loss). These large absolute drops at lower settings, where the CPU has less work to do, point to a purely GPU-bound scenario at higher resolutions.
Comparing the scaling ratios provides insight into the bottleneck. From 1080p to 4K at High settings, the FPS drops by 55% (from 120 to 54). At Low settings, the same resolution jump results in a 55% drop as well (from 240 to 108). The consistency of this percentage decline across different settings strongly suggests that the frame rate is dictated by the GPU's raw fillrate and shading capacity. The CPU, with its 6 cores and 12 threads, appears to have sufficient headroom to feed the GPU even at lower resolutions, as evidenced by the extremely high 240 FPS average at 1080p Low. The data does not show a CPU bottleneck; instead, the Arc B570's performance ceiling is reached when pixel count increases, making it the definitive limiting factor at 4K.
How This Combo Ranks
In the global benchmark database, this specific CPU-GPU combination ranks 2301st out of 2887 tested combos for Inside. This places it in the lower half of all tested configurations, which is a notable finding given the component specifications. The rank suggests that while the hardware is capable, there are many other pairings that deliver higher frame rates in this specific title.
The combo's ranking can be interpreted through the individual component percentiles. The CPU, the AMD Ryzen 5 5600X, has a percentile rank of 75 versus all CPUs, meaning it outperforms 75% of all tested processors. This indicates a strong CPU that should not be a limiting factor. Conversely, the GPU, the Intel Arc B570, has a percentile rank of 65 versus all GPUs. While still above average, this is a lower standing than the CPU. The combo's overall rank of 2301 out of 2887 (approximately the 20th percentile) is much lower than either component's individual percentile, implying that the game's engine or the specific demands of Inside may not be fully utilizing the available hardware, or that other combos with higher-end GPUs dominate the top spots.
The nearest rivals for the CPU, based on average benchmark scores, include the AMD Ryzen 7 4800H with a delta of 0.1%, the AMD Ryzen 5 PRO 6650U with a delta of -0.5%, and the Intel Core i7-11700 with a delta of -0.5%. The CPU's average benchmark score of 21771 is essentially on par with these processors. For the GPU, its nearest rivals are the NVIDIA GeForce RTX 3070 Mobile (delta 0.1%), the Intel Arc A750 (delta -0.1%), and the NVIDIA Quadro M4000M (delta 0.4%). The Arc B570's average GPU score of 20556 is nearly identical to the RTX 3070 Mobile. This data indicates that the performance of this combo is expected to be in line with systems using these comparable parts.
GPU Role
The Intel Arc B570 is the central component driving the frame rate differences across resolutions and settings. Its specifications, including 10 GB of GDDR6 memory on a 160-bit bus with a bandwidth of 380.0 GB/s, are adequate for a game of Inside's era. The memory operates at a speed of 2375 MHz (19 Gbps effective). The GPU's base and boost clocks are both set to 2500 MHz.
The GPU's architectural capabilities, based on the Xe2-HPG architecture with 2304 shading units, 144 TMUs, and 80 ROPs, are what determine its raw output. The theoretical pixel rate is 200.0 GPixel/s and the texture rate is 360.0 GTexel/s. These figures correlate with the observed performance. At 4K Ultra, the average FPS is 52, while at 1080p Ultra it is 114. This halving of performance when the pixel count quadruples is consistent with a GPU that is limited by its pixel throughput and shading resources.
The VRAM capacity of 10 GB does not appear to be a limiting factor in this game. The data shows no anomalies that would suggest memory capacity is being exceeded at 4K; the frame rate drops are consistent with compute or bandwidth limitations rather than a memory spillover. The GPU's percentile rank of 65 versus all GPUs places it in the mid-to-upper tier. Its average benchmark score of 20556 is nearly identical to the NVIDIA GeForce RTX 3070 Mobile and the Intel Arc A750, as shown in the nearest rivals data. This suggests that in other, more GPU-intensive titles, the Arc B570 would perform similarly to those cards. In Inside, however, the specific rendering workload determines the final numbers.
Settings Recommendations
The measured data provides a clear picture of how each preset affects performance. The primary choice is between the High and Ultra presets, as the Low and Medium presets are mainly for achieving extremely high refresh rates.
At 1080p, all presets are playable. High yields an average of 120 FPS, while Ultra drops to 114 FPS. The 6 FPS difference between High and Ultra is minimal, making Ultra the preferable choice for a 1080p display with a standard 60Hz or 144Hz refresh rate, provided the visual upgrade is desired. Medium offers 192 FPS and Low offers 240 FPS, which are only relevant for displays with very high refresh rates (240Hz or more).
At 1440p, the choice becomes more distinct. High settings provide a solid 86 FPS average, which is suitable for smooth gameplay on a 60Hz or 144Hz monitor. Ultra drops to 82 FPS, which is still playable but offers diminishing returns. The Medium preset at 138 FPS is a strong option for high-refresh-rate 1440p monitors. Low at 172 FPS is exceptionally fast but may compromise visual fidelity.
At 4K, the situation is more critical. High settings average 54 FPS, which is just below the 60 FPS target for a smooth experience on a 4K display. Ultra drops to 52 FPS, which is still within the playable range but may have more noticeable frame pacing issues. Medium averages 87 FPS, which is a much better option for 4K if a 60Hz or higher refresh rate monitor is used, but it requires a step down in visual quality. Low at 108 FPS is the only preset that comfortably exceeds 60 FPS at 4K.
The best experience balances visual quality with a stable frame rate. For 1080p and 1440p, the Ultra preset is recommended, as the penalty is only 5-6 FPS compared to High. For 4K, the Medium preset offers the most balanced experience, providing an average of 87 FPS with a minimum of 74 FPS, which is a more consistent frame time than the High or Ultra presets. The Medium preset at 4K provides a 33 FPS advantage over High (87 vs 54), which is a substantial improvement for a modest visual downgrade.
Measured FPS Breakdown
The following data is derived directly from the measured FPS table, detailing performance at every resolution and settings combination.
1920x1080 (1080p):
- Low: Average 240 FPS.
- Medium: Average 192 FPS, with a minimum of 163 FPS and a maximum of 221 FPS.
- High: Average 120 FPS.
- Ultra: Average 114 FPS.
2560x1440 (1440p):
- Low: Average 172 FPS.
- Medium: Average 138 FPS, with a minimum of 117 FPS and a maximum of 159 FPS.
- High: Average 86 FPS.
- Ultra: Average 82 FPS.
3840x2160 (4K):
- Low: Average 108 FPS.
- Medium: Average 87 FPS, with a minimum of 74 FPS and a maximum of 100 FPS.
- High: Average 54 FPS.
- Ultra: Average 52 FPS.
The data reveals a consistent pattern. At each resolution, the drop from Low to Medium is significant (e.g., 240 to 192 at 1080p), while the drop from High to Ultra is very small (e.g., 120 to 114 at 1080p). This suggests that the Ultra preset adds visual effects that are not as computationally expensive as the transition from Low to Medium. The Medium preset's min FPS values (163, 117, 74) are also provided, showing that even the worst-case frame times are generally acceptable, though at 4K the 74 FPS minimum is the lowest point in the entire dataset.
FAQ
Q: What is the maximum average frame rate achieved by this combo?
A: The highest average FPS is 240, achieved at 1920x1080 with the Low settings preset.
Q: Is this combo capable of a stable 60 FPS experience at 4K?
A: Yes, but only on the Medium preset, which averages 87 FPS with a minimum of 74 FPS. The High and Ultra presets average 54 FPS and 52 FPS respectively, which are below the 60 FPS threshold.
Q: How does the CPU's performance compare to its nearest rival in terms of average score?
A: The AMD Ryzen 5 5600X has an average benchmark score of 21771. Its nearest rival, the AMD Ryzen 7 4800H, has an average score of 21749, representing a delta of 0.1%, meaning the 5600X is slightly faster.
Q: What is the difference in average FPS between High and Ultra settings at 1440p?
A: At 2560x1440, the High preset averages 86 FPS, while the Ultra preset averages 82 FPS, a difference of 4 FPS.
Q: Does the GPU's memory bandwidth appear to be a limiting factor?
A: The data does not indicate a specific memory bottleneck. The frame rate scaling is consistent with a compute or pixel-rate limitation, and the 10 GB VRAM capacity is not shown to be exceeded.
Q: What is the GPU's percentile rank compared to all other GPUs?
A: The Intel Arc B570 has a percentile rank of 65 versus all GPUs, indicating it performs better than 65% of the tested GPU population.
CPU Role
The AMD Ryzen 5 5600X serves as the central processor, and its specifications suggest it provides ample headroom for the Intel Arc B570 in Inside. With 6 cores and 12 threads based on the Zen 3 architecture, it is a modern desktop processor. Its base clock is 3.70 GHz, and it can boost up to 4.60 GHz, providing strong single-threaded performance, which is often critical for game logic and frame pacing.
The CPU's benchmark scores confirm its strength. In Cinebench R23, it scores 11838 points in multi-core and 1541 points in single-core. Its Passmark single-thread score is 3364, and its Geekbench single-core score is 1989. These figures place it in the 75th percentile versus all CPUs. The high single-core performance is particularly relevant for a game like Inside, which does not typically scale well across many cores.
The data suggests the CPU is not the limiting component. At 1080p Low, the system achieves 240 FPS, which is a very high frame rate that demands significant CPU work to issue draw calls and update game state. The fact that the frame rate scales down proportionally with resolution (to 172 FPS at 1440p and 108 FPS at 4K) implies that the CPU is capable of maintaining high frame rates, and it is the GPU that cannot keep up as the pixel load increases.
The CPU's nearest rivals, based on average score, include the AMD Ryzen 7 4800H and the Intel Core i7-11700, both with a delta of -0.5% or less. This indicates that the 5600X's performance is well within the expected range for its class. The CPU's 32 MB of L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are standard for its generation and are more than sufficient for the game's requirements. Ultimately, the Ryzen 5 5600X provides a robust foundation, ensuring that the Intel Arc B570 is the primary determinant of frame rate in this title, especially at higher resolutions.
Hardware Specifications
AMD Ryzen 5 5600X
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + Intel Arc B570 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 108.0 |
| 3840x2160 | Medium | 87.0 |
| 3840x2160 | High | 54.0 |
| 3840x2160 | Ultra | 52.0 |
| 2560x1440 | Low | 172.0 |
| 2560x1440 | Medium | 138.0 |
| 2560x1440 | High | 86.0 |
| 2560x1440 | Ultra | 82.0 |
| 1920x1080 | Low | 240.0 |
| 1920x1080 | Medium | 192.0 |
| 1920x1080 | High | 120.0 |
| 1920x1080 | Ultra | 114.0 |
Inside with Ryzen 5 5600X + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with Arc B570 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.