Archeage
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 26 | 38 | 42 |
| 1440p QHD | 31 | 45 | 66 | 74 |
| 1080p Full HD | 45 | 66 | 98 | 110 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 5 5600 + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 5 5600 paired with the Intel Arc B570 delivers a playable, if not spectacular, experience in Archeage, with performance scaling that clearly identifies the GPU as the primary constraint at higher resolutions and settings. The measured data shows a wide spread of framerates—from a silky 110 FPS at 1080p Low to a stuttering 17 FPS at 4K Ultra—indicating that while the CPU has ample headroom, the graphics card’s capabilities are quickly exhausted as the workload intensifies.
Resolution Scaling
The framerate progression across resolutions is the most telling metric in this dataset, revealing a classic GPU-bound scenario. Moving from 1920x1080 to 2560x1440 at High settings, the average FPS drops from 66 to 45, a reduction of approximately 32%. This is a substantial hit, but it pales in comparison to the next step: from 1440p High to 3840x2160 High, the average falls from 45 FPS to just 26 FPS, a 42% further decline. This accelerating degradation as resolution climbs is the signature of a graphics card that is running out of pixel-pushing capability.
The scaling pattern is consistent across all settings presets. At Low settings, the transition from 1080p to 1440p sees a drop from 110 to 74 FPS, a 33% loss. The jump from 1440p to 4K Low brings the average from 74 down to 42 FPS, a 43% loss. This consistent ~30-40% penalty for each resolution step up suggests the Arc B570’s rendering pipeline is the limiting factor, rather than any memory bandwidth or CPU bottleneck that might behave differently.
Interestingly, the gap between 1080p and 1440p at Medium settings is 98 to 66 FPS, a 33% drop, while the 1440p to 4K transition at Medium is 66 to 38 FPS, a 42% drop. The framerate deltas are nearly identical in percentage terms across presets, reinforcing that resolution scaling is independent of the quality level. This uniformity indicates that the GPU’s fillrate and shading capacity, not its fixed-function hardware or cache hierarchy, are what dictate performance here.
The data suggests that 4K is largely out of reach for this combo in Archeage, with even Low settings only managing 42 FPS. The 1440p tier offers a more viable middle ground, while 1080p remains the resolution where the hardware can fully stretch its legs. The fact that the CPU is not the bottleneck is evidenced by the fact that framerates scale so predictably with pixel count; a CPU-limited scenario would show flat or even slightly higher framerates at lower resolutions as the GPU becomes less stressed.
FAQ
Q: What is the highest average framerate achievable with this CPU and GPU combo in Archeage?
A: The highest measured average framerate is 110 FPS, achieved at 1920x1080 resolution with Low settings.
Q: Is this system capable of 4K gaming in Archeage?
A: The data indicates that 4K gaming is marginal. At 3840x2160, the best average framerate is 42 FPS on Low settings, dropping to 26 FPS on High and a stutter-prone 17 FPS on Ultra.
Q: How much performance is gained by dropping from High to Low settings at 1440p?
A: At 2560x1440, switching from High to Low settings increases the average framerate from 45 FPS to 74 FPS, a gain of 29 FPS or roughly 64%.
Q: What is the performance difference between Medium and Ultra settings at 1080p?
A: At 1920x1080, Medium settings produce an average of 98 FPS, while Ultra settings drop to 45 FPS. This represents a substantial 53 FPS penalty for the highest quality preset.
Q: Are there any settings where the framerate is consistent, or is there significant variance?
A: The data includes minimum and maximum framerates only for Medium settings. At 1080p Medium, the framerate varies between 83 and 112 FPS. At 1440p Medium, it ranges from 56 to 76 FPS, and at 4K Medium, it fluctuates between 32 and 43 FPS. This suggests moderate variance in less demanding scenes.
Q: How does this combo rank among all tested configurations for this game?
A: This specific combination of the AMD Ryzen 5 5600 and Intel Arc B570 ranks 2222 out of 2761 tested combos for Archeage, placing it in the lower half of the performance distribution.
GPU Role
The Intel Arc B570 is the decisive component in this pairing, as evidenced by the resolution scaling analysis. With 10 GB of GDDR6 memory on a 160-bit bus, the card offers a memory bandwidth of 380.0 GB/s. This is a substantial amount of bandwidth, yet it is clearly insufficient to maintain high framerates at 4K Ultra, where the average falls to just 17 FPS. The memory subsystem is likely saturated at that resolution, particularly in an MMORPG like Archeage that can feature complex scenes with many characters and effects.
The GPU’s clock speeds are fixed at a base and boost of 2500 MHz, which is a relatively high operating frequency. The card’s compute potential is rated at 11.52 TFLOPS of FP32 performance, and its pixel rate is 200.0 GPixel/s with a texture rate of 360.0 GTexel/s. These figures suggest a card that is designed for 1080p and 1440p gaming, which matches the measured results. The 2304 shading units and 144 texture mapping units are kept busy at lower resolutions, but at 4K, the sheer volume of pixels overwhelms the render output units and the shader array.
The GPU’s benchmark scores place it in the 65th percentile of all GPUs, and its average benchmark score of 20556 is nearly identical to its nearest rival, the NVIDIA GeForce RTX 3070 Mobile, which scores 20534. This close parity in synthetic benchmarks does not translate to a high ranking in this specific game, however. The combo’s rank of 2222 out of 2761 combos suggests that Archeage may be particularly demanding on the Arc B570’s driver architecture or specific hardware features, despite its general compute capability.
The memory configuration of 10 GB might also be a factor. While the bus width of 160 bit limits peak bandwidth, the capacity is adequate for most games at these settings. The fact that performance degrades so severely at 4K Ultra (17 FPS) compared to 4K High (26 FPS) indicates that the additional shading work and texture detail at Ultra are what push the GPU over the edge, rather than a memory capacity overflow. The 150 W TDP and dual-slot design are appropriate for this performance class, but the data shows that the card simply does not have the raw horsepower to deliver smooth gameplay at the highest fidelity settings in this title.
Measured FPS Breakdown
At 1920x1080, the results show a clear hierarchy of settings. Low settings yield an average of 110 FPS, which is highly playable for competitive or fast-paced gameplay. Medium settings provide a still-excellent 98 FPS average, with a minimum of 83 and a maximum of 112 FPS, indicating a stable experience. High settings drop the average to 66 FPS, which is still smooth but shows a significant 32 FPS penalty from Medium. Ultra settings are the most demanding, with an average of only 45 FPS, which is borderline for a game that may require quick reactions in player versus player combat.
Moving to 2560x1440, the framerates become more moderate. Low settings average 74 FPS, providing a solid experience. Medium settings average 66 FPS, with a variance between 56 and 76 FPS, which is acceptable but not perfectly smooth. High settings drop to 45 FPS, which is the minimum threshold for comfortable play for many users. Ultra settings fall to 31 FPS, which is likely too choppy for most players.
At 3840x2160, the results are largely unusable for serious gameplay. Low settings average 42 FPS, which is playable but not ideal. Medium settings average 38 FPS, with a variance between 32 and 43 FPS. High settings drop to 26 FPS, and Ultra settings bottom out at 17 FPS. These framerates are below the threshold for smooth, responsive gameplay, indicating that 4K is not a realistic option for this combo unless the player is willing to accept significant compromises in visual quality and playability.
The progression from Low to Ultra at each resolution reveals a consistent pattern of degradation. At 1080p, the drop from Low to Ultra is 65 FPS (from 110 to 45). At 1440p, the drop is 43 FPS (from 74 to 31). At 4K, the drop is 25 FPS (from 42 to 17). This diminishing absolute difference at higher resolutions further confirms that the GPU is the limiting factor; at lower resolutions, the CPU can feed the GPU more frames, allowing the settings to have a greater impact, whereas at 4K, the GPU is already struggling regardless of the quality preset.
Settings Recommendations
Based on the measured data, the optimal balance of visual quality and performance for this combo is the Medium preset at 1920x1080. This configuration yields an average of 98 FPS, with a minimum of 83 FPS, ensuring that the framerate rarely dips below the refresh rate of most standard monitors. The 66 FPS average at High settings is also viable, but the 32% reduction in performance from Medium to High may not be worth the marginal visual improvement for a game like Archeage, where clarity of action is more important than extreme graphical fidelity.
For players with 1440p monitors, the Medium preset is the only reasonable choice, offering 66 FPS average. The Low preset at 1440p provides a higher 74 FPS average, but the reduction in draw distance and detail may be detrimental in an MMORPG where spotting enemies or resources from afar is crucial. High settings at 1440p, at 45 FPS, are playable but require a tolerance for occasional stutter, especially in crowded areas. The Ultra preset at any resolution is not recommended, as it delivers framerates below 45 FPS even at 1080p, which is likely to feel sluggish.
At 4K, no setting provides a consistently smooth experience. The Low preset at 42 FPS is the only marginally playable option, and even then, it may not be suitable for fast-paced combat. Players with 4K displays should strongly consider lowering the resolution to 1440p or 1080p to achieve a playable framerate. The data suggests that the Medium preset at 1080p or 1440p is the sweet spot for this hardware, providing a good balance between the 110 FPS ceiling of Low and the 45 FPS floor of Ultra.
The variance data for Medium settings is instructive. At 1080p, the 83 to 112 FPS range indicates a stable experience with minimal dips. At 1440p, the 56 to 76 FPS range shows more fluctuation, but the framerate remains within a playable band. At 4K, the 32 to 43 FPS range is less stable, and the low end approaches the threshold where input lag becomes noticeable. This consistency at 1080p and 1440p Medium makes it the safest recommendation for a smooth experience.
CPU Role
The AMD Ryzen 5 5600, with its 6 cores and 12 threads, provides the computational backbone for this system. Its base clock of 3.50 GHz and boost clock of 4.40 GHz, based on the Zen 3 architecture, offer strong single-threaded performance, which is often critical for MMORPGs that may have a main game thread. The CPU’s benchmark scores are respectable, with a Cinebench R23 multi-core score of 18309 and a single-core score of 2584. The Geekbench scores of 9158 multi-core and 1936 single-core further illustrate its capability.
However, the measured FPS data suggests that the CPU is not the bottleneck in Archeage. The fact that framerates drop so precipitously with increasing resolution indicates that the GPU is the limiting factor. If the CPU were the constraint, we would expect to see similar framerates at 1080p and 1440p, as the GPU would be able to render frames faster than the CPU could issue draw calls. Instead, we see a 33% drop from 1080p to 1440p at High settings (66 to 45 FPS), which is a classic sign of GPU limitation.
The CPU’s 32 MB of shared L3 cache is beneficial for game performance, as it can hold frequently accessed data. The dual-channel DDR4 memory support with a bandwidth of 51.2 GB/s is also sufficient for this workload. The CPU’s percentile ranking of 74th among all CPUs places it in the upper quartile, meaning it is a capable processor for gaming. Its nearest rivals, including the Intel Core Ultra 7 258V and AMD Ryzen 5 8500G, have nearly identical average benchmark scores (20454 and 20425, respectively), with deltas of 0.1% and 0.2%, confirming that the 5600 is well within the mainstream performance envelope.
The 3DMark threaded tests show a strong scaling from 2 threads (1737) to 8 threads (4798), with a max thread score of 5659. This indicates that the CPU can effectively utilize multiple cores, which is useful for the background tasks and physics calculations in a modern MMORPG. The single-thread score of 882 in 3DMark is lower but still competitive. In essence, the Ryzen 5 5600 has ample headroom to support the Arc B570 at 1080p and 1440p, but it is the GPU that must be upgraded to improve framerates at higher resolutions and settings.
How This Combo Ranks
In the grand scheme of tested hardware combinations for Archeage, this pairing of the AMD Ryzen 5 5600 and Intel Arc B570 sits at rank 2222 out of 2761 combos. This places it in the lower 20th percentile of all tested systems, which is a poor showing given the individual components’ mid-range standing. The GPU’s average benchmark score of 20556 places it in the 65th percentile of all GPUs, and the CPU is in the 74th percentile of all CPUs. Yet, when combined in this specific game, they perform worse than their individual percentiles would suggest.
This discrepancy suggests that Archeage may not be well-optimized for the Intel Arc B570’s architecture. The GPU’s nearest rival, the NVIDIA GeForce RTX 3070 Mobile, has a nearly identical average benchmark score (20534 vs 20556), but the combo rank of 2222 indicates that many other pairings with similar or even weaker GPUs achieve better in-game results. The Intel Arc A750, another rival, scores 20582, and the AMD Radeon R9 M390X scores 20662, yet these cards in different systems likely rank higher in this game.
The rank of 2222 out of 2761 means that approximately 539 other combinations are slower. While this is not the worst possible outcome, it is a clear signal that this hardware combo is not ideal for Archeage specifically. The low rank could be due to driver overhead, specific rendering paths in the game that are not well-optimized for the Xe2-HPG architecture, or the game’s preference for NVIDIA or AMD hardware. Regardless of the cause, the data shows that players considering this combo for Archeage should expect performance that is below the median for tested systems, and should plan to use the Medium settings at 1080p or 1440p to achieve a playable experience.
Hardware Specifications
AMD Ryzen 5 5600
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + Intel Arc B570 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 42.0 |
| 3840x2160 | Medium | 38.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 17.0 |
| 2560x1440 | Low | 74.0 |
| 2560x1440 | Medium | 66.0 |
| 2560x1440 | High | 45.0 |
| 2560x1440 | Ultra | 31.0 |
| 1920x1080 | Low | 110.0 |
| 1920x1080 | Medium | 98.0 |
| 1920x1080 | High | 66.0 |
| 1920x1080 | Ultra | 45.0 |
Archeage with Ryzen 5 5600 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with Arc B570 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.