Downfall
This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.
Downfall with AMD Ryzen 5 5600 + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 5 5600 paired with the Intel Arc B570 in Downfall represents a mid-range desktop combination that lands near the bottom quartile of tested systems, with a combo rank of 2343 out of 2928 total combos. This placement is not a condemnation, but rather a reflection of the game’s demanding nature at higher settings, particularly when the GPU’s 10 GB VRAM and 160-bit memory bus are pushed to their limits. The data shows a system that delivers playable frame rates at 1080p and 1440p with adjusted settings, but struggles to maintain smooth performance at 4K Ultra, where the average FPS drops to 30. For a builder targeting this specific horror title, the combination offers a clear trade-off: strong performance at lower resolutions and presets, with a hard ceiling at the top end. The following analysis breaks down exactly where this combo excels, where it falls short, and how to configure it for the best experience based solely on the measured results.
How This Combo Ranks
Out of 2928 tested combinations, this Ryzen 5 5600 + Arc B570 setup ranks 2343rd in Downfall. That places it in the bottom 20% of all combos, which is a significant data point for a system built around a 6-core, 12-thread CPU and a discrete GPU with 10 GB of memory. The ranking is not driven by the CPU alone, the Ryzen 5 5600 sits at the 74th percentile among all CPUs in general benchmarks, but rather by the GPU’s performance ceiling in this specific title. The Arc B570 itself ranks at the 65th percentile among all GPUs, so the combo’s low rank suggests that Downfall is particularly sensitive to the GPU’s memory bandwidth and rasterization throughput, rather than CPU compute power.
The nearest rival CPUs in average benchmark score are the Intel Core Ultra 7 258V (0.1% higher), AMD Ryzen 5 8500G (0.2% higher), and AMD EPYC 9454P (0.2% higher), all of which are within a fraction of a percent of the Ryzen 5 5600’s average score of 20468. This tells us the CPU is not the bottleneck; in fact, the 5600 holds its own against much more expensive processors in synthetic tests. On the GPU side, the Arc B570’s average score of 20556 is nearly identical to the NVIDIA GeForce RTX 3070 Mobile (0.1% higher) and Intel Arc A750 (0.1% lower), with the NVIDIA Quadro M4000M (0.4% higher) and AMD Radeon R9 M390X (0.5% lower) also in the same ballpark. This means the GPU’s raw compute is competitive with those cards, but the measured FPS in Downfall reveals that raw scores do not translate directly into frame rates.
The takeaway from the ranking is that this combo is not optimized for Downfall’s highest settings. At 4K Ultra, the average FPS of 30 is below the 60 FPS threshold most players consider smooth, and even at 1440p Ultra the average is 49, which is playable but not fluid. The combo’s rank reflects a system that is better suited to 1080p gaming, where it achieves 163 FPS at Low settings and 109 FPS at High. For a horror game like Downfall, where atmosphere and reaction time matter, the ranking suggests you should prioritize frame rate over visual fidelity, especially if you intend to play at 4K.
GPU Role
The Intel Arc B570 is built on the Xe2-HPG architecture, specifically the Battlemage generation, and uses the BMG-G21 chip fabricated on a 5 nm process. It has 2304 shading units, 144 texture mapping units, and 80 raster operation pipelines, along with 18 ray tracing cores. The base and boost clocks are both a flat 2500 MHz, which is unusual and suggests a locked frequency profile. Memory is 10 GB of GDDR6 on a 160-bit bus, delivering a bandwidth of 380.0 GB/s, with the memory clock set at 2375 MHz (19 Gbps effective). The GPU’s pixel rate is 200.0 GPixel/s and texture rate is 360.0 GTexel/s, with FP32 performance at 11.52 TFLOPS and FP16 at 23.04 TFLOPS (2:1).
In Downfall, the GPU’s role is pivotal because the game’s resolution scaling shows a clear dependence on memory bandwidth and fill rate. At 1080p Low, the combo hits 163 FPS, which is excellent, but dropping to 4K Low reduces that to 72 FPS, a 56% decline. This is not a CPU limitation, the Ryzen 5 5600 has 12 threads and a boost clock of 4.40 GHz, but rather the GPU struggling to feed the larger frame buffer. The 10 GB VRAM is sufficient for most settings, but the 160-bit bus and 380 GB/s bandwidth become the limiting factor at higher resolutions. The measured data shows that at 4K Ultra, the average FPS is 30, which is only 18% of the 1080p Low result, indicating that the GPU is overwhelmed by the combination of high resolution and maximum settings.
The Arc B570’s nearest GPU rivals in average score include the RTX 3070 Mobile and the Arc A750, both within 0.1% of its score. However, in Downfall, the B570’s performance relative to those cards is not directly measured, so we cannot claim a specific advantage or deficit. What the data does show is that the GPU’s clock speed of 2500 MHz and its memory configuration lead to predictable scaling: from 1080p to 1440p at High settings, FPS drops from 109 to 78 (a 28% decline), and from 1440p to 4K High, it drops from 78 to 49 (a 37% decline). This suggests that the GPU is the dominant component in determining performance, and the CPU’s 6 cores are sufficient to keep up at all resolutions tested.
Resolution Scaling
The measured FPS data reveals a consistent pattern: Downfall scales negatively with resolution across all settings, and the rate of decline accelerates as you increase both resolution and graphical preset. Starting at 1080p Low, the combo produces 163 FPS. Moving to 1440p Low reduces that to 116 FPS, a 29% drop, and then to 4K Low at 72 FPS, another 38% drop. This is a classic GPU-bound scenario, where the CPU is not the bottleneck at any point. The Ryzen 5 5600’s single-thread performance (882 in 3dmark single-thread, 2584 in Cinebench R23 single-core) is more than adequate for a 2016 horror title, so the FPS losses are entirely attributable to the Arc B570’s rendering load.
At Medium settings, the pattern holds but with lower absolute numbers. 1080p Medium averages 133 FPS (with min 113 and max 153), 1440p Medium drops to 95 FPS (min 81, max 110), and 4K Medium falls to 59 FPS (min 50, max 68). The drop from 1080p to 1440p is 29%, and from 1440p to 4K is 38%, nearly identical to the Low preset’s scaling. This indicates that the GPU’s memory bandwidth is the limiting factor, as the percentage losses remain constant regardless of the settings workload. At High settings, the numbers are 109 FPS at 1080p, 78 FPS at 1440p, and 49 FPS at 4K, with percentage drops of 28% and 37%, respectively. The consistency across presets suggests that the GPU is hitting a bandwidth wall that cannot be overcome by reducing settings alone.
Ultra settings tell a harsher story. 1080p Ultra yields 68 FPS, 1440p Ultra drops to 49 FPS (a 28% decline), and 4K Ultra collapses to 30 FPS (a 39% decline). The fact that 4K Ultra is exactly half of 1080p Ultra (30 vs 68) underscores the GPU’s inability to handle the combined resolution and settings load. For a builder, this means that if you own a 4K monitor, you will need to play at Low settings (72 FPS) or Medium (59 FPS) to stay above 60 FPS, and you should avoid High and Ultra entirely. At 1440p, High settings (78 FPS) are the sweet spot, while at 1080p, you can push to Ultra (68 FPS) but will get better smoothness at High (109 FPS) or Medium (133 FPS).
Measured FPS Breakdown
The exact measured FPS values are as follows, with each resolution and settings combination:
- 3840x2160 (4K): Low averages 72 FPS, Medium averages 59 FPS (min 50, max 68), High averages 49 FPS, and Ultra averages 30 FPS.
- 2560x1440 (1440p): Low averages 116 FPS, Medium averages 95 FPS (min 81, max 110), High averages 78 FPS, and Ultra averages 49 FPS.
- 1920x1080 (1080p): Low averages 163 FPS, Medium averages 133 FPS (min 113, max 153), High averages 109 FPS, and Ultra averages 68 FPS.
These numbers are the only FPS data available, and they show a clear hierarchy. At 1080p, even Ultra settings produce a playable 68 FPS average, which is above the 60 FPS standard for most gamers. The Medium preset at 1080p provides a wide margin of safety with a 133 FPS average and a minimum of 113 FPS, ensuring no stutter even during intense scenes. At 1440p, Low and Medium both exceed 60 FPS, with High at 78 FPS being the highest preset that remains smooth. Ultra at 1440p drops to 49 FPS, which is below the 60 FPS threshold and may feel choppy in a horror game where quick reactions are needed. At 4K, only Low achieves 72 FPS, while Medium (59 FPS) is borderline, and High (49 FPS) and Ultra (30 FPS) are not recommended for gameplay.
The min and max FPS for Medium settings at each resolution provide additional insight. At 1080p Medium, the range is 113 to 153 FPS, indicating a spread of 40 FPS between minimum and maximum. At 1440p Medium, the range is 81 to 110 FPS, a spread of 29 FPS. At 4K Medium, the range is 50 to 68 FPS, a spread of 18 FPS. This narrowing of the FPS range as resolution increases suggests that the GPU is becoming more consistently bottlenecked, with less variation in frame times because the workload is uniformly heavy. In contrast, at 1080p, the wider range indicates that the CPU occasionally takes over as the limiting factor, but the Ryzen 5 5600’s 12 threads keep these dips above 100 FPS.
Settings Recommendations
Based on the measured rows, the optimal settings depend entirely on your target resolution and refresh rate. For a 1080p monitor, the Medium preset is the best choice for a balance of visual quality and performance, delivering 133 FPS average with a minimum of 113 FPS. This ensures that the game never drops below 100 FPS, which is ideal for a horror title where sudden movements and dark scenes can cause frame time spikes. If you have a 144 Hz or higher refresh rate monitor, you could drop to Low for 163 FPS, but the visual difference between Low and Medium in Downfall is likely noticeable given the game’s atmospheric lighting. High at 1080p (109 FPS) is also viable, but Medium offers a 22% higher average FPS with presumably small visual trade-offs.
For 1440p, the High preset at 78 FPS is the recommended choice, as it stays above 60 FPS and provides better visuals than Medium (95 FPS) or Low (116 FPS). The 78 FPS average is sufficient for smooth gameplay on most 1440p monitors, which typically have a 60 Hz or 144 Hz refresh rate. If you prefer maximum frame rate, Medium at 95 FPS is a strong alternative, but High’s additional visual fidelity may be worth the 17 FPS loss. Avoid Ultra at 1440p, as the 49 FPS average will cause noticeable stuttering in a game that relies on tension and timing.
For 4K, the data is clear: use Low settings (72 FPS) if you want a playable experience, or Medium (59 FPS) if you can tolerate occasional dips below 60 FPS. High (49 FPS) and Ultra (30 FPS) are not recommended, as the frame rates are too low for a responsive horror experience. The 10 GB VRAM on the Arc B570 is not the issue, the 160-bit bus and 380 GB/s bandwidth are, so lowering settings is the only way to achieve playable performance at 4K. If you have a 4K display, consider running the game in a lower resolution like 1440p and letting the display upscale, as the 1440p High result (78 FPS) is far superior to the 4K Medium result (59 FPS).
FAQ
*Q: Is the AMD Ryzen 5 5600 a bottleneck for the Intel Arc B570 in Downfall?*
A: No. The CPU’s average benchmark score of 20468 is within 0.2% of its nearest rivals, and the FPS scaling from 1080p to 4K shows consistent percentage drops regardless of settings, indicating the GPU is the limiting component. At 1080p Low, the combo hits 163 FPS, which is well above what a CPU bottleneck would allow.
*Q: Can this combo run Downfall at 4K 60 FPS?*
A: Not at any preset. The highest 4K average FPS is 72 at Low settings, which exceeds 60 FPS, but Medium drops to 59 FPS, High to 49 FPS, and Ultra to 30 FPS. Only Low settings achieve a comfortable margin above 60 FPS at 4K.
Q: What is the best settings preset for 1440p gaming with this hardware?
A: High settings at 1440p provide 78 FPS average, which is the highest preset that remains above 60 FPS. Medium offers 95 FPS and Low offers 116 FPS, but High gives the best visual quality without falling below the playable threshold.
*Q: How does the Arc B570’s 10 GB VRAM affect Downfall performance?*
A: The 10 GB VRAM is sufficient for the game, as no measured data suggests VRAM exhaustion. The limiting factor is the 160-bit memory bus and 380.0 GB/s bandwidth, which cause consistent FPS drops as resolution increases, even at the same settings preset.
*Q: Is this combo better suited for 1080p or 1440p gaming in Downfall?*
A: Both are viable, but 1080p is more comfortable. At 1080p, even Ultra settings reach 68 FPS, while at 1440p, Ultra drops to 49 FPS. If you have a 1440p monitor, stick to High or below; if you have a 1080p monitor, you can use any preset.
Q: What is the frame time consistency like at Medium settings across resolutions?
A: At 1080p Medium, the min and max FPS are 113 and 153, a 40 FPS spread. At 1440p Medium, the spread narrows to 29 FPS (81 to 110). At 4K Medium, the spread is 18 FPS (50 to 68). This indicates more consistent frame pacing at higher resolutions, though at the cost of lower average FPS.
Hardware Specifications
AMD Ryzen 5 5600
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + Intel Arc B570 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 59.0 |
| 3840x2160 | High | 49.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 116.0 |
| 2560x1440 | Medium | 95.0 |
| 2560x1440 | High | 78.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 163.0 |
| 1920x1080 | Medium | 133.0 |
| 1920x1080 | High | 109.0 |
| 1920x1080 | Ultra | 68.0 |
Downfall with Ryzen 5 5600 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with Arc B570 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.