Fivem
This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 34 | 42 | 53 |
| 1440p QHD | 47 | 61 | 76 | 96 |
| 1080p Full HD | 71 | 92 | 115 | 146 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 245 + AMD Radeon RX 6600, In-Depth Analysis
Fivem is a demanding multiplayer modification that stresses both the CPU and GPU heavily, and this particular pairing of an Intel Core Ultra 5 245 with an AMD Radeon RX 6600 produces results that are heavily dependent on the resolution and quality preset you choose. The data shows a system that can deliver fluid gameplay at 1080p, but which progressively struggles as resolution increases, particularly at the highest settings. This combination sits at rank 2318 out of 3005 tested combos in this game, placing it in the lower-middle tier of all possible pairings, which aligns with the measured performance that shows a clear ceiling at 4K.
CPU Role
The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on a 3 nm process. It operates with a base clock of 3.50 GHz and a boost clock of 5.10 GHz. This processor has a 65 W TDP and supports DDR5 memory through a dual-channel interface with a bandwidth of 102.4 GB/s. In terms of raw compute, its Cinebench R23 multi-core score is 32924, and its single-core score is 4648. These figures place the CPU in the 90th percentile among all CPUs, which indicates it is a very capable processor for general and gaming workloads.
The benchmark data for this CPU shows that it sits very close to several strong rivals. Its average benchmark score is 48995, which is only 0.4% below the AMD Ryzen 7 PRO 5755G and 0.5% below the AMD Ryzen 9 7900. Conversely, it is 0.6% above the Intel Xeon Gold 5318H and 0.8% above the Intel Core i5-14600K. This tight grouping suggests that in CPU-bound scenarios, the Core Ultra 5 245 will perform essentially on par with these alternatives, and the differences are well within the margin of error for most gaming workloads.
For Fivem, the CPU's role is critical because the game is known for simulating a large number of entities and players. The data indicates that this processor has strong multi-threaded capabilities, as evidenced by its PassMark multithread score of 38706 and its Cinebench R20 multi-core score of 13828. This should provide enough headroom to handle the game's server-side logic and physics calculations. The high single-core performance, reflected in a PassMark single-thread score of 4394, is also beneficial, as many game engines still rely heavily on a few primary threads. The data shows that this CPU is not the primary bottleneck at lower resolutions, but its performance will still set the upper limit for frame rates in scenarios with many players or complex scripted events.
FAQ
Q: How does the Intel Core Ultra 5 245 compare to the Intel Core i5-14600K?
A: The data shows the Core Ultra 5 245 has an average benchmark score of 48995, while the Core i5-14600K has an average score of 48618. This means the Core Ultra 5 245 is 0.8% faster, which is a negligible difference in real-world gaming performance.
Q: What is the maximum average frame rate achievable with this combo at 1080p?
A: The highest average frame rate recorded for this combination is 146 FPS, which is achieved at 1920x1080 resolution with the Low preset. At the High preset, the average drops to 92 FPS.
Q: Is the AMD Radeon RX 6600 a bottleneck at 4K resolution?
A: Yes, the data indicates that at 3840x2160, the GPU is the limiting factor. At Ultra settings, the average frame rate falls to 26 FPS, and even at Low settings it only reaches 53 FPS, which is below the threshold for smooth gameplay.
Q: What is the performance difference between the Medium and High presets at 1440p?
A: At 2560x1440, the Medium preset yields an average of 76 FPS, while the High preset yields an average of 61 FPS. This represents a performance drop of approximately 20% when moving from Medium to High.
Q: How does the RX 6600's performance compare to the NVIDIA RTX 4050 Mobile?
A: The average benchmark score for the RX 6600 is 19036, which is 0.1% higher than the RTX 4050 Mobile's score of 19049. This places the two GPUs at statistically equivalent performance levels.
Q: What is the lowest average FPS recorded for this combo at any setting?
A: The lowest average frame rate is 26 FPS, which occurs at 3840x2160 resolution with the Ultra preset. This is the only configuration in the data where average FPS drops below 30.
Resolution Scaling
The measured FPS data reveals a clear pattern of performance degradation as resolution increases, which points directly to the AMD Radeon RX 6600 as the limiting component. At 1920x1080 with the Low preset, the system achieves an average of 146 FPS. When moving to 2560x1440 at the same Low settings, the average drops to 96 FPS, a reduction of about 34%. At 3840x2160, the Low preset yields an average of 53 FPS, which is a further 45% drop from the 1440p result. This scaling behavior is typical for a GPU with an 8 GB memory buffer and a 128-bit memory bus, as the pixel fill rate and memory bandwidth become increasingly strained at higher resolutions.
The trend is consistent across all quality presets. At High settings, the system averages 92 FPS at 1080p, 61 FPS at 1440p, and 34 FPS at 4K. The drop from 1080p to 1440p is 34%, and the drop from 1440p to 4K is 44%. This indicates that the GPU's workload is scaling roughly with the number of pixels, which is a sign that the CPU is not the primary constraint at these higher resolutions. The data shows that the CPU's performance headroom is sufficient to feed the GPU at 1080p, but as resolution rises, the GPU's compute and memory limitations become the dominant factor.
The gap between Low and Ultra settings also widens at higher resolutions. At 1080p, the difference between Low (146 FPS) and Ultra (71 FPS) is 75 FPS. At 1440p, the difference is 49 FPS (96 vs 47). At 4K, the difference shrinks to 27 FPS (53 vs 26). This compression of the settings range at 4K is a classic sign that the GPU is completely saturated, and lowering settings provides diminishing returns because the GPU is already operating at its maximum throughput.
Measured FPS Breakdown
At 1920x1080, the system demonstrates its strongest performance. The Low preset delivers an average of 146 FPS, which is excellent for competitive play. The Medium preset averages 115 FPS, with a minimum of 98 FPS and a maximum of 132 FPS, indicating a stable experience. The High preset averages 92 FPS, which remains smooth for most displays. The Ultra preset drops to an average of 71 FPS, which is still playable but shows the GPU starting to work harder.
Moving to 2560x1440, the performance drops noticeably. The Low preset averages 96 FPS, which is still very good. The Medium preset averages 76 FPS, with a minimum of 64 FPS and a maximum of 87 FPS. The High preset averages 61 FPS, which is right at the edge of what many consider the minimum for smooth gameplay. The Ultra preset falls to an average of 47 FPS, which will feel stuttery to most users, especially in a fast-paced multiplayer environment.
At 3840x2160, the system struggles to maintain playable frame rates. The Low preset averages 53 FPS, which is borderline acceptable. The Medium preset averages 42 FPS, with a minimum of 36 FPS and a maximum of 48 FPS. The High preset drops to 34 FPS, and the Ultra preset bottoms out at 26 FPS. None of these 4K results are ideal for Fivem, as the game's multiplayer nature demands higher frame rates for smooth camera movement and responsive aiming.
GPU Role
The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture with the Navi 23 chip, manufactured on a 7 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 224.0 GB/s. The GPU has a base clock of 1626 MHz, a game clock of 2044 MHz, and a boost clock of 2491 MHz. With 1792 shading units, 112 TMUs, and 64 ROPs, it delivers 8.928 TFLOPS of FP32 compute performance. The GPU also includes 28 ray tracing cores, though the data in this benchmark does not specifically isolate ray tracing performance.
The RX 6600's average benchmark score is 19036, placing it in the 63rd percentile of all GPUs. It is closely matched with several rivals: it is exactly 0% different from the NVIDIA Quadro K6000, 0.1% slower than the NVIDIA GeForce RTX 4050 Mobile, 0.3% slower than the NVIDIA Tesla K20m, and 0.4% faster than the NVIDIA RTX 2000 Ada Generation. This shows that the RX 6600 is a solid mid-range performer, but it is not a high-end card by any means.
In Fivem, the GPU's role is primarily to render the game world, including the detailed environment, vehicles, and character models. The data shows that the GPU is the dominant bottleneck at 1440p and 4K resolutions. At 1080p, the GPU is still a limiting factor at Ultra settings, where the frame rate drops to 71 FPS, but at lower settings, the CPU can push the frame rate much higher. The 8 GB VRAM buffer is sufficient for 1080p and 1440p gaming, but at 4K, the memory capacity and bandwidth become constraints, contributing to the low frame rates observed.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend heavily on your target resolution and desired frame rate. For 1080p gaming, the Medium preset is the sweet spot, delivering an average of 115 FPS with a tight 98-132 FPS range. This provides a smooth and responsive experience that is ideal for Fivem's multiplayer gameplay. The Low preset at 146 FPS is even faster, but the visual quality trade-off is significant, and the Medium preset offers a better balance of visuals and performance.
At 1440p, the Medium preset is again the recommended choice, averaging 76 FPS with a minimum of 64 FPS. This is just above the 60 FPS threshold that most players consider the minimum for a good experience. The High preset at 61 FPS is also playable, but the 15 FPS drop from Medium to High may not be worth the visual improvement for most users. The Low preset at 96 FPS is the best choice if you prioritize frame rate above all else, but the Medium preset provides a better visual experience at a still-very-competitive frame rate.
For 4K, the data shows that this combination is not well-suited for the game. The Low preset at 53 FPS is the only configuration that approaches playability, and even that will feel less smooth than the 60 FPS+ experiences available at lower resolutions. The Medium preset at 42 FPS is a compromise, but it will likely result in noticeable stuttering during intense moments. The High and Ultra presets at 34 FPS and 26 FPS, respectively, are not recommended for any serious gameplay. If 4K is a requirement, the data suggests that this hardware combination will require significant settings compromises. The best experience with this combo is clearly at 1080p with Medium settings, where the system delivers a high, stable frame rate that suits the fast-paced nature of Fivem.
Hardware Specifications
Intel Core Ultra 5 245
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + AMD Radeon RX 6600 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 53.0 |
| 3840x2160 | Medium | 42.0 |
| 3840x2160 | High | 34.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 96.0 |
| 2560x1440 | Medium | 76.0 |
| 2560x1440 | High | 61.0 |
| 2560x1440 | Ultra | 47.0 |
| 1920x1080 | Low | 146.0 |
| 1920x1080 | Medium | 115.0 |
| 1920x1080 | High | 92.0 |
| 1920x1080 | Ultra | 71.0 |
Fivem with iUltra 5 245 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 6600 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 5 245 + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.