Fivem

Fivem

AVERAGE FPS
81
good

This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 38 48 60
1440p QHD 53 69 86 109
1080p Full HD 81 104 131 166

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 48
3840x2160 High 38
3840x2160 Ultra 30
2560x1440 Low 109
2560x1440 Medium 86
2560x1440 High 69
2560x1440 Ultra 53
1920x1080 Low 166
1920x1080 Medium 131
1920x1080 High 104
1920x1080 Ultra 81

Fivem with Intel Core Ultra 5 245 + AMD Radeon RX 6650 XT, In-Depth Analysis

The AMD Radeon RX 6650 XT paired with the Intel Core Ultra 5 245 delivers a highly playable FiveM experience at 1080p and 1440p, but the data reveals a sharp performance cliff at 4K Ultra settings. The measured frame rates show a system that is clearly GPU-limited at higher resolutions, while the CPU provides ample headroom for the game's simulation-heavy multiplayer workloads. This analysis breaks down the measured FPS data to determine the optimal settings for this specific hardware combination.

Resolution Scaling

The FPS scaling from 1080p to 4K is dramatic and tells a clear story about where the bottleneck lies. At 1080p High settings, the system produces 104 FPS average. Moving to 1440p High drops that to 69 FPS, a reduction of 35 FPS. The jump to 4K High is even more severe, collapsing to 38 FPS average. This is a 63% performance loss from 1080p to 4K at High settings, which strongly indicates that the GPU is the limiting factor as pixel count increases.

The pattern holds across all settings presets. At Low settings, the system delivers 166 FPS at 1080p, 109 FPS at 1440p, and 60 FPS at 4K. The 4K Low result is particularly telling—it barely reaches 60 FPS, a common target for smooth gameplay, and this is with the lowest graphical load. At Medium settings, the averages are 131 FPS (1080p), 86 FPS (1440p), and 48 FPS (4K). The scaling factor between 1080p and 1440p is roughly 1.5x, while between 1440p and 4K it's about 1.8x, showing that the GPU's rendering workload grows faster than the resolution increase alone would suggest.

The 4K Ultra setting is the worst-case scenario, with the system managing only 30 FPS average. This is below playable thresholds for most users. The data shows that 4K is only viable at Low settings, and even then, it's marginal. The 1440p resolution offers a much better balance, with High settings providing 69 FPS and Medium providing 86 FPS. For users with 1080p displays, every preset except Ultra is comfortably above 100 FPS, making this resolution the clear sweet spot for this hardware combo.

What these numbers reveal is that FiveM's performance is heavily dependent on resolution due to the GPU's 8 GB VRAM and 128-bit memory bus. The 280.3 GB/s bandwidth is sufficient for 1080p and 1440p, but the 4K data suggests the GPU is overwhelmed by the increased pixel throughput and texture memory demands.

CPU Role

The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on a 3 nm process. Its base clock is 3.50 GHz with a boost clock of 5.10 GHz. In benchmark terms, this CPU sits in the 90th percentile of all CPUs, with an average benchmark score of 48995. Its nearest rivals are the AMD Ryzen 7 PRO 5755G (deltaPct -0.4%), AMD Ryzen 9 7900 (deltaPct -0.5%), and Intel Core i5-14600K (deltaPct 0.8%), indicating it performs essentially on par with these mainstream and high-end parts.

For a game like FiveM, which is a multiplayer modification platform, the CPU's role is significant. The game's simulation and network code are single-thread-heavy, and the Ultra 5 245's strong single-core performance is evidenced by its Cinebench R23 single-core score of 4648. This is crucial for maintaining consistent frame times in busy multiplayer servers where many entities and scripts are active. The multi-core score of 32924 in Cinebench R23 shows that the 14 cores can handle background tasks and the game's broader simulation workload without becoming a bottleneck.

However, the measured FPS data shows that the CPU is not the limiting factor in this pairing. At 1080p Low settings, the system achieves 166 FPS average. This high frame rate suggests the CPU can feed the GPU well beyond what the GPU can render at higher settings. The fact that 4K Low only produces 60 FPS, while 1080p Low produces 166 FPS, is direct evidence that the GPU is the constraint, not the CPU. If the CPU were the bottleneck, we would expect similar frame rates across resolutions at the same settings, which is not the case.

The CPU's 24 MB of shared L3 cache and 102.4 GB/s memory bandwidth are ample for FiveM's data streaming needs. The 14 threads (one per core, no hyperthreading) are sufficient for the game's multi-threaded aspects, though the game's performance is not scaling with core count here—the FPS differences are entirely attributable to resolution and settings changes.

GPU Role

The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture with the Navi 23 chip, manufactured on a 7 nm process. It has 2048 shading units, 128 TMUs, and 64 ROPs. The GPU's boost clock is 2635 MHz, with a game clock of 2410 MHz. It features 8 GB of GDDR6 memory on a 128-bit bus, providing 280.3 GB/s of bandwidth. The GPU sits in the 65th percentile of all GPUs, with an average benchmark score of 19765. Its nearest rivals include the NVIDIA Tesla K40m (deltaPct -0.6%) and AMD FirePro W7000 (deltaPct -0.7%).

The GPU's 8 GB VRAM is a critical factor in the 4K results. At 4K High, the system only manages 38 FPS average, and at 4K Ultra, it drops to 30 FPS. These low numbers are likely due to VRAM capacity being exceeded at these settings, forcing texture streaming and causing the GPU to become severely constrained. The 128-bit memory bus and 280.3 GB/s bandwidth are also modest by modern standards, and at 4K, the GPU is simply unable to fill the framebuffer fast enough.

At 1080p, the GPU's capabilities are much better showcased. The 166 FPS at Low and 104 FPS at High show that the RX 6650 XT is a capable 1080p performer in FiveM. The 1440p results are also respectable, with 109 FPS at Low and 69 FPS at High. The GPU's FP32 compute of 10.79 TFLOPS is sufficient for the game's rendering workloads at these resolutions.

The performance delta between settings at the same resolution is consistent. At 1080p, moving from Low to Medium costs 35 FPS (166 to 131), and from Medium to High costs another 27 FPS (131 to 104). The jump to Ultra costs 23 FPS more (104 to 81). This linear degradation suggests that the GPU's shading and texture units are being progressively loaded, but the 8 GB VRAM is the hard ceiling, as evidenced by the 4K collapse.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this hardware combination depend on the target resolution. For 1080p displays, the High preset offers the best balance, delivering 104 FPS average. This is well above the 60 FPS threshold and provides a significant visual improvement over Medium (131 FPS) without the 23 FPS penalty of Ultra (81 FPS). The Ultra preset at 81 FPS is still playable, but the visual gains over High are typically marginal in FiveM, making High the recommended choice.

For 1440p displays, the Medium preset is the clear winner, providing 86 FPS average with a minimum of 73 FPS and maximum of 99 FPS. This is a smooth experience that stays above 60 FPS even in demanding scenes. The High preset at 69 FPS is also viable, but the 17 FPS drop from Medium to High is substantial, and the visual difference is often not worth the performance hit. The Low preset at 109 FPS is unnecessary unless the user needs maximum frame rates for competitive play.

For 4K displays, the options are severely limited. The Low preset at 60 FPS is the only playable option, and it is borderline. The Medium preset at 48 FPS and High at 38 FPS are below the 60 FPS threshold and would result in noticeable stuttering. The Ultra preset at 30 FPS is unplayable. Users with 4K displays should either accept Low settings or consider lowering the resolution to 1440p for a much better experience.

The data shows that this system is best utilized at 1080p or 1440p with Medium to High settings. Pushing to 4K is only feasible at the lowest graphical preset, and even then, the experience is marginal. The 8 GB VRAM and 128-bit memory bus are the primary constraints preventing higher settings at 4K.

FAQ

Q: Can this system run FiveM at 4K with playable frame rates?

A: Only at Low settings, which produces 60 FPS average. Medium settings drop to 48 FPS, High to 38 FPS, and Ultra to 30 FPS, all of which are below the 60 FPS playable threshold.

Q: What is the best resolution for this hardware combo?

A: 1080p is the sweet spot, with all presets except Ultra exceeding 100 FPS. The High preset at 104 FPS provides the best visual quality with excellent performance.

Q: How much performance is lost going from 1080p to 1440p?

A: At High settings, the average FPS drops from 104 to 69, a 35 FPS reduction. At Low settings, it drops from 166 to 109, a 57 FPS reduction.

Q: Is the CPU or GPU the bottleneck in this system?

A: The GPU is the bottleneck. Evidence shows that 4K Low produces 60 FPS while 1080p Low produces 166 FPS, indicating the GPU cannot handle increased pixel counts, whereas the CPU has ample headroom.

Q: Is the Ultra preset ever recommended?

A: Only at 1080p, where it delivers 81 FPS average. At 1440p, it drops to 53 FPS, and at 4K, it is unplayable at 30 FPS.

Q: How does the CPU's performance compare to similar processors?

A: The Core Ultra 5 245 has an average benchmark score of 48995, placing it in the 90th percentile. It is within 0.8% of the Intel Core i5-14600K and AMD Ryzen 9 7900.

Measured FPS Breakdown

The measured FPS data for the Intel Core Ultra 5 245 + AMD Radeon RX 6650 XT combination in FiveM is presented below, organized by resolution and settings.

1920x1080 (1080p):

  • Low: 166 FPS average
  • Medium: 131 FPS average, with a minimum of 111 FPS and maximum of 150 FPS
  • High: 104 FPS average
  • Ultra: 81 FPS average

2560x1440 (1440p):

  • Low: 109 FPS average
  • Medium: 86 FPS average, with a minimum of 73 FPS and maximum of 99 FPS
  • High: 69 FPS average
  • Ultra: 53 FPS average

3840x2160 (4K):

  • Low: 60 FPS average
  • Medium: 48 FPS average, with a minimum of 41 FPS and maximum of 55 FPS
  • High: 38 FPS average
  • Ultra: 30 FPS average

The data shows a consistent scaling pattern. At each resolution, the frame rate decreases as settings are increased. The most significant drops occur between Medium and High, and High and Ultra. At 1080p, the drop from Low to Medium is 35 FPS, from Medium to High is 27 FPS, and from High to Ultra is 23 FPS. At 1440p, the drops are 23 FPS (Low to Medium), 17 FPS (Medium to High), and 16 FPS (High to Ultra). At 4K, the drops are 12 FPS (Low to Medium), 10 FPS (Medium to High), and 8 FPS (High to Ultra).

The minimum FPS data, available only for the Medium preset, shows that frame times are relatively stable. At 1080p Medium, the minimum is 111 FPS, which is 85% of the average. At 1440p Medium, the minimum is 73 FPS, 85% of the average. At 4K Medium, the minimum is 41 FPS, 85% of the average. This consistency across resolutions indicates that the GPU's performance is predictable, but the overall level is insufficient for high-end 4K gaming.

For this specific combo, which ranks 2391 out of 3707 tested combinations in FiveM, the practical takeaway is that the system is optimized for 1080p and 1440p gaming. The 4K results are only usable at the lowest settings, and the system's overall ranking in the database reflects its mid-range GPU performance relative to other tested hardware.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + AMD Radeon RX 6650 XT in Fivem

Resolution Settings Avg FPS
3840x2160 Low 60.0
3840x2160 Medium 48.0
3840x2160 High 38.0
3840x2160 Ultra 30.0
2560x1440 Low 109.0
2560x1440 Medium 86.0
2560x1440 High 69.0
2560x1440 Ultra 53.0
1920x1080 Low 166.0
1920x1080 Medium 131.0
1920x1080 High 104.0
1920x1080 Ultra 81.0

Fivem with iUltra 5 245 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6650 XT + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.