Fivem

Fivem

AVERAGE FPS
123
excellent

This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 58 72 91
1440p QHD 80 104 130 164
1080p Full HD 122 157 197 250

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 91
3840x2160 Medium 72
3840x2160 High 58
3840x2160 Ultra 45
2560x1440 Low 164
2560x1440 Medium 130
2560x1440 High 104
2560x1440 Ultra 80
1920x1080 Low 250
1920x1080 Medium 197
1920x1080 High 157
1920x1080 Ultra 122

Fivem with Intel Core i7-14700F + NVIDIA GeForce RTX 3080, In-Depth Analysis

# Fivem with Intel Core i7-14700F + NVIDIA GeForce RTX 3080

The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 3080 delivers a compelling Fivem experience, with measured frame rates that are heavily influenced by both resolution and settings. The data shows a system that can push well beyond 200 FPS at 1080p on lower presets but drops to sub-60 territory at 4K Ultra, revealing a clear performance scaling pattern. This combination ranks 1048th out of 3707 tested combos in this game, placing it in the upper echelon of configurations. The following analysis breaks down how this hardware behaves across resolutions, settings, and workloads, interpreting what the measured numbers indicate about the underlying component balance.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a dramatic scaling curve as resolution increases. At 1080p Low, the system achieves 250 FPS, which drops to 164 FPS at 1440p Low (a 34.4% reduction) and further to 91 FPS at 4K Low (a 63.6% reduction from 1080p). This pattern of substantial frame rate loss with each resolution step suggests that the GPU becomes increasingly the limiting factor as pixel count rises, while at lower resolutions the CPU has more headroom to push frames.

Looking at the High preset, the scaling is similarly pronounced: 157 FPS at 1080p, 104 FPS at 1440p, and 58 FPS at 4K. The 1440p to 4K transition on High shows a 44.2% drop, which is steeper than the 33.8% drop from 1080p to 1440p. This nonlinear degradation points to the RTX 3080's 10 GB GDDR6X memory and 760.3 GB/s bandwidth being increasingly taxed at higher resolutions, where pixel throughput demands grow geometrically.

At Medium settings, the measured rows include min and max FPS data, providing additional insight. At 1080p Medium, the average is 197 FPS with a min of 167 and max of 226, indicating a relatively tight frame time distribution. At 1440p Medium, the average drops to 130 FPS with min 110 and max 149, showing similar consistency. At 4K Medium, the average falls to 72 FPS with min 61 and max 83, which represents a 44.6% drop from 1440p Medium — again highlighting the GPU-bound nature of 4K rendering.

The Ultra preset tells the most telling story about the limiting component. At 1080p Ultra, the system manages 122 FPS, which is still highly playable. At 1440p Ultra, it drops to 80 FPS, and at 4K Ultra, it plummets to 45 FPS. The 4K Ultra result being below 60 FPS strongly indicates that the RTX 3080, while powerful, reaches its limits with Fivem's most demanding settings at that resolution. The data suggests that at 1080p and 1440p, the CPU's strong single-thread performance (4958 in Cinebench R23 single-core) keeps the system from being CPU-limited, but at 4K, the GPU's raw throughput becomes the bottleneck.

The scaling from Low to Ultra at each resolution further confirms this. At 1080p, the gap between Low (250 FPS) and Ultra (122 FPS) is 128 FPS, a 51.2% reduction. At 1440p, the gap narrows to 84 FPS (164 to 80), and at 4K, it narrows to 46 FPS (91 to 45). This convergence at higher resolutions is classic GPU-bound behavior — as resolution increases, the relative impact of graphical settings diminishes because the GPU is already saturated with pixel work.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the Medium preset emerges as the most balanced choice across all three resolutions. At 1080p Medium, the system delivers 197 FPS with a min of 167, providing ample headroom above typical 144 Hz refresh rates while maintaining consistent frame delivery. At 1440p Medium, the 130 FPS average with a 110 FPS minimum still comfortably exceeds 100 FPS thresholds, making it an excellent choice for high-refresh 1440p monitors. At 4K Medium, the 72 FPS average with a 61 FPS minimum approaches the 60 FPS playability threshold, though the minimum dips close to that line.

The High preset offers a meaningful visual upgrade over Medium, but the FPS cost is substantial. At 1080p High, the system achieves 157 FPS, which is 20.3% lower than Medium's 197 FPS. At 1440p High, the 104 FPS average is 20% below Medium's 130 FPS. At 4K High, the 58 FPS average falls below the 60 FPS threshold, making it less ideal for smooth gameplay. The data suggests that High is viable at 1080p and 1440p but not at 4K for those seeking consistent 60+ FPS.

For players prioritizing maximum frame rates, the Low preset delivers exceptional performance: 250 FPS at 1080p, 164 FPS at 1440p, and 91 FPS at 4K. The 4K Low result is particularly notable, as it shows the system can maintain high frame rates even at the most demanding resolution when settings are minimized. However, the visual quality trade-off may not be worthwhile for most users, given that Medium provides a 21.2% FPS reduction at 1080p (250 to 197) but presumably significant visual improvements.

The Ultra preset is only recommended for 1080p and 1440p gaming where visual fidelity takes precedence. At 1080p Ultra, 122 FPS is still highly playable, and at 1440p Ultra, 80 FPS is acceptable for many titles. However, the 4K Ultra result of 45 FPS falls below the 60 FPS threshold, making it unsuitable for fast-paced multiplayer gameplay in Fivem, where responsiveness is critical. The measured data indicates that Medium is the sweet spot — it offers a 68.9% FPS improvement over Ultra at 1080p (197 vs 122) while likely retaining most visual quality benefits.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i7-14700F brings substantial processing power to this configuration, with 20 cores and 28 threads operating between a 2.10 GHz base clock and a 5.40 GHz boost clock. This processor, built on Intel's 10 nm Raptor Lake architecture, demonstrates strong multi-threaded capabilities with a Cinebench R23 multi-core score of 35122 and a single-core score of 4958. The Geekbench results further corroborate this, showing 19620 multi-core and 2429 single-core scores.

In Fivem, which is a multiplayer modification for Grand Theft Auto V, the CPU's role is multifaceted. The game logic, physics, and AI processing all rely on CPU performance, and the measured FPS at lower resolutions and settings highlights this dependency. At 1080p Low, the system achieves 250 FPS, which is likely approaching the CPU's frame generation limit for this workload. The fact that the 1080p Low result is dramatically higher than 4K Low (250 vs 91 FPS) indicates that the CPU has significant headroom that is only fully utilized when the GPU is not the bottleneck.

The Core i7-14700F's 33 MB of shared L3 cache and 2 MB per-core L2 cache contribute to its ability to handle the complex, multi-player scenarios common in Fivem, where many entities and scripts run simultaneously. The PassMark multi-thread score of 41317 and integer math score of 155808 suggest strong computational throughput, which is beneficial for the game's server-side and client-side processing demands.

The processor's 65 W TDP is notably low for a 20-core part, which speaks to the efficiency of the Raptor Lake refresh architecture. This efficiency allows for sustained boost clocks without excessive thermal throttling, which is important for maintaining consistent frame rates during extended gaming sessions. The single-thread performance, as evidenced by the 499 Cinebench R15 single-core score and 4257 PassMark single-thread score, ensures that Fivem's primary game thread, which often becomes a bottleneck in CPU-bound scenarios, has sufficient performance to keep up with the GPU at moderate resolutions.

Comparing the CPU to its nearest rivals, the data shows it sits between the Intel Xeon 6505P (avg score 53701, -0.2% delta) and the AMD Ryzen 9 7900X (avg score 53288, 0.6% delta). This positioning indicates that the Core i7-14700F is competitive with high-end desktop and server parts, providing ample computational headroom for Fivem's demanding multi-threaded workload.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core i7-14700F and NVIDIA GeForce RTX 3080 ranks 1048th out of 3707 tested combos in Fivem, placing it in the 71.7th percentile of all configurations. This ranking reflects the system's ability to deliver high frame rates across most resolution and settings combinations, though it does not crack the top tier reserved for the most extreme hardware pairings.

The rank of 1048 out of 3707 means that roughly 28.3% of tested combos perform better in this game, which is a respectable position given the RTX 3080's 68th percentile ranking among all GPUs and the Core i7-14700F's 91st percentile among all CPUs. The discrepancy between the CPU's high percentile and the combo's lower percentile suggests that the GPU is the limiting factor in achieving higher rankings — a conclusion supported by the resolution scaling analysis, which showed significant FPS drops at 4K.

The RTX 3080's nearest rival comparisons provide context for its performance tier. With an average benchmark score of 23172, it sits close to the NVIDIA P106-100 (23249, -0.3% delta) and AMD Radeon Pro Vega 16 (23250, -0.3% delta), though these comparisons are from general benchmarks rather than Fivem-specific results. The GPU's PassMark G3D score of 25086 and 3DMark Steel Nomad DX12 score of 4407 indicate solid rasterization performance, which is relevant for Fivem's rendering demands.

The combo's ranking in the 71.7th percentile suggests that while this system is above average, there are many configurations with newer or higher-end GPUs (such as the RTX 40-series, which is the RTX 3080's successor) that achieve better Fivem performance. However, for a system with a 20-core CPU and 10 GB GPU, the measured results show it can handle Fivem at high frame rates in most scenarios, with the exception of 4K Ultra where the 45 FPS result drags down the overall ranking potential.

The 3707 total combos in the database provide a broad comparison set, and the 1048th rank indicates that this pairing is well above the median. For context, the CPU's 91st percentile ranking among all CPUs suggests it is near the top of the processor hierarchy, while the GPU's 68th percentile is more mid-high range. This imbalance means the combo's performance is ultimately capped by the GPU, particularly at higher resolutions where the 10 GB memory capacity and 320-bit bus width become limiting factors.

FAQ

Q: What is the best resolution for this system in Fivem?

A: Based on the measured data, 1440p Medium offers the best balance, delivering 130 FPS average with a 110 FPS minimum. This provides high frame rates while maintaining visual quality, and the system can also handle 1440p High at 104 FPS if desired.

Q: Can this system run Fivem at 4K?

A: Yes, but with caveats. At 4K Medium, the system achieves 72 FPS average (61 min), which is playable. At 4K High, it drops to 58 FPS, and at 4K Ultra, it falls to 45 FPS. For smooth 60+ FPS at 4K, the Medium preset is the highest playable option.

Q: How does the RTX 3080's 10 GB VRAM affect Fivem performance?

A: The 10 GB GDDR6X memory with 760.3 GB/s bandwidth appears sufficient for 1080p and 1440p at all settings, as shown by the measured frame rates. At 4K Ultra, the 45 FPS result may indicate VRAM pressure, though the resolution scaling pattern suggests raw GPU compute is also a factor.

Q: Is the Core i7-14700F a bottleneck for this GPU in Fivem?

A: The data suggests the CPU is not a bottleneck at higher resolutions. At 1080p Low, the 250 FPS result indicates strong CPU performance, and the significant FPS drops at 4K (to 91 FPS on Low) show the GPU becomes the limiting factor. The CPU's 91st percentile ranking supports its capability to feed the GPU adequately.

Q: What settings should I use for competitive play in Fivem?

A: For maximum frame rates, the Low preset delivers 250 FPS at 1080p and 164 FPS at 1440p. However, the Medium preset at 1080p (197 FPS) or 1440p (130 FPS) provides a better balance of visual clarity and performance, which may be more suitable for spotting distant players.

Q: How does this combo compare to other configurations in the database?

A: This pairing ranks 1048th out of 3707 combos, placing it in the 71.7th percentile. The CPU is in the 91st percentile among all CPUs, while the GPU is in the 68th percentile, indicating the system is well-balanced with the GPU being the more limiting component.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the measured average FPS values across settings are as follows: Low delivers 250 FPS, Medium delivers 197 FPS (with min 167 and max 226), High delivers 157 FPS, and Ultra delivers 122 FPS. The spread from Low to Ultra is 128 FPS, representing a 51.2% reduction. The Medium preset's min-max range of 59 FPS (167 to 226) indicates moderate frame time variance, which is acceptable for competitive play.

At 2560x1440, the system achieves 164 FPS on Low, 130 FPS on Medium (min 110, max 149), 104 FPS on High, and 80 FPS on Ultra. The reduction from 1080p to 1440p at each setting is notable: Low drops by 86 FPS (34.4%), Medium by 67 FPS (34.0%), High by 53 FPS (33.8%), and Ultra by 42 FPS (34.4%). This consistent percentage drop across settings indicates that resolution scaling is uniform, with the GPU bearing the additional load.

At 3840x2160, the measured results are 91 FPS on Low, 72 FPS on Medium (min 61, max 83), 58 FPS on High, and 45 FPS on Ultra. The transition from 1440p to 4K shows larger percentage drops: Low falls by 73 FPS (44.5%), Medium by 58 FPS (44.6%), High by 46 FPS (44.2%), and Ultra by 35 FPS (43.8%). The 4K Ultra result of 45 FPS is the only measured average below 60 FPS, highlighting the GPU's limitations at this extreme configuration.

The Medium preset is the only one with complete min and max data across all resolutions, providing insight into frame consistency. At 1080p, the min-max range is 167-226 FPS (59 FPS spread); at 1440p, it is 110-149 FPS (39 FPS spread); at 4K, it is 61-83 FPS (22 FPS spread). The narrowing spread at higher resolutions suggests that as the GPU becomes more loaded, frame times become more consistent, which is a typical pattern for GPU-bound scenarios.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3080, built on the GA102 chip with Samsung's 8 nm process, provides the graphical muscle for this configuration. Its 10 GB of GDDR6X memory operates at 19 Gbps effective across a 320-bit bus, yielding 760.3 GB/s of bandwidth. The GPU's 8704 shading units, 272 texture mapping units, and 96 raster output processors work together to deliver the measured performance, with a boost clock of 1710 MHz and a base clock of 1440 MHz.

The GPU's 68th percentile ranking among all GPUs, with an average benchmark score of 23172, places it in the mid-to-high range of graphics cards. In Fivem specifically, the RTX 3080 demonstrates its capability by maintaining playable frame rates at 4K Medium (72 FPS) and excellent performance at 1440p across all settings. The 10 GB VRAM capacity appears sufficient for this game's textures and geometry at 4K, though the 45 FPS Ultra result suggests that memory bandwidth or compute throughput becomes a limiting factor at the highest settings.

The GPU's compute capabilities, as measured by its 29.77 TFLOPS FP32 performance and 465.1 GTexel/s texture rate, contribute to its ability to handle Fivem's rendering workload. The 68 RT cores and 272 tensor cores provide hardware acceleration for ray tracing and AI features, though Fivem's traditional rasterization pipeline likely relies more on the standard shader units. The PassMark G3D score of 25086 and 3DMark Steel Nomad DX12 score of 4407 confirm the GPU's strong direct performance.

The RTX 3080's nearest rival comparisons show it performing within 0.4% of the NVIDIA P106-100 (23249) and AMD Radeon R9 M290X (23276) in average benchmark scores, though these comparisons are general and not Fivem-specific. The GPU's 320 W TDP and suggested 700 W PSU requirement indicate its power draw, which is relevant for system builders but does not directly affect the measured FPS results. The end-of-life production status and its position as the predecessor to the GeForce 40-series suggest that while this GPU is no longer current, its performance in Fivem remains competitive, as evidenced by the 1048th overall combo ranking.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 3080 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 91.0
3840x2160 Medium 72.0
3840x2160 High 58.0
3840x2160 Ultra 45.0
2560x1440 Low 164.0
2560x1440 Medium 130.0
2560x1440 High 104.0
2560x1440 Ultra 80.0
1920x1080 Low 250.0
1920x1080 Medium 197.0
1920x1080 High 157.0
1920x1080 Ultra 122.0

Fivem with ii7-14700F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 3080 + Other CPUs

See how Fivem performs with the same GPU but different processors.

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