Don't Starve Together

Don't Starve Together

AVERAGE FPS
145
excellent

This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 74 86 125
1440p QHD 97 124 145 209
1080p Full HD 142 174 210 301

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 125
3840x2160 Medium 86
3840x2160 High 74
3840x2160 Ultra 58
2560x1440 Low 209
2560x1440 Medium 145
2560x1440 High 124
2560x1440 Ultra 97
1920x1080 Low 301
1920x1080 Medium 210
1920x1080 High 174
1920x1080 Ultra 142

Don't Starve Together with Intel Core i7-14700F + NVIDIA GeForce RTX 3080, In-Depth Analysis

The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 3080 delivers a robust experience in Don't Starve Together, with the data showing a clear progression of frame rates across resolutions. At 1080p, the combination achieves an average of 300.8 FPS on Low settings, which is exceptionally high, indicating that the system is far from being the limiting factor at this resolution. Moving to 1440p, the average FPS on Low remains strong at 209.1, and at 4K it still manages 125 FPS on Low. The scaling pattern, however, reveals a shift in the bottleneck: as resolution increases, the frame rate drop becomes more pronounced, which points to the GPU taking on a heavier load at higher pixel counts. Specifically, the drop from 1080p Low to 1440p Low is a reduction of about 91.7 FPS, while the drop from 1440p Low to 4K Low is about 84.1 FPS, showing that the GPU is becoming the dominant constraint at 4K, though the CPU still keeps minimums in a playable range.

Resolution Scaling

The measured FPS data shows a predictable decline as resolution increases, but the rate of decline is not uniform across settings. At 1080p, the average FPS ranges from 141.8 on Ultra to 300.8 on Low, which indicates that the CPU and GPU combo is capable of pushing very high frame rates, likely exceeding the refresh rate of most monitors. At 1440p, the averages drop to between 97 and 209.1, which is still a very playable range, but the scaling from 1080p to 1440p shows a reduction of roughly 30-45% depending on the preset. The most significant drop occurs when moving to 4K, where the average FPS falls to between 57.5 and 125. This pattern is characteristic of a system where the RTX 3080's 10 GB of GDDR6X memory and 760.3 GB/s bandwidth are being taxed, but the CPU's 20 cores and 28 threads are still providing enough headroom to avoid a severe CPU bottleneck at lower resolutions.

The difference between Low and Ultra settings at 4K is particularly telling: Low produces 125 FPS, while Ultra produces 57.5 FPS, a difference of 67.5 FPS. This suggests that the GPU is the limiting factor at 4K, as increasing graphical fidelity directly reduces performance. At 1080p, the difference between Low and Ultra is smaller in relative terms (300.8 vs 141.8), but still substantial, which indicates that even at lower resolutions, the GPU's workload scales significantly with settings. For a game like Don't Starve Together, which relies on a constant, stable frame rate for smooth gameplay, the data suggests that 1440p with High settings (123.6 FPS) offers a good balance, while 4K with High settings (73.7 FPS) remains viable but may show occasional dips in heavy scenes.

CPU Role

The Intel Core i7-14700F has 20 cores, 28 threads, and a boost clock of 5.40 GHz, with a base clock of 2.10 GHz. In Don't Starve Together, which is not typically a heavily threaded title, the CPU's single-core performance is crucial, and the benchmark results show a Cinebench R23 single-core score of 5003 and a Geekbench single-core score of 2711. These scores indicate that the CPU has strong per-core performance, which translates to high frame rates at 1080p where the CPU is more likely to be the primary driver. The data supports this: at 1080p Low, the system hits 300.8 FPS, which is close to the CPU's practical limit for this game, as the GPU is not heavily stressed at this resolution and settings.

The CPU's multi-core capabilities, as evidenced by a Cinebench R23 multi-core score of 35443, do not directly translate to higher FPS in this game, as Don't Starve Together is unlikely to utilize all 28 threads effectively. However, the high core count and 33 MB of shared L3 cache help ensure that background tasks do not interfere with game performance, maintaining consistent frame times. Compared to its nearest rivals, the i7-14700F's average benchmark score of 54097 is 0.6% lower than the AMD Ryzen 9 9900X and 1.1% lower than the AMD Ryzen 9 9900X3D, but it is 1.2% higher than the Intel Xeon Phi 7290 and 1.7% higher than the AMD EPYC 7313P. This places the CPU in the 94th percentile of all CPUs, indicating that it is more than capable of feeding the RTX 3080 at most resolutions, with the CPU bottleneck becoming more apparent only at 1080p with very high frame rates.

GPU Role

The NVIDIA GeForce RTX 3080 features 10 GB of GDDR6X memory, a 320-bit memory bus, and a boost clock of 1710 MHz, with a base clock of 1440 MHz. Its memory bandwidth of 760.3 GB/s is a key factor in its performance at higher resolutions. The GPU's Passmark G3D score of 25086 and 3DMark Steel Nomad DX12 score of 4407 place it in the 80th percentile of all GPUs, which is a solid mid-to-high ranking. In Don't Starve Together, the GPU's role becomes more pronounced as resolution increases, with the data showing that 4K performance is heavily dependent on settings. The jump from 4K Low (125 FPS) to 4K High (73.7 FPS) is a 51.3 FPS drop, which is a direct result of the GPU having to render more complex lighting and textures.

The RTX 3080's 28,300 million transistors on an 8 nm process, with a die size of 628 mm², indicate a large, powerful chip, but its 10 GB VRAM may be a limiting factor in future titles that require more memory, though for Don't Starve Together, the data shows no such limitation. Compared to its nearest rivals, the RTX 3080's average benchmark score of 35787 is 0.2% lower than the AMD Radeon Pro Duo, 0.4% higher than the AMD Radeon 880M, 0.9% lower than the AMD Radeon RX 7900 GRE, and 1% higher than the NVIDIA GeForce RTX 5070 Ti Mobile. This indicates that the GPU is competitive with modern mid-range options, though it is an older, end-of-life product. The GPU's FP32 performance of 29.77 TFLOPS and pixel rate of 164.2 GPixel/s provide ample raw power for this game, but the measured FPS at 4K Ultra (57.5) suggests that the GPU is the primary bottleneck at the highest settings.

How This Combo Ranks

The combination of the Intel Core i7-14700F and NVIDIA GeForce RTX 3080 ranks 475 out of 1667 tested combos for Don't Starve Together, placing it in the top 28.5% of all systems tested. This ranking is based on the measured FPS across all resolutions and settings, and it reflects a system that is well-balanced for this game, neither CPU-bound nor GPU-bound at typical resolutions. The rank of 475 indicates that there are many faster combos, likely featuring newer GPUs like the RTX 40-series or higher-end CPUs, but the i7-14700F and RTX 3080 combo still offers a very strong experience. The data shows that this combo is particularly strong at 1080p and 1440p, where it can maintain high frame rates even on High settings, but it falls behind at 4K Ultra, where more powerful GPUs would have a significant advantage.

The ranking is also influenced by the CPU's and GPU's individual percentiles: the CPU is in the 94th percentile of all CPUs, while the GPU is in the 80th percentile of all GPUs. This discrepancy suggests that the CPU is relatively stronger than the GPU in this pairing, which is why the system performs better at lower resolutions where the CPU matters more. At 4K, the GPU's lower percentile relative to the CPU becomes apparent, and the combo's overall rank is pulled down by the GPU's inability to maintain high FPS at Ultra settings. For a game like Don't Starve Together, which is not graphically demanding, this combo is more than sufficient, and the rank of 475 out of 1667 should be interpreted as a strong showing, especially considering the age of the RTX 3080.

FAQ

Q: What is the average FPS at 1080p with High settings?

A: The measured average FPS at 1920x1080 with High settings is 173.7, which is very smooth and well above the typical 60 FPS target.

Q: Can this combo handle 4K gaming in Don't Starve Together?

A: Yes, the data shows that at 3840x2160 with High settings, the average FPS is 73.7, which is playable, but dropping to Low settings raises it to 125 FPS for a more comfortable margin.

Q: How does the CPU compare to its nearest rival, the AMD Ryzen 9 9900X?

A: The Intel Core i7-14700F has an average benchmark score of 54097, which is 0.6% lower than the AMD Ryzen 9 9900X's score of 54450.

Q: What is the GPU's performance percentile relative to all GPUs?

A: The NVIDIA GeForce RTX 3080 is in the 80th percentile of all GPUs, indicating it performs better than 80% of GPUs in the database.

Q: What is the difference in FPS between Low and Ultra settings at 1440p?

A: At 2560x1440, the average FPS on Low settings is 209.1, while on Ultra settings it is 97, a difference of 112.1 FPS.

Q: Is the CPU or GPU the limiting factor at 4K resolution?

A: The data suggests the GPU is the limiting factor at 4K, as the average FPS drops significantly from 125 on Low to 57.5 on Ultra, indicating that graphical settings have a larger impact on performance than resolution scaling.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the user's preferred resolution and performance target. At 1080p, all settings presets are playable, with Low hitting 300.8 FPS, Medium at 210.1, High at 173.7, and Ultra at 141.8. Since the game is likely not graphically demanding, the best experience at 1080p would be High settings, which provides a very high frame rate (173.7 FPS) while maintaining better visual quality than Low or Medium. At 1440p, the data shows that High settings (123.6 FPS) offers a great balance, as it remains well above 100 FPS, while Ultra (97 FPS) is also viable but may not be worth the visual trade-off for the 26.6 FPS difference. For 4K, the data indicates that High settings (73.7 FPS) is the best choice for a smooth experience, as it is above the 60 FPS threshold, while Low (125 FPS) is an option for users who prefer maximum frame rates, though it sacrifices visual fidelity. Ultra at 4K (57.5 FPS) should be avoided, as it falls below 60 FPS and would result in a less consistent experience. Overall, the recommended preset is High at both 1440p and 4K, as it offers the best balance of visual quality and performance, while at 1080p, users can confidently use Ultra for the highest visual fidelity without compromising frame rate.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 3080 in Don't Starve Together

Resolution Settings Avg FPS
3840x2160 Low 125.0
3840x2160 Medium 86.4
3840x2160 High 73.7
3840x2160 Ultra 57.5
2560x1440 Low 209.1
2560x1440 Medium 145.2
2560x1440 High 123.6
2560x1440 Ultra 97.0
1920x1080 Low 300.8
1920x1080 Medium 210.1
1920x1080 High 173.7
1920x1080 Ultra 141.8

Don't Starve Together with ii7-14700F + Other GPUs

See how Don't Starve Together performs with the same CPU but different graphics cards.

Don't Starve Together with RTX 3080 + Other CPUs

See how Don't Starve Together performs with the same GPU but different processors.

Other Games with ii7-14700F + RTX 3080

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