Fivem
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 58 | 72 | 91 |
| 1440p QHD | 80 | 104 | 130 | 164 |
| 1080p Full HD | 122 | 157 | 197 | 250 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 9 9900X3D + NVIDIA GeForce RTX 3080, In-Depth Analysis
Fivem with the AMD Ryzen 9 9900X3D and NVIDIA GeForce RTX 3080 delivers a high-refresh-rate experience at 1080p and 1440p, but the 4K Ultra setting is the only configuration that falls below the 60 FPS threshold. The data indicates that the optimal balance of visual fidelity and frame rate is achieved at Medium settings across all resolutions, offering a significant performance uplift over High with only a modest reduction in visual quality. The combination ranks in the 73rd percentile of all tested combos for this game, indicating strong overall performance, though the GPU’s 10 GB VRAM buffer and the game’s engine dynamics create specific bottlenecks at higher resolutions and settings.
Settings Recommendations
The measured FPS data makes a clear case for Medium settings as the best overall experience for this hardware pairing. At 1920x1080, Medium produces an average of 197 FPS, which is only 53 FPS lower than Low’s 250 FPS but 40 FPS higher than High’s 157 FPS. This positions Medium as the sweet spot, delivering well above the refresh rate of most high-end monitors while maintaining a substantial visual upgrade over Low. The minimum FPS recorded at Medium (167 FPS) is still higher than the average FPS at High (157 FPS), ensuring that frame pacing remains consistent even in demanding scenes.
Moving to 2560x1440, the pattern persists. Medium achieves an average of 130 FPS with a minimum of 110 FPS, which comfortably exceeds the 100 FPS mark for smooth gameplay. High drops to 104 FPS average, which is playable but leaves less headroom for dips in busy multiplayer areas. Low at 1440p hits 164 FPS, but the visual compromise is unnecessary given that Medium offers 66% of the performance of Low while providing significantly better image quality. Ultra at 1440p falls to 80 FPS, which is still smooth but represents a 38% performance penalty over Medium for marginal visual gains in a multiplayer-focused game.
At 3840x2160, Medium is the only viable option for maintaining a high refresh rate experience. The 72 FPS average with a 61 FPS minimum is just above the 60 FPS standard, making it the only 4K preset that stays consistently playable. High drops to 58 FPS average, which is below the threshold, and Ultra falls to 45 FPS, which is unacceptably choppy for a fast-paced multiplayer title. Low at 4K produces 91 FPS, but the visual downgrade is severe enough that most users would prefer Medium’s balance of clarity and performance. For users with 4K displays, Medium is the definitive recommendation; for 1440p and 1080p users, Medium also provides the best combination of frame rate and visual fidelity.
How This Combo Ranks
The AMD Ryzen 9 9900X3D and NVIDIA GeForce RTX 3080 combination ranks 802nd out of 3005 tested combos in Fivem, placing it in the 73rd percentile of all systems tested for this game. This is a strong result, indicating that the pairing performs well above the median system. The rank reflects the synergy between the CPU’s high multi-threaded performance and the GPU’s capable rasterization, though it is not in the top tier of combinations, which likely feature newer or higher-end GPUs.
The CPU’s benchmark data supports its role in this ranking. The Ryzen 9 9900X3D scores 54,762 in the average benchmark, which is 91st percentile among all CPUs. Its nearest rivals include the Intel Core Ultra 5 245KF at 55,093 (0.6% higher), the Intel Core Ultra 5 245K at 54,053 (1.3% lower), and the Intel Xeon 6505P at 53,701 (2% lower). This shows the CPU is competitive with mid-range Intel offerings, but its 12-core and 24-thread configuration with 128 MB of L3 cache provides substantial headroom for Fivem’s multi-player workloads. The Cinebench R23 multi-core score of 47,737 and single-core score of 6,739 indicate that both multi-threaded and single-threaded performance are strong, which is crucial for a game that often relies on a single main thread for simulation.
The GPU, however, is the limiting factor in this combo’s rank. The RTX 3080 has an average benchmark score of 23,172, placing it in the 68th percentile of all GPUs. Its nearest rivals are the NVIDIA P106-100 (0.3% higher), AMD Radeon Pro Vega 16 (0.3% higher), and AMD Radeon RX 6600M (0.4% higher), which are all significantly less powerful cards in real-world gaming. This discrepancy suggests that Fivem’s performance is heavily influenced by factors beyond raw GPU compute, such as VRAM capacity and driver optimization. The combo’s 802nd rank out of 3005 is respectable, but the GPU’s mid-pack percentile highlights that a stronger GPU would yield a higher rank, while the CPU is already performing near the top of its class.
GPU Role
The NVIDIA GeForce RTX 3080 brings 10 GB of GDDR6X memory on a 320-bit bus, providing 760.3 GB/s of bandwidth. This VRAM configuration is adequate for Fivem at 1080p and 1440p, but the 4K results suggest it is a bottleneck at higher resolutions. The 4K Ultra setting produces only 45 FPS, and 4K High drops to 58 FPS, indicating that the GPU is struggling to maintain frame rates as the resolution increases. The 10 GB buffer is likely insufficient for 4K Ultra textures in a game with many player-created assets, causing the GPU to rely on slower memory paging.
The GPU’s clocks are set at a base of 1440 MHz and a boost of 1710 MHz, which are moderate for the Ampere architecture. The memory clock is listed at 1188 MHz with 19 Gbps effective, which allows the card to sustain high throughput in bandwidth-sensitive scenarios. The FP32 performance of 29.77 TFLOPS is substantial, but Fivem is not a compute-heavy title; it is more dependent on draw calls and CPU simulation. This explains why the GPU’s performance in Fivem does not align with its benchmark scores—the card’s raw power is underutilized due to game engine constraints.
The RTX 3080’s 68 RT cores and 272 tensor cores are present but largely irrelevant for Fivem, which does not heavily utilize ray tracing or DLSS in the measured settings. The 8,704 shading units and 272 texture mapping units are the primary contributors to rasterization performance, and the 96 ROPs handle pixel output. At 1080p Medium, the GPU delivers 197 FPS, which is a strong result, but the drop to 122 FPS at Ultra shows that the card’s limitations emerge when pixel fill rate and memory bandwidth are stressed. The 4K results reinforce this: the GPU’s 164.2 GPixel/s pixel rate is insufficient to maintain high frame rates at 8.3 million pixels per frame, especially with Ultra settings that increase shader complexity.
Measured FPS Breakdown
At 1920x1080, the RTX 3080 and Ryzen 9 9900X3D deliver a wide range of frame rates depending on settings. Low produces an average of 250 FPS, which is the highest recorded in this dataset and indicates that the CPU is not a bottleneck at this resolution with minimal graphics load. Medium drops to 197 FPS with a minimum of 167 FPS and a maximum of 226 FPS, showing consistent performance with a 59 FPS spread between the lowest and highest frames. High achieves 157 FPS, which is still well above the 144 Hz threshold for most monitors. Ultra falls to 122 FPS, which is a 22% reduction from High, suggesting that the GPU is beginning to feel the strain of higher texture detail and shadow quality.
At 2560x1440, the same pattern holds but with lower absolute numbers. Low produces 164 FPS, which is excellent for a 1440p display. Medium achieves 130 FPS with a minimum of 110 FPS and a maximum of 149 FPS, providing a smooth experience with a 39 FPS variation. High drops to 104 FPS, which is still playable but leaves less headroom for frame drops in crowded multiplayer lobbies. Ultra falls to 80 FPS, which is a 23% decrease from High and marks the point where the GPU is clearly the limiting factor. The 1440p results show that Medium is the only setting that consistently stays above 120 FPS, making it the recommended choice for competitive play.
At 3840x2160, the GPU’s limitations become pronounced. Low produces 91 FPS, which is the only setting above 60 FPS at 4K. Medium achieves 72 FPS with a minimum of 61 FPS and a maximum of 83 FPS, just barely maintaining playability with a 22 FPS variation. High drops to 58 FPS, which is below the 60 FPS standard and will result in noticeable stuttering. Ultra falls to 45 FPS, which is unplayable for a multiplayer game. The 4K results clearly show that the GPU is the bottleneck, as the CPU’s strong single-thread performance cannot compensate for the GPU’s inability to render at this resolution with high settings. The 4K Medium minimum of 61 FPS is the only data point that keeps the experience above the 60 FPS floor, but it leaves no headroom for performance dips.
Resolution Scaling
The FPS data shows a clear scaling pattern as resolution increases from 1080p to 4K. At Medium settings, the average FPS drops from 197 at 1080p to 130 at 1440p (a 34% reduction), and then to 72 at 4K (a 45% reduction from 1440p). This scaling indicates that the GPU becomes increasingly stressed as pixel count grows, with the 4K resolution presenting 4 times the pixels of 1080p, yet delivering only 37% of the frame rate. The non-linear drop suggests that the GPU is hitting a memory bandwidth or fill rate ceiling at higher resolutions.
At Low settings, the scaling is less severe but still substantial. The average FPS drops from 250 at 1080p to 164 at 1440p (a 34% reduction) and then to 91 at 4K (a 45% reduction). This pattern is consistent across settings, indicating that the GPU’s performance is scaling predictably with resolution. The 1080p Low result of 250 FPS is likely CPU-limited, as the GPU has enough headroom to render frames faster than the CPU can feed it. As resolution increases, the GPU becomes the bottleneck, and the frame rate drops accordingly.
The 1440p to 4K drop is particularly telling. At High settings, the FPS falls from 104 to 58, a 44% reduction, while at Ultra, it falls from 80 to 45, a 44% reduction. This consistent 44% drop across settings suggests that the GPU is operating in a dominated regime at 4K, where its memory bandwidth of 760.3 GB/s is insufficient to sustain higher frame rates. The CPU’s 128 MB L3 cache and high single-thread performance (6,739 in Cinebench R23) are not the limiting factor at 4K; the GPU’s 10 GB VRAM and 320-bit bus are the primary constraints. The data indicates that users should stick to 1080p or 1440p for the best performance, as 4K requires significant settings compromises to remain playable.
FAQ
Q: What is the best setting for 1080p gameplay with this combo?
A: Medium settings are recommended, as they deliver a 197 FPS average with a 167 FPS minimum, which is well above the 144 Hz refresh rate of most monitors. High drops to 157 FPS, and Ultra falls to 122 FPS, so Medium offers the best balance of frame rate and visual quality.
Q: Can this combo handle 4K gaming in Fivem?
A: Only at Low or Medium settings. Low produces 91 FPS, and Medium achieves 72 FPS with a 61 FPS minimum. High drops to 58 FPS, and Ultra falls to 45 FPS, both of which are below the 60 FPS standard for smooth gameplay.
Q: Is the CPU or GPU the bottleneck in this combination?
A: At 1080p Low, the CPU is likely the limiting factor, as the GPU achieves 250 FPS. At 4K, the GPU is clearly the bottleneck, as the frame rate drops to 45-91 FPS depending on settings, while the CPU’s performance remains consistent.
Q: How does this combo rank among all tested systems in Fivem?
A: It ranks 802nd out of 3005 tested combos, placing it in the 73rd percentile. This is a strong result, indicating performance well above the median system for this game.
Q: What is the VRAM usage concern for this game?
A: The RTX 3080 has 10 GB of GDDR6X memory. At 4K Ultra, the average FPS drops to 45, suggesting that the VRAM buffer is insufficient for high-resolution textures, causing performance degradation.
Q: How does the CPU’s performance compare to its rivals?
A: The Ryzen 9 9900X3D has an average benchmark score of 54,762, which is 0.6% lower than the Intel Core Ultra 5 245KF but 1.3% higher than the Intel Core Ultra 5 245K and 2.1% higher than the Intel Core i7-14700F. This places it in the 91st percentile of all CPUs.
Hardware Specifications
AMD Ryzen 9 9900X3D
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9900X3D + NVIDIA GeForce RTX 3080 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 91.0 |
| 3840x2160 | Medium | 72.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 164.0 |
| 2560x1440 | Medium | 130.0 |
| 2560x1440 | High | 104.0 |
| 2560x1440 | Ultra | 80.0 |
| 1920x1080 | Low | 250.0 |
| 1920x1080 | Medium | 197.0 |
| 1920x1080 | High | 157.0 |
| 1920x1080 | Ultra | 122.0 |
Fivem with Ryzen 9 9900X3D + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 3080 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 9 9900X3D + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.