Doom
This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 81 | 90 | 104 |
| 1440p QHD | 117 | 143 | 173 | 194 |
| 1080p Full HD | 182 | 221 | 264 | 301 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core i7-14700F + NVIDIA GeForce RTX 3080, In-Depth Analysis
The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 3080 delivers a commanding performance profile in Doom, with the benchmark data revealing a system that scales predictably across resolutions. The measured frame rates indicate this combination is heavily GPU-bound at higher resolutions, while the CPU's substantial core and thread count ensures headroom at 1080p. This analysis breaks down the measured FPS data, contextualizes the component roles, and provides actionable settings recommendations based solely on the empirical results.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The transition from 1920x1080 to 3840x2160 produces a dramatic and consistent drop in average frame rates across all settings presets, a pattern that strongly indicts the GPU as the primary bottleneck in this configuration. At High settings, the average FPS falls from 221.2 at 1080p to 143 at 1440p, a reduction of approximately 35%, and then further to 81.1 at 4K, representing a cumulative 63% decrease from the 1080p baseline. This steep decline is characteristic of a system where the rendering workload grows exponentially with pixel count, overwhelming the RTX 3080's capabilities.
The Low settings preset illustrates the same scaling behavior with even higher absolute numbers, starting at 301.1 FPS at 1080p and dropping to 193.8 at 1440p, then down to 103.7 at 4K. The fact that even at Low settings the 4K frame rate fails to reach 110 FPS suggests that the GPU's raw throughput, not the CPU's ability to feed it draw calls, is the limiting factor at this resolution. If the CPU were the constraint, we would expect to see a plateau or a less severe drop as resolution increases, since the CPU workload per frame remains relatively constant while the GPU workload multiplies.
Ultra settings provide the clearest evidence of GPU saturation. The 4K Ultra result of 65.9 FPS is less than half the 1440p Ultra score of 116.6, and the 1080p Ultra score of 182.4 demonstrates that even at the lowest resolution tested, the CPU is not holding back the GPU. The data implies that at 1080p, the system is likely still GPU-limited, given that the frame rates scale almost linearly with the number of pixels when moving to 1440p and 4K. This scaling pattern is typical for a game like Doom, which is well-optimized for high frame rates, and it confirms that the Core i7-14700F's 20 cores and 28 threads are more than sufficient to keep the RTX 3080 fed, even at the highest settings.
FAQ
Q: What is the highest average frame rate recorded for this combo in Doom?
A: The highest average FPS recorded is 301.1, achieved at 1920x1080 with the Low settings preset.
Q: How does the 4K Ultra performance compare to the 1440p Ultra performance?
A: The 4K Ultra average of 65.9 FPS is significantly lower than the 1440p Ultra average of 116.6, representing a performance drop of roughly 43% when moving from 1440p to 4K.
Q: Is the CPU or GPU the limiting factor at 1080p High settings?
A: The data shows a 221.2 FPS average at 1080p High. Since the score drops to 143 at 1440p High and 81.1 at 4K High, the GPU is the clear limiting component, as the CPU workload does not scale with resolution.
Q: What is the difference in average FPS between Low and Ultra settings at 2560x1440?
A: At 2560x1440, the Low preset yields 193.8 FPS, while the Ultra preset yields 116.6 FPS, a difference of 77.2 FPS in favor of the Low settings.
Q: Does the combo rank in the top third of all tested systems for this game?
A: Yes, the combo ranks 509th out of 1681 tested combos, placing it in the top 30% of all systems benchmarked for Doom.
Q: What is the average frame rate gain from 4K Ultra to 4K Low?
A: Moving from 4K Ultra (65.9 FPS) to 4K Low (103.7 FPS) results in a gain of 37.8 FPS, or approximately a 57% increase in frame rate.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3080, built on the Ampere architecture with a GA102 chip, is the dominant force in this system's gaming performance. Its 10 GB of GDDR6X memory on a 320-bit bus provides 760.3 GB/s of bandwidth, which is a critical asset for a fast-paced FPS like Doom, where texture streaming and high-resolution assets demand rapid data transfer. The benchmark results show that even at 4K Ultra, the GPU manages a playable 65.9 FPS, indicating that the 10 GB VRAM buffer is sufficient for this game's demands at that preset, though the headroom is limited.
The clock speeds of the RTX 3080, with a base of 1440 MHz and a boost of 1710 MHz, are relatively modest by modern standards, but the architecture's efficiency and the sheer number of shading units (8704) compensate. At 1440p Ultra, the GPU produces 116.6 FPS, and at 1080p Ultra, it reaches 182.4 FPS. These figures suggest that the card's compute throughput, rated at 29.77 TFLOPS for FP32, is the primary driver of performance. The data reveals a clear pattern: as the resolution increases, the GPU's workload scales, and the frame rates drop proportionally, confirming that the RTX 3080's capabilities define the upper bounds of this combo's performance.
The GPU's memory clock of 1188 MHz (19 Gbps effective) and its pixel rate of 164.2 GPixel/s are directly relevant to Doom's rendering engine. The game's use of high-detail textures and complex lighting effects at 4K resolution stresses the memory subsystem, and the 760.3 GB/s bandwidth appears adequate, as evidenced by the 81.1 FPS at 4K High. The benchmark data also shows that the GPU's performance scales well with settings changes, from 103.7 FPS at 4K Low to 65.9 at 4K Ultra, which is a typical range for a high-end card.
How This Combo Ranks — use comboRankInGame vs other tested combos
In the context of all tested system combinations for Doom, this pairing of the Intel Core i7-14700F and NVIDIA GeForce RTX 3080 secures a rank of 509 out of 1681 total combos. This placement puts the system firmly in the upper echelon of tested configurations, outperforming more than two-thirds of all other pairings. The rank is a composite measure that reflects the system's ability to deliver high frame rates across the various resolution and settings combinations tested, and the data shows that it excels particularly at 1080p and 1440p, where it achieves frame rates well above the 144 Hz refresh rate threshold for most monitors.
The rank of 509 suggests that while this combo is very capable, there are 508 other system combinations that deliver even higher average scores in Doom. This is expected, given that the RTX 3080, while powerful, is not the newest or most powerful GPU available, and the Core i7-14700F, while strong, is not the absolute top-tier processor. However, the ranking must be interpreted alongside the measured FPS data: at 1080p Low, the system hits 301.1 FPS, which is near the practical limit for most displays, and at 1440p High, it maintains 143 FPS, which is ideal for high-refresh-rate gaming. The combo's rank confirms its balanced performance, and for most users, the actual gameplay experience will be exceptionally smooth.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i7-14700F, with its 20 cores and 28 threads, provides an immense amount of processing headroom for Doom. The CPU's boost clock of 5.40 GHz, coupled with a base clock of 2.10 GHz, ensures that single-threaded performance is excellent, which is crucial for a game engine that relies heavily on a primary render thread. The benchmark data confirms this, as the system achieves 221.2 FPS at 1080p High, a frame rate that would be impossible if the CPU were a bottleneck. The CPU's 33 MB of shared L3 cache is also beneficial, reducing memory latency and allowing for smoother frame pacing in fast-action scenes.
Comparing the CPU to its nearest rivals in the benchmark database provides context for its performance. The i7-14700F has an average benchmark score of 54097, which is only 0.6% lower than the AMD Ryzen 9 9900X and 1.1% lower than the AMD Ryzen 9 9900X3D. It is 1.2% higher than the Intel Xeon Phi 7290 and 1.7% higher than the AMD EPYC 7313P. These small deltas indicate that the i7-14700F is a top-tier performer in synthetic benchmarks, and its 94th percentile ranking among all CPUs suggests that it will not be the limiting factor in most gaming scenarios. In Doom, the data shows that the CPU's role is to feed the GPU with enough data to maintain high frame rates, and the 1080p Low result of 301.1 FPS demonstrates that the CPU can handle even the most demanding frame-rate scenarios without breaking a sweat.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the system delivers exceptional performance across all presets. Low settings produce an average of 301.1 FPS, Medium yields 263.9 FPS, High achieves 221.2 FPS, and Ultra settles at 182.4 FPS. These numbers indicate that at 1080p, the system is overwhelmingly GPU-bound, as the differences between presets are substantial, reflecting the increased rendering load on the RTX 3080. The spread from Low to Ultra is 118.7 FPS, showing that the GPU has significant headroom even at the highest settings.
Moving to 2560x1440, the frame rates remain very high but show a clear step down. Low settings average 193.8 FPS, Medium 172.9 FPS, High 143 FPS, and Ultra 116.6 FPS. The relative drop from 1080p to 1440p is consistent across presets, with the Low preset losing 107.3 FPS and the Ultra preset losing 65.8 FPS. This suggests that the GPU is scaling as expected with the increased pixel count, and the CPU is still not a limiting factor.
At 3840x2160, the system begins to show its limits. Low settings average 103.7 FPS, Medium 90.3 FPS, High 81.1 FPS, and Ultra 65.9 FPS. The Ultra preset at 4K is the only configuration tested where the frame rate dips below 70 FPS, indicating that the RTX 3080 is fully saturated at this resolution and settings combination. The data shows a clear hierarchy of performance: 1080p is ideal for maximum frame rates, 1440p is the sweet spot for high refresh rate monitors, and 4K is viable but requires settings adjustments to maintain smooth gameplay.
Settings Recommendations — which preset gives the best experience per the measured rows
For gamers targeting 1080p, the Ultra preset is the clear recommendation, as it delivers an average of 182.4 FPS, well above the 144 Hz refresh rate common on high-end monitors. The difference between High and Ultra at 1080p is 38.8 FPS, but the visual fidelity gains of Ultra are typically worth the reduction for players with high-refresh displays. The Low preset at 1080p, while producing 301.1 FPS, offers no practical benefit for most users, as the frame rate far exceeds display capabilities.
At 1440p, the High preset offers the best balance, with an average of 143 FPS that aligns perfectly with 144 Hz monitors. Moving to Ultra drops the frame rate to 116.6 FPS, which is still playable but may not fully saturate a 144 Hz panel. The Medium preset at 172.9 FPS is an option for players who prefer higher frame rates over visual fidelity, but High provides a superior middle ground. For 4K gaming, the data suggests that High settings are the most reasonable choice, yielding 81.1 FPS, which is smooth for a single-player FPS. The Ultra preset at 65.9 FPS may be acceptable for some, but the 15.2 FPS gain from dropping to High is worth the minor visual compromise. The Low preset at 103.7 FPS is the best choice for players who prioritize frame rate over all else, but it sacrifices the game's visual polish.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 3080 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 103.7 |
| 3840x2160 | Medium | 90.3 |
| 3840x2160 | High | 81.1 |
| 3840x2160 | Ultra | 65.9 |
| 2560x1440 | Low | 193.8 |
| 2560x1440 | Medium | 172.9 |
| 2560x1440 | High | 143.0 |
| 2560x1440 | Ultra | 116.6 |
| 1920x1080 | Low | 301.1 |
| 1920x1080 | Medium | 263.9 |
| 1920x1080 | High | 221.2 |
| 1920x1080 | Ultra | 182.4 |
Doom with ii7-14700F + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 3080 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with ii7-14700F + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.