Fivem

Fivem

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 46 58 74
1440p QHD 65 84 105 133
1080p Full HD 99 127 159 201

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 58
3840x2160 High 46
3840x2160 Ultra 36
2560x1440 Low 133
2560x1440 Medium 105
2560x1440 High 84
2560x1440 Ultra 65
1920x1080 Low 201
1920x1080 Medium 159
1920x1080 High 127
1920x1080 Ultra 99

Fivem with Intel Core i7-14700F + NVIDIA GeForce RTX 5060, In-Depth Analysis

Fivem on the Intel Core i7-14700F and NVIDIA GeForce RTX 5060 presents a demanding workload that straddles CPU and GPU limits depending on resolution. The measured data shows this combination ranks 1637th out of 3707 tested combos, placing it in the 44th percentile of all system pairings for this title. The RTX 5060, with its 8 GB of GDDR7 memory on a 128-bit bus and 448.0 GB/s bandwidth, appears to be the primary constraint at higher resolutions, while the i7-14700F's 20 cores and 28 threads provide a robust foundation that keeps frame rates playable even when the GPU is saturated.

Settings Recommendations

The measured FPS data reveals a clear hierarchy across the four quality presets, and the optimal choice depends heavily on the target resolution. At 1080p, the Low preset delivers 201 FPS average, which is the highest measured value in the entire dataset. This suggests that for competitive play or high-refresh-rate monitors, Low settings are the best choice, as the frame rate is nearly double the Ultra preset's 99 FPS. However, the Medium preset at 1080p offers a strong compromise with 159 FPS average (range 135-183), providing a 42 FPS advantage over High while likely retaining better visual fidelity than Low. For users prioritizing smoothness above all else at 1080p, Low is the clear winner; for those wanting balanced quality, Medium is the sweet spot.

At 1440p, the situation shifts. Low settings produce 133 FPS, which is still quite high, but Medium drops to 105 FPS (range 89-120), and High sits at 84 FPS. The gap between Low and Medium is 28 FPS, which is significant for maintaining 100+ FPS on 144Hz displays. Given that Ultra falls to 65 FPS, the data suggests that Medium is the recommended preset for 1440p, as it keeps the average above 100 FPS while providing better visuals than Low. High is acceptable for those who prefer quality over framerate, but the 21 FPS penalty versus Medium makes it less attractive unless the display is 60Hz.

At 4K, the GPU becomes the dominant bottleneck. Low settings yield 74 FPS, Medium drops to 58 FPS (range 49-67), High falls to 46 FPS, and Ultra bottoms out at 36 FPS. The data indicates that even Low settings barely maintain a 60 FPS average, and the minimum FPS for Medium is 49, which risks noticeable stutter. For a consistent experience at 4K, Low is the only preset that stays comfortably above 60 FPS average, though it still falls short of 75 FPS. Ultra at 36 FPS is playable but not smooth, so users targeting 4K should stick with Low or Medium, accepting that Medium's min FPS of 49 may cause occasional dips below 60.

Across all resolutions, the pattern is consistent: Medium offers the best balance of visual quality and performance, with a 25-30% FPS penalty versus Low but a 20-25% gain over High. At 1080p, Low is the competitive choice, but for general play, Medium is recommended. At 1440p, Medium is the clear best option. At 4K, Low is the only reliable preset for smooth gameplay, though Medium is tolerable if the user can accept sub-60 FPS drops.

GPU Role

The RTX 5060's specifications directly explain the measured performance characteristics in Fivem. With 3840 shading units, 120 TMUs, and 48 ROPs, the GPU has a moderate compute capacity that is further constrained by its 8 GB GDDR7 memory and 128-bit bus, resulting in 448.0 GB/s bandwidth. The boost clock of 2497 MHz and base clock of 2280 MHz are relatively modest for a modern GPU, and the 19.18 TFLOPS FP32 throughput places it in the mid-range tier.

The memory configuration is the most telling factor for Fivem's behavior. The 8 GB capacity is sufficient for 1080p and 1440p at most settings, but at 4K Ultra, the data shows a dramatic drop to 36 FPS, which suggests the GPU is either running out of memory bandwidth or capacity. The 448.0 GB/s bandwidth is only 1.6x higher than the RTX 5060's pixel rate of 119.9 GPixel/s, and at 4K resolution, the pixel fill rate becomes a limiting factor. The 48 ROPs are relatively low compared to higher-tier cards, which explains why the 4K Ultra preset falls below 40 FPS.

Interestingly, the GPU's benchmark scores corroborate its mid-range positioning. The PassMark G3D score of 20891 and 3DMark Steel Nomad DX12 score of 3628 show it performing similarly to an AMD Radeon RX 6750 XT (which has a 1.2% higher avg score) and slightly below an AMD Radeon 860M (-0.3% delta). This data suggests that the RTX 5060 is not a high-end part, and Fivem's heavy draw calls and texture streaming at 4K push it to its limits. The 8 GB memory also becomes a concern at 4K High and Ultra, where the frame rates of 46 and 36 FPS respectively indicate that the GPU is struggling to maintain consistent data flow.

How This Combo Ranks

The combo's rank of 1637 out of 3707 tested combinations places it in the middle of the pack, at roughly 44.2% of all tested systems. This is a below-average positioning for a 2024 CPU paired with a 2025 GPU, indicating that Fivem's optimization may not favor this specific hardware pairing. The CPU itself is highly capable, with a percentile rank of 91% against all CPUs, and its Cinebench R23 multi-core score of 35122 places it just 0.6% behind the AMD Ryzen 9 7900X. The GPU, however, has a lower percentile rank of 72% against all GPUs, and its average benchmark score of 26331 is only 0.3% higher than a GeForce MX550, which is surprising.

This rank suggests that the i7-14700F is not the bottleneck in most scenarios, as its raw compute power is more than sufficient. Instead, the RTX 5060's mid-range performance holds the combo back. The fact that the combo sits at 44.2% of all tested systems means that many older or cheaper CPU/GPU pairings outperform it, likely due to Fivem's sensitivity to GPU memory bandwidth and rasterization throughput. The 128-bit memory bus is a particular weakness, as Fivem's open-world multiplayer environment often requires high texture throughput that a narrower bus cannot deliver efficiently.

The data also shows that the CPU's nearest rivals in benchmark scores (Intel Xeon 6505P, Xeon Phi 7290, Ryzen 9 7900X, EPYC 7313P) are all server or high-end desktop parts, but none of them are paired with the RTX 5060 in this dataset. This indicates that the CPU is overqualified for the GPU, and the combo rank would likely improve significantly with a more powerful GPU, though such a pairing is not measured here.

Measured FPS Breakdown

Starting with 1080p, the RTX 5060 and i7-14700F deliver strong results. At Low settings, the average FPS is 201, which is the highest measured value across all resolutions and settings, indicating that the CPU is not limiting at this resolution. Medium settings drop to 159 FPS (min 135, max 183), High falls to 127 FPS, and Ultra bottoms out at 99 FPS. The scaling from Low to Ultra is a 50.7% reduction in FPS, which is moderate and suggests that the GPU is handling the increased workload without severe bottlenecks.

At 1440p, the frame rates drop but remain playable. Low settings produce 133 FPS, Medium yields 105 FPS (min 89, max 120), High gives 84 FPS, and Ultra falls to 65 FPS. The drop from 1080p Low to 1440p Low is 33.8%, which is less than the resolution scaling would suggest (1440p has 1.78x more pixels than 1080p), indicating that the GPU has some headroom at lower settings. The Ultra preset at 1440p has a 34.3% reduction from 1080p Ultra, showing a consistent scaling pattern.

At 4K, the performance degrades significantly. Low settings average 74 FPS, Medium drops to 58 FPS (min 49, max 67), High falls to 46 FPS, and Ultra bottoms out at 36 FPS. The scaling from 1080p Low to 4K Low is a 63.2% reduction, which is close to the pixel count increase (4K has 4x more pixels than 1080p, but the FPS reduction is less severe due to the CPU providing a floor). The Medium preset at 4K has a 63.5% reduction from 1080p Medium, and the minimum FPS of 49 suggests that the GPU is becoming unstable at this resolution.

The data also reveals that the minimum FPS values are only provided for Medium settings at all resolutions, with 135 FPS at 1080p, 89 FPS at 1440p, and 49 FPS at 4K. These minimums show that the variance increases with resolution, as the 1080p Medium has a 48 FPS spread (135-183), while 1440p has a 31 FPS spread (89-120), and 4K has an 18 FPS spread (49-67). This suggests that at higher resolutions, the GPU is more consistently bottlenecked, reducing frame time variance.

Resolution Scaling

The resolution scaling data provides insight into which component is limiting performance. From 1080p Low to 1440p Low, the FPS drops from 201 to 133, a 33.8% reduction. From 1440p Low to 4K Low, the FPS drops from 133 to 74, a 44.4% reduction. However, the pixel count increases by 78% from 1080p to 1440p and by 125% from 1440p to 4K. The fact that the FPS reduction is less than the pixel count increase indicates that the CPU is partially limiting performance at lower resolutions, preventing the GPU from fully utilizing its potential.

This is most evident at 1080p Low, where the 201 FPS is likely close to the CPU's frame generation limit in Fivem. The i7-14700F's single-core performance, as measured by Cinebench R23 single-core score of 4958, is strong but not exceptional, and Fivem's multiplayer nature often relies on a few heavily loaded threads. As resolution increases, the GPU becomes the bottleneck, and the FPS scaling becomes more proportional to pixel count. From 1440p Low to 4K Low, the 44.4% FPS drop is closer to the 125% pixel increase, suggesting the GPU is now the primary constraint.

The data implies that for this CPU/GPU combo, the optimal operating range is between 1440p and 1080p, where the CPU can keep the GPU fed without becoming the limiting factor. At 4K, the GPU's 448.0 GB/s bandwidth and 48 ROPs are insufficient to maintain high frame rates, and the scaling shows a clear plateau. The Ultra preset at 4K (36 FPS) has an 81.6% reduction from 1080p Ultra (99 FPS), which is much worse than the pixel count increase, indicating that the GPU is severely overworked at those settings.

FAQ

Q: What is the best resolution for this combo to maintain 100+ FPS?

A: The data shows that 1080p Medium (159 FPS) and Low (201 FPS) both exceed 100 FPS, as does 1440p Medium (105 FPS). At 1440p High (84 FPS) and above, the average drops below 100 FPS. Therefore, 1080p at any setting or 1440p at Medium or Low will maintain 100+ FPS.

Q: How does the RTX 5060 compare to its nearest rival, the RX 6750 XT?

A: The RTX 5060 has an average benchmark score of 26331, while the RX 6750 XT has a score of 26011. This gives the RX 6750 XT a 1.2% higher delta, meaning the RTX 5060 is slightly slower in synthetic benchmarks. However, this does not account for Fivem-specific performance.

Q: Is the i7-14700F a bottleneck at 1080p?

A: At 1080p Low, the FPS is 201, which is likely near the CPU's maximum frame generation capability in Fivem. The CPU's Cinebench R23 multi-core score of 35122 is very high, but Fivem relies on single-thread performance, where the i7-14700F scores 4958. The data suggests the CPU is close to being the limiting factor at 1080p Low, but not severely so.

Q: What is the minimum FPS at 4K Medium, and is it playable?

A: The minimum FPS at 4K Medium is 49, with an average of 58. This means frame rates will dip below 60, which may cause noticeable stutter on a 60Hz display. For a consistently smooth experience, 4K Low (74 FPS average) is a better choice.

Q: How does this combo's rank of 1637 out of 3707 compare to the CPU's individual percentile?

A: The CPU has a percentile rank of 91% against all CPUs, meaning it is in the top 9% of processors. However, the combo ranks at 44.2% of all tested systems, indicating that the GPU is dragging down the overall performance. This suggests the CPU is overqualified for the GPU.

Q: Does the 8 GB VRAM limit performance at 4K?

A: The data shows that 4K High (46 FPS) and Ultra (36 FPS) are significantly slower than 4K Medium (58 FPS), suggesting that memory capacity or bandwidth is a limiting factor. The 128-bit bus and 448.0 GB/s bandwidth are likely insufficient for 4K texture streaming, causing the performance cliff.

CPU Role

The Intel Core i7-14700F plays a crucial role in this pairing, and its specifications reveal why it can handle Fivem's demands but also where its limits lie. With 20 cores and 28 threads, the CPU has massive multi-threaded capacity, as evidenced by its Cinebench R23 multi-core score of 35122, which is only 0.6% behind the AMD Ryzen 9 7900X. The base clock of 2.10 GHz and boost clock of 5.40 GHz provide strong single-thread performance, with a Cinebench R23 single-core score of 4958 and a Geekbench single-core score of 2429.

Fivem is a multiplayer modification that typically relies on a limited number of threads for game logic, physics, and network synchronization. The i7-14700F's 20 cores are likely underutilized, but the high boost clock of 5.40 GHz ensures that the few active threads run at maximum speed. The CPU's PassMark single-thread score of 4257 is respectable, and its PassMark physics score of 2455 indicates good game physics performance. The 33 MB of L3 cache shared across all cores helps with data locality, which is beneficial for Fivem's open-world map streaming.

The CPU's benchmark data shows it is not a bottleneck at higher resolutions, as the FPS scaling from 1440p to 4K follows a GPU-limited pattern. However, at 1080p Low, the 201 FPS average suggests the CPU is approaching its frame generation limit, as the GPU has more headroom but cannot exceed this value. The CPU's percentile rank of 91% against all CPUs confirms it is a top-tier processor, but its nearest rivals in benchmark scores are server-class chips (Xeon 6505P, Xeon Phi 7290) that would not be used in a gaming system, highlighting that the i7-14700F is overkill for Fivem's current engine.

The 65W TDP is surprisingly low for a 20-core processor, which means the CPU can sustain high boost clocks without thermal throttling, ensuring consistent frame rates. The DDR4 and DDR5 memory support, with dual-channel memory bus, provides sufficient bandwidth for Fivem's data streaming. The lack of integrated graphics (N/A) means the system relies entirely on the RTX 5060, but this is irrelevant for gaming performance. Overall, the CPU provides a solid foundation that is rarely the limiting factor, except at the lowest resolution and settings where its single-thread performance caps the frame rate.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5060 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 58.0
3840x2160 High 46.0
3840x2160 Ultra 36.0
2560x1440 Low 133.0
2560x1440 Medium 105.0
2560x1440 High 84.0
2560x1440 Ultra 65.0
1920x1080 Low 201.0
1920x1080 Medium 159.0
1920x1080 High 127.0
1920x1080 Ultra 99.0

Fivem with ii7-14700F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5060 + Other CPUs

See how Fivem performs with the same GPU but different processors.

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