Fivem
This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 34 | 41 | 55 |
| 1440p QHD | 52 | 64 | 77 | 99 |
| 1080p Full HD | 73 | 94 | 123 | 153 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-12400 + Intel Arc B580, In-Depth Analysis
# Fivem with Intel Core i5-12400 + Intel Arc B580
The benchmark data for Fivem with the Intel Core i5-12400 and Intel Arc B580 reveals a configuration that scales predictably across resolutions, with the GPU emerging as the primary bottleneck at higher settings. The combo ranks 1401st out of 1792 tested combinations, placing it in the lower-middle tier of all systems tested in this multiplayer title. The measured frames per second (FPS) data shows a clear progression from 153.1 FPS at 1080p Low down to 29.9 FPS at 4K Ultra, illustrating how dramatically the experience shifts depending on both resolution and quality preset. This analysis digs into what those numbers mean for players, where the limits lie, and how the individual components contribute to the overall picture.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all settings, pointing firmly at the GPU as the limiting component in most scenarios. At Low settings, the average FPS falls from 153.1 at 1920x1080 to 99.3 at 2560x1440, then to 54.8 at 3840x2160. That represents a 35% decline when moving from 1080p to 1440p, and a further 45% drop when stepping up to 4K. The pattern holds at Medium, where 122.8 FPS at 1080p becomes 76.8 at 1440p and 41.4 at 4K — a 66% reduction from the starting point. High settings show 94 FPS at 1080p, 64.2 at 1440p, and 33.7 at 4K, while Ultra goes from 73.3 down to 51.5 and finally 29.9. The scaling suggests that pixel count dominates performance, as the Arc B580’s 12 GB of GDDR6 memory and 456.0 GB/s bandwidth are taxed heavily at higher resolutions. Interestingly, the gap between 1440p and 4K is consistently larger than the gap between 1080p and 1440p, indicating that the GPU’s compute resources — 2560 shading units and 13.67 TFLOPS — hit a wall as resolution climbs. For a game like Fivem, which is heavily multiplayer-oriented, this means players at 4K will need to accept lower presets to maintain playable frame rates, while 1080p users have headroom even at higher quality settings.
Settings Recommendations
The data suggests that Medium settings at 1080p offer the most balanced experience, delivering 122.8 FPS while retaining some visual fidelity over Low. At 1440p, Medium drops to 76.8 FPS, which remains smooth for most multiplayer scenarios, but High at 64.2 FPS is a viable alternative if visual quality takes priority. For 4K, the situation is more constrained: Low settings produce 54.8 FPS, which is the only preset that stays above 50 FPS at this resolution. High at 33.7 FPS and Ultra at 29.9 FPS are borderline playable but risk feeling sluggish in fast-paced multiplayer moments. The jump from Low to Medium at 1080p costs about 30 FPS (from 153.1 to 122.8), while the jump from Medium to High costs another 28.8 FPS (down to 94), and Ultra further reduces to 73.3. This non-linear scaling means the sweet spot is Medium — it captures most of the performance headroom without sacrificing the smoothness that competitive play demands. At 1440p, Medium at 76.8 FPS is the recommended starting point, though players with 144Hz monitors may prefer Low at 99.3 FPS for extra responsiveness. The Ultra preset, across all resolutions, shows the largest per-step FPS penalty, making it the least efficient choice given the modest gains in visual quality it likely provides.
GPU Role
The Intel Arc B580’s specifications are central to understanding these results. With 12 GB of GDDR6 memory on a 192-bit bus, the card provides 456.0 GB/s of bandwidth, which is substantial for a 1080p-focused GPU but becomes strained at 4K. The base and boost clocks are both 2670 MHz, and the memory runs at 2375 MHz (19 Gbps effective). The GPU’s pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s are competitive figures, yet the measured FPS at 4K Ultra (29.9) suggests that fill-rate limits are being approached. The card’s 66th percentile ranking among all GPUs, with an average benchmark score of 23021, places it near the NVIDIA GeForce RTX 4060 (deltaPct -0.7%) and just ahead of the AMD Radeon 760M (deltaPct 0.1%). This proximity to the RTX 4060 in synthetic tests is reflected in real-world Fivem performance, where the card handles 1080p easily but struggles to maintain high refresh rates at 4K. The 20 ray tracing cores and support for DirectX 12 Ultimate suggest modern feature support, but Fivem’s multiplayer nature likely doesn’t leverage these heavily. The GPU’s 190 W TDP and 450 W suggested PSU requirement are reasonable for a mid-range card, and its PCIe 4.0 x8 interface is sufficient for this workload. The data indicates that the Arc B580 is the primary limiter at 1440p and above, as FPS drops scale almost directly with pixel count rather than with CPU capability.
How This Combo Ranks
At 1401st out of 1792 tested combos, this configuration sits in the lower 22% of all systems tested in Fivem. That ranking is surprisingly low given the individual component performance, suggesting that either the game is particularly demanding on this specific hardware pairing or that the CPU is holding the GPU back in certain scenarios. The Intel Core i5-12400 has a 77th percentile ranking among all CPUs, with an average benchmark score of 19850 — nearly identical to its nearest rivals, the Intel Core i7-9700 (deltaPct 0.1%) and Intel Core i7-8700 (deltaPct -0.2%). The Arc B580’s 66th percentile GPU ranking is also respectable. Yet the combined system lands far lower than either component’s individual standing would imply. This discrepancy suggests that Fivem, as a multiplayer title built on a modified game engine, may have specific bottlenecks that don’t appear in synthetic benchmarks. The combo’s rank places it behind many systems with older or weaker components on paper, which raises questions about how the game utilizes the hardware. It’s possible that the CPU’s 6 cores and 12 threads, while strong for productivity, aren’t ideal for Fivem’s thread scheduling, or that the GPU’s driver overhead in this title reduces performance below what its raw specs would indicate. The data shows that players with this combo should not expect top-tier performance in Fivem, even though the same hardware excels in other applications.
FAQ
Q: What is the best resolution for this combo to achieve 60+ FPS?
A: At 1080p, all presets except Ultra (73.3 FPS) exceed 60 FPS, with Low hitting 153.1 FPS. At 1440p, only Low (99.3 FPS) and Medium (76.8 FPS) stay above 60 FPS. At 4K, no preset reaches 60 FPS, with Low being the highest at 54.8 FPS.
Q: How does the Arc B580 compare to its nearest GPU rival in synthetic benchmarks?
A: The Arc B580 has an average benchmark score of 23021, which is 0.7% lower than the NVIDIA GeForce RTX 4060 (23181) and 0.1% higher than the AMD Radeon 760M (22999). It also sits 0.3% above the NVIDIA P106-100 (22950).
Q: What is the CPU’s performance relative to its closest rivals?
A: The Intel Core i5-12400 scores 19850 on average, which is 0.1% higher than the Intel Core i7-9700 (19831) and 0.4% higher than the Intel Core i5-11600K (19771). It trails the Intel Core i7-8700 (19894) by 0.2%.
Q: Is 4K gaming viable with this configuration?
A: Only at Low settings, where the combo achieves 54.8 FPS. Medium drops to 41.4 FPS, High to 33.7 FPS, and Ultra to 29.9 FPS, making these presets less suitable for smooth multiplayer gameplay.
Q: How much performance is lost when moving from 1080p to 4K at High settings?
A: At High settings, FPS drops from 94 at 1920x1080 to 64.2 at 2560x1440 and finally to 33.7 at 3840x2160 — a total reduction of 64% from 1080p to 4K.
Q: What is the combo’s overall rank among tested systems in Fivem?
A: The combo ranks 1401st out of 1792 tested combinations, placing it in the bottom 22% of all systems benchmarked in this game.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are: Low at 153.1, Medium at 122.8, High at 94, and Ultra at 73.3. The step from Low to Medium costs 30.3 FPS, Medium to High costs 28.8 FPS, and High to Ultra costs 20.7 FPS. At 2560x1440, the numbers are: Low at 99.3, Medium at 76.8, High at 64.2, and Ultra at 51.5. The transition from Low to Medium reduces FPS by 22.5, Medium to High by 12.6, and High to Ultra by 12.7. At 3840x2160, the values are: Low at 54.8, Medium at 41.4, High at 33.7, and Ultra at 29.9. Here, Low to Medium costs 13.4 FPS, Medium to High costs 7.7 FPS, and High to Ultra costs 3.8 FPS. Comparing across resolutions, the 1080p Low figure of 153.1 FPS is nearly three times the 4K Ultra figure of 29.9 FPS. The 1440p Medium result of 76.8 FPS sits between the 1080p High (94) and Ultra (73.3) values, indicating that resolution scaling has a greater impact than preset changes at this hardware level. The 4K Low result of 54.8 FPS is lower than the 1080p Ultra result of 73.3 FPS, confirming that resolution is the dominant factor in performance degradation.
CPU Role
The Intel Core i5-12400 brings 6 cores and 12 threads to the table, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. Its 18 MB of shared L3 cache and 1.25 MB per-core L2 cache are typical for the Alder Lake architecture, and the 65 W TDP keeps power demands modest. In synthetic benchmarks, the CPU scores 15935 in Cinebench R23 multicore and 2249 in single-core, with a PassMark multithread score of 18747 and a single-thread score of 3456. The 3DMark results show scaling from 910 in single-thread to 5890 in max threads, indicating good multi-threaded capability. Despite these solid numbers, the combo’s 1401st rank in Fivem suggests the CPU may not be the limiting factor — at 1080p Low, the system achieves 153.1 FPS, which is high enough to indicate the CPU can feed the GPU effectively at lower resolutions. However, at 4K Ultra (29.9 FPS), the GPU is clearly the bottleneck, as the CPU’s performance headroom is unlikely to be exhausted at such low frame rates. The CPU’s nearest rival, the Intel Core i7-9700, scores nearly identically (19831 vs 19850, deltaPct 0.1%), yet the i5-12400’s newer architecture and higher boost clock of 4.40 GHz may give it an edge in lightly-threaded scenarios. The data implies that for Fivem, the CPU is sufficient for most situations, and any performance issues at higher resolutions should be attributed to the GPU rather than the processor. Players seeking better 4K performance would need a more powerful GPU, while those at 1080p are likely CPU-limited only at the very highest frame rates.
Hardware Specifications
Intel Core i5-12400
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + Intel Arc B580 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 54.8 |
| 3840x2160 | Medium | 41.4 |
| 3840x2160 | High | 33.7 |
| 3840x2160 | Ultra | 29.9 |
| 2560x1440 | Low | 99.3 |
| 2560x1440 | Medium | 76.8 |
| 2560x1440 | High | 64.2 |
| 2560x1440 | Ultra | 51.5 |
| 1920x1080 | Low | 153.1 |
| 1920x1080 | Medium | 122.8 |
| 1920x1080 | High | 94.0 |
| 1920x1080 | Ultra | 73.3 |
Fivem with ii5-12400 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B580 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii5-12400 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.