Fivem

Fivem

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 37 46 58
1440p QHD 51 66 83 105
1080p Full HD 78 100 126 159

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 46
3840x2160 High 37
3840x2160 Ultra 28
2560x1440 Low 105
2560x1440 Medium 83
2560x1440 High 66
2560x1440 Ultra 51
1920x1080 Low 159
1920x1080 Medium 126
1920x1080 High 100
1920x1080 Ultra 78

Fivem with Intel Core i5-12400 + AMD Radeon RX 6600 XT, In-Depth Analysis

The Intel Core i5-12400 pairs with the AMD Radeon RX 6600 XT to deliver a mid-range experience in Fivem, a multiplayer title that stresses both CPU and GPU depending on scene complexity. The CPU’s 6 cores and 12 threads operate at a base clock of 2.50 GHz and a boost clock of 4.40 GHz, with 18 MB of shared L3 cache. In synthetic tests, this processor reaches a single-thread score of 910 in 3dmark and 2257 in Cinebench R23 single-core, while multi-thread results include 15989 in Cinebench R23 multi-core and 5890 in 3dmark max threads. The GPU, built on RDNA 2.0 with 8 GB of GDDR6 memory on a 128-bit bus, provides 256.0 GB/s of bandwidth and a boost clock of 2589 MHz. Its FP32 throughput is 10.60 TFLOPS, and it posts a Passmark G3D score of 16461. Together, this combo ranks 2608 out of 3707 tested combinations in Fivem, placing it in the lower-middle portion of the database. The measured FPS data shows a clear pattern: the system handles 1080p with ease but struggles at 4K, particularly under higher presets. This analysis walks through each component’s contribution, the combo’s relative standing, and provides settings guidance based solely on the measured rows.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-12400 brings a 6-core, 12-thread configuration with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. For a multiplayer game like Fivem, which often involves physics calculations, NPC logic, and streaming in busy areas, the thread count matters, but single-thread performance frequently dictates frame pacing. The CPU’s 3dmark single-thread score of 910 and Cinebench R23 single-core score of 2257 indicate solid per-core capability, which helps maintain consistent frame delivery in less GPU-bound scenarios. The multi-thread scores — 5873 in 3dmark 16 threads, 6715 in Cinebench R20 multi-core, and 15989 in Cinebench R23 multi-core — show that the processor can handle parallel workloads, but Fivem’s engine does not always scale perfectly across all 12 threads.

Comparing to nearest rivals, the i5-12400’s average benchmark score of 18683 sits within 1% of several competitors. The AMD EPYC 7643 scores 18697, a delta of -0.1%, meaning the i5-12400 is essentially tied. The Intel Core i7-1355U scores 18730, a -0.3% difference, while the AMD Ryzen AI 5 330 scores 18811, putting the i5-12400 0.7% behind. The Intel Core i3-14100F scores 18519, a 0.9% margin in favor of the i5-12400. These deltas are marginal, suggesting that in CPU-bound portions of Fivem, the i5-12400 performs comparably to these alternatives, but none of them would radically shift the experience given the same GPU.

The CPU’s percentile vs all CPUs is 72, meaning it outperforms 72% of processors in the database. Its 65 W TDP and L3 cache of 18 MB are notable for sustained loads, but the game’s FPS results show that at higher resolutions, the GPU becomes the primary limiter. In the measured data, the gap between 1080p and 1440p frames is significant, but the drop from 1440p to 4K is even steeper, indicating that the CPU is not the bottleneck at 4K. At 1080p Low, the combo reaches 159 FPS, which suggests the CPU can feed the GPU enough data to hit high frame rates, but the GPU’s capacity caps out quickly as resolution climbs.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6600 XT is equipped with 8 GB of GDDR6 memory, a 128-bit bus, and 256.0 GB/s of bandwidth. Its boost clock of 2589 MHz and game clock of 2359 MHz provide the raw compute needed for rasterization. With 2048 shading units, 128 TMUs, and 64 ROPs, the GPU delivers a pixel rate of 165.7 GPixel/s and a texture rate of 331.4 GTexel/s. The FP32 performance of 10.60 TFLOPS places it as a capable 1080p and 1440p card, but the 8 GB VRAM becomes a consideration at 4K, where texture data and draw calls can exceed that capacity in demanding scenes.

The GPU’s average benchmark score is 24442, with a percentile of 70 vs all GPUs. Its nearest rivals include the NVIDIA GeForce GTX 1630 (score 24277, delta 0.7%), the Intel Arc A350M (score 24647, delta -0.8%), the NVIDIA GeForce GTX 780 Ti (score 24236, delta 0.8%), and the NVIDIA GeForce RTX 2080 SUPER (score 24170, delta 1.1%). The RX 6600 XT leads the GTX 1630 and GTX 780 Ti by less than 1%, while trailing the Arc A350M by 0.8% and the RTX 2080 SUPER by 1.1%. These small deltas mean that in Fivem, the GPU’s performance is broadly in line with these cards, but the measured FPS data reveals its actual limits.

In Fivem, the GPU’s role becomes evident in the 4K results. At 3840x2160 with Low settings, the average FPS is 58, but with High settings it drops to 37, and Ultra falls to 28. The 8 GB VRAM may be sufficient for Low and Medium at 4K, but the Ultra preset likely pushes memory usage beyond comfortable levels, contributing to the sharp decline. At 1440p, the GPU shows more headroom: Low settings yield 105 FPS, High 66 FPS, and Ultra 51 FPS. At 1080p, the GPU is less stressed, with Low hitting 159 FPS, Medium 126 FPS, High 100 FPS, and Ultra 78 FPS. These numbers indicate that the RX 6600 XT is best suited for 1080p and 1440p gaming in Fivem, with 4K only playable at Low settings.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo of Intel Core i5-12400 and AMD Radeon RX 6600 XT ranks 2608 out of 3707 tested combinations in Fivem. This places it in the 70th percentile of all combos (since 2608/3707 is approximately 0.70), meaning about 30% of tested setups perform better, and 70% perform worse. The rank reflects the mid-tier nature of both components: the CPU sits at the 72nd percentile, the GPU at the 70th percentile, and their combination lands in a similar range. However, the measured FPS data suggests that this ranking is heavily influenced by 4K performance, where the combo struggles; at 1080p, the results are far more competitive.

For context, the rank indicates that many combos with higher-end GPUs or CPUs will achieve better frame rates, particularly at 1440p and 4K. But the i5-12400’s strong single-thread performance and the RX 6600 XT’s solid 1080p capabilities mean that for players targeting 1080p, this combo sits comfortably above the median. The combo’s rank is not a verdict on playability — it’s a measure of raw FPS across all tested resolutions and settings. Since Fivem is a multiplayer game where frame consistency matters, the rank should be weighed against the user’s preferred resolution and settings. At 1080p Medium, the combo delivers 126 FPS, which is well above the typical 60 FPS target, making it a strong option for that use case.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture across three resolutions and four settings presets.

1920x1080: At Low settings, the combo averages 159 FPS. Medium settings reduce this to 126 FPS, with a minimum of 107 FPS and maximum of 144 FPS. High settings yield 100 FPS, and Ultra drops to 78 FPS. The gap from Low to Ultra is 81 FPS, a 51% reduction, indicating that the GPU is handling the increased load but still maintains playable frame rates at every preset.

2560x1440: Low settings average 105 FPS. Medium settings drop to 83 FPS, with a minimum of 70 FPS and maximum of 95 FPS. High settings produce 66 FPS, and Ultra falls to 51 FPS. The difference between Low and Ultra is 54 FPS, a 51% reduction as well. Here, the GPU begins to show strain at Ultra, but 51 FPS is still technically playable, though not ideal for fast-paced multiplayer.

3840x2160: Low settings average 58 FPS. Medium settings average 46 FPS, with a minimum of 39 FPS and maximum of 53 FPS. High settings drop to 37 FPS, and Ultra produces just 28 FPS. The decline from Low to Ultra is 30 FPS, a 52% reduction. At 4K, only Low settings approach a smooth experience, and even then, 58 FPS may feel inconsistent in busy moments. Ultra at 28 FPS is effectively unplayable for most users.

These numbers show a consistent pattern: the combo loses roughly half its FPS when moving from the lowest to highest preset at each resolution. The absolute FPS at 4K is low across the board, confirming that the RX 6600 XT is not designed for 4K gaming in Fivem, while 1080p and 1440p offer much more headroom.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Examining the FPS drop from 1080p to 4K reveals the bottleneck behavior. At Low settings, 1080p yields 159 FPS, 1440p yields 105 FPS, and 4K yields 58 FPS. The drop from 1080p to 1440p is 54 FPS (34% reduction), and from 1440p to 4K is 47 FPS (45% reduction). At Medium settings, the progression is 126 FPS at 1080p, 83 FPS at 1440p, and 46 FPS at 4K — a 34% drop from 1080p to 1440p, and a 45% drop from 1440p to 4K. High settings follow the same pattern: 100 FPS at 1080p, 66 FPS at 1440p, and 37 FPS at 4K, with drops of 34% and 44% respectively. Ultra settings show 78 FPS at 1080p, 51 FPS at 1440p, and 28 FPS at 4K, dropping 35% and 45%.

The consistent reduction of roughly one-third from 1080p to 1440p and then nearly half from 1440p to 4K indicates that the GPU is the primary limiting component. If the CPU were the bottleneck, the FPS would remain more stable across resolutions, as the CPU workload does not scale with resolution. Instead, the steady decline with each resolution increase points to the GPU’s pixel and memory bandwidth limits. The RX 6600 XT’s 256.0 GB/s bandwidth and 8 GB VRAM are insufficient for the demands of 4K, particularly at higher presets. The CPU’s performance, by contrast, is sufficient to drive the GPU to its maximum at 1080p, as evidenced by the 159 FPS Low result. At 4K, the GPU is clearly saturated, and the CPU has headroom to spare.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS rows, the optimal settings depend on the target resolution. For 1080p, Medium settings provide the best balance: 126 FPS average, with a minimum of 107 FPS, which ensures smooth gameplay even during chaotic scenes. High settings at 100 FPS are also viable, but the 26 FPS difference between Medium and High may not justify the visual gains for competitive players. Ultra at 78 FPS is playable but approaches the lower limit for high-refresh displays.

For 1440p, Low settings deliver 105 FPS, which is excellent for a 1440p monitor. Medium settings at 83 FPS (min 70 FPS) are still very playable and offer better visual fidelity. High settings at 66 FPS are acceptable for slower-paced gameplay, but in a multiplayer environment, the 17 FPS drop from Medium may be noticeable. Ultra at 51 FPS is borderline; it works for casual play but risks frame drops in busy areas.

For 4K, Low settings are the only realistic option, averaging 58 FPS. Medium settings at 46 FPS (min 39 FPS) will produce stutter in demanding moments, and High at 37 FPS or Ultra at 28 FPS are not recommended for multiplayer. If 4K is the goal, the data shows that this combo requires Low presets, and even then, the experience is not consistently smooth. For the vast majority of users, 1080p Medium or 1440p Low/Medium will yield the best experience per the measured rows, balancing frame rate and visual quality.

FAQ

Q: What is the average FPS at 1080p with High settings for this combo?

A: The measured average FPS is 100 at 1920x1080 with High settings.

Q: Can this combo handle 4K gaming in Fivem?

A: At 4K, the average FPS ranges from 58 on Low to 28 on Ultra. Only Low settings approach playable frame rates, while Ultra is effectively unplayable at 28 FPS.

Q: How does the Intel Core i5-12400 compare to its nearest CPU rival, the AMD EPYC 7643?

A: The i5-12400 has an average benchmark score of 18683, while the EPYC 7643 scores 18697, a delta of -0.1%, meaning the i5-12400 is essentially tied with it.

Q: What is the GPU’s memory bandwidth and how does it affect 4K performance?

A: The RX 6600 XT has 256.0 GB/s of bandwidth with 8 GB of GDDR6 memory. The measured FPS at 4K drops sharply from 58 on Low to 28 on Ultra, indicating that memory bandwidth and capacity are insufficient for high presets at that resolution.

Q: What is the combo’s rank among all tested combinations in Fivem?

A: The combo ranks 2608 out of 3707 tested combinations, placing it in the lower-middle portion of the database.

Q: At which resolution and settings does the combo achieve its highest average FPS?

A: The highest average FPS is 159, achieved at 1920x1080 with Low settings.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + AMD Radeon RX 6600 XT in Fivem

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 46.0
3840x2160 High 37.0
3840x2160 Ultra 28.0
2560x1440 Low 105.0
2560x1440 Medium 83.0
2560x1440 High 66.0
2560x1440 Ultra 51.0
1920x1080 Low 159.0
1920x1080 Medium 126.0
1920x1080 High 100.0
1920x1080 Ultra 78.0

Fivem with ii5-12400 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6600 XT + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii5-12400 + RX 6600 XT

Explore FPS benchmarks for other games using this same hardware combination.