Fivem
This combination delivers exceptional performance with an average of 122 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 58 | 73 | 94 |
| 1440p QHD | 78 | 100 | 128 | 164 |
| 1080p Full HD | 125 | 160 | 194 | 251 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-12400 + NVIDIA GeForce RTX 3080, In-Depth Analysis
Fivem is a demanding multiplayer title that stresses both the CPU and GPU, and the measured results for the Intel Core i5-12400 with the NVIDIA GeForce RTX 3080 show a configuration that is well-balanced for high-refresh-rate gaming, though it ultimately hits a performance ceiling at 4K Ultra settings. The data reveals a system that excels at 1080p and 1440p, but requires careful settings management to maintain smooth frame rates at higher resolutions.
Resolution Scaling
The measured FPS data shows a clear and expected trend: performance degrades as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average frame rate drops from 251.4 FPS at 1080p to 163.7 FPS at 1440p, a significant 34.9% reduction, and then further down to 93.6 FPS at 4K, a 42.8% drop from the 1440p figure. This steep decline indicates that at lower settings, the system becomes increasingly GPU-bound, as the RTX 3080’s raw throughput is the limiting factor when trying to push a massive number of pixels.
At High settings, the scaling pattern is similar but with lower absolute numbers. The average FPS falls from 159.7 at 1080p to 100.4 at 1440p, and then to 57.7 at 4K. The percentage drop from 1080p to 1440p is 37.1%, and from 1440p to 4K is 42.5%. This consistency suggests that the rendering load is scaling predictably with pixel count, and the RTX 3080 is the primary bottleneck across these configurations. The 4K High result of 57.7 FPS is below the 60 FPS threshold often considered the baseline for smooth gameplay, indicating that users will need to compromise on quality to hit that target.
The most dramatic scaling occurs when moving from Medium to Ultra at 4K. The Ultra preset at 4K yields just 45.6 FPS, which is a 37.2% drop from the Medium preset's 72.9 FPS. This shows that the Ultra settings impose a heavy additional load on the GPU, likely through increased shadow quality, draw distances, and post-processing effects. The gap between Low and Ultra at 1080p is also substantial, with Ultra delivering 124.6 FPS compared to Low's 251.4 FPS, a 50.4% reduction. This wide range across presets demonstrates that the game's visual fidelity settings have a massive impact on performance, giving users significant control over their frame rate.
Settings Recommendations
For users targeting a 60 FPS experience at 4K, the data suggests that the High preset is the highest playable option, albeit with an average of 57.7 FPS that is marginally below the target. Dropping to Medium at 4K provides a more comfortable margin with an average of 72.9 FPS, representing a 26.3% performance increase over High while likely maintaining a visually rich experience. The Low preset at 4K achieves 93.6 FPS, but this may come with a significant visual quality penalty that many users would find unacceptable for a modern title.
At 1440p, the configuration shines. The High preset delivers 100.4 FPS, which is an excellent result for a high-refresh-rate monitor. The Medium preset pushes this to 127.7 FPS, and Low reaches 163.7 FPS, making any of these settings viable for competitive play or fluid exploration. The Ultra preset at 1440p, with an average of 77.7 FPS, is also a strong option for those who prioritize image quality, as it remains well above the 60 FPS threshold.
At 1080p, the CPU becomes more of a factor, but the frame rates are so high that the experience is excellent across the board. The Ultra preset at 124.6 FPS is a fantastic result for maximum visual fidelity, while High at 159.7 FPS and Medium at 194.4 FPS offer even higher refresh rates for esports-style play. The Low preset at 251.4 FPS is exceptionally high and will likely exceed the refresh rate of most monitors. Based on the measured rows, the best overall experience for a balance of visual quality and performance would be the Medium preset at 1440p, which offers a 127.7 FPS average, or the High preset at 1080p for a near-160 FPS experience.
FAQ
Q: Can this system run Fivem at 4K 60 FPS?
A: Based on the measured data, the High preset at 3840x2160 achieves an average of 57.7 FPS, which is just below the 60 FPS target. To comfortably exceed 60 FPS at 4K, you would need to use the Medium preset, which delivers an average of 72.9 FPS.
Q: What is the highest frame rate achievable at 1080p?
A: The highest measured average frame rate at 1920x1080 is 251.4 FPS, which is recorded with the Low settings preset. The Ultra preset still provides a very high 124.6 FPS average.
Q: How does the Ultra preset compare to High at 1440p?
A: The Ultra preset at 2560x1440 produces an average of 77.7 FPS, while the High preset produces 100.4 FPS. This represents a 22.6% performance difference, with Ultra providing a higher visual quality setting.
Q: Is the RTX 3080 the main bottleneck at 4K?
A: Yes, the data suggests so. The frame rate drops significantly as resolution increases, from 251.4 FPS at 1080p Low to 93.6 FPS at 4K Low. This pattern is consistent with the GPU being the limiting component, as the rendering workload scales with pixel count.
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset averages 251.4 FPS, while the Ultra preset averages 124.6 FPS. The Ultra preset is 50.4% slower than Low, showing the significant impact of high-fidelity settings on the GPU.
Q: Does the Core i5-12400 bottleneck the RTX 3080 in this game?
A: At 1080p with Low settings, the CPU is likely a contributing factor, as the 251.4 FPS result is very high. However, at higher resolutions like 1440p and 4K, the GPU becomes the clear limiting factor, as indicated by the consistent performance scaling with resolution.
Measured FPS Breakdown
The complete set of measured average frame rates provides a full picture of the system's capabilities. At 1920x1080, the average FPS across presets is as follows: Low settings yield 251.4 FPS, Medium settings yield 194.4 FPS, High settings yield 159.7 FPS, and Ultra settings yield 124.6 FPS. This shows a clear progression, with each step up in quality costing a noticeable amount of performance.
Moving to 2560x1440, the results are: Low settings yield 163.7 FPS, Medium settings yield 127.7 FPS, High settings yield 100.4 FPS, and Ultra settings yield 77.7 FPS. The pattern remains consistent, with the Ultra preset being the only one that falls below the 100 FPS mark.
At the demanding 3840x2160 resolution, the numbers are: Low settings yield 93.6 FPS, Medium settings yield 72.9 FPS, High settings yield 57.7 FPS, and Ultra settings yield 45.6 FPS. This resolution is clearly where the RTX 3080 begins to struggle, as even the High preset cannot maintain a solid 60 FPS average. The data indicates that the system is best utilized at 1080p or 1440p, where it can provide a high-refresh-rate experience across all settings presets.
GPU Role
The NVIDIA GeForce RTX 3080 is the central component driving these results. Its 10 GB of GDDR6X memory on a 320-bit bus provides a memory bandwidth of 760.3 GB/s, which is crucial for feeding the GPU at high resolutions and with high-detail textures. The core clock operates at a base of 1440 MHz and a boost of 1710 MHz, and the memory runs at 1188 MHz, translating to 19 Gbps effective. With 8704 shading units, 272 TMUs, and 96 ROPs, the card is a powerhouse on paper, capable of 29.77 TFLOPS of FP32 compute.
The benchmark results for the GPU show a passmark_g3d score of 25086 and a passmark_gpu_compute score of 14397, placing it in the 80th percentile of all GPUs. Its average benchmark score of 35787 is nearly identical to its nearest rivals, including the AMD Radeon Pro Duo (35860, -0.2% delta) and the AMD Radeon RX 7900 GRE (36101, -0.9% delta). This indicates that the RTX 3080 is a consistently strong performer. In Fivem, the GPU's role becomes more pronounced at higher resolutions. The scaling data shows that while the system can achieve over 250 FPS at 1080p Low, it drops to under 100 FPS at 4K Low, demonstrating that the rendering load increases dramatically with pixel count. The 10 GB VRAM capacity is a consideration for this game, especially with Ultra textures at 4K, but the measured data does not indicate any specific VRAM-related stutters, only a general performance decline.
CPU Role
The Intel Core i5-12400 is a 6-core, 12-thread processor based on the Alder Lake architecture. It has a base clock of 2.50 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. The processor features a large 18 MB shared L3 cache and a 1.25 MB L2 cache per core, which helps with game performance. Its benchmark scores are strong, with a cinebench_r23_multicore score of 15935 and a single-core score of 2249, placing it in the 77th percentile of all CPUs.
The CPU's performance is very close to its nearest rivals. Its average benchmark score of 19850 is nearly identical to the Intel Core i7-9700 (19831, 0.1% delta) and the Intel Core i7-8700 (19894, -0.2% delta). This suggests that the i5-12400 offers comparable processing power to older i7 parts. In Fivem, the CPU's role is most evident at 1080p with lower settings, where the frame rates are exceptionally high. At 1080p Low, the system hits 251.4 FPS, which suggests the CPU is capable of feeding the GPU with enough data to reach these high speeds. However, as resolution increases, the GPU becomes the bottleneck, and the CPU's influence on the final frame rate diminishes. The data shows a clear shift in the limiting factor: at 1080p, the system is more balanced, but at 4K Ultra, the GPU is the definitive constraint. The 12 threads of the i5-12400 are likely sufficient for Fivem's multiplayer workloads, and the high single-thread performance helps maintain good frame pacing in a game that may not be perfectly optimized for many-core processors.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 3080 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 93.6 |
| 3840x2160 | Medium | 72.9 |
| 3840x2160 | High | 57.7 |
| 3840x2160 | Ultra | 45.6 |
| 2560x1440 | Low | 163.7 |
| 2560x1440 | Medium | 127.7 |
| 2560x1440 | High | 100.4 |
| 2560x1440 | Ultra | 77.7 |
| 1920x1080 | Low | 251.4 |
| 1920x1080 | Medium | 194.4 |
| 1920x1080 | High | 159.7 |
| 1920x1080 | Ultra | 124.6 |
Fivem with ii5-12400 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 3080 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii5-12400 + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.