Allods Online
This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 34 | 54 | 69 |
| 1440p QHD | 41 | 65 | 103 | 131 |
| 1080p Full HD | 65 | 103 | 163 | 208 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i5-12400 + Intel Arc B580, In-Depth Analysis
How This Combo Ranks
The Intel Core i5-12400 paired with the Intel Arc B580 lands at rank 2729 out of 3670 tested combinations for Allods Online. That places this combo in the 74th percentile of all tested systems, meaning roughly a quarter of all configurations deliver higher frame rates in this specific MMORPG. The ranking reflects a mid-pack position—not a top-tier contender, but far from a laggard. What makes this interesting is that both components individually hold respectable positions in their respective percentile rankings: the CPU sits at the 72nd percentile against all processors, while the GPU ranks at the 68th percentile against all graphics cards. Yet their combined performance in Allods Online doesn't lift them into the upper echelon, suggesting the game's engine has particular demands that this pairing addresses only moderately well.
Looking at the nearest rivals for each component provides context for where this hardware sits in the broader landscape. The CPU's average benchmark score of 18683 is nearly identical to the AMD EPYC 7643 (18697, just 0.1% behind) and the Intel Core i7-1355U (18730, 0.3% behind). It edges out the AMD Ryzen AI 5 330 (18811, 0.7% behind) and the Intel Core i3-14100F (18519, 0.9% ahead). These deltas are remarkably tight—within a single percentage point across four different processors—indicating that the i5-12400's compute capabilities are very much in the mainstream sweet spot. For the GPU, the Arc B580's average score of 23021 sits within 1% of three very different cards: the AMD Radeon RX 580 2048SP (23061, 0.2% ahead), the NVIDIA GeForce RTX 2080 (22895, 0.6% behind), and the NVIDIA GeForce RTX 3080 (23172, 0.7% behind). The presence of both an older budget card and a former flagship in the same performance band underscores how the Arc B580 occupies a peculiar middle ground.
What the combo rank doesn't tell us directly is how the game's specific workload interacts with this hardware. Allods Online is a 2010-era MMORPG, and its rendering demands may not scale linearly with modern component strength. The measured FPS data reveals a system capable of high frame rates at lower settings but one that struggles when pushed to the Ultra preset at higher resolutions. This suggests the rank is less about raw hardware capability and more about how the game engine utilizes the available resources.
Settings Recommendations
The measured data paints a clear picture of which settings presets deliver the most playable experience. At 1920x1080, the Low preset achieves 208 FPS average, while Medium delivers 163 FPS with a minimum of 138 and maximum of 187. The High preset drops to 103 FPS, and Ultra falls to 65 FPS. For competitive or smooth gameplay, the Medium preset at 1080p appears to be the sweet spot—it maintains well above 60 FPS even in the worst measured moments while offering substantially better visual quality than Low. The jump from Low to Medium costs about 45 FPS on average, but the jump from Medium to High costs 60 FPS, making Medium the most efficient stepping stone.
At 2560x1440, the pattern shifts. Low produces 131 FPS, Medium delivers 103 FPS with a range of 87 to 118, High drops to 65 FPS, and Ultra falls to 41 FPS. Here, Medium remains the recommended choice for maintaining a smooth experience, as it stays above 60 FPS even at the minimum measured point. High at 1440p is borderline—65 FPS average could work for less demanding scenarios, but the lack of min/max data for that preset means we can't verify frame-time consistency. The 41 FPS at Ultra is likely too choppy for most players, especially in a game where responsiveness matters during combat.
At 3840x2160, the options narrow considerably. Low delivers 69 FPS, Medium drops to 54 FPS with a range of 46 to 62, High falls to 34 FPS, and Ultra plummets to 21 FPS. The Medium preset at 4K is the only configuration that approaches playability, though its minimum of 46 FPS means occasional dips below smooth thresholds. For 4K gaming, the data suggests either accepting Medium settings or dropping to 1440p for a more consistent experience. The measured rows indicate that the Ultra preset is essentially unusable at every resolution above 1080p, which raises questions about what specific rendering features in that preset cause such dramatic performance degradation.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals important information about where the bottleneck lies in this system. At Low settings, the average FPS drops from 208 at 1080p to 131 at 1440p (a 37% reduction) and then to 69 at 4K (a 47% reduction from 1440p). This steep decline suggests the GPU is becoming the limiting factor as pixel count increases. At Medium settings, the progression goes from 163 at 1080p to 103 at 1440p (37% drop) and then to 54 at 4K (48% drop). The consistency of these percentage drops across resolutions points to a GPU-bound scenario—the CPU has enough headroom to feed the graphics card, but the Arc B580's rendering throughput caps performance as resolution climbs.
The High preset tells a different story. From 1080p to 1440p, FPS drops from 103 to 65—a 37% reduction that matches the pattern seen at Low and Medium. But from 1440p to 4K, the drop is more severe: 65 to 34, a 48% reduction. This steeper decline at 4K under High settings suggests that the combination of higher resolution and more demanding visual features pushes the GPU into territory where its memory bandwidth or shading capabilities become inadequate. The Arc B580's 456.0 GB/s bandwidth and 13.67 TFLOPS of FP32 performance are respectable for 1080p and 1440p gaming, but 4K at High settings appears to exceed what the card can sustain.
Ultra settings exhibit the most dramatic scaling failure. From 1080p at 65 FPS to 1440p at 41 FPS (37% drop) and then to 4K at 21 FPS (49% drop), the pattern holds but at far lower absolute values. The fact that Ultra at 4K achieves only 21 FPS—barely a slideshow—indicates that the Ultra preset likely enables effects that are disproportionately expensive at high pixel counts. The data implies that this combo is best suited for 1080p or 1440p gaming, with 4K reserved for Low or Medium settings where playable frame rates remain attainable.
Measured FPS Breakdown
At 1920x1080, the full settings spectrum shows a wide spread. Low leads with 208 FPS average, followed by Medium at 163 FPS (with minimum 138 and maximum 187), High at 103 FPS, and Ultra at 65 FPS. The gap between Low and Ultra is 143 FPS—a 3.2x difference that highlights how dramatically the preset choices affect performance. The Medium preset's min/max range of 138-187 FPS indicates reasonable frame-time consistency, with the spread of 49 FPS suggesting some scene-dependent variability but nothing that would cause noticeable stuttering.
At 2560x1440, the ordering remains the same but the absolute values compress. Low achieves 131 FPS, Medium 103 FPS (87-118 range, a 31 FPS spread), High 65 FPS, and Ultra 41 FPS. The Medium preset at 1440p shows tighter consistency relative to its average—the 31 FPS spread represents about 30% of the average, compared to 30% at 1080p's Medium. This consistency suggests that the game's scene complexity scales proportionally with resolution rather than introducing new bottlenecks.
At 3840x2160, the numbers drop to their lowest measured points. Low manages 69 FPS, Medium 54 FPS (46-62 range), High 34 FPS, and Ultra 21 FPS. The Medium preset's 16 FPS spread is the narrowest in absolute terms across all resolutions, but it represents about 30% of the average, maintaining the same relative consistency. The 4K data shows that only Low and Medium presets achieve average frame rates above 30 FPS, with High and Ultra falling into unplayable territory for most gaming scenarios. The lack of min/max data for Low, High, and Ultra presets at all resolutions limits the depth of analysis possible, but the available numbers provide a coherent picture of performance scaling.
GPU Role
The Intel Arc B580 brings 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. This memory configuration is substantial for a card in its performance class, and the 12 GB capacity ensures that even demanding textures at higher resolutions won't exhaust VRAM in Allods Online. The card's 2560 shading units, 160 texture mapping units, and 80 raster operations processors work together to produce the measured frame rates. With a base clock of 2670 MHz and a boost clock of 2670 MHz, the GPU runs at a constant frequency, which simplifies performance prediction.
The B580's benchmark results place it in a curious position. Its PassMark G3D score of 15748 and Geekbench Vulkan score of 109672 indicate solid DirectX 12 and Vulkan capabilities, while the 3DMark Steel Nomad DX12 score of 3068 suggests modern API performance is adequate. The GPU's percentile ranking of 68 against all graphics cards means it outperforms about two-thirds of the installed base, yet the nearest rivals include both the older Radeon RX 580 2048SP and the much more powerful RTX 3080, separated by less than 1% in average benchmark scores. This clustering suggests that the Arc B580's performance is defined more by its architectural efficiency than raw specifications.
In Allods Online specifically, the GPU appears to be the primary constraint at higher resolutions and settings. The measured FPS drops of roughly 37% when moving from 1080p to 1440p, and another 48% from 1440p to 4K, align with what would be expected from a GPU-bound scenario. The card's 13.67 TFLOPS of FP32 compute and 213.6 GPixel/s pixel rate are the likely limiting factors at 4K Ultra, where the 21 FPS average suggests the rendering pipeline is saturated. The 190 W TDP and 450 W suggested PSU indicate this is a power-hungry card for its class, but the constant clock behavior suggests thermal management is effective.
CPU Role
The Intel Core i5-12400 provides 6 cores and 12 threads based on the Alder Lake architecture, with base and boost clocks of 2.50 GHz and 4.40 GHz respectively. Its 18 MB of shared L3 cache and 1.25 MB L2 cache per core give it reasonable memory locality for game workloads. The CPU's benchmark results show strong multi-threaded performance: Cinebench R23 multicore score of 15989, Geekbench multicore of 8564, and PassMark multithread of 18747. Single-threaded scores are more modest—Cinebench R23 single-core at 2257 and Geekbench single-core at 1848—but they remain competitive for modern gaming.
The CPU's percentile rank of 72 against all processors places it above the median, and its nearest rivals demonstrate how close the mid-range market has become. The 0.9% edge over the Core i3-14100F and the 0.7% deficit to the Ryzen AI 5 330 show that generation-over-generation improvements are yielding diminishing returns in this segment. The i5-12400's 65 W TDP makes it an efficient choice, and its support for both DDR4 and DDR5 memory gives system builders flexibility.
In Allods Online, the CPU's role appears secondary to the GPU at higher resolutions, but it may become more relevant at 1080p Low settings where 208 FPS is achieved. At that frame rate, the CPU must feed the GPU with draw calls and game logic updates fast enough to maintain the frame rate. The i5-12400's 3DMark scores—5873 for 16 threads and 910 for single thread—suggest it has sufficient headroom for this task. The fact that FPS scales consistently with resolution rather than showing CPU-induced plateaus indicates the i5-12400 is not the limiting component in most scenarios. However, the game's 2010 release date means it was designed for far less powerful CPUs, so the i5-12400 likely has significant spare capacity even at high frame rates.
FAQ
Q: What is the best resolution and settings combination for this hardware?
A: The data shows 1920x1080 at Medium settings delivers 163 FPS average with a minimum of 138 FPS, providing smooth performance with reasonable visual quality. At 2560x1440, Medium achieves 103 FPS average with an 87 FPS minimum, which remains playable. The Ultra preset at any resolution above 1080p falls below 65 FPS, making it unsuitable for consistent gameplay.
Q: How does this combo rank compared to other tested systems?
A: This pairing ranks 2729 out of 3670 tested combinations for Allods Online, placing it in the 74th percentile. The CPU ranks at the 72nd percentile among all processors, and the GPU ranks at the 68th percentile among all graphics cards. The combination's performance is consistent with its individual component rankings.
Q: Is the CPU or GPU the primary bottleneck in this game?
A: The resolution scaling data indicates the GPU becomes the limiting factor as resolution increases. FPS drops by approximately 37% from 1080p to 1440p and another 48% from 1440p to 4K across most settings, which is characteristic of GPU-bound performance. The CPU's benchmark scores suggest it has sufficient headroom to avoid becoming a constraint at the tested settings.
Q: What are the performance differences between settings presets at 1440p?
A: At 2560x1440, Low achieves 131 FPS, Medium delivers 103 FPS (87-118 range), High reaches 65 FPS, and Ultra falls to 41 FPS. The Medium preset offers the best balance of visual quality and playability, staying above 60 FPS even at the minimum measured point.
Q: Can this system handle 4K gaming in Allods Online?
A: At 3840x2160, Low achieves 69 FPS and Medium delivers 54 FPS (46-62 range), which are playable. High drops to 34 FPS and Ultra falls to 21 FPS, which are not suitable for smooth gameplay. 4K is viable only with Low or Medium settings.
Q: How does the Arc B580 compare to its nearest GPU rivals based on benchmark scores?
A: The Arc B580's average benchmark score of 23021 is within 1% of the AMD Radeon RX 580 2048SP (23061), NVIDIA GeForce RTX 2080 (22895), and NVIDIA GeForce RTX 3080 (23172). This tight clustering indicates the B580 performs comparably to cards from very different generations and price points.
Hardware Specifications
Intel Core i5-12400
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + Intel Arc B580 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 34.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 103.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 208.0 |
| 1920x1080 | Medium | 163.0 |
| 1920x1080 | High | 103.0 |
| 1920x1080 | Ultra | 65.0 |
Allods Online with ii5-12400 + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B580 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with ii5-12400 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.