Fivem
This combination delivers exceptional performance with an average of 151 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 80 | 99 | 126 |
| 1440p QHD | 111 | 143 | 179 | 203 |
| 1080p Full HD | 169 | 198 | 214 | 233 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5080, In-Depth Analysis
# Fivem Performance Analysis: AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5080
This combination pairs a Zen 2-based 6-core/12-thread processor with NVIDIA's flagship Blackwell GPU, creating an interesting imbalance in Fivem. The measured data reveals a system that delivers playable frame rates across all tested settings, though the CPU's single-thread performance becomes increasingly evident as resolution drops. The RTX 5080's raw throughput is consistently held back by the Ryzen 5 4600G in lower-resolution scenarios, while higher resolutions shift the bottleneck toward the GPU. Benchmark results show this combo ranking 408th out of 3,707 tested combinations, placing it in the upper tier of Fivem systems despite the processor's age.
Resolution Scaling
The frame rate progression from 1080p to 4K tells a clear story about where the performance ceiling lies. At 1080p Low, the combo achieves 233 FPS, but this drops to 203 FPS at 1440p Low and further to 126 FPS at 4K Low. The 46% reduction from 1080p to 1440p is substantial, while the drop from 1440p to 4K represents a 38% decrease. These scaling patterns suggest the GPU is not the limiting factor at lower resolutions — the RTX 5080 is capable of far more than 233 FPS, but the Ryzen 5 4600G's single-thread score of 726 in 3DMark limits how fast frames can be generated.
Moving to Medium settings, the scaling becomes more linear. The 1080p Medium average of 214 FPS falls to 179 FPS at 1440p (a 16% reduction) and then to 99 FPS at 4K (a 45% reduction from 1440p). This steeper 4K drop indicates the GPU begins to take on more responsibility as settings increase. At High settings, the pattern continues: 198 FPS at 1080p, 143 FPS at 1440p (28% drop), and 80 FPS at 4K (44% drop from 1440p). The consistent 44-45% penalty when moving from 1440p to 4K across Medium and High presets points to the GPU becoming the primary constraint at 4K.
Ultra settings show the most dramatic scaling. The 1080p Ultra average of 169 FPS drops to 111 FPS at 1440p (34% reduction) and then to 62 FPS at 4K (44% reduction). The 4K Ultra result of 62 FPS is the only measured configuration that approaches the edge of playability, though it remains above the 60 FPS threshold. The scaling behavior across all presets indicates that at 1080p and 1440p, the CPU is the limiting component — the RTX 5080's performance is being throttled by the processor's ability to feed it data. At 4K, the GPU's workload becomes heavy enough that it starts to become the bottleneck, though the CPU still exerts influence.
GPU Role
The RTX 5080 brings substantial hardware to this pairing: 16 GB of GDDR7 memory on a 256-bit bus delivering 960.0 GB/s of bandwidth, with base and boost clocks of 2295 MHz and 2617 MHz respectively. The GPU's 10752 shading units and 112 ROPs provide the raw compute necessary for high-resolution rendering, and its PassMark G3D score of 36,565 places it in the 87th percentile of all GPUs. However, the measured FPS data shows this hardware is not being fully utilized at lower resolutions.
The GPU's 16 GB VRAM capacity is more than sufficient for Fivem at any tested setting — even 4K Ultra rarely approaches such capacities. The memory bandwidth of 960.0 GB/s allows for high texture throughput, which explains why the gap between Low and Ultra settings at 4K is a relatively modest 64 FPS (126 vs 62). At 1080p, the gap between Low and Ultra is also 64 FPS (233 vs 169), suggesting the GPU's memory subsystem is not the limiting factor at either extreme.
The RTX 5080's nearest rivals in the benchmark database include the AMD Radeon 8060S (0.6% higher average score), AMD Radeon RX 6750 GRE 12 GB (0.7% higher), and AMD Radeon RX 9070 GRE (2.2% higher). The fact that the 5080's average benchmark score of 56,083 is within 2.2% of these competitors indicates that the GPU's theoretical advantages do not always translate to massive real-world gaps. In Fivem specifically, the CPU bottleneck prevents the 5080 from demonstrating its full capability, as evidenced by the relatively small FPS differences between Low and Medium settings at 1080p (233 vs 214, a mere 8% improvement despite significant GPU workload reduction).
How This Combo Ranks
This specific CPU-GPU combination ranks 408th out of 3,707 tested combos in Fivem, placing it in the 89th percentile of all systems tested. This ranking is notable given the processor's age — the Ryzen 5 4600G was released in 2020 and its CPU benchmark scores show it competing with much newer parts. The CPU's average benchmark score of 17,507 places it in the 71st percentile of all processors, with nearest rivals including the AMD Ryzen 3 PRO 5355GE (0.1% higher score), AMD Ryzen 3 8300GE (0.6% lower), Intel Core 7 150U (0.6% lower), and Intel Core i3-14100T (0.8% lower). This tight clustering shows the 4600G remains competitive in synthetic workloads despite its age.
The GPU's ranking is stronger — the RTX 5080 sits in the 87th percentile of all GPUs with an average benchmark score of 56,083. This puts it ahead of the AMD Radeon RX 9070 GRE by 2.2% and behind the AMD Radeon 8060S by 0.6%. The combination's 408th rank out of 3,707 suggests that while the GPU is capable, the overall system performance is constrained by the CPU. Systems with similarly-ranked GPUs but newer processors would likely achieve higher Fivem frame rates, particularly at 1080p and 1440p where the CPU bottleneck is most pronounced.
The measured FPS data confirms this CPU-limited scenario. At 1080p Low, the system achieves 233 FPS, which is respectable but far below what the RTX 5080 could theoretically deliver with a stronger processor. The 3DMark single-thread score of 726 for the 4600G highlights the CPU's weakness, as Fivem's multiplayer nature tends to emphasize single-thread performance. The combo's ranking would likely improve significantly with a processor that scores higher in single-threaded workloads.
Settings Recommendations
For 4K Ultra, the measured 62 FPS average is technically playable but leaves little headroom for demanding multiplayer scenes. The 4K High preset at 80 FPS provides a more comfortable margin while maintaining visual quality. At 1440p, the High preset at 143 FPS represents the best balance — it offers a 29% improvement over Ultra's 111 FPS while retaining most visual fidelity. The Medium preset at 179 FPS is the better choice for competitive play, though the jump from High to Medium is only 25% while the visual difference is more apparent.
At 1080p, the Ultra preset at 169 FPS is already well above the threshold for smooth gameplay, and the High preset at 198 FPS pushes further into high-refresh territory. The Medium preset at 214 FPS offers diminishing returns over High, while Low at 233 FPS sacrifices substantial visual quality for a mere 9% gain over Medium. Given the CPU bottleneck at 1080p, the High preset is the recommended choice — it provides the best visual quality per frame, as the FPS difference between High and Ultra is only 17% while the settings gap is significant.
The measured data shows that Medium settings consistently deliver the most stable frame pacing at higher resolutions. The Medium preset at 4K (99 FPS) has measured minimum and maximum values of 85 and 114 respectively, while at 1440p Medium the range is 152-206 FPS and at 1080p Medium it's 182-246 FPS. These ranges indicate that Medium settings provide the most consistent frame delivery, which is valuable in multiplayer scenarios where sudden frame drops can affect gameplay. For players prioritizing frame rate stability over absolute visual quality, Medium is the optimal choice across all resolutions.
Measured FPS Breakdown
At 3840x2160, the Ultra preset delivers an average of 62 FPS, which is the lowest measured result. The High preset at this resolution averages 80 FPS, Medium averages 99 FPS with a range of 85-114, and Low averages 126 FPS. The progression shows a 28% improvement from Ultra to High, another 24% from High to Medium, and a final 27% from Medium to Low. The 64 FPS spread between Ultra and Low at 4K is the largest absolute gap across all resolutions, confirming that the GPU's workload scales significantly with settings at this resolution.
At 2560x1440, the Ultra preset averages 111 FPS, High averages 143 FPS, Medium averages 179 FPS with a range of 152-206, and Low averages 203 FPS. The gap between Ultra and Low is 92 FPS, with the largest single-step improvement occurring between Ultra and High (32 FPS, a 29% increase). The Medium preset's 179 FPS average sits close to Low's 203 FPS, indicating that the CPU begins to limit performance as settings decrease at this resolution.
At 1920x1080, the Ultra preset averages 169 FPS, High averages 198 FPS, Medium averages 214 FPS with a range of 182-246, and Low averages 233 FPS. The total spread between Ultra and Low is 64 FPS, identical to the 4K spread but with a different distribution — the Ultra-to-High gap is 29 FPS (17%), the High-to-Medium gap is 16 FPS (8%), and the Medium-to-Low gap is 19 FPS (9%). This compression of improvements at lower settings reinforces the CPU bottleneck, as the GPU can handle even Low settings without breaking a sweat, but the processor cannot push frame rates past the 233 FPS ceiling observed.
FAQ
Q: Is this combination better suited for 1080p or 4K gaming in Fivem?
A: The measured data shows the gap between Low and Ultra settings is identical (64 FPS) at both 1080p and 4K, but for different reasons. At 1080p, the CPU limits performance, capping even Low settings at 233 FPS. At 4K, the GPU becomes the constraint, with Ultra dropping to 62 FPS. The system is most balanced at 1440p, where the 92 FPS spread between Ultra and Low suggests both components contribute to performance.
Q: Does the RTX 5080's 16 GB VRAM provide enough memory for Fivem at 4K Ultra?
A: The measured data shows the 4K Ultra preset runs at 62 FPS average, and the GPU's 16 GB GDDR7 memory with 960.0 GB/s bandwidth is not identified as a limiting factor in any measured configuration. The 62 FPS result is more likely constrained by the GPU's compute capabilities and the CPU's ability to feed it, rather than memory capacity.
Q: How does this combo compare to other tested systems in Fivem?
A: This combination ranks 408th out of 3,707 tested combos, placing it in the top 11% of all systems. The ranking reflects the CPU's limitations — the Ryzen 5 4600G scores in the 71st percentile of all CPUs, while the RTX 5080 scores in the 87th percentile of all GPUs. The combo's rank is lower than the GPU's percentile suggests it could achieve, indicating the processor holds back overall performance.
Q: What is the best preset for competitive play at 1440p?
A: The Medium preset at 1440p delivers 179 FPS average with a measured range of 152-206 FPS, which provides the highest stable frame rates above the 144 Hz threshold. The Low preset at 203 FPS offers only 13% more performance than Medium while sacrificing significant visual quality, making Medium the better choice for maintaining both frame rate and visual clarity.
Q: Why does the FPS gap between Low and Ultra shrink at 1080p compared to 1440p?
A: At 1080p, the gap between Low (233 FPS) and Ultra (169 FPS) is 64 FPS, while at 1440p the same comparison shows a 92 FPS gap (203 vs 111). This occurs because the CPU becomes the limiting factor at 1080p, capping even Low settings at 233 FPS. At 1440p, the GPU workload increases enough to allow the CPU to stretch its legs, creating a wider spread between settings.
Q: Is the Ryzen 5 4600G a bottleneck for the RTX 5080 in Fivem?
A: Benchmark results indicate yes, particularly at lower resolutions. At 1080p Low, the system achieves 233 FPS, but the CPU's 3DMark single-thread score of 726 and PassMark single-thread score of 2,653 suggest it cannot generate frames fast enough to fully utilize the RTX 5080. The GPU's average benchmark score of 56,083 (87th percentile) is significantly stronger than the CPU's 17,507 (71st percentile), and the measured FPS data shows the CPU limiting performance at 1080p and 1440p.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5080 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 126.0 |
| 3840x2160 | Medium | 99.0 |
| 3840x2160 | High | 80.0 |
| 3840x2160 | Ultra | 62.0 |
| 2560x1440 | Low | 203.0 |
| 2560x1440 | Medium | 179.0 |
| 2560x1440 | High | 143.0 |
| 2560x1440 | Ultra | 111.0 |
| 1920x1080 | Low | 233.0 |
| 1920x1080 | Medium | 214.0 |
| 1920x1080 | High | 198.0 |
| 1920x1080 | Ultra | 169.0 |
Fivem with Ryzen 5 4600G + Other GPUs
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Fivem with RTX 5080 + Other CPUs
See how Fivem performs with the same GPU but different processors.
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