Fivem
This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 54 | 67 | 86 |
| 1440p QHD | 77 | 99 | 122 | 159 |
| 1080p Full HD | 121 | 149 | 192 | 236 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 4600G + AMD Radeon RX 6800 XT, In-Depth Analysis
Fivem with the AMD Ryzen 5 4600G and AMD Radeon RX 6800 XT demonstrates a classic high-resolution GPU-bound scenario, but with a noticeable CPU ceiling at lower settings. The measured frame rates across 1080p, 1440p, and 4K reveal how the workload shifts between the processor and graphics card as pixel count and visual fidelity change. This combo ranks 648th out of 1792 tested combinations, placing it in the 64th percentile of all tested systems for this specific multiplayer title.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep and consistent across all settings, indicating the RX 6800 XT becomes the primary limiting component at higher resolutions. At Low settings, the average FPS falls from 235.9 at 1920x1080 to 158.7 at 2560x1440, a reduction of 77.2 FPS, then further drops to 85.9 at 3840x2160. This represents a 63.6% decrease from 1080p to 4K, which is substantial but expected for a GPU with 16 GB of GDDR6 memory and a 256-bit bus. The scaling pattern suggests the GPU's 512.0 GB/s bandwidth and 20.74 TFLOPS of FP32 compute are being heavily taxed as resolution increases.
At Ultra settings, the scaling is even more pronounced. The average FPS drops from 120.8 at 1080p to 77.0 at 1440p, then plummets to 41.3 at 4K. This 65.8% reduction from 1080p to 4K is slightly steeper than the Low setting drop, confirming that the GPU's shading units and ROPs are the bottleneck when both resolution and visual complexity are maximized. The gap between Low and Ultra at 4K is 44.6 FPS, while at 1080p that same gap is 115.1 FPS, demonstrating that the CPU can maintain higher frame rates at lower resolutions but the GPU's limits compress the performance envelope at 4K.
The Medium and High settings show intermediate scaling behavior. At 1440p, High produces 98.5 FPS while Medium produces 122.4 FPS, a 23.9 FPS difference that narrows to 13.8 FPS at 4K (53.6 vs 67.4). This convergence at higher resolutions reinforces that the RX 6800 XT's compute resources—4608 shading units and 288 TMUs—are the dominant factor once pixel count rises, regardless of the quality preset.
How This Combo Ranks
The combo's rank of 648 out of 1792 tested combos places it in the upper-middle tier of systems tested in Fivem. This positioning reflects a pairing where the GPU is significantly more capable than the CPU, which is a common configuration for high-refresh-rate gaming at 1440p but becomes less balanced at 4K. The CPU's percentile ranking against all processors is 75, meaning the Ryzen 5 4600G outperforms three-quarters of all CPUs in the database, while the GPU's percentile against all GPUs is 87, indicating the RX 6800 XT is in the top 13% of graphics cards tested.
The delta between the CPU and GPU percentiles suggests the processor may hold back the graphics card in CPU-light scenarios, but in Fivem's multiplayer environment, the data shows the combo still achieves respectable frame rates. The GPU's nearest rivals include the NVIDIA GeForce RTX 4070 Ti SUPER with a deltaPct of 2.6, meaning the RX 6800 XT scores 2.6% lower in average benchmark score. The Intel Arc A550M trails by 0.5%, while the NVIDIA RTX A1000 leads by 1.7%. These margins are small, indicating the GPU is competitive with its immediate peers.
For the CPU, the nearest rival is the AMD Ryzen 3 PRO 5355GE with a deltaPct of 0, indicating identical average benchmark scores. The Intel Core i5-12450H is 0.1% ahead, while the Intel Core i3-14100T and i3-13100F are 0.8% and 1.0% behind respectively. These tiny deltas place the Ryzen 5 4600G in a tightly contested performance band, where the 6-core, 12-thread configuration with a 3.70 GHz base and 4.20 GHz boost clock competes effectively with newer and older designs.
CPU Role
The Ryzen 5 4600G is a Zen 2 architecture processor built on TSMC's 7 nm process, featuring 6 cores and 12 threads. Its 8 MB of shared L3 cache and 512 KB per-core L2 cache provide moderate capacity for Fivem's multiplayer workloads, which often involve physics calculations, AI processing, and network synchronization. The CPU's base clock of 3.70 GHz and boost clock of 4.20 GHz are modest by current standards, but the 3DMark single-thread score of 726 and multi-thread score of 4889 indicate balanced performance across both lightly and heavily threaded scenarios.
In Fivem, the CPU's role becomes apparent when comparing frame rates across settings at the same resolution. At 1080p, the difference between Low and Ultra is 115.1 FPS (235.9 vs 120.8), which is a wider gap than the 73.8 FPS difference at 1440p (158.7 vs 77.0) or the 44.6 FPS difference at 4K (85.9 vs 41.3). This pattern suggests that at 1080p, the CPU can feed frames to the GPU quickly enough for the graphics card to become the limiting factor at higher settings, but at 4K, the GPU's pixel throughput dominates and the CPU's contribution diminishes.
The Cinebench R23 multi-core score of 13593 and single-core score of 1919 place the processor in a competitive position for gaming. The PassMark multi-thread score of 15992 and single-thread score of 2653 further confirm that the CPU handles both parallel and sequential workloads adequately. However, the 3DMark 2-thread score of 1430 is notably lower than the 8-thread score of 4138, suggesting that Fivem's engine may not fully utilize the available threads, leaving performance dependent on the boost clock behavior.
Measured FPS Breakdown
At 1920x1080, the combo delivers its highest frame rates across all settings. Low settings produce 235.9 FPS average, Medium achieves 192.3 FPS, High reaches 149.3 FPS, and Ultra drops to 120.8 FPS. These figures indicate that at 1080p, the system can exceed 120 FPS even at maximum quality, making it suitable for high-refresh-rate monitors. The scaling from Low to Ultra shows a 48.8% reduction in frame rate, which is the largest relative drop of any resolution tested, highlighting the GPU's compute limits when both resolution and settings are maximized.
Moving to 2560x1440, the average FPS values are 158.7 at Low, 122.4 at Medium, 98.5 at High, and 77.0 at Ultra. The reduction from 1080p to 1440p is 32.7% at Low, 36.4% at Medium, 34.0% at High, and 36.2% at Ultra. This consistency across settings suggests a proportional scaling that aligns with the pixel count increase from 2.07 million to 3.69 million pixels, a 78% increase. The GPU's 288.0 GPixel/s pixel rate is being utilized more efficiently at this resolution, but the frame rates still remain above 60 FPS for all but the most demanding Ultra preset.
At 3840x2160, the system produces 85.9 FPS at Low, 67.4 FPS at Medium, 53.6 FPS at High, and 41.3 FPS at Ultra. The 4K resolution contains 8.29 million pixels, which is 4 times the 1080p count and 2.25 times the 1440p count. The frame rate scaling from 1440p to 4K shows reductions of 45.9% at Low, 44.9% at Medium, 45.6% at High, and 46.4% at Ultra. These nearly uniform reductions indicate the GPU is the sole bottleneck at this resolution, with the CPU's 12 threads providing sufficient headroom to feed the graphics card without becoming the limiting factor.
GPU Role
The RX 6800 XT is a RDNA 2.0 architecture GPU with a 7 nm process, featuring 4608 shading units, 288 TMUs, and 128 ROPs. Its boost clock of 2250 MHz and game clock of 2015 MHz deliver a texture rate of 648.0 GTexel/s and a pixel rate of 288.0 GPixel/s. The 16 GB of GDDR6 memory on a 256-bit bus provides 512.0 GB/s of bandwidth, which is crucial for Fivem's large open-world environments that require frequent texture streaming and geometry loading.
The GPU's role in this combo is dominant, as evidenced by the frame rate scaling patterns. At 1080p Low, the system achieves 235.9 FPS, which is likely near the CPU's maximum frame delivery capability given the Ryzen 5 4600G's 3DMark single-thread score of 726. However, at 4K Ultra, the 41.3 FPS result shows the GPU's compute resources are being fully saturated, with the 20.74 TFLOPS of FP32 performance being the limiting factor. The PassMark G3D score of 24980 and DirectX 12 score of 100 confirm the GPU's strong rasterization performance, though the DirectX 10 and 11 scores of 155 and 264 respectively suggest some legacy API overhead.
The GPU's 72 ray tracing cores are present but not heavily utilized in Fivem's standard rendering paths, as the game's performance is more dependent on raw pixel throughput and memory bandwidth. The 512.0 GB/s bandwidth ensures that 16 GB of VRAM can be fed efficiently, preventing texture pop-in or stuttering in crowded multiplayer scenarios. The GPU's percentile ranking of 87 against all GPUs places it above the NVIDIA GeForce RTX 4070 Ti SUPER by 2.6% in average benchmark score, indicating that the RX 6800 XT remains a formidable graphics solution even as newer architectures have been released.
Hardware Specifications
AMD Ryzen 5 4600G
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + AMD Radeon RX 6800 XT in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 85.9 |
| 3840x2160 | Medium | 67.4 |
| 3840x2160 | High | 53.6 |
| 3840x2160 | Ultra | 41.3 |
| 2560x1440 | Low | 158.7 |
| 2560x1440 | Medium | 122.4 |
| 2560x1440 | High | 98.5 |
| 2560x1440 | Ultra | 77.0 |
| 1920x1080 | Low | 235.9 |
| 1920x1080 | Medium | 192.3 |
| 1920x1080 | High | 149.3 |
| 1920x1080 | Ultra | 120.8 |
Fivem with Ryzen 5 4600G + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 6800 XT + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RX 6800 XT
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