Control

Control

AVERAGE FPS
127
excellent

This combination delivers exceptional performance with an average of 127 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 82 93 130
1440p QHD 106 122 137 161
1080p Full HD 140 150 156 177

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 130
3840x2160 Medium 93
3840x2160 High 82
3840x2160 Ultra 72
2560x1440 Low 161
2560x1440 Medium 137
2560x1440 High 122
2560x1440 Ultra 106
1920x1080 Low 177
1920x1080 Medium 156
1920x1080 High 150
1920x1080 Ultra 140

Control with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5080, In-Depth Analysis

Control is a demanding action-adventure title that stresses both processor and graphics hardware, and the combination of the AMD Ryzen 5 4600G with the NVIDIA GeForce RTX 5080 produces a distinct performance profile. The measured frame rates reveal a system where the GPU is the primary driver of visual fidelity, but the CPU's older architecture imposes a ceiling at lower resolutions. This analysis examines the hardware roles, resolution scaling, and specific frame rate data to determine the optimal settings for this pairing.

CPU Role

The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture, codenamed Renoir. It operates with a base clock of 3.70 GHz and a boost clock of 4.20 GHz, drawing a 65 W TDP. This CPU, released in July 2020, was designed for the AMD Socket AM4 platform and uses a 7 nm process from TSMC. Its cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a shared 8 MB L3 cache. The processor supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s and connects via PCIe Gen 3 with 20 lanes. In synthetic benchmarks, the Ryzen 5 4600G scores 13593 in Cinebench R23 multi-core and 1919 in single-core, with a Geekbench multi-core score of 6637 and single-core score of 1460. Its average benchmark score is 17507, placing it in the 71st percentile of all CPUs, with nearest rivals including the AMD Ryzen 3 PRO 5355GE (0.1% faster) and the Intel Core i3-14100T (0.8% slower).

In Control, the CPU's role becomes evident when examining frame rates at 1080p, where the workload is less GPU-bound. At 1920x1080 with Low settings, the average FPS reaches 177, which is the highest recorded across all configurations. This suggests that even the Ryzen 5 4600G's 6 cores and 12 threads can feed the RTX 5080 adequately at this resolution. However, the processor's age becomes apparent in the scaling between settings. Moving from Low to Ultra at 1080p only reduces the average from 177 to 140 FPS, a drop of 37 FPS, which is more attributable to GPU load than CPU limitation. The CPU's 3DMark scores, such as 4138 for 8 threads and 4889 for max threads, indicate it has sufficient multi-threaded capacity for Control's engine, which typically uses fewer than 8 cores. The single-thread score of 726 in 3DMark is modest, and this can affect frame pacing in scenes with heavy physics or AI, but the measured data shows no severe bottlenecks at 1080p.

The 4000-series processor, despite being a Renoir APU with integrated Radeon Vega 7 graphics, is paired here with a discrete GPU, so the iGPU is irrelevant to gameplay. The CPU's 8 MB of L3 cache is small by modern standards, and its PCIe Gen 3 interface limits bandwidth to the GPU compared to newer platforms, but these factors do not manifest as major issues in the measured FPS. The benchmark results indicate that at 1440p and 4K, the CPU is less of a factor, as the GPU takes over the rendering load. The Ryzen 5 4600G's position in the 71st percentile of all CPUs, with an average benchmark score of 17507, confirms it is a mid-range part that can handle Control but will not push extreme high-refresh rates at 1080p with this GPU.

GPU Role

The NVIDIA GeForce RTX 5080 is a high-end graphics card from the GeForce 50-series, built on the Blackwell 2.0 architecture with the GB203 chip. It features 10752 shading units, 336 texture mapping units, and 112 raster output units, along with 84 ray tracing cores and 336 tensor cores. The GPU operates at a base clock of 2295 MHz and a boost clock of 2617 MHz, with memory clocked at 1875 MHz for 30 Gbps effective. It is equipped with 16 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 960.0 GB/s. The card's compute capabilities include 56.28 TFLOPS of FP32 and FP16 performance, with pixel and texture rates of 293.1 GPixel/s and 879.3 GTexel/s, respectively. Its TDP is 360 W, and it requires a 750 W power supply. In synthetic tests, the RTX 5080 scores 8637 in 3DMark Steel Nomad DX12, 235901 in Geekbench OpenCL, and 255450 in Geekbench Vulkan, with an average benchmark score of 56083, placing it in the 87th percentile of all GPUs. Its nearest rivals include the AMD Radeon 8060S (0.6% faster) and the AMD Radeon RX 9070 GRE (2.2% faster).

In Control, the RTX 5080's raw power is the dominant factor in determining frame rates. The GPU's 16 GB of VRAM is ample for the game's textures and effects at all tested settings, and its 960.0 GB/s bandwidth ensures fast data transfer. At 4K Ultra, the average FPS is 72, which is playable but not exceptionally smooth, indicating that the GPU is heavily loaded. The card's performance scales predictably with resolution: at 1440p High, it delivers 122 FPS, and at 1080p High, it reaches 150 FPS. The RTX 5080's percentile rank of 87 among all GPUs, with an average score of 56083, positions it well above the CPU in relative strength, which explains why the GPU becomes the limiting factor at higher resolutions. The GPU's ray tracing cores are not specifically tested in the measured data, but Control's use of ray-traced reflections and shadows would leverage these 84 cores, potentially impacting the High and Ultra settings.

The RTX 5080's boost clock of 2617 MHz and 10752 shading units provide substantial compute for Control's particle effects and physics. The measured FPS at 4K Medium (93 FPS) versus 4K High (82 FPS) shows a 11 FPS difference, which is modest, suggesting that the GPU is not fully saturated at Medium settings and has headroom. However, at 4K Ultra, the drop to 72 FPS indicates that the highest settings push the GPU to its limits. The GPU's 336 tensor cores may also assist with DLSS if enabled, though the measured data does not include DLSS scenarios. Overall, the RTX 5080 is the star of this pairing, providing strong performance in Control across all resolutions, with the CPU only becoming a constraint at 1080p.

Resolution Scaling

The resolution scaling data reveals how the balance between CPU and GPU shifts as pixel count increases. At 1920x1080, the average FPS across all settings ranges from 140 (Ultra) to 177 (Low). This narrow range of 37 FPS suggests that the RTX 5080 is not being fully utilized, and the Ryzen 5 4600G is limiting performance, particularly at lower settings. The 1080p Low score of 177 FPS is the highest in the entire dataset, but it is only 21 FPS higher than 1080p High (150 FPS), indicating diminishing returns as the GPU is less stressed.

Moving to 2560x1440, the average FPS drops to a range of 106 (Ultra) to 161 (Low). The difference between Low and Ultra at 1440p is 55 FPS, which is larger than at 1080p, showing that the GPU is beginning to take on more of the workload. The 1440p High score of 122 FPS represents a 28 FPS drop from 1080p High, which is a 18.7% decrease, consistent with the increased pixel count. This pattern indicates that at 1440p, the RTX 5080 is still capable of high frame rates, but the CPU is less of a bottleneck, allowing the GPU to dictate performance more directly.

At 3840x2160, the average FPS ranges from 72 (Ultra) to 130 (Low). The difference between Low and Ultra is 58 FPS, similar to 1440p, but the absolute numbers are lower. The 4K High score of 82 FPS is 40 FPS lower than 1440p High, a 32.8% drop, which is steeper than the 1440p-to-1080p drop. This suggests that at 4K, the GPU is the clear limiting factor, as the pixel count quadruples from 1080p, requiring significantly more rendering power. The 4K Medium score of 93 FPS with a minimum of 79 and maximum of 107 indicates some variance, but the average is stable.

The scaling from 1080p to 4K shows that the RTX 5080's performance degrades predictably with resolution, while the CPU's influence wanes. At 1080p, the CPU limits the maximum FPS to around 177, but at 4K, the GPU's workload caps the FPS at 130 even on Low settings. This behavior confirms that the Ryzen 5 4600G is the bottleneck at lower resolutions, while the RTX 5080 becomes the bottleneck at higher resolutions. For users seeking the highest frame rates, 1080p is optimal, but the data suggests that 1440p offers a better balance of visual quality and performance, with 122 FPS on High settings.

Measured FPS Breakdown

The measured FPS data provides a detailed view of performance across three resolutions and four settings levels. At 1920x1080, the average FPS is 177 on Low, 156 on Medium, 150 on High, and 140 on Ultra. The Medium setting shows a minimum of 133 FPS and a maximum of 179, indicating some frame pacing variance, but the averages are consistently above 140 FPS. The difference between Low and Ultra is 37 FPS, with each step up in settings costing approximately 10-20 FPS, reflecting the GPU's headroom at this resolution.

At 2560x1440, the average FPS is 161 on Low, 137 on Medium, 122 on High, and 106 on Ultra. The Medium setting has a minimum of 117 and a maximum of 158, showing a wider range than at 1080p. The drop from Low to Ultra is 55 FPS, with the largest single-step decrease being 15 FPS from Medium to High. This resolution is where the RTX 5080's power is more fully utilized, but the CPU still plays a role in maintaining frame rates above 100 FPS.

At 3840x2160, the average FPS is 130 on Low, 93 on Medium, 82 on High, and 72 on Ultra. The Medium setting shows a minimum of 79 and a maximum of 107, indicating that even at 4K, the GPU can deliver playable frame rates on medium settings. The drop from Low to Ultra is 58 FPS, with the largest step being 37 FPS from Low to Medium, which is a significant jump. This suggests that the Low preset at 4K is not fully taxing the GPU, while the Medium preset and above push it harder, with Ultra being the most demanding at 72 FPS.

The data shows a consistent pattern: as resolution increases, the absolute FPS decreases, and the gap between settings widens. At 1080p, the CPU limits the top end to 177 FPS, while at 4K, the GPU limits the top end to 130 FPS on Low. The Medium settings across all resolutions provide a balanced experience, with 4K Medium at 93 FPS being the most demanding setting that remains above 90 FPS. The High settings offer a good middle ground, with 4K High at 82 FPS and 1440p High at 122 FPS. The Ultra settings are the most demanding, with 4K Ultra at 72 FPS being the lowest average in the dataset.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Control?

A: The data shows that 1440p High delivers 122 FPS, which is a strong balance of visual quality and performance. At 1080p, the CPU limits the maximum to 177 FPS on Low, while at 4K, the GPU caps performance at 130 FPS on Low and 82 FPS on High. For most users, 1440p offers the best experience, as it avoids the CPU bottleneck at 1080p and maintains high frame rates.

Q: How does the Ryzen 5 4600G affect performance at 1080p?

A: At 1920x1080, the average FPS ranges from 140 on Ultra to 177 on Low, with a narrow 37 FPS spread. This indicates that the CPU is the limiting factor, as the RTX 5080 is not fully utilized. The CPU's single-thread score of 726 in 3DMark and Cinebench R23 single-core score of 1919 suggest it can handle Control's engine, but it cannot push frame rates much beyond 177 FPS at this resolution.

Q: Is the RTX 5080 powerful enough for 4K gaming in Control?

A: Yes, the RTX 5080 delivers 72 FPS at 4K Ultra and 82 FPS at 4K High, which are playable frame rates. The GPU's 16 GB of VRAM and 960.0 GB/s bandwidth are sufficient for the game's assets. However, the 4K Low setting at 130 FPS shows that the GPU is not the bottleneck at lower settings, so the CPU is still a factor at 4K.

Q: What is the impact of settings on frame rates at 1440p?

A: At 2560x1440, the average FPS is 161 on Low, 137 on Medium, 122 on High, and 106 on Ultra. The difference between Low and Ultra is 55 FPS, with the largest single-step decrease being 15 FPS from Medium to High. This indicates that each settings tier has a noticeable impact on performance, with Ultra being the most demanding.

Q: How does the combo rank compared to other configurations?

A: The Ryzen 5 4600G and RTX 5080 combo ranks 386 out of 3720 combinations in Control, placing it in the top 10.4% of all tested configurations. This is a strong result, reflecting the GPU's high percentile rank of 87 and the CPU's 71st percentile, though the CPU drags down the overall ranking.

Q: What are the minimum FPS values for the Medium settings?

A: The Medium settings show minimum FPS values of 133 at 1080p, 117 at 1440p, and 79 at 4K. These minimums indicate that frame pacing is stable but varies more at higher resolutions, with the 4K Medium minimum of 79 FPS being the lowest, though still above 60 FPS.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this pairing depend on the target resolution and frame rate preference. At 1920x1080, the High preset delivers 150 FPS, which is excellent for high-refresh-rate monitors, while the Ultra preset at 140 FPS offers slightly better visuals with a minor performance cost. The Low preset at 177 FPS is unnecessary unless chasing maximum frame rates, as the visual downgrade is significant. The Medium preset at 156 FPS is a good middle ground, with a minimum of 133 FPS ensuring smooth gameplay.

At 2560x1440, the High preset at 122 FPS is the recommended choice, as it provides a strong balance of visual fidelity and performance. The Medium preset at 137 FPS is also viable, with a minimum of 117 FPS, but the visual improvements from High are worth the 15 FPS loss. The Ultra preset at 106 FPS is playable but may not be ideal for fast-paced action, and the Low preset at 161 FPS is too visually compromised for most users.

At 3840x2160, the High preset at 82 FPS is the best option for a balanced experience, offering good visuals with a playable frame rate. The Medium preset at 93 FPS is also a strong choice, with a minimum of 79 FPS, and it provides a 11 FPS boost over High, making it more suitable for maintaining smoothness. The Ultra preset at 72 FPS is the most demanding, and while it is playable, it leaves little headroom for frame drops. The Low preset at 130 FPS is not recommended, as it sacrifices too much visual quality.

Overall, the data suggests that the High preset at 1440p or 4K offers the best experience per the measured rows, with 122 FPS and 82 FPS respectively. For users prioritizing frame rate over visuals, the Medium preset at 1440p or 4K provides 137 FPS and 93 FPS, respectively. The Ultra preset is best reserved for 1080p, where the CPU bottleneck means the GPU has spare capacity, delivering 140 FPS without significant impact.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5080 in Control

Resolution Settings Avg FPS
3840x2160 Low 130.0
3840x2160 Medium 93.0
3840x2160 High 82.0
3840x2160 Ultra 72.0
2560x1440 Low 161.0
2560x1440 Medium 137.0
2560x1440 High 122.0
2560x1440 Ultra 106.0
1920x1080 Low 177.0
1920x1080 Medium 156.0
1920x1080 High 150.0
1920x1080 Ultra 140.0

Control with Ryzen 5 4600G + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 5080 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.