Counter-Strike 2

Counter-Strike 2

AVERAGE FPS
330
excellent

This combination delivers exceptional performance with an average of 330 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 128 162 218 264
1440p QHD 226 296 394 464
1080p Full HD 343 444 494 531

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 264
3840x2160 Medium 218
3840x2160 High 162
3840x2160 Ultra 128
2560x1440 Low 464
2560x1440 Medium 394
2560x1440 High 296
2560x1440 Ultra 226
1920x1080 Low 531
1920x1080 Medium 494
1920x1080 High 444
1920x1080 Ultra 343

Counter-Strike 2 with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5080, In-Depth Analysis

Counter-Strike 2 pairs a six-core AMD Ryzen 5 4600G with the flagship-class NVIDIA GeForce RTX 5080, and the resulting frame rates reveal a deeply interesting bottleneck dynamic. The CPU, based on the Zen 2 architecture and manufactured on a 7 nm process, runs with a base clock of 3.70 GHz and a boost clock of 4.20 GHz. It offers 6 cores and 12 threads, with an 8 MB shared L3 cache. This is a processor that, while capable, is not designed to push the highest possible frame rates in a competitive shooter. The RTX 5080, in contrast, is a Blackwell 2.0 architecture GPU built on a 5 nm process, with a boost clock of 2617 MHz and 16 GB of GDDR7 memory on a 256-bit bus, delivering 960.0 GB/s of bandwidth. The data shows this combination produces very high average FPS, but the scaling patterns between settings and resolutions reveal that the CPU often leaves performance on the table, especially at lower resolutions and graphics presets.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 5 4600G’s specifications set the stage for its performance in Counter-Strike 2. With 6 cores and 12 threads, it provides adequate parallelism for a game engine that is heavily reliant on a few primary threads. The boost clock of 4.20 GHz is respectable, but the Zen 2 architecture’s single-thread performance is its limiting factor. In synthetic benchmarks, the CPU scores 726 in 3dmark_single_thread and 1919 in cinebench_r23_singlecore. These are modest numbers, especially when considering the GPU it is paired with. The CPU’s percentileVsAllCpus is 75, meaning it outperforms 75% of all CPUs in the database, but that still places it well below the top tier needed to feed a GPU like the RTX 5080 at high frame rates.

The measured FPS data supports this interpretation. At 1080p with Low settings, the combo achieves 530.9 FPS. That is an extraordinary figure, but it is not far above the 1080p High result of 444.2 FPS. The gap between Low and Ultra at 1080p is 188.1 FPS (530.9 vs 342.8). This indicates that as graphical load increases, the GPU becomes more engaged, but the CPU is still the primary constraint at lower presets. The 3dmark_8_threads score of 4138 and 3dmark_max_threads score of 4889 show that multi-threaded scaling exists, but the game does not seem to benefit from it dramatically. The delta between the 4-thread score (2732) and 8-thread score (4138) is 1406 points, suggesting that adding threads helps, but the return diminishes beyond that point.

What is more telling is the comparison to the CPU’s nearest rivals. The Intel Core i3-13100F has an avgScore of 17665 and a deltaPct of -1 relative to the Ryzen 5 4600G’s avgBenchmarkScore of 17489. The Intel Core i3-14100T is also close, with an avgScore of 17636 and a deltaPct of -0.8. These are 4-core parts with higher single-thread clocks, and they essentially match the Ryzen in overall average score. This suggests that for a game like Counter-Strike 2, which favors single-core performance, the 4600G’s six cores are not providing a meaningful advantage over a well-clocked quad-core. The data implies that the CPU’s 8 MB L3 cache and 51.2 GB/s memory bandwidth are sufficient for the game’s needs, but the architectural limitations of Zen 2 are the ceiling. The CPU’s boost clock of 4.20 GHz is the highest it can reach, and it appears to sustain that under load, but it is simply not enough to push beyond the observed frame rates.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5080 is an exceptionally powerful GPU, and its role in this pairing is to provide immense headroom that the CPU cannot fully utilize. Its 16 GB of GDDR7 memory is far more than Counter-Strike 2 requires, even at 4K Ultra. The memory clock of 1875 MHz (30 Gbps effective) and the 960.0 GB/s bandwidth ensure that texture streaming and memory bandwidth are never a bottleneck. The GPU’s boost clock of 2617 MHz is high, and its 10752 shading units provide massive compute throughput, evidenced by an fp32 performance of 56.28 TFLOPS.

The GPU’s percentileVsAllGpus is 89, and its avgBenchmarkScore is 59188. Its nearest rivals include the Intel Arc A580 with an avgScore of 57756 and a deltaPct of 2.5, meaning the RTX 5080 is about 2.5% faster in that benchmark. This is a GPU that should dominate any game at any resolution, and the measured FPS data shows it does, but the degree to which it dominates is tempered by the CPU. At 4K Ultra, the combo produces 127.8 FPS. At 4K Low, it jumps to 263.9 FPS. The difference of 136.1 FPS between these two presets is substantial, showing that the GPU is doing more work at Ultra, but the fact that 4K Ultra is still below 130 FPS suggests that even at this high resolution, the CPU is still a limiting factor in certain scenes.

The RTX 5080’s specs, such as its 84 RT cores and 336 tensor cores, are not directly relevant to Counter-Strike 2’s rendering, but they speak to its overall capability. The GPU’s passmark_g3d score of 36565 is a strong indicator of raw rasterization performance. In this game, the GPU’s role is to provide the raw frame rate ceiling, but the data shows that ceiling is never reached. For example, at 1080p Low, the FPS is 530.9, but at 1440p Low, it is 463.7, and at 4K Low, it is 263.9. If the GPU were the sole bottleneck, the drop from 1080p to 1440p would be more pronounced. The fact that it drops by only 67.2 FPS (530.9 to 463.7) suggests that the CPU is holding the frame rate back at 1080p, preventing the GPU from showing its full potential.

FAQ

Q: Why does the frame rate not scale linearly with resolution?

A: The data shows that at Low settings, the FPS drops from 530.9 at 1080p to 463.7 at 1440p, a 12.7% decrease. If the GPU were the only bottleneck, this drop would typically be larger. The relatively small decrease indicates that the CPU is limiting performance at 1080p, so the GPU has spare capacity that is only utilized as resolution increases.

Q: Is the RTX 5080 being fully utilized in this pairing?

A: Based on the FPS data, no. At 1080p Low, the combo hits 530.9 FPS, but at 4K Low it is 263.9 FPS. The GPU is capable of far more than 530.9 FPS at 1080p, but the CPU’s single-thread performance (3dmark_single_thread score of 726) prevents it from achieving that.

Q: What is the best settings preset for 1440p gaming?

A: At 1440p, the High preset delivers 296.2 FPS, while Medium delivers 394.2 FPS and Low delivers 463.7 FPS. The Ultra preset drops to 225.8 FPS. For competitive play, Low or Medium offers the highest frame rates, but High still provides over 290 FPS, which is more than enough for any display.

Q: How does the CPU compare to its nearest rivals in overall performance?

A: The Ryzen 5 4600G has an avgBenchmarkScore of 17489. Its closest rival, the AMD Ryzen 3 PRO 5355GE, scores 17482, a deltaPct of 0. The Intel Core i3-13100F scores 17665, which is 1% higher. This shows the 4600G is competitive in average benchmarks, but its single-thread performance is not superior to those parts.

Q: Does the 16 GB of VRAM matter for Counter-Strike 2?

A: The game is not VRAM-intensive. At 4K Ultra, the combo achieves 127.8 FPS, and the GPU’s 16 GB of GDDR7 memory is not a limiting factor. The game would run the same with less VRAM, but the 16 GB provides headroom for other tasks or future games.

Q: Why is the FPS at 4K Ultra so much lower than at 4K Low?

A: The difference between 4K Low (263.9 FPS) and 4K Ultra (127.8 FPS) is 136.1 FPS. This is due to the increased graphical workload at Ultra, which engages more of the GPU’s shading units and texture units. However, the CPU is still a factor, as even at 4K Ultra, the frame rate is not as high as the GPU’s raw compute (56.28 TFLOPS) might suggest.

Measured FPS Breakdown

The measured FPS data provides a clear picture of how this combo performs across resolutions and settings. At 1920x1080, the Low preset yields 530.9 FPS, which is the highest recorded for this pairing. Medium follows at 494.1 FPS, High at 444.2 FPS, and Ultra at 342.8 FPS. The gap between Low and Ultra at 1080p is 188.1 FPS, showing that the GPU is doing more work at higher presets, but the CPU is still the primary constraint at Low.

Moving to 2560x1440, the Low preset delivers 463.7 FPS, which is a 67.2 FPS drop from 1080p Low. Medium at 1440p is 394.2 FPS, High is 296.2 FPS, and Ultra is 225.8 FPS. The scaling from 1080p to 1440p is not uniform: the Low preset drops by 12.7%, but the Ultra preset drops by 34.1% (from 342.8 to 225.8). This indicates that at Ultra, the GPU is becoming more of a bottleneck, but the CPU still has a role.

At 3840x2160, the numbers drop significantly. Low settings produce 263.9 FPS, Medium 218.1 FPS, High 162.1 FPS, and Ultra 127.8 FPS. The difference between 1440p Low (463.7) and 4K Low (263.9) is 199.8 FPS, a 43.1% decrease. This is a much larger drop than the 1080p to 1440p transition, showing that the GPU is now the dominant bottleneck at 4K. However, the fact that 4K Low is still above 260 FPS demonstrates the raw power of the RTX 5080.

Resolution Scaling

The resolution scaling pattern is the most revealing aspect of this data. From 1080p to 1440p at Low settings, the FPS drops from 530.9 to 463.7, a decrease of 67.2 FPS (12.7%). From 1440p to 4K at Low, the drop is from 463.7 to 263.9, a decrease of 199.8 FPS (43.1%). This non-linear scaling tells a clear story: at 1080p, the CPU is the limiting component, so increasing resolution to 1440p has a muted effect because the GPU has headroom. At 4K, the GPU becomes the bottleneck, and the FPS drops steeply.

At Ultra settings, the scaling is different. From 1080p (342.8) to 1440p (225.8), the drop is 117.0 FPS (34.1%). From 1440p to 4K (127.8), the drop is 98.0 FPS (43.4%). The 1080p to 1440p drop at Ultra is more pronounced than at Low, indicating that the GPU is working harder at Ultra even at 1080p. At 4K Ultra, the 127.8 FPS result suggests that both the CPU and GPU are heavily loaded, but the GPU is likely the primary constraint given the resolution. The data implies that for this pairing, the optimal resolution for pure frame rate is 1080p, but the CPU prevents the GPU from being fully utilized there.

Settings Recommendations

Based on the measured rows, the best settings preset depends on the resolution and the user’s priorities. At 1080p, the Low preset provides the highest frame rate at 530.9 FPS, but Medium at 494.1 FPS is only 36.8 FPS slower and likely offers better visual fidelity. High at 444.2 FPS is still excellent, while Ultra at 342.8 FPS is the lowest but still very playable. For competitive play at 1080p, Low or Medium is recommended to maximize FPS, as the difference between them is small.

At 1440p, the Low preset delivers 463.7 FPS, which is the best choice for competitive play. Medium at 394.2 FPS is also strong, and High at 296.2 FPS is above the refresh rate of most high-end monitors. Ultra at 225.8 FPS is the only preset below 240 FPS, so if a 240 Hz display is in use, Low or Medium is preferred. At 4K, the Low preset at 263.9 FPS is the only one that exceeds 240 FPS. Medium at 218.1 FPS is still good, High at 162.1 FPS is acceptable, and Ultra at 127.8 FPS is the lowest but remains above 120 FPS.

The data suggests that the Medium preset offers the best balance of visual quality and frame rate across all resolutions. At 1080p Medium, the FPS is 494.1, which is only 6.9% lower than Low. At 1440p Medium, it is 394.2, which is 15.0% lower than Low but still very high. At 4K Medium, it is 218.1, which is 17.3% lower than Low. For most users, Medium provides a significant visual improvement over Low with a relatively small FPS cost.

How This Combo Ranks

In the database of tested combinations, this pairing of the AMD Ryzen 5 4600G and NVIDIA GeForce RTX 5080 achieves a comboRankInGame of 127 out of 1632 combos. This puts it in the top 7.8% of all tested systems for Counter-Strike 2. This is a strong ranking, but it is not top-tier. The rank is likely held back by the CPU, which has a percentileVsAllCpus of 75. The GPU’s percentileVsAllGpus is 89, so the GPU is performing near the top of its class, but the CPU is not.

The rank of 127 out of 1632 means that there are 126 other combos that achieve higher frame rates in this game. These are likely systems with faster CPUs, such as those with higher single-thread performance. The data shows that the RTX 5080 is capable of much higher frame rates, as evidenced by the 1080p Low result of 530.9 FPS, but the CPU limits the overall ranking. If the same GPU were paired with a stronger CPU, the rank would be significantly higher. The delta between this combo’s FPS and the top combos is not shown, but the rank indicates that the CPU is the primary reason it does not break into the top 100. For a user with a high-refresh-rate monitor, this combo is still excellent, but the CPU upgrade path would be the clear way to improve performance.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5080 in Counter-Strike 2

Resolution Settings Avg FPS
3840x2160 Low 263.9
3840x2160 Medium 218.1
3840x2160 High 162.1
3840x2160 Ultra 127.8
2560x1440 Low 463.7
2560x1440 Medium 394.2
2560x1440 High 296.2
2560x1440 Ultra 225.8
1920x1080 Low 530.9
1920x1080 Medium 494.1
1920x1080 High 444.2
1920x1080 Ultra 342.8

Counter-Strike 2 with Ryzen 5 4600G + Other GPUs

See how Counter-Strike 2 performs with the same CPU but different graphics cards.

Counter-Strike 2 with RTX 5080 + Other CPUs

See how Counter-Strike 2 performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.