Downfall

Downfall

AVERAGE FPS
104
good

This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 59 72 88
1440p QHD 59 95 116 142
1080p Full HD 83 133 162 199

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 88
3840x2160 Medium 72
3840x2160 High 59
3840x2160 Ultra 37
2560x1440 Low 142
2560x1440 Medium 116
2560x1440 High 95
2560x1440 Ultra 59
1920x1080 Low 199
1920x1080 Medium 162
1920x1080 High 133
1920x1080 Ultra 83

Downfall with Intel Core Ultra 5 245 + AMD Radeon RX 6650 XT, In-Depth Analysis

The Intel Core Ultra 5 245 is a 14-core, 14-thread desktop processor built on the Arrow Lake architecture and the 3 nm process node. It operates with a base clock of 3.50 GHz and a boost clock of 5.10 GHz, and it carries a 65 W TDP. In synthetic benchmarks, this CPU achieves a multi-core score of 32,924 in Cinebench R23 and a single-core score of 4,648 in the same test, placing it in the 90th percentile of all CPUs tested. Its average benchmark score of 48,995 puts it in close contention with several rivals: it trails the AMD Ryzen 7 PRO 5755G by 0.4%, trails the AMD Ryzen 9 7900 by 0.5%, leads the Intel Xeon Gold 5318H by 0.6%, and leads the Intel Core i5-14600K by 0.8%. For a game like Downfall, a 2016 horror title, this level of CPU performance is far beyond what the game's engine typically demands, meaning the processor will rarely be the bottleneck in this pairing.

CPU Role — cores, clocks, and how they relate to this game's results

The Core Ultra 5 245 provides 14 physical cores with no hyperthreading, meaning 14 threads total. This configuration is unusual for a modern desktop chip, which often splits cores into performance and efficiency groups, but here all 14 cores are treated uniformly. The 3.50 GHz base clock and 5.10 GHz boost clock give the chip substantial headroom for single-threaded workloads, which is relevant for Downfall because older games often rely heavily on one or two threads for game logic and physics. The Cinebench R15 single-core score of 468 and R20 single-core score of 1,952 confirm strong per-thread performance, and the PassMark single-thread score of 4,394 reinforces this. In a game released in 2016, the CPU's high boost clock will keep frame pacing stable even in scenes with many interactive objects or enemy AI.

Multi-threaded performance is also robust, though it matters less for this specific title. The Cinebench R23 multi-core score of 32,924 and PassMark multithread score of 38,706 show that the chip can handle heavily threaded tasks, but Downfall is not designed to exploit 14 threads. The L3 cache is 24 MB shared, which is ample for the game's data sets, and the memory bandwidth of 102.4 GB/s (dual-channel DDR5) ensures that the CPU can feed the GPU without stalling. In practice, benchmark results indicate that at 1080p with Low settings, the CPU is not the limiting factor, as the system reaches 199 FPS average. The processor's percentile ranking of 90 versus all CPUs means it outperforms the vast majority of installed processors, and its nearest rivals are all within a 1% margin, so swapping between these chips would yield nearly identical frame rates in Downfall.

The 14 threads might seem excessive for a 2016 horror game, but they provide headroom for background tasks, streaming, or recording software running concurrently with the game. The data shows that even at 4K Ultra settings, where the GPU is heavily stressed, the CPU still maintains playable frame rates, indicating that the processor is never the cause of a frame rate collapse. The lack of a multiplier unlock means overclocking is not an option, but the stock boost clock of 5.10 GHz is high enough to avoid the need for it in this context.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture with the Navi 23 chip, manufactured on a 7 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, providing 280.3 GB/s of bandwidth. The GPU's base clock is 2055 MHz, with a game clock of 2410 MHz and a boost clock of 2635 MHz. It has 2048 shading units, 128 texture mapping units, and 64 render output units. The card's pixel rate is 168.6 GPixel/s, and its texture rate is 337.3 GTexel/s, with an FP32 performance of 10.79 TFLOPS. The GPU holds the 65th percentile among all GPUs, with an average benchmark score of 19,765, and it sits close to several older professional cards: it trails the NVIDIA Tesla K40m by 0.6%, leads the AMD FirePro D300 by 0.7%, trails the AMD FirePro W7000 by 0.7%, and leads the NVIDIA Quadro K5200 by 0.8%.

For Downfall, a horror title that relies on atmospheric lighting and shadows, the 8 GB VRAM is sufficient at all tested settings, as none of the measured frame rates indicate a memory capacity bottleneck. The 128-bit memory bus and 280.3 GB/s bandwidth are modest by modern standards, but the game's textures and effects do not appear to saturate this interface, given the frame rates observed. The boost clock of 2635 MHz is relatively high, which helps maintain performance in scenes with dynamic lighting. The GPU's DirectX 12 Ultimate support (12_2) ensures compatibility with modern rendering paths, though Downfall likely uses older APIs where the card's raw rasterization throughput matters more than ray tracing features.

The GPU's nearest rivals are all significantly older professional cards, which suggests that the RX 6650 XT occupies a niche where its RDNA 2 architecture delivers better gaming efficiency than those workstation parts. In this game, the GPU is the primary determinant of frame rates at higher resolutions and settings, as evidenced by the scaling patterns discussed below. The 8 GB VRAM is a hard limit, but the data shows no evidence of texture thrashing or stutter, since the minimum FPS values are recorded only for Medium settings and remain within 10% of the average. The card's 176 W TDP and suggested 450 W PSU are not directly relevant to performance, but they indicate that this is a mid-range part that will run within normal thermal envelopes.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured frame rates across resolutions and settings tell a clear story about which component is the bottleneck. At 1080p with Low settings, the system averages 199 FPS, which is extremely high and indicates that neither the CPU nor the GPU is heavily stressed. Moving to 1440p Low, the average drops to 142 FPS, a 29% reduction. At 4K Low, the average is 88 FPS, another 38% drop from 1440p. This scaling pattern is characteristic of a GPU-bound scenario, where increasing pixel count directly impacts the render load. The CPU's performance remains constant across resolutions, so the frame rate decline is attributable to the GPU's fill rate and memory bandwidth limitations.

At Medium settings, the pattern continues: 1080p averages 162 FPS, 1440p averages 116 FPS (a 28% drop), and 4K averages 72 FPS (a 38% drop from 1440p). The percentage drops are nearly identical to those seen at Low settings, which confirms that the scaling is resolution-driven rather than setting-driven. The High settings show a similar trend: 133 FPS at 1080p, 95 FPS at 1440p (a 29% drop), and 59 FPS at 4K (a 38% drop). This consistency suggests that the limiting factor is the GPU's pixel throughput, not its shader complexity or memory capacity, since the relative performance loss is uniform across different quality presets.

Ultra settings reveal the steepest curve: 83 FPS at 1080p, 59 FPS at 1440p (a 29% drop), and 37 FPS at 4K (a 37% drop). The fact that 4K Ultra produces only 37 FPS average indicates that this combination is not suitable for maximum quality at 4K, but it remains playable at 1440p Ultra with 59 FPS. The data shows no evidence of CPU limiting at any resolution, because if the CPU were the bottleneck, the frame rates would remain flat across resolutions. Instead, every resolution increase produces a proportional frame rate decrease, which is the hallmark of a GPU-bound workload. The minimum FPS values are only recorded for Medium settings, and they show that at 1080p Medium, the minimum is 138 FPS against a 162 average, which is a healthy 15% variance, and at 4K Medium, the minimum is 61 FPS against a 72 average, a similar 15% variance, indicating stable frame pacing.

FAQ

*Q: Can this combo run Downfall at 4K with playable frame rates?*

A: Yes, but not at maximum quality. The data shows 59 FPS average at 4K High and 72 FPS at 4K Medium, which are playable, while 4K Ultra drops to 37 FPS, which may feel sluggish for a horror game requiring quick reactions.

Q: Is the CPU or GPU the limiting factor at 1080p?

A: At 1080p Low, the system reaches 199 FPS, which is so high that neither component is fully stressed. However, the scaling pattern from 1080p to 4K shows that the GPU becomes the bottleneck as resolution increases, since frame rates drop proportionally with pixel count.

Q: How does the RX 6650 XT compare to its nearest rivals in terms of overall performance?

A: The GPU's average benchmark score of 19,765 is within 1% of the NVIDIA Tesla K40m, AMD FirePro D300, AMD FirePro W7000, and NVIDIA Quadro K5200. The RX 6650 XT trails the Tesla K40m by 0.6% and the FirePro W7000 by 0.7%, while leading the FirePro D300 by 0.7% and the Quadro K5200 by 0.8%.

Q: What is the best settings preset for a 1440p display with this combo?

A: The data shows 95 FPS at 1440p High and 116 FPS at 1440p Medium, while Ultra yields 59 FPS. For a balance of visual quality and smoothness, High settings are the best choice, as they provide nearly 100 FPS without the performance drop of Ultra.

*Q: Does the 8 GB VRAM on the RX 6650 XT cause any issues in Downfall?*

A: No, the measured frame rates do not show evidence of VRAM capacity limits. The minimum FPS values at Medium settings are within 15% of the averages, which indicates no stuttering or texture swapping that would occur if memory were exhausted.

Q: How does the Core Ultra 5 245 compare to the Core i5-14600K in synthetic benchmarks?

A: The Core Ultra 5 245 has an average benchmark score of 48,995, which is 0.8% higher than the Core i5-14600K's average score of 48,618. This margin is negligible, so the two CPUs would perform nearly identically in Downfall.

How This Combo Ranks

This specific combination of the Intel Core Ultra 5 245 and the AMD Radeon RX 6650 XT ranks 1,885 out of 2,928 tested combos for Downfall. This places it in the 36th percentile of all combinations, meaning roughly two-thirds of tested systems perform better in this game. The ranking is heavily influenced by the GPU, since the CPU is in the 90th percentile of all processors, but the RX 6650 XT is only in the 65th percentile of GPUs. The gap between the CPU's high tier and the GPU's mid-tier status means that this combo is CPU-heavy, with the processor capable of driving a faster graphics card if one were installed.

The rank of 1,885 out of 2,928 is not a poor result, but it indicates that this system is positioned for 1080p and 1440p gaming rather than 4K. In the context of Downfall, a horror game that does not require advanced hardware, this combo delivers playable frame rates at all tested settings except 4K Ultra. The data shows that the combo performs admirably at 1440p High with 95 FPS, which is the sweet spot for this pairing. The low rank relative to other combos is likely due to the GPU's modest standing among all GPUs, as many other combos pair faster cards with similar or weaker CPUs. For a builder targeting this specific title, the combo is adequate, but for a broader gaming workload, the GPU would be the first upgrade path.

Measured FPS Breakdown

The following table presents the exact measured average frame rates for each resolution and settings preset, along with minimum and maximum values where recorded.

| Resolution | Settings | Average FPS | Minimum FPS | Maximum FPS |

|------------|----------|-------------|-------------|-------------|

| 1920x1080 | Low | 199 | — | — |

| 1920x1080 | Medium | 162 | 138 | 187 |

| 1920x1080 | High | 133 | — | — |

| 1920x1080 | Ultra | 83 | — | — |

| 2560x1440 | Low | 142 | — | — |

| 2560x1440 | Medium | 116 | 99 | 133 |

| 2560x1440 | High | 95 | — | — |

| 2560x1440 | Ultra | 59 | — | — |

| 3840x2160 | Low | 88 | — | — |

| 3840x2160 | Medium | 72 | 61 | 83 |

| 3840x2160 | High | 59 | — | — |

| 3840x2160 | Ultra | 37 | — | — |

The data reveals that the step from 1080p to 1440p consistently costs about 29% of the frame rate across all settings, and the step from 1440p to 4K costs about 38%. This non-linear scaling is expected for a GPU-bound scenario, as the pixel count increase from 1440p to 4K is larger in absolute terms. The Medium settings are the only ones with recorded minimum and maximum values, and they show tight variance: at 1080p Medium, the minimum is 138 FPS (85% of the average), and at 4K Medium, the minimum is 61 FPS (85% of the average). This consistency suggests that the game's frame pacing is stable regardless of resolution, with no sudden drops that would indicate CPU hitches or memory issues.

At 1080p Low, the 199 FPS average is near the refresh rate ceiling of most standard monitors, so players with 144 Hz displays will see fully smooth performance. At 1440p High, the 95 FPS average is suitable for high-refresh gaming, while 4K High at 59 FPS is borderline for a horror title where occasional dips could be noticeable. The Ultra preset is only playable at 1080p, where 83 FPS provides a good experience, but at 4K Ultra the 37 FPS average is likely too low for comfortable play. Overall, this combo is best suited for 1080p and 1440p gaming, with 4K reserved for medium or high settings if the player prioritizes smoothness over maximum visual fidelity.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + AMD Radeon RX 6650 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 88.0
3840x2160 Medium 72.0
3840x2160 High 59.0
3840x2160 Ultra 37.0
2560x1440 Low 142.0
2560x1440 Medium 116.0
2560x1440 High 95.0
2560x1440 Ultra 59.0
1920x1080 Low 199.0
1920x1080 Medium 162.0
1920x1080 High 133.0
1920x1080 Ultra 83.0

Downfall with iUltra 5 245 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 6650 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.