Downfall
This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 49 | 59 | 72 |
| 1440p QHD | 49 | 78 | 95 | 116 |
| 1080p Full HD | 68 | 109 | 133 | 163 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 5 245 + Intel Arc B570, In-Depth Analysis
Intel Core Ultra 5 245 and Intel Arc B570 form a modern desktop pairing that delivers playable frame rates in Downfall across most settings, though the data shows a clear ceiling at the highest quality presets. The CPU sits in the 90th percentile of all tested processors, while the GPU lands in the 65th percentile, creating a system where the graphics card typically becomes the limiting factor as resolution and settings increase.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 245 is a 14-core, 14-thread desktop processor built on the Arrow Lake architecture using a 3 nm process from TSMC. It operates with a base clock of 3.50 GHz and a boost clock of 5.10 GHz, with a 65 W TDP. The CPU's cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. Memory support is DDR5 over a dual-channel bus with 102.4 GB/s of bandwidth, and ECC memory is supported.
For a horror title like Downfall, which relies on atmospheric tension and scripted sequences rather than massive simulated worlds, the 14 threads provide ample headroom for game logic, AI, and physics. The processor's Cinebench R23 multicore score of 32924 and single-core score of 4648 indicate strong per-thread performance, which matters for frame pacing in scenes with numerous dynamic objects. The PassMark single-thread score of 4394 reinforces that the chip can handle the primary game thread efficiently.
The CPU's nearest rivals in the aggregate benchmark database include the AMD Ryzen 7 PRO 5755G (average score 49196, delta -0.4%), the AMD Ryzen 9 7900 (49228, delta -0.5%), the Intel Xeon Gold 5318H (48698, delta 0.6%), and the Intel Core i5-14600K (48618, delta 0.8%). The Ultra 5 245's average benchmark score of 48995 places it within a tight band around these processors, with deltas of less than one percent in either direction. This suggests that swapping between these CPUs would produce nearly identical results in Downfall, assuming the GPU remains constant.
The processor's 14 threads are all physical cores with no hyper-threading, which is an unusual configuration but sufficient for this game. The PassMark multithread score of 38706 and data compression score of 400942 show the chip handles parallel workloads well, though Downfall is unlikely to stress all cores simultaneously. The integrated Arc Xe-LPG Graphics 64EU is present but not relevant for gaming performance when a discrete GPU is installed.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B570 uses the BMG-G21 chip based on the Xe2-HPG architecture, manufactured on a 5 nm process at TSMC. It packs 19,600 million transistors on a 272 mm² die. The GPU operates at a fixed 2500 MHz for both base and boost clocks, with memory running at 2375 MHz (19 Gbps effective). The 10 GB of GDDR6 memory sits on a 160-bit bus, providing 380.0 GB/s of bandwidth. The chip includes 2304 shading units, 144 texture mapping units, 80 ROPs, and 18 ray tracing cores.
The GPU's memory capacity and bandwidth are directly relevant to Downfall's performance scaling. The game's horror environments often feature high-resolution textures and volumetric effects that consume VRAM. At 1080p, the 10 GB frame buffer is more than adequate, but the data shows frame rates dropping significantly at 4K with Ultra settings, suggesting that memory bandwidth or capacity becomes strained. The 380.0 GB/s bandwidth is a moderate figure for a modern GPU, and the 160-bit bus is narrower than what higher-tier cards use.
The Arc B570's benchmark results place it in the 65th percentile of all GPUs, with an average score of 20556. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (20534, delta 0.1%), the Intel Arc A750 (20582, delta -0.1%), the NVIDIA Quadro M4000M (20480, delta 0.4%), and the AMD Radeon R9 M390X (20662, delta -0.5%). These deltas are all under one percent, meaning the Arc B570 performs essentially identically to these cards in aggregate compute tests. However, real-world gaming performance can differ from synthetic benchmarks, and Downfall's engine may favor certain architectures.
The GPU's 11.52 TFLOPS of FP32 compute and 23.04 TFLOPS of FP16 (2:1 ratio) provide the raw horsepower for shading and post-processing effects. The 200.0 GPixel/s pixel rate and 360.0 GTexel/s texture rate suggest the card can fill frames quickly at lower resolutions but may struggle with the pixel count at 4K. The 18 ray tracing cores are present but Downfall does not appear to rely heavily on RT effects based on the measured FPS data.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear pattern of GPU-bound performance as resolution increases. At 1080p with High settings, the system averages 109 FPS. Moving to 1440p High drops the average to 78 FPS, a reduction of 31 FPS (28%). At 4K High, the average falls to 49 FPS, which is 60 FPS lower than 1080p (55% drop). This scaling curve is characteristic of a GPU-limited scenario, where the CPU has enough headroom to feed the graphics card at lower resolutions but the GPU's pixel throughput becomes the bottleneck as resolution climbs.
The Low settings preset shows the same trend but with higher absolute numbers. At 1080p Low, the system reaches 163 FPS. At 1440p Low, it drops to 116 FPS (47 FPS lower). At 4K Low, the average is 72 FPS, which is 91 FPS below the 1080p result (56% drop). The consistency of the percentage drop between High and Low settings suggests that the GPU's fill rate and memory bandwidth are the primary constraints, not the CPU.
Ultra settings tell a more dramatic story. At 1080p Ultra, the system averages 68 FPS. At 1440p Ultra, it drops to 49 FPS. At 4K Ultra, the average plummets to 30 FPS. These numbers indicate that the Ultra preset introduces effects that heavily tax the GPU, likely including higher-resolution shadows, ambient occlusion, and texture filtering. The 30 FPS at 4K Ultra is borderline playable for a horror game, where frame pacing matters less than in fast-paced shooters, but it represents the practical limit of this combination.
The CPU's role in this scaling is minimal. The 14-core processor with a 5.10 GHz boost clock is more than capable of maintaining frame rates well above what the GPU can deliver at 4K. The data shows that the system never dips below 30 FPS at any tested configuration, and the minimum FPS values available (4K Medium: 50 FPS, 1440p Medium: 81 FPS, 1080p Medium: 113 FPS) all stay comfortably above 30. This confirms that the Arc B570 is the limiting component across all resolutions and settings.
FAQ
*Q: What is the best resolution and settings combination for smooth gameplay in Downfall?*
A: The data shows that 1080p High (109 FPS) and 1080p Medium (133 FPS) both provide excellent frame rates. For 1440p, High settings (78 FPS) are playable, while 4K requires dropping to Low (72 FPS) or Medium (59 FPS) to stay above 60 FPS.
*Q: Can this system handle 4K gaming in Downfall?*
A: Yes, but with caveats. At 4K Low, the average FPS is 72, which is smooth. At 4K Medium, it drops to 59 FPS. At 4K High, the average falls to 49 FPS, and at Ultra, it reaches 30 FPS. For a horror game, 4K Medium or High may be acceptable, but Ultra is not recommended.
Q: How does the Intel Core Ultra 5 245 compare to its nearest CPU rivals?
A: The Ultra 5 245 has an average benchmark score of 48995. Its nearest rivals are the AMD Ryzen 7 PRO 5755G (49196, 0.4% faster), the AMD Ryzen 9 7900 (49228, 0.5% faster), the Intel Xeon Gold 5318H (48698, 0.6% slower), and the Intel Core i5-14600K (48618, 0.8% slower). All are within one percent of each other.
Q: Is the Intel Arc B570's performance competitive with other GPUs in its class?
A: The Arc B570's average benchmark score is 20556, which places it in the 65th percentile. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% slower), the Intel Arc A750 (20582, 0.1% faster), the NVIDIA Quadro M4000M (20480, 0.4% slower), and the AMD Radeon R9 M390X (20662, 0.5% faster). The deltas are negligible.
*Q: Does the CPU or GPU limit performance in Downfall?*
A: The GPU is the limiting component. The FPS drops from 1080p to 4K are consistent with GPU-bound scaling, and the CPU's high benchmark scores indicate it has ample headroom. The system never drops below 30 FPS even at 4K Ultra, which is the most demanding configuration tested.
Q: What are the launch specifications for this hardware?
A: The Intel Core Ultra 5 245 has a launch MSRP of $270. The Intel Arc B570 has a launch MSRP of 219 USD. Both are currently marked as Active in production.
How This Combo Ranks
The combination of the Intel Core Ultra 5 245 and the Intel Arc B570 ranks 2988 out of 3716 tested combos in Downfall. This places the pairing in the bottom 20% of all configurations tested, which is surprising given the individual components' performance. The CPU ranks in the 90th percentile of all processors, and the GPU ranks in the 65th percentile, yet their combined performance in this specific game is below average.
This ranking suggests that either the game is not well-optimized for this architecture combination, or that the measured FPS values are lower than what other combos achieve with similar hardware. The CPU's nearest rivals all score within one percent of each other, so the CPU choice is unlikely to be the cause of the low combo rank. The GPU's performance, while competitive in synthetic benchmarks, may not translate as well to Downfall's engine.
The rank of 2988 out of 3716 means that 728 combos performed worse, while 2987 performed better. This places the system in a position where it can run the game but is not a top-tier performer. For a horror game that emphasizes atmosphere over graphical fidelity, this ranking may be acceptable, but it indicates that other hardware pairings offer better performance for the same or similar component costs.
Measured FPS Breakdown
The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four quality settings (Low, Medium, High, Ultra). The Medium preset is the only one with reported minimum and maximum FPS values, while the other presets only have averages.
At 1920x1080, the system delivers its best performance. Low settings average 163 FPS, Medium averages 133 FPS with a range of 113 to 153 FPS, High averages 109 FPS, and Ultra averages 68 FPS. The step from Low to Medium is a 30 FPS drop (18%), while Medium to High drops 24 FPS (18%). The jump from High to Ultra is steeper at 41 FPS (38%), indicating that Ultra settings impose a significant additional load on the GPU.
At 2560x1440, performance decreases across all settings. Low averages 116 FPS, Medium averages 95 FPS with a range of 81 to 110 FPS, High averages 78 FPS, and Ultra averages 49 FPS. The drop from 1080p to 1440p is 47 FPS for Low (29%), 38 FPS for Medium (29%), 31 FPS for High (28%), and 19 FPS for Ultra (28%). The consistency of these percentage drops confirms that the GPU is scaling predictably with pixel count.
At 3840x2160, the system reaches its limits. Low averages 72 FPS, Medium averages 59 FPS with a range of 50 to 68 FPS, High averages 49 FPS, and Ultra averages 30 FPS. The drop from 1440p to 4K is 44 FPS for Low (38%), 36 FPS for Medium (38%), 29 FPS for High (37%), and 19 FPS for Ultra (39%). These larger percentage drops at 4K indicate that the GPU's memory bandwidth and ROP throughput are becoming more constrained.
The minimum FPS values for Medium settings show that the system maintains playable frame rates even in demanding scenes. At 1080p Medium, the minimum is 113 FPS. At 1440p Medium, it is 81 FPS. At 4K Medium, it is 50 FPS. These minimums are all above 30 FPS, meaning the game should not experience stuttering or freezing during intense moments. The maximum FPS values follow the same pattern, with 153 FPS at 1080p, 110 FPS at 1440p, and 68 FPS at 4K.
Hardware Specifications
Intel Core Ultra 5 245
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + Intel Arc B570 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 59.0 |
| 3840x2160 | High | 49.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 116.0 |
| 2560x1440 | Medium | 95.0 |
| 2560x1440 | High | 78.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 163.0 |
| 1920x1080 | Medium | 133.0 |
| 1920x1080 | High | 109.0 |
| 1920x1080 | Ultra | 68.0 |
Downfall with iUltra 5 245 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with Arc B570 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with iUltra 5 245 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.