Downfall
This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 60 | 73 | 89 |
| 1440p QHD | 60 | 96 | 118 | 144 |
| 1080p Full HD | 84 | 135 | 165 | 201 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 5050 pairing delivers a solid 1080p experience in Downfall, but the data shows a clear ceiling when pushing higher resolutions. This analysis breaks down the measured FPS across settings and resolutions, interpreting what the numbers mean for the CPU and GPU roles.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture (Cezanne codename), built on TSMC's 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.60 GHz, with a TDP of 65 W. The CPU features 64 KB of L1 cache per core, 512 KB of L2 per core, and a 16 MB L3 cache. It supports DDR4 memory in dual-channel configuration with a bandwidth of 51.2 GB/s.
Benchmark results place this CPU in the 74th percentile among all tested processors. Its average benchmark score is 20733, which is nearly identical to its closest rivals. The Intel Core i5-12490F scores 20802 (a 0.3% difference), the Intel Xeon 6325P scores 20821 (0.4% difference), and the Intel Core Ultra 5 125U scores 20826 (0.4% difference). The AMD EPYC 7J13 scores 20845, just 0.5% higher. This indicates the 5600GT is performance-matched with these alternatives, with no meaningful single-threaded or multi-threaded advantage.
In Downfall, a horror title, the CPU's single-thread performance matters for game logic and AI, while multi-thread performance helps with background tasks and engine overhead. The Cinebench R23 multicore score of 17272 and single-core score of 2438 demonstrate a balanced profile. The Geekbench multicore score of 7986 and single-core score of 1843 reinforce this. With 12 threads available, the 5600GT can handle the game's demands without becoming a bottleneck at lower resolutions, where the GPU is more likely to be the limiting factor.
The 3DMark results provide further insight. The single-thread score of 913 and 2-thread score of 1794 show modest scaling, but the 8-thread score of 4968 and max-thread score of 5554 indicate that the processor leverages additional cores effectively. The Passmark multithread score of 20325, paired with a single-thread score of 3348, confirms that the CPU's strength lies in its multi-threaded capabilities. For Downfall, this means the CPU can comfortably feed the RTX 5050 at 1080p, as evidenced by the high FPS numbers at that resolution.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured FPS data provides clear guidance for settings selection. At 1920x1080, the Low preset delivers an average of 201 FPS, which is exceptionally smooth. The Medium preset averages 165 FPS with a minimum of 140 FPS and maximum of 189 FPS. The High preset averages 135 FPS. The Ultra preset drops to 84 FPS.
For a horror game like Downfall, maintaining high frame rates is critical for smooth camera movement and responsive gameplay. The data suggests that Medium at 1080p is the sweet spot. At 165 FPS average, it offers a substantial margin above 144 Hz displays while still providing better visual quality than Low. The minimum of 140 FPS ensures that even in demanding scenes, the frame rate stays well within the high-refresh territory. High at 135 FPS is also viable, but the 30 FPS drop from Medium to High is noticeable, and the visual gains may not justify it. Ultra at 84 FPS is playable but sacrifices the fluidity that the lower presets provide.
At 2560x1440, the picture changes. Low averages 144 FPS, Medium averages 118 FPS (minimum 100, maximum 135), and High averages 96 FPS. Ultra drops to 60 FPS. Here, Medium is the recommended preset. The 118 FPS average provides a smooth experience on 120 Hz displays, and the 100 FPS minimum keeps dips from becoming jarring. High at 96 FPS is acceptable, but Medium offers a better balance of visual fidelity and performance. Ultra at exactly 60 FPS is borderline, but the lack of headroom makes it risky for a game that may have sudden framerate spikes during intense moments.
At 3840x2160, the recommendations shift. Low averages 89 FPS, Medium averages 73 FPS (minimum 62, maximum 84), and High averages 60 FPS. Ultra averages 37 FPS. For 4K, Medium is the practical choice. The 73 FPS average is smooth, and the 62 FPS minimum ensures it stays above the 60 FPS threshold most of the time. High at 60 FPS is playable but offers no margin for error. Ultra at 37 FPS is not recommended for a horror game where responsiveness matters.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions reveals the bottleneck characteristics of this combo. At Medium settings, the average FPS drops from 165 at 1080p to 118 at 1440p, a 28.5% reduction. Moving from 1440p to 4K, the average drops from 118 to 73, a 38.1% reduction. The total drop from 1080p to 4K is 55.8%.
At High settings, the progression is 135 FPS at 1080p, 96 FPS at 1440p (a 28.9% drop), and 60 FPS at 4K (a 37.5% drop from 1440p). The total drop from 1080p to 4K is 55.6%. At Low settings, the numbers are 201 FPS at 1080p, 144 FPS at 1440p (a 28.4% drop), and 89 FPS at 4K (a 38.2% drop from 1440p). The total drop is 55.7%.
These consistent percentage drops indicate that the GPU is the primary limiting factor. If the CPU were the constraint, the FPS at 1080p would be lower and the drop to higher resolutions would be more severe. The fact that the RTX 5050's performance scales predictably with resolution suggests that the CPU is capable of feeding it adequately at all tested resolutions. The 5600GT's 6 cores and 12 threads are sufficient to avoid becoming a bottleneck, even at 1080p where the GPU has less work to do.
The RTX 5050's specifications support this interpretation. With 2560 shading units, 80 TMUs, and 32 ROPs, the GPU has a solid pixel throughput of 82.30 GPixel/s and texture rate of 205.8 GTexel/s. The FP32 performance of 13.17 TFLOPS is moderate, and the memory bandwidth of 320.0 GB/s (from 8 GB of GDDR6 on a 128-bit bus) is adequate for 1080p and 1440p but becomes a constraint at 4K. The 20 RT cores and 80 tensor cores are present but likely underutilized in this horror title.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 5050 ranks 1755 out of 2928 tested combos in Downfall. This places it in the 60th percentile of all combinations, meaning it outperforms roughly 60% of tested systems while being beaten by the top 40%.
This ranking reflects the mid-range positioning of both components. The CPU's 74th percentile standing among all CPUs and the GPU's 66th percentile among all GPUs combine to produce a system that is competent but not exceptional. The data shows that this combo is better suited for 1080p and 1440p gaming than for 4K, where the RTX 5050's 8 GB VRAM and 128-bit memory bus become limiting factors.
The rank of 1755 indicates that there are many combos with higher performance, likely featuring more powerful GPUs or CPUs. However, the combo's performance in Downfall is consistent with what the individual component benchmarks suggest. The 5600GT's average benchmark score of 20733 is within 0.5% of its nearest rivals, and the RTX 5050's average score of 21035 is within 1.6% of its closest competitor, the AMD Radeon RX 5600 XT. This system delivers predictable, mid-range performance that handles 1080p and 1440p well.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using TSMC's 5 nm process. The GB207 chip contains 16,900 million transistors on a 149 mm² die. It has a base clock of 2317 MHz and a boost clock of 2572 MHz, with memory running at 2500 MHz (20 Gbps effective). The GPU features 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth.
The RTX 5050's 2560 shading units, 80 TMUs, and 32 ROPs deliver a pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s. The FP32 performance is 13.17 TFLOPS, with FP16 at 13.17 TFLOPS (1:1). The GPU supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, making it fully compatible with modern game APIs.
In Downfall, the GPU's role is dominant. The FPS scaling data shows that the RTX 5050 is the limiting factor at all resolutions. At 1080p Low, the 201 FPS average is close to what the GPU can deliver before CPU limitations might kick in. The fact that the FPS scales consistently with resolution confirms that the GPU is working at its full potential.
The 8 GB VRAM capacity is sufficient for this game at 1080p and 1440p, as evidenced by the playable frame rates. At 4K, the 320.0 GB/s bandwidth may become a constraint, particularly at Ultra settings where the 37 FPS average suggests the GPU is struggling with both memory bandwidth and compute load. The 20 RT cores and 80 tensor cores are present but their impact on this horror game's performance is not directly measurable from the FPS data alone.
The GPU's benchmark scores place it in the 66th percentile among all GPUs. Its average score of 21035 is within 1.6% of the AMD Radeon RX 5600 XT (20713), and within 0.6% of the AMD Radeon RX Vega M GL (21153). The NVIDIA RTX A4000 Mobile scores 21379, just 1.6% higher. This positions the RTX 5050 as a solid mid-range option that competes closely with established cards.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of the RTX 5050's performance in Downfall across all tested configurations.
1920x1080 (1080p):
- Low: 201 FPS average
- Medium: 165 FPS average, 140 FPS minimum, 189 FPS maximum
- High: 135 FPS average
- Ultra: 84 FPS average
At 1080p, the system delivers excellent performance. Low settings produce 201 FPS, which is ideal for high-refresh-rate monitors. Medium provides 165 FPS, offering a strong balance of visual quality and speed. High drops to 135 FPS, still smooth for most displays. Ultra at 84 FPS is playable but represents a significant step down from High, suggesting that the Ultra preset's additional visual effects are taxing the GPU heavily.
2560x1440 (1440p):
- Low: 144 FPS average
- Medium: 118 FPS average, 100 FPS minimum, 135 FPS maximum
- High: 96 FPS average
- Ultra: 60 FPS average
At 1440p, the performance remains strong. Low at 144 FPS is excellent, while Medium at 118 FPS (with a 100 FPS minimum) is well-suited for 120 Hz displays. High at 96 FPS is still smooth, though the drop from Medium is noticeable. Ultra at exactly 60 FPS is the minimum for a decent experience, but the lack of headroom means any demanding scene could push it below 60.
3840x2160 (4K):
- Low: 89 FPS average
- Medium: 73 FPS average, 62 FPS minimum, 84 FPS maximum
- High: 60 FPS average
- Ultra: 37 FPS average
At 4K, the GPU's limitations become apparent. Low at 89 FPS is playable, and Medium at 73 FPS (with a 62 FPS minimum) is the best balance of quality and performance. High at 60 FPS is exactly at the threshold, but the data shows it can dip lower in practice. Ultra at 37 FPS is not recommended for a horror game that benefits from smooth motion and responsive controls.
The data indicates that the RTX 5050 is best utilized at 1080p and 1440p, where it delivers high frame rates across all settings. At 4K, users should stick to Medium settings to maintain a playable experience. The 8 GB VRAM and 320.0 GB/s bandwidth are adequate for this game at lower resolutions but become limiting factors at 4K Ultra.
Hardware Specifications
AMD Ryzen 5 5600GT
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5050 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 89.0 |
| 3840x2160 | Medium | 73.0 |
| 3840x2160 | High | 60.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 144.0 |
| 2560x1440 | Medium | 118.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 60.0 |
| 1920x1080 | Low | 201.0 |
| 1920x1080 | Medium | 165.0 |
| 1920x1080 | High | 135.0 |
| 1920x1080 | Ultra | 84.0 |
Downfall with Ryzen 5 5600GT + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 5050 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.