Doom

Doom

AVERAGE FPS
88
good

This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 42 50 57
1440p QHD 64 78 92 106
1080p Full HD 99 121 143 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 50
3840x2160 High 42
3840x2160 Ultra 35
2560x1440 Low 106
2560x1440 Medium 92
2560x1440 High 78
2560x1440 Ultra 64
1920x1080 Low 164
1920x1080 Medium 143
1920x1080 High 121
1920x1080 Ultra 99

Doom with Intel Core Ultra 5 235 + Intel Arc B570, In-Depth Analysis

The Intel Core Ultra 5 235 and Intel Arc B570 combination delivers a consistent 1080p experience in Doom, but the data reveals a steep performance cliff as resolution increases. This pairing sits at the 79.6th percentile of tested combos, placing it in the lower-mid range of the database, with a combo rank of 2332 out of 2930 entries. The measured frames per second (FPS) across all twelve tested rows paint a clear picture of a system that is decisively GPU-limited at higher resolutions, while the processor provides ample headroom for the game’s demands at lower settings.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B570 is built on the Xe2-HPG architecture and features a base and boost clock of 2500 MHz. Its memory subsystem consists of 10 GB of GDDR6 on a 160-bit bus, yielding a bandwidth of 380.0 GB/s. The GPU’s compute resources include 2304 shading units, 144 texture mapping units (TMUs), and 80 render output units (ROPs), with a texture rate of 360.0 GTexel/s and a pixel rate of 200.0 GPixel/s. The card’s FP32 throughput is rated at 11.52 TFLOPS.

In Doom, these specifications translate to a specific performance pattern. At 1080p Medium, the combo achieves 143 FPS average, but at 4K Medium, this drops to 50 FPS. The 10 GB VRAM appears sufficient for the game’s textures at the tested settings, as there are no anomalous dips that would suggest memory capacity issues. The 160-bit bus and 380.0 GB/s bandwidth are adequate for 1080p and 1440p, but the data suggests the GPU’s raw shading power becomes the limiting factor at 4K, where the average FPS falls below 60 across all presets. The GPU’s benchmark percentile of 65 places it near the NVIDIA GeForce RTX 3070 Mobile in aggregate score, with a deltaPct of 0.1 (20534 vs 20556), indicating similar overall compute potential, though Doom’s specific engine characteristics favor the Intel architecture’s fill-rate capabilities.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured rows provide a clear hierarchy of presets at each resolution. For a smooth experience, the data indicates that Ultra settings are only viable at 1080p, where the combo produces 99 FPS. At 1440p, Ultra drops to 64 FPS, which is still playable but noticeably less fluid. At 4K, Ultra yields only 35 FPS, which is below the threshold for comfortable gameplay.

The Medium preset offers the best balance. At 1080p, Medium produces 143 FPS average, with a minimum of 121 FPS and maximum of 164 FPS, ensuring consistent frame pacing. At 1440p, Medium still delivers 92 FPS, with a minimum of 79 FPS, which remains smooth. The data shows that Medium at 1440p (92 FPS) outperforms Ultra at 1080p (99 FPS) by only 7 FPS, suggesting that users can trade resolution for higher visual fidelity without a major FPS penalty.

High settings present a middle ground. At 1080p, High achieves 121 FPS, which is a 15.4% decrease from Medium’s 143 FPS. At 1440p, High produces 78 FPS, a 15.2% drop from Medium’s 92 FPS. The scaling between Medium and High is consistent, but the jump from High to Ultra is more punishing: at 1440p, Ultra’s 64 FPS is 17.9% lower than High’s 78 FPS. For users prioritizing frame rate, Low is the only preset that keeps 4K above 55 FPS, hitting 57 FPS. However, the visual quality trade-off is significant. The recommendation is to use Medium for the best balance of visual quality and performance, with High as a fallback for those with variable refresh rate monitors at 1080p.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo ranks 2332 out of 2930 tested configurations in Doom, placing it in the 20.4th percentile from the top. This means 598 combos perform worse, and 2331 perform better. The rank reflects the combined bottleneck of the CPU and GPU. The Intel Core Ultra 5 235 has a percentileVsAllCpus of 89, indicating strong processor performance, while the Arc B570 has a percentileVsAllGpus of 65. The disparity suggests the GPU is the primary limiter, dragging the combo’s overall rank down.

The CPU’s nearest rivals in aggregate benchmark score include the AMD Ryzen AI 9 HX 375 (deltaPct 0.1, score 46030 vs 46062) and the Intel Core i9-13900HX (deltaPct -0.1, score 46098). The GPU’s nearest rivals include the Intel Arc A750 (deltaPct -0.1, score 20582) and the AMD Radeon R9 M390X (deltaPct -0.5, score 20662). The deltaPct values show that the CPU is within 0.2% of its closest competitors, while the GPU is within 0.5% of its nearest rivals. This tight clustering means that small changes in driver optimization or game version could shift the combo’s rank by dozens of positions. The data indicates that the combo is not an outlier; it performs as expected given the mid-range GPU and upper-mid-range CPU.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo delivers its strongest results. Low settings produce an average of 164 FPS. Medium settings achieve 143 FPS average, with a minimum of 121 FPS and maximum of 164 FPS. High settings reach 121 FPS average. Ultra settings drop to 99 FPS average. The spread from Low to Ultra is 65 FPS, representing a 39.6% reduction in performance when maxing out all graphical features.

At 2560x1440, the performance scales down predictably. Low settings yield 106 FPS average. Medium settings produce 92 FPS average, with a minimum of 79 FPS and maximum of 106 FPS. High settings achieve 78 FPS average. Ultra settings fall to 64 FPS average. The delta between Low and Ultra is 42 FPS, a 39.6% reduction, mirroring the 1080p scaling pattern. Notably, the minimum FPS for Medium at 1440p (79 FPS) is higher than the average FPS for Ultra at 1440p (64 FPS), suggesting that the Medium preset provides a more stable experience than Ultra.

At 3840x2160, the GPU reaches its limits. Low settings produce 57 FPS average. Medium settings achieve 50 FPS average, with a minimum of 43 FPS and maximum of 58 FPS. High settings drop to 42 FPS average. Ultra settings bottom out at 35 FPS average. The reduction from Low to Ultra is 22 FPS, a 38.6% decrease, consistent with the other resolutions. The minimum FPS for 4K Medium (43 FPS) falls below the 60 FPS threshold, indicating that 4K gaming is not a viable option for this combo without significant compromises. The data shows that the combo can maintain above 60 FPS only at 1080p across all presets, and at 1440p only with Low and Medium settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS drop from 1080p to 4K is substantial. For Low settings, the average FPS falls from 164 at 1080p to 57 at 4K, a 65.2% reduction. For Medium, it falls from 143 to 50, a 65.0% reduction. For High, it falls from 121 to 42, a 65.3% reduction. For Ultra, it falls from 99 to 35, a 64.6% reduction. The consistency of this ~65% drop across all presets is revealing.

If the CPU were the bottleneck, the FPS would remain more constant as resolution increases, since the processor workload does not scale with pixel count. The data shows a proportional decrease in performance with pixel count, which is the classic signature of a GPU-bound scenario. The number of pixels at 4K is 4 times that of 1080p, but the FPS only drops to roughly 35% of the 1080p value, not 25%. This suggests that the GPU is not fully saturated at 1080p, and there is some headroom that gets consumed as resolution increases. The 10 GB VRAM and 380.0 GB/s bandwidth are sufficient for the game’s memory demands, as there is no sudden cliff in performance that would indicate a memory capacity overflow. The limiting component is the Arc B570’s compute throughput, specifically its 11.52 TFLOPS FP32 rating, which cannot keep up with the 8.3 million pixel fill rate required at 4K.

The 1440p results reinforce this analysis. The FPS drop from 1080p to 1440p is roughly 35-37% across all settings (e.g., Medium from 143 to 92, a 35.7% drop), which is proportional to the pixel increase from 2.07 million to 3.69 million. This linear scaling confirms that the GPU is the primary constraint, with the CPU sitting idle waiting for the graphics pipeline.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution for this combo to maintain 60+ FPS on Ultra settings?

A: The data shows that at 1920x1080 Ultra, the combo achieves an average FPS of 99. At 2560x1440 Ultra, it drops to 64 FPS, which is still above 60. At 3840x2160 Ultra, it falls to 35 FPS. Therefore, 1440p is the highest resolution that stays above 60 FPS on Ultra.

Q: How does the Medium preset at 1440p compare to the High preset at 1080p?

A: Medium at 2560x1440 produces an average FPS of 92, with a minimum of 79 FPS. High at 1920x1080 produces an average FPS of 121. The 1440p Medium setting is 29 FPS slower but offers a higher pixel count, which may be preferable for image clarity.

Q: What is the FPS penalty for switching from Low to Ultra at 4K?

A: At 3840x2160, Low settings yield 57 FPS average, while Ultra yields 35 FPS average. This represents a 22 FPS reduction, or a 38.6% performance loss.

Q: Is the Intel Core Ultra 5 235 or the Intel Arc B570 the limiting factor in Doom?

A: The data indicates the GPU is the limiting factor. The CPU has a percentileVsAllCpus of 89 and scores 14769 in Cinebench R23 multicore, while the GPU has a percentileVsAllGpus of 65. The FPS scales nearly linearly with resolution, which is a GPU-bound signature.

Q: Does the combo maintain 60 FPS at 1440p on High settings?

A: No. The measured average FPS for High at 2560x1440 is 78 FPS. It does stay above 60, but the minimum FPS is not recorded for that preset. For Medium at 1440p, the minimum FPS is 79, which is above 60.

Q: How does the Arc B570 compare to the Intel Arc A750 in aggregate benchmarks?

A: The Arc B570 has an avgBenchmarkScore of 20556, while the Arc A750 has an avgBenchmarkScore of 20582. The deltaPct is -0.1, meaning the B570 is 0.1% slower than the A750 in this database.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 235 features 14 cores and 14 threads, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. It has a 24 MB shared L3 cache and supports DDR5 memory on a dual-channel bus, providing a memory bandwidth of 102.4 GB/s. The CPU’s 65 W TDP and 3 nm process node (TSMC) contribute to its efficiency. In Cinebench R23, it scores 14769 multicore and 2085 singlecore, with a Passmark single-thread score of 4516.

In Doom, the CPU’s role is to feed the GPU with draw calls and physics calculations. The game was released in 2016 and is not particularly demanding on modern processors. The data shows that the CPU is not the bottleneck, as evidenced by the FPS scaling pattern. At 1080p Low, the combo achieves 164 FPS, which is likely near the CPU’s maximum frame delivery rate. The CPU’s 14 cores at 5.00 GHz boost provide ample headroom for the game’s single-threaded and lightly-threaded workloads.

The CPU’s nearest rivals include the AMD Ryzen AI 9 HX 375 and the Intel Core i9-13900HX, with deltaPct values of 0.1 and -0.1, respectively. This indicates that the Ultra 5 235 is essentially tied with these processors in aggregate benchmark score. In Doom, the 89th percentile CPU ranking means it outperforms the vast majority of CPUs in the database, but the combo’s overall rank of 2332 is dragged down by the GPU. The CPU’s 192 KB L1 cache per core and 3 MB L2 cache per core are sufficient for Doom’s data footprint. The 24 MB shared L3 cache helps with game asset streaming. The memory bandwidth of 102.4 GB/s is more than adequate for the game’s requirements.

The data suggests that upgrading the GPU would yield a significant FPS increase, while upgrading the CPU would provide diminishing returns. The CPU’s Passmark multithread score of 37816 indicates strong parallel processing capabilities, but Doom does not utilize all 14 cores heavily. The CPU’s single-core performance, evidenced by the 2085 Cinebench R23 single-core score, is what matters most for this game’s engine. The boost clock of 5.00 GHz ensures that the CPU can maintain high frame rates even in complex scenes. The 14 threads, while not all used, prevent any thread saturation issues. The CPU’s performance is a non-factor in this game, allowing the Arc B570 to be the sole determinant of the measured FPS. The 65 W TDP also means the CPU does not generate excessive heat, which could throttle the GPU in a shared chassis, though this is not directly measurable in the provided data.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + Intel Arc B570 in Doom

Resolution Settings Avg FPS
3840x2160 Low 57.0
3840x2160 Medium 50.0
3840x2160 High 42.0
3840x2160 Ultra 35.0
2560x1440 Low 106.0
2560x1440 Medium 92.0
2560x1440 High 78.0
2560x1440 Ultra 64.0
1920x1080 Low 164.0
1920x1080 Medium 143.0
1920x1080 High 121.0
1920x1080 Ultra 99.0

Doom with iUltra 5 235 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with Arc B570 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 5 235 + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.