Evolve
This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 32 | 40 | 52 |
| 1440p QHD | 39 | 56 | 71 | 92 |
| 1080p Full HD | 58 | 83 | 106 | 137 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 5 235 + Intel Arc B570, In-Depth Analysis
The Intel Core Ultra 5 235 paired with the Intel Arc B570 delivers a mid-pack result in Evolve, a 2015 FPS title. This combination ranks 2294 out of 2872 tested combos, placing it in the lower half of all tested systems. The ranking reflects a pairing where the CPU offers strong synthetic throughput, but the GPU’s performance ceiling becomes the primary constraint in this aging title, particularly at higher resolutions and detail settings.
How This Combo Ranks
With a combo rank of 2294 out of 2872, this system sits at roughly the 20th percentile of all tested combinations. That places it behind a substantial majority of configurations, but the raw benchmark data reveals why: the Arc B570’s average benchmark score of 20556 puts it at the 65th percentile among all GPUs, while the Core Ultra 5 235’s average score of 46062 places it at the 89th percentile among all CPUs. The gap between these two percentiles is telling — the CPU is clearly capable of feeding far more frames than this GPU can render in Evolve.
Looking at the GPU’s nearest rivals, the Arc B570 scores 0.1% higher than the NVIDIA GeForce RTX 3070 Mobile (20534) and 0.1% lower than the Intel Arc A750 (20582). The deltaPct values are minimal, indicating these three GPUs are effectively interchangeable in raw compute terms. Against the AMD Radeon R9 M390X (20662), the B570 trails by 0.5%, and it leads the NVIDIA Quadro M4000M (20480) by 0.4%. For CPU comparisons, the Core Ultra 5 235 is essentially tied with the AMD Ryzen AI 9 HX 375 (46030, deltaPct 0.1%), the Intel Core i9-13900HX (46098, deltaPct −0.1%), and the AMD EPYC 4364P (45970, deltaPct 0.2%). This means the CPU is not the limiting factor; its compute headroom is substantial relative to the GPU’s output.
The measured FPS data confirms the ranking. At 1080p Low, the combo hits 137 FPS, which is playable, but at 4K Ultra it drops to 22 FPS — an unplayable figure. The rank of 2294 suggests that while this system can handle Evolve at lower settings, it falls behind in the higher-detail, higher-resolution scenarios that many other combos manage more comfortably. The data shows a system that is CPU-heavy and GPU-light, a balance that works poorly for a game like Evolve where GPU rasterization dominates.
CPU Role
The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on a 3 nm process node at TSMC. It has a base clock of 3.40 GHz and a boost clock of 5.00 GHz, with a TDP of 65 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. Memory support is dual-channel DDR5 with a bandwidth of 102.4 GB/s. The CPU’s synthetic scores are strong: it achieves 1488 in Cinebench R15 multi-core, 210 in single-core, 6202 in R20 multi-core, 875 in single-core, 14769 in R23 multi-core, and 2085 in single-core. PassMark results include 37816 for multi-thread, 4516 for single-thread, and 2570 for physics.
In Evolve, these figures imply ample headroom for game logic, AI, and physics simulation. The 14 cores and 14 threads are more than sufficient for a 2015 title, which was designed for quad-core CPUs. The boost clock of 5.00 GHz ensures strong single-thread performance, which is critical for older games that often rely heavily on one or two threads. The PassMark physics score of 2570 suggests the CPU can handle Evolve’s physics calculations without bottlenecking the frame rate.
The CPU’s percentile rank of 89 among all CPUs reinforces this: it is a top-tier processor by synthetic measures. However, in Evolve, the measured FPS data shows that even at 1080p Low (137 FPS), the CPU is not the constraint — the GPU is. The Core Ultra 5 235’s nearest rivals, the Ryzen AI 9 HX 375 and Core i9-13900HX, have nearly identical average scores, and all three would produce similar frame rates in this game when paired with the same GPU. The CPU’s role here is to stay out of the way, and the data indicates it does exactly that, providing consistent frame delivery without dips caused by processing bottlenecks.
One notable detail: the CPU has 14 threads for 14 cores, meaning no Hyper-Threading. This is not a concern for Evolve, which cannot utilize that many threads anyway. The L3 cache of 24 MB is generous for a 2015 game, reducing memory latency and improving frame pacing. The 3 nm process node and 65 W TDP also mean the CPU runs efficiently, but efficiency does not translate to higher FPS in this scenario — it only ensures the GPU is the sole limit.
GPU Role
The Intel Arc B570 is a Battlemage-generation GPU built on a 5 nm process at TSMC, with the BMG-G21 chip. It has 2304 shading units, 144 texture mapping units, and 80 raster output units, along with 18 ray tracing cores. The base and boost clocks are both 2500 MHz, with memory running at 2375 MHz (19 Gbps effective). The GPU has 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s of bandwidth. Pixel rate is 200.0 GPixel/s, texture rate is 360.0 GTexel/s, and FP32 performance is 11.52 TFLOPS. The TDP is 150 W, requiring a 450 W PSU and a single 8-pin power connector.
Synthetic benchmarks show a PassMark G3D score of 14195, a DirectX 12 score of 72, DirectX 11 score of 118, and DirectX 9 score of 164. The Geekbench scores are 83514 for OpenCL and 96844 for Vulkan. The 3DMark Steel Nomad DX12 score is 2649. These numbers place the B570 at the 65th percentile among all GPUs, which is respectable but not high-end.
In Evolve, the GPU’s performance dictates the frame rate at every resolution and setting. At 1080p Low, the B570 delivers 137 FPS, but this drops to 83 FPS at 1080p High and 58 FPS at 1080p Ultra. The trend is consistent: higher settings reduce FPS proportionally, indicating the GPU is fully utilized. At 1440p, the numbers are 92 FPS Low, 71 FPS Medium, 56 FPS High, and 39 FPS Ultra. At 4K, they fall to 52 FPS Low, 40 FPS Medium, 32 FPS High, and 22 FPS Ultra. These figures show a clear GPU-bound scenario — the CPU has no influence because the GPU is saturated.
The 10 GB VRAM is more than enough for Evolve, which was released in 2015 and uses textures that fit comfortably within 4 GB. The 380.0 GB/s bandwidth is also sufficient for this title. The B570’s nearest rival, the RTX 3070 Mobile, scores nearly identically (deltaPct 0.1%), and the Arc A750 is 0.1% faster. This means the B570 performs like a mid-range GPU from the previous generation, which is consistent with its measured FPS in Evolve. The GPU’s 65th percentile ranking aligns with the observed performance: it can handle 1080p at high settings but struggles at 4K Ultra.
Measured FPS Breakdown
The measured FPS data provides a complete picture of this combo’s performance across three resolutions and four settings. At 1920x1080, the system achieves 137 FPS on Low, 106 FPS on Medium, 83 FPS on High, and 58 FPS on Ultra. The Medium setting shows a minimum of 90 FPS and a maximum of 122 FPS, indicating stable frame delivery. At 2560x1440, the numbers are 92 FPS Low, 71 FPS Medium, 56 FPS High, and 39 FPS Ultra. The Medium setting at 1440p has a minimum of 60 FPS and a maximum of 82 FPS, which is a 22 FPS spread — acceptable but not perfectly smooth. At 3840x2160, the system delivers 52 FPS Low, 40 FPS Medium, 32 FPS High, and 22 FPS Ultra. The Medium setting at 4K shows a minimum of 34 FPS and a maximum of 47 FPS.
Starting at 1080p Low, 137 FPS is well above the 60 FPS threshold, making it ideal for fast-paced FPS gameplay. At 1080p Medium, 106 FPS remains smooth, and even 1080p High at 83 FPS is playable. The drop to 58 FPS at 1080p Ultra is noticeable but still within a playable range for many users, though it falls below the 60 FPS target. At 1440p, only Low (92 FPS) and Medium (71 FPS) exceed 60 FPS; High (56 FPS) and Ultra (39 FPS) are below. At 4K, no setting reaches 60 FPS — Low is 52 FPS, Medium is 40 FPS, High is 32 FPS, and Ultra is 22 FPS.
The Medium settings at each resolution are the only ones with min/max data: 1080p Medium (90-122 FPS), 1440p Medium (60-82 FPS), and 4K Medium (34-47 FPS). The min FPS at 4K Medium (34) is close to the average (40), suggesting occasional dips but no severe stuttering. The gap between 1080p Low (137 FPS) and 4K Ultra (22 FPS) is 115 FPS, a dramatic reduction that highlights the GPU’s limitations at high pixel counts.
FAQ
Q: What is the best resolution for this combo in Evolve?
A: Based on the measured FPS, 1920x1080 is the only resolution where the system consistently exceeds 60 FPS across Low, Medium, and High settings. At 1440p, only Low and Medium exceed 60 FPS, while at 4K, no setting reaches 60 FPS.
Q: How does the Intel Core Ultra 5 235 compare to its nearest CPU rivals?
A: The Core Ultra 5 235 has an average benchmark score of 46062, which is 0.1% higher than the AMD Ryzen AI 9 HX 375 (46030), 0.1% lower than the Intel Core i9-13900HX (46098), and 0.2% higher than the AMD EPYC 4364P (45970). These differences are negligible.
Q: Is the Intel Arc B570 a bottleneck for this CPU in Evolve?
A: Yes. The GPU’s average benchmark score is 20556 (65th percentile), while the CPU scores 46062 (89th percentile). The measured FPS data shows that frame rates drop steadily as resolution and settings increase, which is characteristic of a GPU-bound system.
Q: What FPS can I expect at 1440p High in Evolve?
A: The measured average FPS at 2560x1440 High is 56 FPS, which is below the 60 FPS threshold but still playable. There is no min/max data for this setting, so frame consistency is unknown.
Q: How does the Arc B570 compare to the Intel Arc A750?
A: The Arc B570 has an average benchmark score of 20556, which is 0.1% lower than the Arc A750’s 20582. In practical terms, the two GPUs perform identically in Evolve.
Q: Can this combo run Evolve at 4K?
A: Yes, but only at Low settings, where it achieves 52 FPS. At Medium, it drops to 40 FPS, and at Ultra, it falls to 22 FPS. For a smooth 60 FPS experience, 4K is not viable.
Settings Recommendations
The measured FPS data suggests that the best experience is at 1920x1080 with Medium or High settings. At 1080p Medium, the system averages 106 FPS with a minimum of 90 FPS and a maximum of 122 FPS, providing a smooth, consistent frame rate that is ideal for an FPS title. At 1080p High, the average drops to 83 FPS, which is still above 60 FPS and offers better visual quality. For players who prioritize frame rate over visuals, 1080p Low at 137 FPS is the fastest option, but Medium is the sweet spot — it delivers 106 FPS while improving image quality over Low.
At 1440p, Medium is the recommended setting, with an average of 71 FPS and a minimum of 60 FPS. This maintains a 60 FPS floor, which is critical for smooth gameplay. 1440p Low (92 FPS) is also viable if frame rate is the primary concern, but Medium provides a better balance. 1440p High (56 FPS) and Ultra (39 FPS) fall below 60 FPS and are not recommended for competitive play, though High may be acceptable for slower-paced scenarios.
At 4K, no setting delivers 60 FPS, so the recommendation is to avoid 4K entirely unless the user accepts lower frame rates. 4K Low at 52 FPS is the only playable option, but it still falls short of 60 FPS. 4K Medium (40 FPS) and High (32 FPS) are marginal, while Ultra (22 FPS) is unplayable. For this combo, the data indicates that 1080p Medium/High or 1440p Medium offers the best combination of visual fidelity and frame rate. The Ultra setting should be avoided at all resolutions, as it incurs a significant FPS penalty — 58 FPS at 1080p, 39 FPS at 1440p, and 22 FPS at 4K — without a proportional visual improvement in a 2015 title.
Resolution Scaling
The FPS drop from 1080p to 4K is stark and reveals the GPU as the limiting component. At Low settings, the system delivers 137 FPS at 1080p, 92 FPS at 1440p, and 52 FPS at 4K. This represents a 33% drop from 1080p to 1440p (137 to 92 FPS) and a 62% drop from 1080p to 4K (137 to 52 FPS). At Medium settings, the numbers are 106 FPS at 1080p, 71 FPS at 1440p, and 40 FPS at 4K — a 33% drop to 1440p and a 62% drop to 4K. At High settings, the system achieves 83 FPS at 1080p, 56 FPS at 1440p, and 32 FPS at 4K, with drops of 33% and 61%, respectively. At Ultra settings, the scores are 58 FPS at 1080p, 39 FPS at 1440p, and 22 FPS at 4K, representing a 33% drop to 1440p and a 62% drop to 4K.
The consistency of these percentage drops — approximately 33% from 1080p to 1440p and 62% from 1080p to 4K across all settings — is a clear indicator of a GPU-bound system. If the CPU were the limiting factor, the FPS would not scale so predictably with resolution, because CPU load is largely independent of pixel count. Instead, the near-identical percentage declines show that the Arc B570’s rendering throughput is the sole determinant of frame rate in Evolve.
This scaling behavior has practical implications. At 1080p, the GPU has spare capacity, allowing the CPU’s high single-thread performance (boost clock of 5.00 GHz) to push frame rates to 137 FPS on Low. As resolution increases, the GPU becomes saturated, and the CPU’s headroom becomes irrelevant. The 4K results, where even Low settings only reach 52 FPS, confirm that the B570’s 11.52 TFLOPS FP32 performance and 380.0 GB/s bandwidth are insufficient for high pixel counts in this game. The CPU’s 89th percentile ranking and 24 MB L3 cache do nothing to alleviate this, as the bottleneck is purely on the GPU side. The data shows a system that is well-balanced for 1080p gaming but falls apart at 4K, with the GPU’s 65th percentile ranking accurately predicting its limitations in demanding resolutions.
Hardware Specifications
Intel Core Ultra 5 235
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + Intel Arc B570 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 52.0 |
| 3840x2160 | Medium | 40.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 92.0 |
| 2560x1440 | Medium | 71.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 39.0 |
| 1920x1080 | Low | 137.0 |
| 1920x1080 | Medium | 106.0 |
| 1920x1080 | High | 83.0 |
| 1920x1080 | Ultra | 58.0 |
Evolve with iUltra 5 235 + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with Arc B570 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 5 235 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.