Counter-Strike 2
This combination delivers exceptional performance with an average of 137 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 63 | 85 | 102 |
| 1440p QHD | 88 | 113 | 151 | 182 |
| 1080p Full HD | 133 | 171 | 229 | 275 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike 2 with Intel Core Ultra 5 235 + Intel Arc B570, In-Depth Analysis
Counter-Strike 2 is a competitive FPS that leans heavily on frame rate consistency, and the data for the Intel Core Ultra 5 235 paired with the Intel Arc B570 shows a combo that scales predictably with resolution and settings. Across the measured resolutions—1920x1080, 2560x1440, and 3840x2160—the average FPS drops as pixel count rises, but the magnitude of that drop varies significantly depending on the preset. At 1080p Low, the combo delivers 275 FPS average, which falls to 182 FPS at 1440p Low and then to 102 FPS at 4K Low. That is a 63% reduction from 1080p to 4K at Low settings, indicating that the GPU is the primary limiter as resolution climbs. At High settings, the same progression goes from 171 FPS at 1080p to 113 FPS at 1440p to 63 FPS at 4K, a 63% drop as well, reinforcing that the scaling pattern is consistent regardless of preset. The Medium preset shows a similar trend: 229 FPS at 1080p, 151 FPS at 1440p, and 85 FPS at 4K. The Ultra preset is the most demanding, with 133 FPS at 1080p, 88 FPS at 1440p, and 49 FPS at 4K. These numbers suggest that the Arc B570 has enough headroom at lower resolutions to push very high frame rates, but at 4K, even the Low preset cannot maintain a 100+ FPS average, which is a critical threshold for competitive play. The limiting component at 4K is clearly the GPU, as the CPU’s performance remains constant across resolutions, but the FPS drops substantially, indicating that the rendering load outpaces the GPU’s capabilities. At 1080p, the CPU becomes more relevant, but the data still shows the GPU handling most of the work, since the FPS difference between Low and Ultra at 1080p is 142 FPS, which is a GPU-bound spread. The takeaway is that this combo is best suited for 1080p or 1440p gaming, where it can achieve high refresh rates, while 4K should be reserved for less demanding presets if playable frame rates are the goal.
Resolution Scaling
The measured FPS data reveals a clear pattern: as resolution increases from 1920x1080 to 3840x2160, the average FPS drops by roughly 60-63% across all settings, with the exact percentage varying slightly by preset. At Low settings, the average FPS goes from 275 at 1080p to 182 at 1440p, a 34% reduction, then to 102 at 4K, a 44% reduction from 1440p. The total drop from 1080p to 4K is 173 FPS, which is a 63% decrease. At Medium settings, the progression is 229 FPS at 1080p, 151 FPS at 1440p (34% drop), and 85 FPS at 4K (44% drop from 1440p), totaling a 63% reduction. High settings follow suit: 171 FPS at 1080p, 113 FPS at 1440p (34% drop), and 63 FPS at 4K (44% drop), again a 63% total reduction. Ultra settings show 133 FPS at 1080p, 88 FPS at 1440p (34% drop), and 49 FPS at 4K (44% drop), resulting in a 63% total reduction. This uniformity suggests that the scaling is purely GPU-bound, as the percentage drop is consistent regardless of settings, which would not be the case if the CPU were a bottleneck at lower resolutions. The fact that the FPS reduction from 1080p to 1440p is consistently 34% and from 1440p to 4K is consistently 44% indicates that the Arc B570’s rendering pipeline is the limiting factor, not the CPU. At 1080p, the average FPS ranges from 133 (Ultra) to 275 (Low), which means the GPU is still the primary constraint even at the lowest resolution, since the CPU’s single-thread performance is more than sufficient for Counter-Strike 2’s typical load. The data implies that for 1440p gaming, the combo can deliver smooth gameplay on Medium or High settings, with 151 FPS and 113 FPS respectively, but at 4K, only Low settings (102 FPS) approach playable territory, while Medium (85 FPS) and High (63 FPS) fall below the 144 FPS threshold often desired for competitive FPS. The scaling analysis points to the GPU as the bottleneck at 4K, but at 1080p, the CPU’s role becomes more significant, though the measured FPS still suggests GPU limitation given the wide spread between Low and Ultra presets.
GPU Role
The Intel Arc B570 is built on the Xe2-HPG architecture and features 10 GB of GDDR6 memory on a 160-bit bus, with a memory bandwidth of 380.0 GB/s. Its base and boost clocks are both 2500 MHz, and it has 2304 shading units, 144 TMUs, and 80 ROPs. The memory clock is 2375 MHz, which translates to 19 Gbps effective. These specifications directly influence the measured FPS results. The 10 GB VRAM is adequate for Counter-Strike 2 at 1080p and 1440p, as the game’s textures and assets fit within that capacity, but at 4K with higher presets, the memory bandwidth of 380.0 GB/s can become a limiting factor. The data shows that at 4K Ultra, the average FPS drops to 49, which is a 63% reduction from 1080p Ultra (133 FPS), indicating that the GPU’s memory bandwidth and compute power are overwhelmed by the 4K workload. The boost clock of 2500 MHz is consistent, and the FP32 performance of 11.52 TFLOPS provides the raw compute needed for the game’s particle effects and smoke grenades, but the pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are what drive the resolution scaling. At 1080p, the GPU can sustain 275 FPS on Low settings, which is close to the limit of many 240 Hz monitors, but at 4K, the same settings yield only 102 FPS, showing a significant performance drop. The GPU’s percentile ranking of 65 among all GPUs places it in the mid-range, and its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (with a deltaPct of 0.1) and the Intel Arc A750 (with a deltaPct of -0.1), indicating that the B570 performs similarly to those cards. The measured FPS data aligns with this ranking, as the B570 handles 1440p High at 113 FPS, which is respectable for a mid-range GPU. The VRAM capacity of 10 GB is sufficient for the game’s current requirements, but future updates or higher-resolution texture packs could push it closer to the limit, though this is not reflected in the current data. The GPU’s TDP of 150 W and dual-slot design suggest it is a power-efficient card, but the measured FPS shows that it is not a high-end performer at 4K.
Settings Recommendations
Based on the measured FPS rows, the best experience per the data is achieved at 1080p with Medium settings, which delivers 229 FPS average with a minimum of 194 FPS and a maximum of 263 FPS. This combination provides a high frame rate that is well above the 144 Hz refresh rate common among competitive monitors, and the minimum FPS of 194 ensures that there are no significant drops below the refresh rate, which is crucial for smooth gameplay. At 1440p, the Medium preset yields 151 FPS average with a minimum of 129 FPS and a maximum of 174 FPS, which is still playable but with more variance, as the minimum FPS is closer to the 144 Hz threshold. For players with 1440p monitors who prioritize frame rate, Low settings at 1440p (182 FPS average) might be preferable to Medium, as the higher average FPS provides more headroom. At 4K, the data shows that Low settings (102 FPS average) is the only preset that exceeds 100 FPS, while Medium (85 FPS) and High (63 FPS) are below the 100 FPS mark, and Ultra (49 FPS) is barely playable. The Ultra preset at 1080p (133 FPS) is the only Ultra option that exceeds 100 FPS, but it still falls short of the Medium preset’s 229 FPS, making Medium the best balance of visual quality and performance. The High preset at 1080p (171 FPS) is also viable, but the Medium preset offers a 34% higher average FPS with only a modest reduction in visual fidelity, as the game’s competitive settings are often tuned to lower presets for better visibility. The measured data suggests that for a 240 Hz monitor at 1080p, Low settings (275 FPS) would be the most appropriate, as it maximizes frame rate, but Medium (229 FPS) is close enough that the visual improvements might be worth the slight FPS loss. For 1440p gaming, Low settings (182 FPS) provide the best frame rate, while Medium (151 FPS) is a good alternative for those who want better visuals. The Ultra preset is not recommended at any resolution, as it drops below 100 FPS at 1440p (88 FPS) and 4K (49 FPS), which is too low for a competitive FPS. The data indicates that the combo’s sweet spot is 1080p Medium or 1440p Low, depending on the player’s preference for frame rate versus visual quality.
How This Combo Ranks
The Intel Core Ultra 5 235 and Intel Arc B570 combination ranks 2286 out of 2870 tested combos in Counter-Strike 2, placing it in the 79th percentile of all tested configurations. This is a mid-to-low ranking, which reflects the GPU’s mid-range performance and the CPU’s strong but not top-tier capabilities. The combo rank is influenced by the fact that Counter-Strike 2 is a CPU-light game that benefits more from high single-thread performance than from multi-core power, and the Arc B570’s 65th percentile ranking among GPUs (based on its average benchmark score of 20556) limits the overall combo’s standing. The CPU’s percentile ranking of 89 among all CPUs is higher than the GPU’s 65th percentile, which suggests that the GPU is the bottleneck in this pairing. The nearest rivals for the GPU include the Intel Arc A750, which has an average score of 20582 and a deltaPct of -0.1, meaning the B570 is 0.1% slower, and the NVIDIA GeForce RTX 3070 Mobile with a deltaPct of 0.1, meaning the B570 is 0.1% faster. These close margins indicate that the B570 is competitive with last-generation mid-range cards. The combo rank of 2286 out of 2870 means that roughly 20% of tested combos perform worse, which is a reasonable position for a mid-range setup, but it is not a top-tier combination for a competitive FPS. The data shows that the combo can achieve high frame rates at 1080p, but its 4K performance is limited, which drags down its overall ranking compared to combos with more powerful GPUs. The CPU’s average benchmark score of 46062 places it near the AMD Ryzen AI 9 HX 375 (46030, deltaPct 0.1) and the Intel Core i9-13900HX (46098, deltaPct -0.1), which are both high-end mobile and desktop parts, but the GPU’s lower score keeps the combo from ranking higher. In practical terms, the combo’s ranking suggests that it is a capable 1080p and 1440p solution, but not a 4K performer, and its position in the database reflects that.
CPU Role
The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake-S architecture, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. It has 24 MB of shared L3 cache, with 192 KB of L1 cache per core and 3 MB of L2 cache per core. The CPU’s single-thread performance is strong, as evidenced by its Cinebench R23 single-core score of 2085 and its PassMark single-thread score of 4516. This is relevant for Counter-Strike 2, which is known to be sensitive to single-thread performance due to its game engine. The CPU’s multi-thread performance is also solid, with a Cinebench R23 multi-core score of 14769 and a PassMark multi-thread score of 37816, but the game does not heavily utilize multiple threads, so the single-thread capabilities are more important. The measured FPS data shows that at 1080p Low, the combo achieves 275 FPS, which is likely near the CPU’s limit for this game, as the GPU is not heavily taxed at this resolution and settings. The boost clock of 5.00 GHz is high, which helps with the game’s physics and AI calculations, but the data indicates that the CPU is not the primary bottleneck at any resolution, since the FPS scaling is consistent with GPU limitations. The CPU’s 14 cores and 14 threads are more than sufficient for Counter-Strike 2, which typically uses fewer than 8 threads, and the 24 MB L3 cache helps with data locality. The CPU’s TDP of 65 W is modest, and its memory support for DDR5 with a dual-channel bus and 102.4 GB/s bandwidth ensures that memory bandwidth is not a limiting factor. The CPU’s percentile ranking of 89 among all CPUs places it in the top 11%, and its nearest rivals include the AMD Ryzen AI 9 HX 375 and the Intel Core i9-13900HX, both of which are high-performance parts. In the context of this game, the CPU’s role is to feed the GPU with draw calls and handle game logic, and the data shows that it does this effectively, as the FPS at 1080p Low is high enough to suggest that the CPU is not holding back the GPU. However, at 4K, the GPU becomes the limiting factor, and the CPU’s performance is less relevant, as the FPS drops are consistent with GPU-bound scaling. The CPU’s boost clock of 5.00 GHz is key for maintaining high frame rates in CPU-heavy scenarios, but the measured FPS data does not show any CPU bottleneck at the tested settings.
Measured FPS Breakdown
At 1920x1080, the measured FPS across settings is as follows: Low settings produce an average of 275 FPS, with no minimum or maximum recorded. Medium settings yield an average of 229 FPS, with a minimum of 194 FPS and a maximum of 263 FPS. High settings deliver an average of 171 FPS, with no minimum or maximum recorded. Ultra settings result in an average of 133 FPS, with no minimum or maximum recorded. The spread from Low to Ultra is 142 FPS, which is a 52% reduction when moving from the lowest to the highest preset. The Medium preset’s minimum of 194 FPS is notably high, indicating that the frame rate remains stable even during intense scenes. At 2560x1440, the data shows Low settings averaging 182 FPS, Medium averaging 151 FPS with a minimum of 129 FPS and a maximum of 174 FPS, High averaging 113 FPS, and Ultra averaging 88 FPS. The reduction from 1080p to 1440p is consistent at 34% for each preset, as noted earlier. At 3840x2160, Low settings average 102 FPS, Medium averages 85 FPS with a minimum of 72 FPS and a maximum of 97 FPS, High averages 63 FPS, and Ultra averages 49 FPS. The Medium preset at 4K has a minimum of 72 FPS, which is the lowest recorded minimum across all settings and resolutions, indicating that the GPU struggles to maintain consistent frame rates at 4K. The maximum FPS at 4K Medium is 97, which is below the 100 FPS threshold, and the average of 85 FPS suggests that the combo is not suitable for 4K gaming at Medium settings. The Low preset at 4K is the only one that exceeds 100 FPS average, but the lack of minimum and maximum data means that frame time consistency is unknown. The Ultra preset at 4K, with an average of 49 FPS, is below the 60 FPS threshold for smooth gameplay, making it unplayable for most users. The data also shows that the Medium preset is the only one with recorded minimum and maximum values across all resolutions, which provides insight into frame time stability: at 1080p, the range is 194-263 FPS, at 1440p it is 129-174 FPS, and at 4K it is 72-97 FPS. The narrowing of the range as resolution increases indicates that the GPU is becoming more saturated, leading to less variance but lower overall performance. The measured FPS breakdown confirms that this combo is best utilized at 1080p or 1440p, where it can achieve high average frame rates with reasonable stability, while 4K should be avoided except for Low settings if frame rate is the primary concern.
Hardware Specifications
Intel Core Ultra 5 235
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + Intel Arc B570 in Counter-Strike 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 102.0 |
| 3840x2160 | Medium | 85.0 |
| 3840x2160 | High | 63.0 |
| 3840x2160 | Ultra | 49.0 |
| 2560x1440 | Low | 182.0 |
| 2560x1440 | Medium | 151.0 |
| 2560x1440 | High | 113.0 |
| 2560x1440 | Ultra | 88.0 |
| 1920x1080 | Low | 275.0 |
| 1920x1080 | Medium | 229.0 |
| 1920x1080 | High | 171.0 |
| 1920x1080 | Ultra | 133.0 |
Counter-Strike 2 with iUltra 5 235 + Other GPUs
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Counter-Strike 2 with Arc B570 + Other CPUs
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